(GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b)
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@Stuart2773 Yeah, I have done that though... I followed the steps given and then moved the gfx and alt folders to build/us_pc/res/gfx and build/us_pc/res alt. I have looked at the github documentation also.
The step I don't understand is why the folder is removed with "rm -rf" before the SM64Redrawn files are put in to the folder.
You say you were missing the build folder, but if it is being deleted even if it is created, then what is the purpose of you copying an existing build folder over...?
God, I'm confused. Thanks for the help.
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@AdamBeGood The more I think about you could probably skip steps 4 and 5 becuase its being built in step 8
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thats where i ran into problems with the rm -rf build thats why i didnt include it when i finally got mine to build
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@Stuart2773 @Krakatoa I ended up trying with both /build/us_pc/res and /build/res at the same time to see if either worked...
Judging from the speed it runs now, I think it has...! It's unplayably slow though, did people find that?
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@AdamBeGood said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
@Stuart2773 @Krakatoa I ended up trying with both /build/us_pc/res and /build/res at the same time to see if either worked...
Judging from the speed it runs now, I think it has...! It's unplayably slow though, did people find that?
Yes it is slow compared to the non textured version. But at times the game does play too fast with the textures installed !!!!
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@Stuart2773 The speed issues might be fixed by the below.
@pjft said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
A final note before logging off: if you want to use a patch that requires the nightly build, after checking out the code enter the folder and run
git checkout 685efc81cwhich is the last good commit before the frame rate issues.
I think I will stick with the normal version then, unless I've done something wrong. Mine is really jerky as hell outside the castle at the start. It is fine inside the castle, but that doesn't really matter. I thought about finding the config to lower the resolution but that doesn't seem a good solution as I do think the non-patched version looks pretty good as is.
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Has anyone figured out how to launch the custom menu yet?
Figured it out press shift on the keyboard in the pause menu.
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For some reason, one mod pack is running into problems. Gonna see what it is.
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Out of interest, have people got other texture packs and model packs working on Pi with smooth performance? I was thinking about trying Hypatia with the SGI models, but if it is going to be slow then I'll stick with the normal games.
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@AdamBeGood I tried the SGI and it was still laggy. Currently I am running SGI and sm64redrawn. It looks amazing and runs stupid fast at times, then other times it runs like crap.
I might try the patch to see if that helps.
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@Krakatoa said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
@AdamBeGood I tried the SGI and it was still laggy. Currently I am running SGI and sm64redrawn. It looks amazing and runs stupid fast at times, then other times it runs like crap.
I might try the patch to see if that helps.
Could you write a noobs guide step by step on how to install the game and the SGI pack too?
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@skj It'll basically be the same as the previous guide but with the additional files, wouldn't it?
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@Krakatoa Cool, let me know if you find a solution that is really playable. At least it looks good!
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@AdamBeGood said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
@skj It'll basically be the same as the previous guide but with the additional files, wouldn't it?
I tried that method and it worked with the SGI pack it looks amazing not all the textures are in HD. Only the character models are rendered, not the actual levels. There is a bit of lag in places but i can cope with it
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Not working on my 3B+. Built nightly branch, go to run in emustation and it doesn't launch. Ran it manually via terminal and i get:
Loading configuration from 'sm64config.txt'
...
...
...
Could not determine swap interval, falling back to timer sync
Vertex shader compilation failedFATAL ERROR:
Vertex shader compilation failed (see terminal)Googled till my eyes bled, enabling opengl in raspi-config breaks things.
Been enjoying this game on my linux mint notebook, would love to play on my retropie thank you! -
I will have to try installing this into my 3B handheld, it is working on the Pi 4 no problems, I used the installation method from Pi Labs (Youtube)
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For people on a Pi 3b+ it won't work well, and don't try mods on the 3b+, try to build from sm64pc, not sm64ex
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anyone recommend any good texture packs and is there anyway to control the speed of the game to stop it running too fast when packs are installed?
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@Krakatoa said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
Has anyone figured out how to launch the custom menu yet?
Figured it out press shift on the keyboard in the pause menu.
i found a cheat option by pressing the left thumbstick (xbox 360 controller) a few times in the pause menu, but not been able to get the custom menu by pressing shift to work !
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