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    RetroPie (zero) Portable

    Scheduled Pinned Locked Moved Projects and Themes
    portable
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    • C
      crxefx
      last edited by

      Hi everyone, This project kind of just presented itself to me as I had most of the components lying around. It consists of an xbox controller / pie zero / 3" lcd screen and a 2200mha? battery. I designed and printed the housing over the course of a week. I wouldn't say it is complete as I could tidy up a few things. I do have some questions but am not sure where to ask, mainly how to change the controls inside each individual game? The searching I did online only seems to aply to keyboard use. Let me know if there is a better place to ask or if there is anything else your wondering. Thank you

      retro.jpg

      mituM 1 Reply Last reply Reply Quote 3
      • mituM
        mitu Global Moderator @crxefx
        last edited by

        @crxefx said in RetroPie (zero) Portable:

        I do have some questions but am not sure where to ask, mainly how to change the controls inside each individual game?

        For RetroArch (lr-) based emulators, see Core Input Remapping. For other - stand-alone - emulators, it's up to each emulator's specific input configuration method. Some of them are automatically configured by EmulationStation, when you configure your gamepad there (Reicast, Mupen64, Daphne).

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        • C
          crxefx
          last edited by

          I think thats what i'm looking for. I'm trying to figure out how retropie, emulation station and retroarch all fit together. Thats my biggest problem! Thank you much!

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