(REQUEST) Add Daphne Singe emulator?
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I saw scott had a zip file with an executable for raspberry pi. Is there anyway we can grab this https://kangaroopunch.com/api/files.ssjs?call=download-file&dir=singe&file=s200p32.zip in terminal and install it in retropie? (i was gonna follow your steps but then 2.0 showed up) . Thanks for all you have done so far.
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@treasurefingers said in (REQUEST) Add Daphne Singe emulator?:
I saw scott had a zip file with an executable for raspberry pi. Is there anyway we can grab this https://kangaroopunch.com/api/files.ssjs?call=download-file&dir=singe&file=s200p32.zip in terminal and install it in retropie? (i was gonna follow your steps but then 2.0 showed up) . Thanks for all you have done so far.
Heya @TreasureFingers,
You can grab the Singe v2 file via wget in a terminal on your RetroPie.
wget "https://kangaroopunch.com/api/files.ssjs?call=download-file&dir=singe&file=s200p32.zip" -O s200p32.zip unzip s200p32.zip
I don't think anyone has posted a procedure to set it up in RetroPie yet..
Feel free to play and post back here.
FYI: I finally figured out how to get the original Time Gal and Ninja Hayate bytecode .singe files working in version 1.18.
So there is now no need to switch timegal.singe, hayate.singe to the ones in the repo, as detailed above.The new Singe v2 games seems to have updated overlays , which are very cool, but do move away from the original arcade game look and feel somewhat.
So I think version 1.18 might still be a route for the traditionalists at this point.But I am sure all this will change as v2 develops.....
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i managed to run the executable and it only popped out these two items 1. Menu.sh and 2. a folder called singe and
inside the folder were these contents-
controls.cfg.example
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framework.singe
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freesansbold.ttf
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menu.signe
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menuBackground.mkv
What should be my next steps?
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@treasurefingers said in [(REQUEST) Add Daphne Singe emulator?]
What should be my next steps?
I just downloaded some of the v2 games from kangaroopunch and unzipped them in the same directory. Then ran ./Menu.sh
The new games are packaged and configured to run in v2.
Running v1 games involves playing with the CLI commands:
Usage: Singe-v2.00-Pi-armv6 [OPTIONS] scriptName{.singe} -a, --aspect=N:D force aspect ratio -c, --showcalculated show calculated framefile values for debugging -d, --datadir=PATHNAME alternate location for written files -e, --volume_nonvldp=PERCENT specify sound effects volume in percent -f, --fullscreen run in full screen mode -h, --help this display -k, --nologos kill the splash screens -l, --volume_vldp=PERCENT specify laserdisc volume in percent -m, --nomouse disable mouse -n, --nocrosshair request game not display gun crosshairs -s, --nosound, --mutesound mutes all sound -t, --trace trace script execution to screen and file -u, --stretch use ugly stretched video -v, --framefile=FILENAME use an alternate video file -w, --fullscreen_window run in windowed full screen mode -x, --xresolution=VALUE specify horizontal resolution -y, --yresolution=VALUE specify vertical resolution -z, --noconsole zero console output
Something like this (with appropriate paths):
./Singe-v2.00-Pi-armv6 [OPTION] -v timegal.txt timegal.singe
Although I had varying success here.
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@dirtbagxon
oh ok so the ./Menu.sh builds a menu in terminal and not in the emulationstation/retropie gui hmm i wonder what its gonna take to get it in emulationstation. Also Dirtbagxon you been pretty great with your help so far just wanted to mention that. is it 'its own thing now or does it still rely on daphne? -
@treasurefingers said in (REQUEST) Add Daphne Singe emulator?:
@dirtbagxon
Is it 'its own thing now or does it still rely on daphne?Both v2 and my v1.18 repo are standalone Singe.
Pleasure helping out, but I'm afraid I don't know the Emulationstation interface to help there.
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First install the correct tools and libraries:
sudo apt-get install git make build-essential libasound2-dev libcaca-dev libglew-dev libglib2.0-dev libogg-dev libpcre3-dev libpcre32-3 libpng-dev libpng-tools libpulse-dev libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl1.2-dev libslang2-dev libvorbis-dev libxi-dev pkg-config
After this point there is the result (I have translated from Italian to english error message):
To continue? [Y / n] Y Selected package libjbig-dev: armhf not previously selected. dpkg: fatal unrecoverable error, exit: the file with the file list of the "raspi-config" package is missing the final newline E: Sub-process / usr / bin / dpkg returned an error code (2)
I continued ignoring the error
cd ~ git clone https://github.com/DirtBagXon/singe.git singe
Here everything is ok.
cd singe cd src/vldp2 ./configure --disable-accel-detect make -f Makefile.linux
Here everything is ok.
cd ../game/singe make -f Makefile.linux
After this command instead the error was this:
g++ -fPIC -c -o singeproxy.o singeproxy.cpp In file included from singeproxy.cpp:23: singeproxy.h:36:10: fatal error: SDL/SDL_image.h: File o directory non esistente #include <SDL/SDL_image.h> ^~~~~~~~~~~~~~~~~ compilation terminated. make: *** [<incorporato>: singeproxy.o] Error 1
I used a raspberry pi 4 with 4GB**** with Retropie 4.7.1
Can you figure out how to correct the problem?
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@shift said in (REQUEST) Add Daphne Singe emulator?:
First install the correct tools and libraries:
sudo apt-get install git make build-essential libasound2-dev libcaca-dev libglew-dev libglib2.0-dev libogg-dev libpcre3-dev libpcre32-3 libpng-dev libpng-tools libpulse-dev libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl1.2-dev libslang2-dev libvorbis-dev libxi-dev pkg-config
After this point there is the result (I have translated from Italian to english error message):
To continue? [Y / n] Y Selected package libjbig-dev: armhf not previously selected. dpkg: fatal unrecoverable error, exit: the file with the file list of the "raspi-config" package is missing the final newline E: Sub-process / usr / bin / dpkg returned an error code (2)
I continued ignoring the error
You need to clear this error or the dependencies will not be installed and you will see the later errors.
Looks like you packaging system is a little broken.
What happens if you run the following two commands?
sudo apt-get update sudo apt-get upgrade
It looks like a broken package file, so the above may work, it could also be filesystem corruption (sd card), seems to be some similar issues here:
https://www.raspberrypi.org/forums/viewtopic.php?t=187936
If you can't get the development packages installed, try running the compiled binaries I put in the repository:
From the folder singe folder you cloned via git:
cd binaries/$(uname -m) cp *.so singe.bin ../.. cd ../..
Then ./run.sh
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@dirtbagxon Thank you for the answer, I did the upgrades as you told me, but I got the same error as before, so now I'm testing the SD and if everything is ok I reinstall Retropie "clean" and then I immediately install your package. I keep you updated.
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@dirtbagxon You were right, it was just a Retropie installation error. Now everything goes. To your scripts I just had to add this line:
cp ~/singe/pics/* ~/.daphne/pics/
because the system could not find this file: ConsoleFont.bmp (and probably the same error would have given it also for the other .bmp)
I changed your script (run.sh) to have the full screen on a Full HD (1920 x 1080) TV by changing the -x and -y parameters, because I noticed that the -fullscreen command is not recognized.
For Ninjia Hayate and Timetraveler I kept your parameters -x 800 and -y 600 because unfortunately they don't accept higher resolutions.
Now I want to try ActionMax.
Thanks for everything. I keep you updated.
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@shift said in (REQUEST) Add Daphne Singe emulator?:
@dirtbagxon You were right, it was just a Retropie installation error. Now everything goes. To your scripts I just had to add this line:
cp ~/singe/pics/* ~/.daphne/pics/
I have altered the repo README to clarify the installation process, thank you.
I changed your script (run.sh) to have the full screen on a Full HD (1920 x 1080) TV by changing the -x and -y parameters, because I noticed that the -fullscreen command is not recognized.
The -fullscreen option should work thus:
./run.sh -fullscreen timegal
Can you supply the error if this doesn't work ?
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The -fullscreen option should work thus:
./run.sh -fullscreen timegal
Can you supply the error if this doesn't work ?
No error returns but the image remains 800x600 in the upper left corner. It is as if the -fullscreen parameter is not considered at all.
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@shift said in (REQUEST) Add Daphne Singe emulator?:
The -fullscreen option should work thus:
./run.sh -fullscreen timegal
Can you supply the error if this doesn't work ?
No error returns but the image remains 800x600 in the upper left corner. It is as if the -fullscreen parameter is not considered at all.
Interesting, I am unable to replicate this, effectively SDL ignoring:
sdl_flags |= SDL_FULLSCREEN;
Anyone else seen this issue?
Perhaps a Retropie frontend setting?
If you make these changes in run.sh
if [ "$1" = "-fullscreen" ]; then - FULLSCREEN="-fullscreen" + FULLSCREEN="-fullscreen_window" shift fi
Then run with the -fullscreen argument again?
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@dirtbagxon -fullscreen does nothing on retropie, maybe on X... you can set the resolution in command line with -x 1024 -y 768 (or whatever your screen dimensions are) to fill the screen.
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@dirtbagxon said in (REQUEST) Add Daphne Singe emulator?:
If you make these changes in run.sh
if [ "$1" = "-fullscreen" ]; then - FULLSCREEN="-fullscreen" + FULLSCREEN="-fullscreen_window" shift fi
Then run with the -fullscreen argument again?
Yes! Now it works perfectly!
Another question ... Is it possible to use the analog stick of the joypad as if it were a mouse?
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@shift said in (REQUEST) Add Daphne Singe emulator?:
@dirtbagxon said in (REQUEST) Add Daphne Singe emulator?:
If you make these changes in run.sh
Then run with the -fullscreen argument again?
Yes! Now it works perfectly!
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██████▀░░░░▀▀██████▀░░░The -fullscreen_window argument should also work on the Daphne repo, if anyone had similar issues there.
i.e. using SDL_NOFRAME instead of SDL_FULLSCREEN.
Another question ... Is it possible to use the analog stick of the joypad as if it were a mouse?
I recently merged a pull request from @grant2258 and @pjft regarding clearing down the default joystick config.
Perhaps they can offer some help on setup of joystick config.
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@dirtbagxon Thanks for tagging me here.
@shift the joysticks should work by default out of the box. They are not, however, mapped to the mouse but rather to the directions so if you're going to try that I'd recommend exploring the depths and wonders of https://retropie.org.uk/docs/Universal-Controller-Calibration-%26-Mapping-Using-xboxdrv/ - something I have never been able to do myself but that many speak wonders of.
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@pjft said in (REQUEST) Add Daphne Singe emulator?:
@shift the joysticks should work by default out of the box. They are not, however, mapped to the mouse but rather to the directions so if you're going to try that I'd recommend exploring the depths and wonders of https://retropie.org.uk/docs/Universal-Controller-Calibration-%26-Mapping-Using-xboxdrv/ - something I have never been able to do myself but that many speak wonders of.
Thanks for the information, as soon as I have some time I dedicate myself to it.
I only noticed now that you have created some fixes to run badlands and bega's battle with daphne, but I don't quite understand the changes I should make, I guess I should install Daphne from source, but before installing it I should modify some source. Have you already tried to see if it can also work on Raspberry? Thanks
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@shift The changes were done to support the Raspberry Pi, so they'd better :) More seriously, yes, just install from source from the RetroPie menu and it should be good to go.
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