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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Guide: Advanced Controller Mappings

    Scheduled Pinned Locked Moved Help and Support
    joystickcontrollermappingxboxdrvscummvm
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    • S
      spud11 @mediamogul
      last edited by

      @mediamogul Thanks. You were 100% right. I found an error - just a missing ; which I've added back in. Thanks again.

      RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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      • mediamogulM
        mediamogul Global Moderator @spud11
        last edited by

        @spud11

        Not a problem.

        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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        • G
          guydot @mediamogul
          last edited by guydot

          @mediamogul said in Guide: Advanced Controller Mappings:

          @guydot said in Guide: Advanced Controller Mappings:
          I don't see you mention a command to killall xboxdrv in the runcommand-onend script. If it is in fact there, make sure you're using sudo

          I changed the logic to use xboxdrv for all games in "Arcade" - some with 4-way restriction and some without. It is launched by runcommand-onstart and killed by runcommand-onend. I do use sudo. The issue that I am still having is that (and I am not sure what the sequence is to reproduce,) the order of joysticks changes: first few times, when a game starts I see the yellow text on the bottom of the screen showing the mapped controllers and the Controlblock joystics map to #0 and #1 and xbox to #2 and #3. Then at some point, xboxdrv maps to #0 and #1 and Controlblock to #2 and #3 and the game does not respond (because the arcade folder retroarch.cfg maps 2 and 3 to player 1 and 2 and the Controlblock joystick is not active anymore.)

          You might also try looking at /dev/input/by-path/.

          It does not show my Controlblock joysticks, just like /dev/input/by-id/

          mediamogulM 1 Reply Last reply Reply Quote 0
          • mediamogulM
            mediamogul Global Moderator @guydot
            last edited by mediamogul

            @guydot

            Have you updated RetroArch in a while? This may not be the issue, but recently a fix was implemented to avoid controller ordering based on detection. Before hand this was messing with tools like joystick selection utility. If you haven't already, try updating and see if the behavior continues.

            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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            • G
              guydot @mediamogul
              last edited by guydot

              @mediamogul said in Guide: Advanced Controller Mappings:

              @guydot

              Have you updated RetroArch in a while?

              I did a Retroarch update but it did not solve the issue. I am running RPi3 B+/Stretch/RetroPie 4.4, so it is a very recent image.

              At some point, Retroarch (yellow text on bottom just before the game starts) shows an incorrect port joystick mapping and the game does not work. Killing xboxdrive restores the use of Controlblock to exit the game, but Retroarch would not get the right mapping if I launch a new game unless I reboot. Frustrating.

              mediamogulM 1 Reply Last reply Reply Quote 0
              • mediamogulM
                mediamogul Global Moderator @guydot
                last edited by

                @guydot

                This may be able to be sorted out as-is, but if you're open to an alternative, let me suggest something more reliable. I avoid the uncertainty of these particular situations by having a keyboard map set for players one and two in RetroArch. To correspond with this, I also have my two controllers fully key-mapped with xboxdrv to match. Once everything is launched, it really doesn't matter which controller RetroArch tries to grab hold of, because it'll be acknowledging the keyboard map regardless.

                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                S G 2 Replies Last reply Reply Quote 0
                • S
                  spud11 @mediamogul
                  last edited by

                  @mediamogul @guydot I agree 100% with this approach. Mediamogul put me onto this method about 2 years ago and it just works. 99% of cores and emulators have keyboard mapping. I've only struggled with one or two eg reicast; otherwise, all good.

                  RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                  • G
                    guydot @mediamogul
                    last edited by guydot

                    @mediamogul I will give it a shot, as all other methods failed. The closest I got was with Joystick Selection "by name" method: the games work well even when Retroarch shuffled the ports, but Emulationstation crashes when I exit a "port-confused" game.

                    If I understand the method correctly - I will have to change Controlblock to "MAME" mode = keyboard emulation and then run 2 xboxdrv configured to match the keys generated by my controllers. Correct?

                    mediamogulM 1 Reply Last reply Reply Quote 0
                    • mediamogulM
                      mediamogul Global Moderator @guydot
                      last edited by mediamogul

                      @guydot said in Guide: Advanced Controller Mappings:

                      If I understand the method correctly - I will have to change Controlblock to "MAME" mode = keyboard emulation and then run 2 xboxdrv configured to match the keys generated by my controllers. Correct?

                      Actually, you would just change your xboxdrv maps to be complete key-mappings of the Controlblock. From there, you'd assign those keys to players one and two in RetroArch.

                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                      • G
                        guydot @mediamogul
                        last edited by

                        @mediamogul @spud11 I am missing something here.

                        Right now:
                        (1) Controlbox is creating 2 joypads: JS0/JS1 and event 2/3
                        (2) I use 2 xboxdrv commands, each has --evdev-absmap and --evdev-keymap that correspond to a joypad joystick + buttons
                        (3) In Retroarch.cfg, I tried to use input_player1_joypad_index = "2" and input_player2_joypad_index = "3" to map

                        Is proposed method to add --ui-buttonmap to map xboxdrv to keyboard keys? I guess I need more steps... Thanks for all your help!

                        mediamogulM 1 Reply Last reply Reply Quote 0
                        • mediamogulM
                          mediamogul Global Moderator @guydot
                          last edited by mediamogul

                          @guydot said in Guide: Advanced Controller Mappings:

                          Is proposed method to add --ui-buttonmap to map xboxdrv to keyboard keys?

                          It is, yes. As an example, below is an excerpt from my retroarch.cfg file where I've mapped my desired keyboard inputs for player one. Below that is a 4-way strict xboxdrv map that corresponds to those keys.

                          retroarch.cfg excerpt:

                          # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, 
                          # rather than relying on a default.
                          input_player1_a = "a"
                          input_player1_b = "b"
                          input_player1_y = "y"
                          input_player1_x = "x"
                          input_player1_start = "t"
                          input_player1_select = "e"
                          input_player1_l = "l"
                          input_player1_r = "r"
                          input_player1_left = "left"
                          input_player1_right = "right"
                          input_player1_up = "up"
                          input_player1_down = "down"
                          input_player1_l2 = "d"
                          input_player1_r2 = "f"
                          input_player1_l3 = "c"
                          input_player1_r3 = "v"
                          

                          4-way strict xboxdrv command:

                          sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                          	--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2:1.0-event-joystick \
                          	--detach-kernel-driver \
                          	--dpad-as-button \
                          	--trigger-as-button \
                          	--deadzone-trigger 15% \
                          	--deadzone 4000 \
                          	--device-name "Logitech Rumblepad 2 (xboxdrv)" \
                          	--silent \
                          	--four-way-restrictor \
                          	--axismap -Y1=Y1,-Y2=Y2 \
                          	--evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                          	--evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                          	--ui-axismap X1=KEY_LEFT:KEY_RIGHT,Y1=KEY_UP:KEY_DOWN,X2=KEY_1:KEY_2,Y2=KEY_3:KEY_4 \
                          	--ui-buttonmap a=KEY_A,b=KEY_B,x=KEY_X,y=KEY_Y,lb=KEY_L,rb=KEY_R,lt=KEY_D,rt=KEY_F,tl=KEY_C,tr=KEY_V,du=KEY_UP,dd=KEY_DOWN,dl=KEY_LEFT,dr=KEY_RIGHT,start=KEY_T,back=KEY_E \
                          	--ui-buttonmap guide=void \
                          	&
                          

                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                          • G
                            guydot @mediamogul
                            last edited by

                            @mediamogul I think I had my aha! moment :-) I am away but will test in a week or so and report back. Thanks!!!

                            mediamogulM 1 Reply Last reply Reply Quote 0
                            • mediamogulM
                              mediamogul Global Moderator @guydot
                              last edited by

                              @guydot

                              Not a problem. Let us know how it works out.

                              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                              • RiverstormR
                                Riverstorm
                                last edited by Riverstorm

                                @mediamogul - Post 534...action...wow long thread! ;) I was wondering if I could get your help with setting up XBOX 360 controllers if possible, please, when/if you have time. I am in no hurry but not quite sure what to do next once I get the controllers setup.

                                I have four XBOX 360 controllers using a wireless dongle. I use the Arcade folder running mame2003, FBA and Advmame for about 300 games. Basically I just want to break down the games for 4/8-way restriction. Good 4-way games are lost to simple mistakes of not hitting that ladder squarely in Donkey Kong, etc. using controllers.

                                I am running RP 4.3 on a Pi 3 updated to the latest RetroPie script as of yesterday. My cores are recent from source and Advmame is on 3.8.

                                I went through the tutorial and here's what I ended up with but I had a few questions. For calibration axis name. Do I use the output from evtest /dev/input/event[event1] and add it 3 times as shown below?

                                evtest output for 360 controller:

                                A = BTN_SOUTH = 304
                                B = BTN_EAST = 305
                                X = BTN_NORTH = 307
                                Y = BTN_WEST = 308
                                LB = BTN_TL = 310
                                RB = BTN_TR = 311
                                LT = BTN_TL2 = 312
                                RT = BTN_TR2 = 313
                                BACK = BTN_SELECT = 314
                                START = BTN_START = 315
                                GUIDE = BTN_MODE = 316
                                TL = BTN_THUMBL = 317
                                TR = BTN_THUMBR = 318
                                X1/Y1 = ABS_X (UP/DOWN) | ABS_Y (LEFT/RIGHT)
                                X2/Y2 = ABS_RX (UP/DOWN) | ABS_RY (LEFT/RIGHT)
                                DPAD_Y/DPAD_X = ABS_HAT0Y (UP/DOWN) | ABS_HAT0X (LEFT/RIGHT)
                                

                                Also with a 360 controller I didn't get output for rt/lt or at least I assigned them to buttons TL2 & TR2 as they aren't an axis? So I have two fields below still using asterisks.

                                Lastly should I use the option to make the triggers into buttons on a 360 controller. I added the option below.

                                Lastly, lastly do I need to use the rename parameter for each controller as I have 4 but they are all the same. Well they are 2 different models among the 4 but they are all detected as the same. Do I need to define 4 controllers in the rc.local file?

                                If I get this first step implemented correctly is there a guide restricting games to 4/8 way? Disclosure I didn't read all 533 posts so if there's a relevant section I can read through or a link to what steps I should think about next. Thanks Media for all this information, it's pretty incredible stuff. I wish 4/8 restriction was a controller feature as it's kind of relevant-ish to good gaming.

                                sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                                	--evdev /dev/input/by-id/[usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-event-joystick] \
                                	--silent \
                                	--detach-kernel-driver \
                                	--force-feedback \
                                	--deadzone-trigger 15% \
                                	--deadzone 4000 \
                                	--calibration X=-32767:0:32767,Y=-32767:0:32767 \
                                	--calibration RX=-32767:0:32767,RY=-32767:0:32767 \
                                	--calibration HAT0Y=-32767:0:32767,HAT0X=-32767:0:32767 \
                                	--trigger-as-button \
                                	--mimic-xpad \
                                	--evdev-absmap ABS_[X]=x1,ABS_[Y]=y1,ABS_[RX]=x2,ABS_[RY]=y2,ABS_[•]=lt,ABS_[•]=rt,ABS_[HAT0Y]=dpad_x,ABS_[HAT0X]=dpad_y \
                                	--evdev-keymap BTN_[SOUTH]=a,BTN_[EAST]=b,BTN_[NORTH]=x,BTN_[WEST]=y,BTN_[TL]=lb,BTN_[TR]=rb,BTN_[TL2]=tl,BTN_[TR2]=tr,BTN_[MODE]=guide,BTN_[SELECT]=back,BTN_[START]=start \
                                	&
                                
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                                • RiverstormR
                                  Riverstorm
                                  last edited by Riverstorm

                                  Also something odd is it seems the X/Y axis is "inverted" on the d-pad vs. the left/right stick on a 360 controller using evtest /dev/input/event[event1] so in the script above I have HAT0Y as X and HAT0X as Y.

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                                  • mediamogulM
                                    mediamogul Global Moderator @Riverstorm
                                    last edited by

                                    @Riverstorm

                                    Good 4-way games are lost to simple mistakes of not hitting that ladder squarely in Donkey Kong, etc. using controllers.

                                    I hear you. Correcting that issue is probably my favorite use of all this stuff.

                                    Do I use the output from evtest /dev/input/event[event1] and add it 3 times as shown below?

                                    Seeing as how you have two different models, I'd at least confirm that they're all identifying the same way. When mapped, xboxdrv will delineate them from the --evdev location you enter. I assume that there are four unique entries at /dev/input/by-id/?

                                    Also with a 360 controller I didn't get output for rt/lt or at least I assigned them to buttons TL2 & TR2 as they aren't an axis?

                                    Based on your listing, they appear to be buttons, as BTN_ denotes buttons and ABS_ denotes an axis.

                                    Lastly should I use the option to make the triggers into buttons on a 360 controller. I added the option below.

                                    That's what I do and mine are definitely buttons already. If I'm remembering correctly, it adds a bit of flexibility for using them as hotkeys if need be.

                                    Lastly, lastly do I need to use the rename parameter for each controller as I have 4 but they are all the same.

                                    I would, yes. It helps certain software delineate the controllers and it really helps visually when you're trying to identify them yourself.

                                    Also something odd is it seems the X/Y axis is "inverted" on the d-pad vs. the left/right stick

                                    This seems to be normal behavior with all controllers for some reason. Our approaches may differ, but below, you'll see I used --axismap -Y1=Y1,-Y2=Y2 to correct the issue on mine. The example is a base command I use for 4-way restriction with no other fancy additions, so it should also answer your question about the restriction method itself. All that ever needs to be added to any command is --four-way-restrictor to make it happen. However, you can also restrict the DPad with --modifier dpad-restrictor=fourway. It's arguably unnecessary due to most DPads being restricted by design, but I usually add it anyway for good measure.

                                    Below that I'll post a listing of all the arcade ROMs that I currently 4-way restrict. Over time, I've actually started doing this for similar games on most older console platforms as well. It really pays off more often than you'd think.

                                    sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                                      --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2.1:1.0-event-joystick \
                                      --detach-kernel-driver \
                                      --force-feedback \
                                      --trigger-as-button \
                                      --deadzone-trigger 15% \
                                      --deadzone 4000 \
                                      --device-name "Logitech Rumblepad 2 (xboxdrv)" \
                                      --silent \
                                      --axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00 \
                                      --four-way-restrictor \
                                      --modifier dpad-restrictor=fourway \
                                      --axismap -Y1=Y1,-Y2=Y2 \
                                      --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                                      --evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                                      --ui-buttonmap guide=void \
                                      &
                                    
                                    ncv2.zip
                                    mspacmnf.zip
                                    alibaba.zip
                                    amidar.zip
                                    armwrest.zip
                                    astinvad.zip
                                    atetris.zip
                                    anteater.zip
                                    armorcar.zip
                                    astrob.zip
                                    astrof.zip
                                    bagman.zip
                                    ballbomb.zip
                                    barrier.zip
                                    blkhole.zip
                                    blasto.zip
                                    blockade.zip
                                    btime.zip
                                    carjmbre.zip
                                    carnival.zip
                                    cavelon.zip
                                    chameleo.zip
                                    checkman.zip
                                    chinhero.zip
                                    circusc.zip
                                    ckong.zip
                                    commando.zip
                                    dazzler.zip
                                    devilfsh.zip
                                    digdug.zip
                                    digdug2.zip
                                    digger.zip
                                    disco.zip
                                    dkong.zip
                                    dkong3.zip
                                    dkongjr.zip
                                    docastle.zip
                                    dommy.zip
                                    dorodon.zip
                                    frogger.zip
                                    galaga.zip
                                    galaxian.zip
                                    galxwars.zip
                                    guzzler.zip
                                    invrvnge.zip
                                    invinco.zip
                                    jjack.zip
                                    joust2.zip
                                    jrpacman.zip
                                    jumpcoas.zip
                                    jungler.zip
                                    kchamp.zip
                                    kchampvs.zip
                                    kicker.zip
                                    kingball.zip
                                    ladybug.zip
                                    lasso.zip
                                    levers.zip
                                    lnc.zip
                                    locomotn.zip
                                    logger.zip
                                    lrescue.zip
                                    lupin3.zip
                                    mappy.zip
                                    marvins.zip
                                    mikie.zip
                                    mmonkey.zip
                                    monsterb.zip
                                    moonal2.zip
                                    moonqsr.zip
                                    mrdo.zip
                                    mrflea.zip
                                    mrjong.zip
                                    mrtnt.zip
                                    mspacman.zip
                                    mystston.zip
                                    naughtyb.zip
                                    netwars.zip
                                    olibochu.zip
                                    ozmawars.zip
                                    pacnpal.zip
                                    pacplus.zip
                                    pengo.zip
                                    perestro.zip
                                    pickin.zip
                                    pignewt.zip
                                    pisces.zip
                                    pleiads.zip
                                    pooyan.zip
                                    popflame.zip
                                    puckman.zip
                                    pacman.zip
                                    pulsar.zip
                                    qix.zip
                                    radarscp.zip
                                    retofinv.zip
                                    rocnrope.zip
                                    route16.zip
                                    samurai.zip
                                    tsamurai.zip
                                    scregg.zip
                                    sindbadm.zip
                                    solarfox.zip
                                    sonofphx.zip
                                    invadpt2.zip
                                    panic.zip
                                    shollow.zip
                                    spclaser.zip
                                    streakng.zip
                                    sbagman.zip
                                    superpac.zip
                                    superqix.zip
                                    ssi.zip
                                    swat.zip
                                    tactcian.zip
                                    tankbatt.zip
                                    taxidrvr.zip
                                    elecyoyo.zip
                                    theend.zip
                                    timelimt.zip
                                    tomahawk.zip
                                    todruaga.zip
                                    tranqgun.zip
                                    triplep.zip
                                    tutankhm.zip
                                    vanvan.zip
                                    volfied.zip
                                    vsgongf.zip
                                    wiping.zip
                                    warpwarp.zip
                                    zigzag.zip
                                    zzyzzyxx.zip
                                    alphaho.zip
                                    pacnchmp.zip
                                    comotion.zip
                                    copsnrob.zip
                                    cosmicg.zip
                                    cosmos.zip
                                    crash.zip
                                    crush.zip
                                    redufo.zip
                                    diamond.zip
                                    dorunrun.zip
                                    dominos.zip
                                    drmicro.zip
                                    drgnbstr.zip
                                    dremshpr.zip
                                    elvactr.zip
                                    eyes.zip
                                    firetrap.zip
                                    40love.zip
                                    galpanic.zip
                                    gundealr.zip
                                    hardhat.zip
                                    headon.zip
                                    headon2.zip
                                    heiankyo.zip
                                    hexa.zip
                                    hustle.zip
                                    intrepid.zip
                                    ironhors.zip
                                    karianx.zip
                                    kungfum.zip
                                    lvgirl94.zip
                                    logicpro.zip
                                    logicpr2.zip
                                    msjiken.zip
                                    kikcubic.zip
                                    mineswpr.zip
                                    mtrap.zip
                                    dowild.zip
                                    mrgoemon.zip
                                    natodef.zip
                                    rallyx.zip
                                    nrallyx.zip
                                    pepper2.zip
                                    pettanp.zip
                                    popeye.zip
                                    punchout.zip
                                    raiders5.zip
                                    rampage.zip
                                    reikaids.zip
                                    robby.zip
                                    rthunder.zip
                                    sidetrac.zip
                                    schaser.zip
                                    spaceinv.zip
                                    spacezap.zip
                                    spectar.zip
                                    springer.zip
                                    stratvox.zip
                                    sia2650.zip
                                    spnchout.zip
                                    tapper.zip
                                    rbtapper.zip
                                    targ.zip
                                    telmahjn.zip
                                    theglob.zip
                                    thief.zip
                                    timber.zip
                                    toypop.zip
                                    wwjgtin.zip
                                    wndrmomo.zip
                                    yamyam.zip
                                    zerozone.zip
                                    zookeep.zip
                                    pairs.zip
                                    higemaru.zip
                                    elecyoy2.zip
                                    

                                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                    • mediamogulM
                                      mediamogul Global Moderator @Riverstorm
                                      last edited by mediamogul

                                      @riverstorm

                                      Ah, I almost forgot to give an example of how you would handle this ROM-specifically from the runcommand-onstart. There are quite a few ways actually, but this is probably the easiest to illustrate and it uses the xboxdrv launch command I posted above. You'll notice I only used three games, but you can add as many as you want accordingly.

                                      ROMNAME="${3##*/}"
                                      if [ "$ROMNAME" = "pacman.zip" ] || [ "$ROMNAME" = "mspacman.zip" ] || [ "$ROMNAME" = "jrpacman.zip" ] && [ "$2" = "advmame" ]; then
                                        sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                                          --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2.1:1.0-event-joystick \
                                          --detach-kernel-driver \
                                          --force-feedback \
                                          --trigger-as-button \
                                          --deadzone-trigger 15% \
                                          --deadzone 4000 \
                                          --device-name "Logitech Rumblepad 2 (xboxdrv)" \
                                          --silent \
                                          --axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00 \
                                          --four-way-restrictor \
                                          --modifier dpad-restrictor=fourway \
                                          --axismap -Y1=Y1,-Y2=Y2 \
                                          --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                                          --evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                                          --ui-buttonmap guide=void \
                                      fi &
                                      

                                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                      • RiverstormR
                                        Riverstorm
                                        last edited by

                                        @mediamogul - Thank you for the help and information. I am going to give it a shot and will let you know how it turns out. I have a few more questions but you've given me plenty here to get started, thank you good sir and have a great weekend.

                                        On a side note, are from the Carolina's? I have no idea why I keep thinking you are from that area and I was thinking of you during the weekend of that devastating hurricane. If I remember you were doing yard work in like April with some nice weather and we got hammered here for one of the biggest snows on record that month. I almost posted a pic for you to check it out. ;)

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                                        • RiverstormR
                                          Riverstorm
                                          last edited by Riverstorm

                                          @mediamogul - Just to clarify one thing below. I've been following your guide and in the example you'll see tl and tr in the keymap line shown below from the guide examples but on the controller mapping diagram it shows as lt and rt is that a typo in the line?

                                          --evdev-absmap ABS_[X]=x1,ABS_[Y]=y1,ABS_[RX]=x2,ABS_[RY]=y2,ABS_[•]=lt,ABS_[•]=rt,ABS_[HAT0Y]=dpad_x,ABS_[HAT0X]=dpad_y \
                                          --evdev-keymap BTN_[SOUTH]=a,BTN_[EAST]=b,BTN_[NORTH]=x,BTN_[WEST]=y,BTN_[TL]=lb,BTN_[TR]=rb,BTN_[TL2]=tl,BTN_[TR2]=tr,BTN_[MODE]=guide,BTN_[SELECT]=back,BTN_[START]=start \
                                          

                                          Also since my triggers register as buttons do I just delete these two entries from absmap line and only use the keymap entries ?

                                          ABS_[•]=lt,ABS_[•]=rt
                                          
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                                          • mediamogulM
                                            mediamogul Global Moderator @Riverstorm
                                            last edited by mediamogul

                                            @riverstorm said in Guide: Advanced Controller Mappings:

                                            On a side note, are from the Carolina's? I have no idea why I keep thinking you are from that area and I was thinking of you during the weekend of that devastating hurricane.

                                            I am indeed sir. Born and bred in the briar patch of beautiful South Carolina. We got really lucky in my area. Of course, I'll still be spending most of the weekend and probably next on cleanup. However, no trees came down, which is always a good thing.

                                            I almost posted a pic for you to check it out.

                                            Hey, never hesitate. I love seeing that stuff. Nature, with all of its crazy ups and downs, is the main reason I enjoy living here so much.

                                            I've been following your guide and in the example you'll see tl and tr in the keymap line shown below from the guide examples but on the controller mapping diagram it shows as lt and rt is that a typo in the line?

                                            Actually, they're a separate entry. The 'tl/tr' listings are the xboxdrv equivalent to what's more commonly referred to as 'l3/r3', which are the buttons activated by pressing down the two thumbsticks.

                                            Also since my triggers register as buttons do I just delete these two entries from absmap line and only use the keymap entries ?

                                            I believe you would, yes.

                                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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