RetroArch Jittery effect when scolling
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Hi
First time using the forums. I've had a issue with RetroArch cores, on games like Mario on the NES, Pokemon on GBA, & similar games i get this jittery almost flickering motion on repeated objects like the blocks in Mario.
I was able to somewhat fix this with bi-linear filtering, and Interger-scale, but it makes the screen blurry, & the other makes the window size to small, or to big cutting off some of the picture. Was wondering if there was any other to fix this issue, or any settings i missed that could fix this.
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@androidonpi Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first
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@buzz Sorry, but i searched earlier, but could not find anything about NES, or GBA jitter, and how to fix it.
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Seems using a custom aspect ratio like 1799x1199 seems to fix it, but 1800x1200 (same as core provided) seems to cause it again, strange for this to happen, seems id have to edit a handful of emulators just to fix the screen tearing, not sure why it does this by default though.
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@androidonpi check the post again. There's a list of information to provide. You need to provide details of your setup.
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My was setup:
- Raspberry pi 4 model B Rev1.2 (Stock Clocks)
- Raspberry Pi4 Argonone Case
- Retropie 4.6.8
- 43' 1080p TV
- 8bitdo controller
- Using 5ghz Wifi
Only occurs on stuff like SNES, NES, and similar 2D platforms, but as i mentioned before using a custom aspect ratio with 1 less pixel on Y & X axis than core config seemed to fix it. Bilinear Filtering, and Interger-scale also fix the tearing aswell not sure if there are other fixes though. V sync is on any everything.
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