lr-race for Neo Geo Pocket/Neo Geo Pocket Color
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@celly said in lr-race for Neo Geo Pocket/Neo Geo Pocket Color:
Lr-fbneo doesn’t want to load any roms
lr-fbneo uses romsets (see https://github.com/libretro/FBNeo/tree/master/src/burner/libretro#emulating-consoles), but again i don't think it would play nice on pi0.
the fact lr-race doesn't play nice or even any better than beetle is weird, lr-race is optimized for psp (which i believe is less powerful than a pi0), maybe its dynarec(s?) were disabled or something ?
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@mitu i took a look at the core makefiles, there is an optional
DRZ80=1
which seems to turn on something that looks like an arm dynarec. -
@barbudreadmon Thanks, it looks like this may add some speed-up.
@celly if you want to re-test with the new added option, you can re-download the scriptmodule and re-install (from source). -
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@mitu Ok I grabbed the file again and then updated from source. Now after I launch a game, it kicks me back to Emulationstation. I’ll get the log file if you want but at this point, I’m over it. Thank you for all your help, I appreciate it.
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I actually didn't test the new build option in-game. I'll give it a test later on, no need to send the log. Thanks for testing it.
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@celly This is almost identical to the script I posted in the first place. There's no discernible difference that I can see.
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@mitu a typo at https://github.com/cmitu/RetroPie-Setup/blob/new-race-ngp/scriptmodules/libretrocores/lr-race.sh#L41 ? (rac_libretro.so)
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@barbudreadmon Hehe, good catch. Fixed now.
@celly are you sure you've tested
lr-race
and not one of the other cores ? -
@mitu yeah, pretty sure. I’ve tested them all that were available for this emulator, lr-bettle and fbneo.
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