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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Saving gles2rice-hires settings to individual roms

    Scheduled Pinned Locked Moved Help and Support
    gles2ricehackn64widescreen
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    • UberLumbyU
      UberLumby @UberLumby
      last edited by UberLumby

      But the games are still booting up with the default settings these are all the settings in mupen64plus.cfg
      adding those lines didin't seem to overwrite anything from here

      # Mupen64Plus Configuration File
      # This file is automatically read and written by the Mupen64Plus Core library
      
      [64DD]
      
      # Filename of the 64DD IPL ROM
      IPL-ROM = ""
      # Filename of the disk to load into Disk Drive
      Disk = ""
      
      
      [Audio-OMX]
      
      Version = 1
      OUTPUT_PORT = "1"
      # Frequency which is used if rom doesn't want to change it
      DEFAULT_FREQUENCY = 33600
      # Swaps left and right channels
      SWAP_CHANNELS = False
      # Audio Output Frequncy mode (when NATIVE_MODE=false): 0 = Rom Frequency, 1 ROM Frequency if supported (HDMI only), 2 = Standard frequency < Rom Frequency, 3 = Standard frequency > Rom Frequency, [N] Force output frequency
      DEFAULT_MODE = 0
      
      
      [Audio-SDL]
      
      # Mupen64Plus SDL Audio Plugin config parameter version number
      Version = 1
      # Audio resampling algorithm. src-sinc-best-quality, src-sinc-medium-quality, src-sinc-fastest, src-zero-order-hold, src-linear, speex-fixed-{10-0}, trivial
      RESAMPLE = "src-sinc-fastest"
      txHiresEnable = True
      # Frequency which is used if rom doesn't want to change it
      DEFAULT_FREQUENCY = 33600
      # Swaps left and right channels
      SWAP_CHANNELS = False
      # Size of primary buffer in output samples. This is where audio is loaded after it's extracted from n64's memory.
      PRIMARY_BUFFER_SIZE = 16384
      # Fullness level target for Primary audio buffer, in equivalent output samples. This value must be larger than the SECONDARY_BUFFER_SIZE. Decreasing this value will reduce audio latency but requires a faster PC to avoid choppiness. Increasing this will increase audio latency but reduce the chance of drop-outs.
      PRIMARY_BUFFER_TARGET = 2048
      # Size of secondary buffer in output samples. This is SDL's hardware buffer. The SDL documentation states that this should be a power of two between 512 and 8192.
      SECONDARY_BUFFER_SIZE = 1024
      # Volume control type: 1 = SDL (only affects Mupen64Plus output)  2 = OSS mixer (adjusts master PC volume)
      VOLUME_CONTROL_TYPE = 1
      # Percentage change each time the volume is increased or decreased
      VOLUME_ADJUST = 5
      # Default volume when a game is started.  Only used if VOLUME_CONTROL_TYPE is 1
      VOLUME_DEFAULT = 80
      # Synchronize Video/Audio
      AUDIO_SYNC = False
      
      
      [Core]
      
      # Mupen64Plus Core config parameter set version number.  Please don't change this version number.
      Version = 1.010000
      # Draw on-screen display if True, otherwise don't draw OSD
      OnScreenDisplay = False
      # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
      R4300Emulator = 2
      # Disable compiled jump commands in dynamic recompiler (should be set to False)
      NoCompiledJump = False
      # Disable 4MB expansion RAM pack. May be necessary for some games
      DisableExtraMem = False
      # Increment the save state slot after each save operation
      AutoStateSlotIncrement = False
      # Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
      EnableDebugger = False
      # Save state slot (0-9) to use when saving/loading the emulator state
      CurrentStateSlot = 0
      # Path to directory where screenshots are saved. If this is blank, the default value of ${UserDataPath}/screenshot will be used
      ScreenshotPath = ""
      # Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserDataPath}/save will be used
      SaveStatePath = ""
      # Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserDataPath}/save will be used
      SaveSRAMPath = ""
      # Path to a directory to search when looking for shared data files
      SharedDataPath = "/opt/retropie/configs/n64"
      # Force number of cycles per emulated instruction
      CountPerOp = 0
      # Disable speculative precompilation in new dynarec
      DisableSpecRecomp = True
      # Randomize PI/SI Interrupt Timing
      RandomizeInterrupt = True
      # Duration of SI DMA (-1: use per game settings)
      SiDmaDuration = -1
      # Gameboy Camera Video Capture backend
      GbCameraVideoCaptureBackend1 = ""
      
      
      [CoreEvents]
      
      # Mupen64Plus CoreEvents config parameter set version number.  Please don't change this version number.
      Version = 1
      # SDL keysym for stopping the emulator
      Kbd Mapping Stop = 27
      # SDL keysym for switching between fullscreen/windowed modes
      Kbd Mapping Fullscreen = 0
      # SDL keysym for saving the emulator state
      Kbd Mapping Save State = 286
      # SDL keysym for loading the emulator state
      Kbd Mapping Load State = 288
      # SDL keysym for advancing the save state slot
      Kbd Mapping Increment Slot = 0
      # SDL keysym for resetting the emulator
      Kbd Mapping Reset = 290
      # SDL keysym for slowing down the emulator
      Kbd Mapping Speed Down = 291
      # SDL keysym for speeding up the emulator
      Kbd Mapping Speed Up = 292
      # SDL keysym for taking a screenshot
      Kbd Mapping Screenshot = 293
      # SDL keysym for pausing the emulator
      Kbd Mapping Pause = 112
      # SDL keysym for muting/unmuting the sound
      Kbd Mapping Mute = 109
      # SDL keysym for increasing the volume
      Kbd Mapping Increase Volume = 93
      # SDL keysym for decreasing the volume
      Kbd Mapping Decrease Volume = 91
      # SDL keysym for temporarily going really fast
      Kbd Mapping Fast Forward = 102
      # SDL keysym for advancing by one frame when paused
      Kbd Mapping Frame Advance = 47
      # SDL keysym for pressing the game shark button
      Kbd Mapping Gameshark = 103
      # Joystick event string for stopping the emulator
      Joy Mapping Stop = "J0B10/B9,J1B10/B9"
      # Joystick event string for switching between fullscreen/windowed modes
      Joy Mapping Fullscreen = ""
      # Joystick event string for saving the emulator state
      Joy Mapping Save State = "J0B10/B5,J1B10/B5"
      # Joystick event string for loading the emulator state
      Joy Mapping Load State = "J0B10/B4,J1B10/B4"
      # Joystick event string for advancing the save state slot
      Joy Mapping Increment Slot = ""
      # Joystick event string for taking a screenshot
      Joy Mapping Screenshot = ""
      # Joystick event string for pausing the emulator
      Joy Mapping Pause = ""
      # Joystick event string for muting/unmuting the sound
      Joy Mapping Mute = ""
      # Joystick event string for increasing the volume
      Joy Mapping Increase Volume = ""
      # Joystick event string for decreasing the volume
      Joy Mapping Decrease Volume = ""
      # Joystick event string for fast-forward
      Joy Mapping Fast Forward = ""
      # Joystick event string for pressing the game shark button
      Joy Mapping Gameshark = ""
      # Joystick event string for resetting the emulator
      Joy Mapping Reset = ""
      # Joystick event string for slowing down the emulator
      Joy Mapping Speed Down = ""
      # Joystick event string for speeding up the emulator
      Joy Mapping Speed Up = ""
      # Joystick event string for advancing by one frame when paused
      Joy Mapping Frame Advance = ""
      
      
      [Input-SDL-Control1]
      
      # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
      version = 2
      # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
      mode = 2
      # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
      device = 0
      # SDL joystick name (or Keyboard)
      name = "Xbox 360 Wireless Receiver"
      # Specifies whether this controller is 'plugged in' to the simulated N64
      plugged = True
      # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
      plugin = "2"
      # If True, then mouse buttons may be used with this controller
      mouse = False
      # Scaling factor for mouse movements.  For X, Y axes.
      MouseSensitivity = "2.00,2.00"
      # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
      AnalogDeadzone = "4096,4096"
      # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
      AnalogPeak = "32768,32768"
      # Digital button configuration mappings
      DPad R = "button(14)"
      DPad L = "button(13)"
      DPad D = "button(16)"
      DPad U = "button(15)"
      Start = "button(9)"
      Z Trig = "button(6)"
      B Button = "button(2)"
      A Button = "button(0)"
      C Button R = "axis(2+)"
      C Button L = "axis(2-)"
      C Button D = "button(1) axis(3+)"
      C Button U = "button(3) axis(3-)"
      R Trig = "button(5)"
      L Trig = "button(4)"
      Mempak switch = "button(11)"
      Rumblepak switch = "button(12)"
      # Analog axis configuration mappings
      X Axis = "axis(0-,0+)"
      Y Axis = "axis(1-,1+)"
      
      
      [Input-SDL-Control2]
      
      # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
      version = 2
      # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
      mode = 2
      # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
      device = 1
      # SDL joystick name (or Keyboard)
      name = "Sony Computer Entertainment Wireless Controller"
      # Specifies whether this controller is 'plugged in' to the simulated N64
      plugged = True
      # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
      plugin = "2"
      # If True, then mouse buttons may be used with this controller
      mouse = False
      # Scaling factor for mouse movements.  For X, Y axes.
      MouseSensitivity = "2.00,2.00"
      # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
      AnalogDeadzone = "4096,4096"
      # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
      AnalogPeak = "32768,32768"
      # Digital button configuration mappings
      DPad R = "hat(0 Right)"
      DPad L = "hat(0 Left)"
      DPad D = "hat(0 Down)"
      DPad U = "hat(0 Up)"
      Start = "button(9)"
      Z Trig = "button(6)"
      B Button = "button(3)"
      A Button = "button(0)"
      C Button R = "axis(3+)"
      C Button L = "axis(3-)"
      C Button D = "button(1) axis(4+)"
      C Button U = "button(2) axis(4-)"
      R Trig = "button(5)"
      L Trig = "button(4)"
      Mempak switch = "button(11)"
      Rumblepak switch = "button(12)"
      # Analog axis configuration mappings
      X Axis = "axis(0-,0+)"
      Y Axis = "axis(1-,1+)"
      
      
      [Input-SDL-Control3]
      
      # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
      version = 2
      # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
      mode = 2
      # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
      device = -1
      # SDL joystick name (or Keyboard)
      name = ""
      # Specifies whether this controller is 'plugged in' to the simulated N64
      plugged = True
      # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
      plugin = "2"
      # If True, then mouse buttons may be used with this controller
      mouse = False
      # Scaling factor for mouse movements.  For X, Y axes.
      MouseSensitivity = "2.00,2.00"
      # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
      AnalogDeadzone = "4096,4096"
      # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
      AnalogPeak = "32768,32768"
      # Digital button configuration mappings
      DPad R = "hat(0 Right)"
      DPad L = "hat(0 Left)"
      DPad D = "hat(0 Down)"
      DPad U = "hat(0 Up)"
      Start = "button(9)"
      Z Trig = "button(6)"
      B Button = "button(3)"
      A Button = "button(0)"
      C Button R = "axis(3+)"
      C Button L = "axis(3-)"
      C Button D = "button(1) axis(4+)"
      C Button U = "button(2) axis(4-)"
      R Trig = "button(5)"
      L Trig = "button(4)"
      Mempak switch = "button(11)"
      Rumblepak switch = "button(12)"
      # Analog axis configuration mappings
      X Axis = "axis(0-,0+)"
      Y Axis = "axis(1-,1+)"
      
      
      [Input-SDL-Control4]
      
      # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
      version = 2
      # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
      mode = 2
      # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
      device = -1
      # SDL joystick name (or Keyboard)
      name = ""
      # Specifies whether this controller is 'plugged in' to the simulated N64
      plugged = False
      # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
      plugin = 2
      # If True, then mouse buttons may be used with this controller
      mouse = False
      # Scaling factor for mouse movements.  For X, Y axes.
      MouseSensitivity = "2.00,2.00"
      # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
      AnalogDeadzone = "4096,4096"
      # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
      AnalogPeak = "32768,32768"
      # Digital button configuration mappings
      DPad R = ""
      DPad L = ""
      DPad D = ""
      DPad U = ""
      Start = ""
      Z Trig = ""
      B Button = ""
      A Button = ""
      C Button R = ""
      C Button L = ""
      C Button D = ""
      C Button U = ""
      R Trig = ""
      L Trig = ""
      Mempak switch = ""
      Rumblepak switch = ""
      # Analog axis configuration mappings
      X Axis = ""
      Y Axis = ""
      
      
      [Rsp-HLE]
      
      # Mupen64Plus RSP HLE Plugin config parameter version number
      Version = 1
      # Path to a RSP plugin which will be used when encountering an unknown ucode.You can disable this by letting an empty string.
      RspFallback = ""
      # Send display lists to the graphics plugin
      DisplayListToGraphicsPlugin = True
      # Send audio lists to the audio plugin
      AudioListToAudioPlugin = False
      
      
      [Transferpak]
      
      # Filename of the GB ROM to load into transferpak 1
      GB-rom-1 = ""
      # Filename of the GB RAM to load into transferpak 1
      GB-ram-1 = ""
      # Filename of the GB ROM to load into transferpak 2
      GB-rom-2 = ""
      # Filename of the GB RAM to load into transferpak 2
      GB-ram-2 = ""
      # Filename of the GB ROM to load into transferpak 3
      GB-rom-3 = ""
      # Filename of the GB RAM to load into transferpak 3
      GB-ram-3 = ""
      # Filename of the GB ROM to load into transferpak 4
      GB-rom-4 = ""
      # Filename of the GB RAM to load into transferpak 4
      GB-ram-4 = ""
      
      
      [UI-Console]
      
      # Mupen64Plus UI-Console config parameter set version number.  Please don't change this version number.
      Version = 1
      # Directory in which to search for plugins
      PluginDir = "./"
      # Filename of video plugin
      VideoPlugin = "mupen64plus-video-rice.so"
      # Filename of audio plugin
      AudioPlugin = "mupen64plus-audio-sdl.so"
      # Filename of input plugin
      InputPlugin = "mupen64plus-input-sdl.so"
      # Filename of RSP plugin
      RspPlugin = "mupen64plus-rsp-hle.so"
      
      
      [Video-General]
      
      # Use fullscreen mode if True, or windowed mode if False
      Fullscreen = False
      # Width of output window or fullscreen width
      ScreenWidth = 1920
      # Height of output window or fullscreen height
      ScreenHeight = 1080
      # If true, activate the SDL_GL_SWAP_CONTROL attribute
      VerticalSync = False
      # If true, use correct aspect ratio, if false, stretch to fullscreen
      AspectRatio = True
      
      
      [Video-GLideN64]
      
      # Settings version. Don't touch it.
      configVersion = 29
      # Enable threaded video backend
      ThreadedVideo = True
      # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
      MultiSampling = 0
      # Enable/Disable Fast Approximate Anti-Aliasing FXAA
      FXAA = False
      # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
      AspectRatio = 1
      # Swap frame buffers (0=On VI update call, 1=On VI origin change, 2=On buffer update)
      BufferSwapMode = 0
      # Frame buffer size is the factor of N64 native resolution.
      UseNativeResolutionFactor = 1
      # Bilinear filtering mode (0=N64 3point, 1=standard)
      bilinearMode = True
      # Remove halos around filtered textures.
      enableHalosRemoval = False
      # Max level of Anisotropic Filtering, 0 for off
      MaxAnisotropy = 0
      # Enable color noise emulation.
      EnableNoise = True
      # Enable LOD emulation.
      EnableLOD = True
      # Enable hardware per-pixel lighting.
      EnableHWLighting = False
      # Use persistent storage for compiled shaders.
      EnableShadersStorage = True
      # Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
      EnableLegacyBlending = False
      # Enable writing of fragment depth. Some mobile GPUs do not support it, thus it made optional. Leave enabled.
      EnableFragmentDepthWrite = True
      # Use GLideN64 per-game settings.
      EnableCustomSettings = True
      # Make texrect coordinates continuous to avoid black lines between them. (0=Off, 1=Auto, 2=Force)
      CorrectTexrectCoords = 0
      # Render 2D texrects in native resolution to fix misalignment between parts of 2D image. (0=Off, 1=Optimized, 2=Unoptimized)
      EnableNativeResTexrects = 0
      # Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
      BackgroundsMode = 1
      # Enable frame and|or depth buffer emulation.
      EnableFBEmulation = True
      # Copy auxiliary buffers to RDRAM
      EnableCopyAuxiliaryToRDRAM = False
      # Enable N64 depth compare instead of OpenGL standard one. Experimental.
      EnableN64DepthCompare = False
      # Force depth buffer clear. Hack. Needed for Eikou no Saint Andrews.
      ForceDepthBufferClear = False
      # Disable buffers read/write with FBInfo. Use for games, which do not work with FBInfo.
      DisableFBInfo = True
      # Read color buffer by 4kb chunks (strict follow to FBRead specification)
      FBInfoReadColorChunk = False
      # Read depth buffer by 4kb chunks (strict follow to FBRead specification)
      FBInfoReadDepthChunk = True
      # Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=Double Buffer, 3=Triple Buffer)
      EnableCopyColorToRDRAM = 2
      # Enable depth buffer copy to RDRAM  (0=do not copy, 1=copy from video memory, 2=use software render)
      EnableCopyDepthToRDRAM = 2
      # Enable color buffer copy from RDRAM.
      EnableCopyColorFromRDRAM = False
      # Enable resulted image crop by Overscan.
      EnableOverscan = False
      # PAL mode. Left bound of Overscan
      OverscanPalLeft = 0
      # PAL mode. Right bound of Overscan
      OverscanPalRight = 0
      # PAL mode. Top bound of Overscan
      OverscanPalTop = 0
      # PAL mode. Bottom bound of Overscan
      OverscanPalBottom = 0
      # NTSC mode. Left bound of Overscan
      OverscanNtscLeft = 0
      # NTSC mode. Right bound of Overscan
      OverscanNtscRight = 0
      # NTSC mode. Top bound of Overscan
      OverscanNtscTop = 0
      # NTSC mode. Bottom bound of Overscan
      OverscanNtscBottom = 0
      # Texture filter (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2)
      txFilterMode = 0
      # Texture Enhancement (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ), 13=6xBRZ
      txEnhancementMode = 0
      # Deposterize texture before enhancement.
      txDeposterize = False
      # Don't filter background textures.
      txFilterIgnoreBG = False
      # Size of memory cache for enhanced textures in megabytes.
      txCacheSize = 100
      # Use high-resolution texture packs if available.
      txHiresEnable = True
      # Allow to use alpha channel of high-res texture fully.
      txHiresFullAlphaChannel = True
      # Use alternative method of paletted textures CRC calculation.
      txHresAltCRC = False
      # Enable dump of loaded N64 textures.
      txDump = False
      # Zip textures cache.
      txCacheCompression = True
      # Force use 16bit texture formats for HD textures.
      txForce16bpp = False
      # Save texture cache to hard disk.
      txSaveCache = True
      # Use file storage instead of memory cache for enhanced textures.
      txEnhancedTextureFileStorage = False
      # Use file storage instead of memory cache for HD textures.
      txHiresTextureFileStorage = False
      # Path to folder with hi-res texture packs.
      txPath = "/home/pi/.local/share/mupen64plus/hires_texture"
      # Path to folder where plugin saves texture cache files.
      txCachePath = "/home/pi/.cache/mupen64plus/cache"
      # Path to folder where plugin saves dumped textures.
      txDumpPath = "/home/pi/.cache/mupen64plus/texture_dump"
      # File name of True Type Font for text messages.
      fontName = "FreeSans.ttf"
      # Font size.
      fontSize = 18
      # Font color in RGB format.
      fontColor = "B5E61D"
      # Force gamma correction.
      ForceGammaCorrection = False
      # Gamma correction level.
      GammaCorrectionLevel = 2.000000
      # Show FPS counter.
      ShowFPS = False
      # Show VI/S counter.
      ShowVIS = False
      # Show percent counter.
      ShowPercent = False
      # Show internal resolution.
      ShowInternalResolution = False
      # Show rendering resolution.
      ShowRenderingResolution = False
      # Counters position (1=top left, 2=top center, 4=top right, 8=bottom left, 16=bottom center, 32=bottom right)
      CountersPos = 8
      # Enable dithering pattern on output image.
      EnableDitheringPattern = False
      # Enable hi-res noise dithering.
      EnableHiresNoiseDithering = False
      # Dither with color quantization.
      DitheringQuantization = True
      # Dithering mode for image in RDRAM. (0=disable, 1=bayer, 2=magic square, 3=blue noise)
      RDRAMImageDitheringMode = 3
      # Enable hybrid integer scaling filter, this can be slow with low-end GPUs
      EnableHybridFilter = True
      # Press 'r' to reload HD textures.
      txReloadHiresTex = False
      
      
      [Video-Rice]
      
      # Enable hi-resolution texture file loading
      LoadHiResTextures = True
      # Frame Buffer Emulation (0=ROM default, 1=disable)
      FrameBufferSetting = 0
      # Frequency to write back the frame buffer (0=every frame, 1=every other frame, etc)
      FrameBufferWriteBackControl = 1
      # Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload)
      RenderToTexture = 0
      # Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn)
      ScreenUpdateSetting = 7
      # Force to use normal alpha blender
      NormalAlphaBlender = False
      # Use a faster algorithm to speed up texture loading and CRC computation
      FastTextureLoading = False
      # Use different texture coordinate clamping code
      AccurateTextureMapping = True
      # Force emulated frame buffers to be in N64 native resolution
      InN64Resolution = False
      # Try to reduce Video RAM usage (should never be used)
      SaveVRAM = False
      # Enable this option to have better render-to-texture quality
      DoubleSizeForSmallTxtrBuf = False
      # Force to use normal color combiner
      DefaultCombinerDisable = False
      # Enable game-specific settings from INI file
      EnableHacks = True
      # If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode
      WinFrameMode = False
      # N64 Texture Memory Full Emulation (may fix some games, may break others)
      FullTMEMEmulation = False
      # Enable vertex clipper for fog operations
      OpenGLVertexClipper = False
      # Enable/Disable SSE optimizations for capable CPUs
      EnableSSE = True
      # Use GPU vertex shader
      EnableVertexShader = False
      # If this option is enabled, the plugin will skip every other frame
      SkipFrame = False
      # If enabled, texture enhancement will be done only for TxtRect ucode
      TexRectOnly = False
      # If enabled, texture enhancement will be done only for textures width+height<=128
      SmallTextureOnly = False
      # Select hi-resolution textures based only on the CRC and ignore format+size information (Glide64 compatibility)
      LoadHiResCRCOnly = True
      # Enable texture dumping
      DumpTexturesToFiles = False
      # Display On-screen FPS
      ShowFPS = True
      # Widescreen hack
      WideScreenHack = False
      # Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear
      Mipmapping = 2
      # Enable, Disable or Force fog generation (0=Disable, 1=Enable n64 choose, 2=Force Fog)
      FogMethod = 1
      # Force to use texture filtering or not (0=auto: n64 choose, 1=force no filtering, 2=force filtering)
      ForceTextureFilter = 2
      # Primary texture enhancement filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored)
      TextureEnhancement = 6
      # Secondary texture enhancement filter (0 = none, 1-4 = filtered)
      TextureEnhancementControl = 0
      # Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits)
      TextureQuality = 0
      # Z-buffer depth (only 16 or 32)
      OpenGLDepthBufferSetting = 16
      # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
      MultiSampling = 0
      # Color bit depth for rendering window (0=32 bits, 1=16 bits)
      ColorQuality = 0
      # OpenGL level to support (0=auto, 1=OGL_1.1, 2=OGL_1.2, 3=OGL_1.3, 4=OGL_1.4, 5=OGL_1.4_V2, 6=OGL_TNT2, 7=NVIDIA_OGL, 8=OGL_FRAGMENT_PROGRAM)
      OpenGLRenderSetting = 0
      # Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality). This is uneffective if Mipmapping is 0. If the given value is to high to be supported by your graphic card, the value will be the highest value your graphic card can support. Better result with Trilinear filtering
      AnisotropicFiltering = 0
      # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
      AspectRatio = 1
      
      
      

      [Linux 5.10.103-v7+ armv7l GNU/Linux
      Retropie 4.8
      Raspberry Pi 3B+]

      1 Reply Last reply Reply Quote 0
      • mituM
        mitu Global Moderator
        last edited by

        Can you post the log file, after running the game (/dev/shm/runcommand.log) ?

        UberLumbyU 1 Reply Last reply Reply Quote 1
        • UberLumbyU
          UberLumby @mitu
          last edited by

          @mitu said in Saving gles2rice-hires settings to individual roms:

          Can you post the log file, after running the game (/dev/shm/runcommand.log) ?

          Runcommand log=

          Parameters: 
          Executing: /opt/retropie/emulators/mupen64plus/bin/mupen64plus.sh mupen64plus-video-rice "/home/pi/RetroPie/roms/n64/Super Mario 64 (USA).n64" 1920x1080
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          libpng warning: iCCP: known incorrect sRGB profile
          
          
          

          runcommand info=

          n64
          mupen64plus-gles2rice-highres
          /home/pi/RetroPie/roms/n64/Super Mario 64 (USA).n64
          /opt/retropie/emulators/mupen64plus/bin/mupen64plus.sh mupen64plus-video-rice "/home/pi/RetroPie/roms/n64/Super Mario 64 (USA).n64" 1920x1080
          
          

          [Linux 5.10.103-v7+ armv7l GNU/Linux
          Retropie 4.8
          Raspberry Pi 3B+]

          UberLumbyU 1 Reply Last reply Reply Quote 0
          • UberLumbyU
            UberLumby @UberLumby
            last edited by

            I'm not sure if those errors have anything to do with it or if it's just the texture pack I'm using doing that

            [Linux 5.10.103-v7+ armv7l GNU/Linux
            Retropie 4.8
            Raspberry Pi 3B+]

            1 Reply Last reply Reply Quote 0
            • mituM
              mitu Global Moderator
              last edited by

              Hm, I was hoping to see the ROM's checksum in the logs, to make sure it's the same as the one declared in RiceVideoLinux.ini, but there's nothing there.

              UberLumbyU 1 Reply Last reply Reply Quote 1
              • UberLumbyU
                UberLumby @mitu
                last edited by UberLumby

                @mitu said in Saving gles2rice-hires settings to individual roms:

                Hm, I was hoping to see the ROM's checksum in the logs, to make sure it's the same as the one declared in RiceVideoLinux.ini, but there's nothing there.

                is the rom's checksum the "hash" this is what I get when I check the hash of the rom

                File SHA1	E2FC14DC38CD73AEA89D64A0BEAC383D7583114B
                ROM SHA1	E2FC14DC38CD73AEA89D64A0BEAC383D7583114B
                File MD5	6D6B7C02ECE14B4FEB390F1F298C0465
                ROM MD5	6D6B7C02ECE14B4FEB390F1F298C0465
                File CRC32	FB6FB9FE
                ROM CRC32	FB6FB9FE
                

                not sure if that helps

                [Linux 5.10.103-v7+ armv7l GNU/Linux
                Retropie 4.8
                Raspberry Pi 3B+]

                UberLumbyU 1 Reply Last reply Reply Quote 0
                • UberLumbyU
                  UberLumby @UberLumby
                  last edited by

                  I'm assuming the checksum isn't matching correctly but I'm not sure how to get the checksum

                  [Linux 5.10.103-v7+ armv7l GNU/Linux
                  Retropie 4.8
                  Raspberry Pi 3B+]

                  1 Reply Last reply Reply Quote 0
                  • UberLumbyU
                    UberLumby
                    last edited by UberLumby

                    It was the incorrect checksum I deleted everything in the RiceVideoLinux and the checksum of the current rom showed up. Adding this didn't result in any changes though. I'm not sure if I'm typing it incorrectly or if it's simply just not going to work.

                    {b1ca1a049b6739c2-45}
                    Name=SUPER MARIO 64
                    # If true, use correct aspect ratio, if false, stretch to fullscreen
                    AspectRatio = False
                    # Widescreen hack
                    WideScreenHack = True
                    
                    

                    [Linux 5.10.103-v7+ armv7l GNU/Linux
                    Retropie 4.8
                    Raspberry Pi 3B+]

                    1 Reply Last reply Reply Quote 0
                    • UberLumbyU
                      UberLumby
                      last edited by UberLumby

                      I'm just trying to think of a way to have Mario Kart 64 and Super Mario 64 in it's own path to a separate mupen64plus.cfg. I tried to duplicate another config folder but I can't get the core to redirect to it. It still just loads /opt/retropie/configs/n64. Maybe if I duplicate the core? But at that time I'm just thinking this is more trouble than it's worth HAHA!

                      I made a rom folder called n64-2 config folder called n64-2 and changed my es_systems.cfg and added N64 Widescreen with <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 SYS n64-2 %ROM%</command> to see if that would load the 2nd config folder with the edited mupen64plus.cfg. Still just loaded /opt/retropie/configs/n64 instead of /opt/retropie/configs/n64-2. hahahah oh man well I tried

                      [Linux 5.10.103-v7+ armv7l GNU/Linux
                      Retropie 4.8
                      Raspberry Pi 3B+]

                      UberLumbyU 1 Reply Last reply Reply Quote 0
                      • UberLumbyU
                        UberLumby @UberLumby
                        last edited by UberLumby

                        After doing a bunch of random stuff I give up. I'm 99% sure at this point you can't assign individual roms different values from mupen64plus.cfg [Video - Rice]

                        [Linux 5.10.103-v7+ armv7l GNU/Linux
                        Retropie 4.8
                        Raspberry Pi 3B+]

                        1 Reply Last reply Reply Quote 0
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