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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Guide: Advanced Controller Mappings

    Scheduled Pinned Locked Moved Help and Support
    joystickcontrollermappingxboxdrvscummvm
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    • mediamogulM
      mediamogul Global Moderator @guydot
      last edited by mediamogul

      @guydot said in Guide: Advanced Controller Mappings:

      If I understand the method correctly - I will have to change Controlblock to "MAME" mode = keyboard emulation and then run 2 xboxdrv configured to match the keys generated by my controllers. Correct?

      Actually, you would just change your xboxdrv maps to be complete key-mappings of the Controlblock. From there, you'd assign those keys to players one and two in RetroArch.

      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

      G 1 Reply Last reply Reply Quote 0
      • G
        guydot @mediamogul
        last edited by

        @mediamogul @spud11 I am missing something here.

        Right now:
        (1) Controlbox is creating 2 joypads: JS0/JS1 and event 2/3
        (2) I use 2 xboxdrv commands, each has --evdev-absmap and --evdev-keymap that correspond to a joypad joystick + buttons
        (3) In Retroarch.cfg, I tried to use input_player1_joypad_index = "2" and input_player2_joypad_index = "3" to map

        Is proposed method to add --ui-buttonmap to map xboxdrv to keyboard keys? I guess I need more steps... Thanks for all your help!

        mediamogulM 1 Reply Last reply Reply Quote 0
        • mediamogulM
          mediamogul Global Moderator @guydot
          last edited by mediamogul

          @guydot said in Guide: Advanced Controller Mappings:

          Is proposed method to add --ui-buttonmap to map xboxdrv to keyboard keys?

          It is, yes. As an example, below is an excerpt from my retroarch.cfg file where I've mapped my desired keyboard inputs for player one. Below that is a 4-way strict xboxdrv map that corresponds to those keys.

          retroarch.cfg excerpt:

          # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, 
          # rather than relying on a default.
          input_player1_a = "a"
          input_player1_b = "b"
          input_player1_y = "y"
          input_player1_x = "x"
          input_player1_start = "t"
          input_player1_select = "e"
          input_player1_l = "l"
          input_player1_r = "r"
          input_player1_left = "left"
          input_player1_right = "right"
          input_player1_up = "up"
          input_player1_down = "down"
          input_player1_l2 = "d"
          input_player1_r2 = "f"
          input_player1_l3 = "c"
          input_player1_r3 = "v"
          

          4-way strict xboxdrv command:

          sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
          	--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2:1.0-event-joystick \
          	--detach-kernel-driver \
          	--dpad-as-button \
          	--trigger-as-button \
          	--deadzone-trigger 15% \
          	--deadzone 4000 \
          	--device-name "Logitech Rumblepad 2 (xboxdrv)" \
          	--silent \
          	--four-way-restrictor \
          	--axismap -Y1=Y1,-Y2=Y2 \
          	--evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
          	--evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
          	--ui-axismap X1=KEY_LEFT:KEY_RIGHT,Y1=KEY_UP:KEY_DOWN,X2=KEY_1:KEY_2,Y2=KEY_3:KEY_4 \
          	--ui-buttonmap a=KEY_A,b=KEY_B,x=KEY_X,y=KEY_Y,lb=KEY_L,rb=KEY_R,lt=KEY_D,rt=KEY_F,tl=KEY_C,tr=KEY_V,du=KEY_UP,dd=KEY_DOWN,dl=KEY_LEFT,dr=KEY_RIGHT,start=KEY_T,back=KEY_E \
          	--ui-buttonmap guide=void \
          	&
          

          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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          • G
            guydot @mediamogul
            last edited by

            @mediamogul I think I had my aha! moment :-) I am away but will test in a week or so and report back. Thanks!!!

            mediamogulM 1 Reply Last reply Reply Quote 0
            • mediamogulM
              mediamogul Global Moderator @guydot
              last edited by

              @guydot

              Not a problem. Let us know how it works out.

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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              • RiverstormR
                Riverstorm
                last edited by Riverstorm

                @mediamogul - Post 534...action...wow long thread! ;) I was wondering if I could get your help with setting up XBOX 360 controllers if possible, please, when/if you have time. I am in no hurry but not quite sure what to do next once I get the controllers setup.

                I have four XBOX 360 controllers using a wireless dongle. I use the Arcade folder running mame2003, FBA and Advmame for about 300 games. Basically I just want to break down the games for 4/8-way restriction. Good 4-way games are lost to simple mistakes of not hitting that ladder squarely in Donkey Kong, etc. using controllers.

                I am running RP 4.3 on a Pi 3 updated to the latest RetroPie script as of yesterday. My cores are recent from source and Advmame is on 3.8.

                I went through the tutorial and here's what I ended up with but I had a few questions. For calibration axis name. Do I use the output from evtest /dev/input/event[event1] and add it 3 times as shown below?

                evtest output for 360 controller:

                A = BTN_SOUTH = 304
                B = BTN_EAST = 305
                X = BTN_NORTH = 307
                Y = BTN_WEST = 308
                LB = BTN_TL = 310
                RB = BTN_TR = 311
                LT = BTN_TL2 = 312
                RT = BTN_TR2 = 313
                BACK = BTN_SELECT = 314
                START = BTN_START = 315
                GUIDE = BTN_MODE = 316
                TL = BTN_THUMBL = 317
                TR = BTN_THUMBR = 318
                X1/Y1 = ABS_X (UP/DOWN) | ABS_Y (LEFT/RIGHT)
                X2/Y2 = ABS_RX (UP/DOWN) | ABS_RY (LEFT/RIGHT)
                DPAD_Y/DPAD_X = ABS_HAT0Y (UP/DOWN) | ABS_HAT0X (LEFT/RIGHT)
                

                Also with a 360 controller I didn't get output for rt/lt or at least I assigned them to buttons TL2 & TR2 as they aren't an axis? So I have two fields below still using asterisks.

                Lastly should I use the option to make the triggers into buttons on a 360 controller. I added the option below.

                Lastly, lastly do I need to use the rename parameter for each controller as I have 4 but they are all the same. Well they are 2 different models among the 4 but they are all detected as the same. Do I need to define 4 controllers in the rc.local file?

                If I get this first step implemented correctly is there a guide restricting games to 4/8 way? Disclosure I didn't read all 533 posts so if there's a relevant section I can read through or a link to what steps I should think about next. Thanks Media for all this information, it's pretty incredible stuff. I wish 4/8 restriction was a controller feature as it's kind of relevant-ish to good gaming.

                sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                	--evdev /dev/input/by-id/[usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-event-joystick] \
                	--silent \
                	--detach-kernel-driver \
                	--force-feedback \
                	--deadzone-trigger 15% \
                	--deadzone 4000 \
                	--calibration X=-32767:0:32767,Y=-32767:0:32767 \
                	--calibration RX=-32767:0:32767,RY=-32767:0:32767 \
                	--calibration HAT0Y=-32767:0:32767,HAT0X=-32767:0:32767 \
                	--trigger-as-button \
                	--mimic-xpad \
                	--evdev-absmap ABS_[X]=x1,ABS_[Y]=y1,ABS_[RX]=x2,ABS_[RY]=y2,ABS_[•]=lt,ABS_[•]=rt,ABS_[HAT0Y]=dpad_x,ABS_[HAT0X]=dpad_y \
                	--evdev-keymap BTN_[SOUTH]=a,BTN_[EAST]=b,BTN_[NORTH]=x,BTN_[WEST]=y,BTN_[TL]=lb,BTN_[TR]=rb,BTN_[TL2]=tl,BTN_[TR2]=tr,BTN_[MODE]=guide,BTN_[SELECT]=back,BTN_[START]=start \
                	&
                
                mediamogulM 1 Reply Last reply Reply Quote 0
                • RiverstormR
                  Riverstorm
                  last edited by Riverstorm

                  Also something odd is it seems the X/Y axis is "inverted" on the d-pad vs. the left/right stick on a 360 controller using evtest /dev/input/event[event1] so in the script above I have HAT0Y as X and HAT0X as Y.

                  mediamogulM 1 Reply Last reply Reply Quote 0
                  • mediamogulM
                    mediamogul Global Moderator @Riverstorm
                    last edited by

                    @Riverstorm

                    Good 4-way games are lost to simple mistakes of not hitting that ladder squarely in Donkey Kong, etc. using controllers.

                    I hear you. Correcting that issue is probably my favorite use of all this stuff.

                    Do I use the output from evtest /dev/input/event[event1] and add it 3 times as shown below?

                    Seeing as how you have two different models, I'd at least confirm that they're all identifying the same way. When mapped, xboxdrv will delineate them from the --evdev location you enter. I assume that there are four unique entries at /dev/input/by-id/?

                    Also with a 360 controller I didn't get output for rt/lt or at least I assigned them to buttons TL2 & TR2 as they aren't an axis?

                    Based on your listing, they appear to be buttons, as BTN_ denotes buttons and ABS_ denotes an axis.

                    Lastly should I use the option to make the triggers into buttons on a 360 controller. I added the option below.

                    That's what I do and mine are definitely buttons already. If I'm remembering correctly, it adds a bit of flexibility for using them as hotkeys if need be.

                    Lastly, lastly do I need to use the rename parameter for each controller as I have 4 but they are all the same.

                    I would, yes. It helps certain software delineate the controllers and it really helps visually when you're trying to identify them yourself.

                    Also something odd is it seems the X/Y axis is "inverted" on the d-pad vs. the left/right stick

                    This seems to be normal behavior with all controllers for some reason. Our approaches may differ, but below, you'll see I used --axismap -Y1=Y1,-Y2=Y2 to correct the issue on mine. The example is a base command I use for 4-way restriction with no other fancy additions, so it should also answer your question about the restriction method itself. All that ever needs to be added to any command is --four-way-restrictor to make it happen. However, you can also restrict the DPad with --modifier dpad-restrictor=fourway. It's arguably unnecessary due to most DPads being restricted by design, but I usually add it anyway for good measure.

                    Below that I'll post a listing of all the arcade ROMs that I currently 4-way restrict. Over time, I've actually started doing this for similar games on most older console platforms as well. It really pays off more often than you'd think.

                    sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                      --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2.1:1.0-event-joystick \
                      --detach-kernel-driver \
                      --force-feedback \
                      --trigger-as-button \
                      --deadzone-trigger 15% \
                      --deadzone 4000 \
                      --device-name "Logitech Rumblepad 2 (xboxdrv)" \
                      --silent \
                      --axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00 \
                      --four-way-restrictor \
                      --modifier dpad-restrictor=fourway \
                      --axismap -Y1=Y1,-Y2=Y2 \
                      --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                      --evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                      --ui-buttonmap guide=void \
                      &
                    
                    ncv2.zip
                    mspacmnf.zip
                    alibaba.zip
                    amidar.zip
                    armwrest.zip
                    astinvad.zip
                    atetris.zip
                    anteater.zip
                    armorcar.zip
                    astrob.zip
                    astrof.zip
                    bagman.zip
                    ballbomb.zip
                    barrier.zip
                    blkhole.zip
                    blasto.zip
                    blockade.zip
                    btime.zip
                    carjmbre.zip
                    carnival.zip
                    cavelon.zip
                    chameleo.zip
                    checkman.zip
                    chinhero.zip
                    circusc.zip
                    ckong.zip
                    commando.zip
                    dazzler.zip
                    devilfsh.zip
                    digdug.zip
                    digdug2.zip
                    digger.zip
                    disco.zip
                    dkong.zip
                    dkong3.zip
                    dkongjr.zip
                    docastle.zip
                    dommy.zip
                    dorodon.zip
                    frogger.zip
                    galaga.zip
                    galaxian.zip
                    galxwars.zip
                    guzzler.zip
                    invrvnge.zip
                    invinco.zip
                    jjack.zip
                    joust2.zip
                    jrpacman.zip
                    jumpcoas.zip
                    jungler.zip
                    kchamp.zip
                    kchampvs.zip
                    kicker.zip
                    kingball.zip
                    ladybug.zip
                    lasso.zip
                    levers.zip
                    lnc.zip
                    locomotn.zip
                    logger.zip
                    lrescue.zip
                    lupin3.zip
                    mappy.zip
                    marvins.zip
                    mikie.zip
                    mmonkey.zip
                    monsterb.zip
                    moonal2.zip
                    moonqsr.zip
                    mrdo.zip
                    mrflea.zip
                    mrjong.zip
                    mrtnt.zip
                    mspacman.zip
                    mystston.zip
                    naughtyb.zip
                    netwars.zip
                    olibochu.zip
                    ozmawars.zip
                    pacnpal.zip
                    pacplus.zip
                    pengo.zip
                    perestro.zip
                    pickin.zip
                    pignewt.zip
                    pisces.zip
                    pleiads.zip
                    pooyan.zip
                    popflame.zip
                    puckman.zip
                    pacman.zip
                    pulsar.zip
                    qix.zip
                    radarscp.zip
                    retofinv.zip
                    rocnrope.zip
                    route16.zip
                    samurai.zip
                    tsamurai.zip
                    scregg.zip
                    sindbadm.zip
                    solarfox.zip
                    sonofphx.zip
                    invadpt2.zip
                    panic.zip
                    shollow.zip
                    spclaser.zip
                    streakng.zip
                    sbagman.zip
                    superpac.zip
                    superqix.zip
                    ssi.zip
                    swat.zip
                    tactcian.zip
                    tankbatt.zip
                    taxidrvr.zip
                    elecyoyo.zip
                    theend.zip
                    timelimt.zip
                    tomahawk.zip
                    todruaga.zip
                    tranqgun.zip
                    triplep.zip
                    tutankhm.zip
                    vanvan.zip
                    volfied.zip
                    vsgongf.zip
                    wiping.zip
                    warpwarp.zip
                    zigzag.zip
                    zzyzzyxx.zip
                    alphaho.zip
                    pacnchmp.zip
                    comotion.zip
                    copsnrob.zip
                    cosmicg.zip
                    cosmos.zip
                    crash.zip
                    crush.zip
                    redufo.zip
                    diamond.zip
                    dorunrun.zip
                    dominos.zip
                    drmicro.zip
                    drgnbstr.zip
                    dremshpr.zip
                    elvactr.zip
                    eyes.zip
                    firetrap.zip
                    40love.zip
                    galpanic.zip
                    gundealr.zip
                    hardhat.zip
                    headon.zip
                    headon2.zip
                    heiankyo.zip
                    hexa.zip
                    hustle.zip
                    intrepid.zip
                    ironhors.zip
                    karianx.zip
                    kungfum.zip
                    lvgirl94.zip
                    logicpro.zip
                    logicpr2.zip
                    msjiken.zip
                    kikcubic.zip
                    mineswpr.zip
                    mtrap.zip
                    dowild.zip
                    mrgoemon.zip
                    natodef.zip
                    rallyx.zip
                    nrallyx.zip
                    pepper2.zip
                    pettanp.zip
                    popeye.zip
                    punchout.zip
                    raiders5.zip
                    rampage.zip
                    reikaids.zip
                    robby.zip
                    rthunder.zip
                    sidetrac.zip
                    schaser.zip
                    spaceinv.zip
                    spacezap.zip
                    spectar.zip
                    springer.zip
                    stratvox.zip
                    sia2650.zip
                    spnchout.zip
                    tapper.zip
                    rbtapper.zip
                    targ.zip
                    telmahjn.zip
                    theglob.zip
                    thief.zip
                    timber.zip
                    toypop.zip
                    wwjgtin.zip
                    wndrmomo.zip
                    yamyam.zip
                    zerozone.zip
                    zookeep.zip
                    pairs.zip
                    higemaru.zip
                    elecyoy2.zip
                    

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                    • mediamogulM
                      mediamogul Global Moderator @Riverstorm
                      last edited by mediamogul

                      @riverstorm

                      Ah, I almost forgot to give an example of how you would handle this ROM-specifically from the runcommand-onstart. There are quite a few ways actually, but this is probably the easiest to illustrate and it uses the xboxdrv launch command I posted above. You'll notice I only used three games, but you can add as many as you want accordingly.

                      ROMNAME="${3##*/}"
                      if [ "$ROMNAME" = "pacman.zip" ] || [ "$ROMNAME" = "mspacman.zip" ] || [ "$ROMNAME" = "jrpacman.zip" ] && [ "$2" = "advmame" ]; then
                        sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                          --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2.1:1.0-event-joystick \
                          --detach-kernel-driver \
                          --force-feedback \
                          --trigger-as-button \
                          --deadzone-trigger 15% \
                          --deadzone 4000 \
                          --device-name "Logitech Rumblepad 2 (xboxdrv)" \
                          --silent \
                          --axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00 \
                          --four-way-restrictor \
                          --modifier dpad-restrictor=fourway \
                          --axismap -Y1=Y1,-Y2=Y2 \
                          --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                          --evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                          --ui-buttonmap guide=void \
                      fi &
                      

                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                      1 Reply Last reply Reply Quote 0
                      • RiverstormR
                        Riverstorm
                        last edited by

                        @mediamogul - Thank you for the help and information. I am going to give it a shot and will let you know how it turns out. I have a few more questions but you've given me plenty here to get started, thank you good sir and have a great weekend.

                        On a side note, are from the Carolina's? I have no idea why I keep thinking you are from that area and I was thinking of you during the weekend of that devastating hurricane. If I remember you were doing yard work in like April with some nice weather and we got hammered here for one of the biggest snows on record that month. I almost posted a pic for you to check it out. ;)

                        mediamogulM 1 Reply Last reply Reply Quote 0
                        • RiverstormR
                          Riverstorm
                          last edited by Riverstorm

                          @mediamogul - Just to clarify one thing below. I've been following your guide and in the example you'll see tl and tr in the keymap line shown below from the guide examples but on the controller mapping diagram it shows as lt and rt is that a typo in the line?

                          --evdev-absmap ABS_[X]=x1,ABS_[Y]=y1,ABS_[RX]=x2,ABS_[RY]=y2,ABS_[•]=lt,ABS_[•]=rt,ABS_[HAT0Y]=dpad_x,ABS_[HAT0X]=dpad_y \
                          --evdev-keymap BTN_[SOUTH]=a,BTN_[EAST]=b,BTN_[NORTH]=x,BTN_[WEST]=y,BTN_[TL]=lb,BTN_[TR]=rb,BTN_[TL2]=tl,BTN_[TR2]=tr,BTN_[MODE]=guide,BTN_[SELECT]=back,BTN_[START]=start \
                          

                          Also since my triggers register as buttons do I just delete these two entries from absmap line and only use the keymap entries ?

                          ABS_[•]=lt,ABS_[•]=rt
                          
                          1 Reply Last reply Reply Quote 0
                          • mediamogulM
                            mediamogul Global Moderator @Riverstorm
                            last edited by mediamogul

                            @riverstorm said in Guide: Advanced Controller Mappings:

                            On a side note, are from the Carolina's? I have no idea why I keep thinking you are from that area and I was thinking of you during the weekend of that devastating hurricane.

                            I am indeed sir. Born and bred in the briar patch of beautiful South Carolina. We got really lucky in my area. Of course, I'll still be spending most of the weekend and probably next on cleanup. However, no trees came down, which is always a good thing.

                            I almost posted a pic for you to check it out.

                            Hey, never hesitate. I love seeing that stuff. Nature, with all of its crazy ups and downs, is the main reason I enjoy living here so much.

                            I've been following your guide and in the example you'll see tl and tr in the keymap line shown below from the guide examples but on the controller mapping diagram it shows as lt and rt is that a typo in the line?

                            Actually, they're a separate entry. The 'tl/tr' listings are the xboxdrv equivalent to what's more commonly referred to as 'l3/r3', which are the buttons activated by pressing down the two thumbsticks.

                            Also since my triggers register as buttons do I just delete these two entries from absmap line and only use the keymap entries ?

                            I believe you would, yes.

                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                            • RiverstormR
                              Riverstorm
                              last edited by

                              @mediamogul said in Guide: Advanced Controller Mappings:

                              I am indeed sir. Born and bred in the briar patch of beautiful South Carolina. We got really lucky in my area. Of course, I'll still be spending most of the weekend and probably next on cleanup. However, no trees came down, which is always a good thing.

                              In the briar patch eh, love it! ;) That's great to hear! Mother nature can be a nasty girl for sure. I'll be spending about half my weekend outdoors too just "winterizing". It's getting pretty cold at night. I think the 30s this evening (frost advisories) and 50s during the days.

                              I replaced the soffit and fascia on the shed that needs painting, replace an outdoor water faucet, seal my garage floor (the chemicals on the streets they use to melt snow eats concrete pretty good), drain hoses, pack-up summer deck chairs, tables, umbrella, bikes, etc.

                              You can delete this pic as not to to go off topic with pics of snow and controllers but here's a pic of what's happening on the west side of the state, here, today. Way to early for this stuff but the good is we won't see it here on the east side of the state, today at least but it's coming soon. ;)

                              I'll get you a pic of that storm this past spring. It was pretty neat to see it that deep so late in the season, my youngest daughter had a ball in it!

                              0_1538173654415_Snow.jpg

                              mediamogulM 1 Reply Last reply Reply Quote 0
                              • mediamogulM
                                mediamogul Global Moderator @Riverstorm
                                last edited by

                                @riverstorm said in Guide: Advanced Controller Mappings:

                                here's a pic of what's happening on the west side of the state, here, today.

                                Wow, that was yesterday? With enough distance you can't help but see it as a work of art, but I'm sure you guys feel a fair amount dread along with it. Exactly where do you hail from again?

                                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                RiverstormR 1 Reply Last reply Reply Quote 0
                                • RiverstormR
                                  Riverstorm @mediamogul
                                  last edited by

                                  @mediamogul said in Guide: Advanced Controller Mappings:

                                  Exactly where do you hail from again?

                                  Yeah that was this past weekend even though it's a bit early for snow. To be honest I actually love the snow and cold. It's the cold and wind combined that I don't care for so much.

                                  I am in South Dakota. So we here can appreciate that north/south distinction like you but some just don't care and lump as one in their mind. ;)

                                  The Missouri river divides the state almost down the middle and that's where the time zone changes from Mountain to Central. People in Mountain time are referred to as West River and those in Central are East River. West has the scenic Black Hills, Badlands, Mt. Rushmore, Sylvan Lake (it was in the movie National Treasure but it's not behind Mt. Rushmore). The area is surprisingly great for really decompressing and taking all that scenic nature in if you can break yourself away from the tech you remember how nice it can really be outdoors. The East is much flatter more about agriculture and livestock. It's more metropolitan but still good hunting, camping, fishing, etc.

                                  I love camping and fishing but not so much hunting but we will drive out in the country to shoot guns at whatever. Hunting is huge here and brings in a lot of tourists in the fall. Our population density is real low so if you like wide open spaces or a quiet acreage you got it within 10 minutes in any direction. We did make the top 5 places to live this year but the one demographic that is highly held as negative is the weather, people just don't like snow and cold. They just need to get in touch with their inner child and build a snowman again! ;)

                                  mediamogulM 1 Reply Last reply Reply Quote 0
                                  • RiverstormR
                                    Riverstorm
                                    last edited by

                                    @mediamogul - An actual post related question. ;) Yeah I was confused when I saw rt/tr. I thought it was a typo as they are just inverse but both are different mappings. I see now what you were saying.

                                    Also you're correct it does list all 4 joysticks in by-id. I use two different Microsoft wireless dongles and the 'by-id' name seems to change based on which Microsoft wireless dongle is in use. The E0C number part of the name listed below is what's changing but the rest of the name is consistent. Is this possible to include?

                                    usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-event-joystick
                                    usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-if02-event-joystick
                                    usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-if04-event-joystick
                                    usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-if06-event-joystick
                                    
                                    usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0CA52D0-event-joystick
                                    usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0CA52D0-if02-event-joystick
                                    usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0CA52D0-if04-event-joystick
                                    usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0CA52D0-if06-event-joystick
                                    

                                    The other thing is the D-Pad. I see it's has both an ABS and BTN value such as BTN_TRIGGER_HAPPY1 and ABS_HAT0X should I add them both, one each to the absmap and keymap lines? Does it distinguish between the two somehow?

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                                    • mediamogulM
                                      mediamogul Global Moderator @Riverstorm
                                      last edited by mediamogul

                                      @riverstorm said in Guide: Advanced Controller Mappings:

                                      Sylvan Lake (it was in the movie National Treasure but it's not behind Mt. Rushmore)

                                      Ha! I like those movies well enough myself, but I've talked with so many history and geography buffs that go off on them for those inaccuracies. It's a bit understandable too. I mean, each outing they spend half the movie trying to wow the audience with little known facts about America and then proceed to misrepresent just as many for the sake of convenience. Nonetheless, SD sounds like my kind of country for sure. Rumor has it, you guys are hiding a West Dakota from the tourists and keeping it's ultimate splendor to yourselves. If I ever happen to make it out that way maybe you could get me past the bouncer.

                                      The E0C number part of the name listed below is what's changing but the rest of the name is consistent. Is this possible to include?

                                      If you use the by-id location for the --evdev argument, it'll assure that the controllers are delineated properly.

                                      The other thing is the D-Pad. I see it's has both an ABS and BTN value such as BTN_TRIGGER_HAPPY1 and ABS_HAT0X

                                      Each controller should either have one or the other. You said that you have two controller types, so is it that the DPad differs between the two? Keep in mind that the controllers are not mapped all together. Each instance of xboxdrv maps a separate controller, so if it is that the inputs differ between types, they can be mapped accordingly in their own instance.

                                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                      RiverstormR 1 Reply Last reply Reply Quote 0
                                      • RiverstormR
                                        Riverstorm @mediamogul
                                        last edited by

                                        @mediamogul said in Guide: Advanced Controller Mappings:

                                        I mean, each outing they spend half the movie trying to wow the audience with little known facts about America and then proceed to misrepresent just as many for the sake of convenience.

                                        To true! I think that's how rumors get started by mixing fiction/non-fiction. "Duh, haven't you seen National Treasure? Everyone knows there's a lake behind Mt. Rushmore!"

                                        The wife cleared me so if you're ever in this area ping me in a post and we'll take you out for dinner. Her only condition was she wants to tag along on the trip to West Dakota, it'll be her first trip there too! :) After West Dakota I am thinking East Dakota could be fun too!

                                        Ok well to be honest here I am swimming in information and kind of getting lost. The first part of the guide I followed like a champ and have all the information documented in a file but I am lost on putting it altogether. It's a bit overwhelming to understand what all needs to be done.

                                        Breaking it down the first step is to get the right number of instances loaded in the rc.local, second create the runcommand-start and also I think I'll need a runcommand-exit?

                                        Just to verify if I wanted to cover both wireless dongles I would need to load 8 instances in the rc.local file since each dongle shows a different by-id for the 4 controllers?

                                        Also would I add all 8 controllers to the code runcommand-start? In the example below it loads one? Would I need to repeat the --evdev command and controller parameter lines below 8 times between the if/fi? Or would I need to get into something like section 3B - Expanding Launch Capabilities? I am not sure if that makes sense.

                                        Lastly is there a list someplace already to match all 4-way games in mame2003?

                                        ROMNAME="${3##*/}"
                                        if [ "$ROMNAME" = "pacman.zip" ] || [ "$ROMNAME" = "mspacman.zip" ] || [ "$ROMNAME" = "jrpacman.zip" ] && [ "$2" = "advmame" ]; then
                                        sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                                        	--evdev /dev/input/by-id/[usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-event-joystick] \
                                        	--device-name "XBOX 360 Controller 1" \
                                        	--silent \
                                        	--detach-kernel-driver \
                                        	--force-feedback \
                                        	--deadzone-trigger 15% \
                                        	--deadzone 4000 \
                                        	--calibration X1=-32767:0:32767,Y1=-32767:0:32767 \
                                        	--calibration X2=-32767:0:32767,Y2=-32767:0:32767 \
                                        	--calibration DPAD_Y=-32767:0:32767,DPAD_X=-32767:0:32767 \
                                        	--axis-map -HAT0X=HAT0X
                                        	--axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00,HAT0Y=-0.00,HAT0X=-0.00 \
                                        	--trigger-as-button \
                                        	--four-way-restrictor \
                                        	--modifier dpad-restrictor=fourway \
                                        	--evdev-absmap ABS_[X]=x1,ABS_[Y]=y1,ABS_[RX]=x2,ABS_[RY]=y2,ABS_[HAT0Y]=dpad_x,ABS_[HAT0X]=dpad_y \
                                        	--evdev-keymap BTN_[SOUTH]=a,BTN_[EAST]=b,BTN_[NORTH]=x,BTN_[WEST]=y,BTN_[TL]=lb,BTN_[TR]=rb,BTN_[TL2]=lt,BTN_[TR2]=rt,BTN_[THUMBL]=tl,BTN_[THUMBR]=tr,BTN_[MODE]=guide,BTN_[SELECT]=back,BTN_[START]=start \
                                        fi &
                                        

                                        I did shut off all controllers except one for testing and it does look like the XBOX 360 d-pad has both a BTN_ and ABS_ value. Both models output the same exact values for all buttons and axis'. In the output below I pressed left and then right once. You'll see the values defined on the top portion when the command loads and also the properties right below it when pressing the d-pad. It seems to output two values for each press.

                                        Input driver version is 1.0.1
                                        Input device ID: bus 0x3 vendor 0x45e product 0x2a1 version 0x100
                                        Input device name: "Xbox 360 Wireless Receiver"
                                        Supported events:
                                          Event type 0 (EV_SYN)
                                          Event type 1 (EV_KEY)
                                            Event code 304 (BTN_SOUTH)
                                            Event code 305 (BTN_EAST)
                                            Event code 307 (BTN_NORTH)
                                            Event code 308 (BTN_WEST)
                                            Event code 310 (BTN_TL)
                                            Event code 311 (BTN_TR)
                                            Event code 312 (BTN_TL2)
                                            Event code 313 (BTN_TR2)
                                            Event code 314 (BTN_SELECT)
                                            Event code 315 (BTN_START)
                                            Event code 316 (BTN_MODE)
                                            Event code 317 (BTN_THUMBL)
                                            Event code 318 (BTN_THUMBR)
                                            Event code 704 (BTN_TRIGGER_HAPPY1)
                                            Event code 705 (BTN_TRIGGER_HAPPY2)
                                            Event code 706 (BTN_TRIGGER_HAPPY3)
                                            Event code 707 (BTN_TRIGGER_HAPPY4)
                                          Event type 3 (EV_ABS)
                                            Event code 0 (ABS_X)
                                              Value  -2155
                                              Min   -32768
                                              Max    32767
                                              Fuzz      16
                                              Flat     128
                                            Event code 1 (ABS_Y)
                                              Value   1652
                                              Min   -32768
                                              Max    32767
                                              Fuzz      16
                                              Flat     128
                                            Event code 3 (ABS_RX)
                                              Value  -3768
                                              Min   -32768
                                              Max    32767
                                              Fuzz      16
                                              Flat     128
                                            Event code 4 (ABS_RY)
                                              Value  -3389
                                              Min   -32768
                                              Max    32767
                                              Fuzz      16
                                              Flat     128
                                            Event code 16 (ABS_HAT0X)
                                              Value      0
                                              Min       -1
                                              Max        1
                                            Event code 17 (ABS_HAT0Y)
                                              Value      0
                                              Min       -1
                                              Max        1
                                          Event type 21 (EV_FF)
                                            Event code 80 (FF_RUMBLE)
                                            Event code 81 (FF_PERIODIC)
                                            Event code 88 (FF_SQUARE)
                                            Event code 89 (FF_TRIANGLE)
                                            Event code 90 (FF_SINE)
                                            Event code 96 (FF_GAIN)
                                        Properties:
                                        Testing ... (interrupt to exit)
                                        Event: time 1538437117.040101, type 1 (EV_KEY), code 704 (BTN_TRIGGER_HAPPY1), value 1
                                        Event: time 1538437117.040101, type 3 (EV_ABS), code 16 (ABS_HAT0X), value -1
                                        Event: time 1538437117.040101, -------------- EV_SYN ------------
                                        Event: time 1538437117.328099, type 1 (EV_KEY), code 704 (BTN_TRIGGER_HAPPY1), value 0
                                        Event: time 1538437117.328099, type 3 (EV_ABS), code 16 (ABS_HAT0X), value 0
                                        Event: time 1538437117.328099, -------------- EV_SYN ------------
                                        
                                        mediamogulM 1 Reply Last reply Reply Quote 0
                                        • mediamogulM
                                          mediamogul Global Moderator @Riverstorm
                                          last edited by mediamogul

                                          @riverstorm said in Guide: Advanced Controller Mappings:

                                          Breaking it down the first step is to get the right number of instances loaded in the rc.local, second create the runcommand-start and also I think I'll need a runcommand-exit?

                                          If you just want to 4-way restrict in certain software, with certain ROMs, you can ignore doing anything to rc.local. For example, I use my plain vanilla controller to play most games, but I use the onstart/onend scripts to launch mappings only for the games I wish.

                                          if I wanted to cover both wireless dongles I would need to load 8 instances in the rc.local file since each dongle shows a different by-id for the 4 controllers?

                                          I'm a little uncertain as to why your controllers are producing two events each. Are you using a driver such as xpad? It could be that there's the original event and then another created by xpad. That's actually how xboxdrv does things, so it would make sense.

                                          Also would I add all 8 controllers to the code runcommand-start? In the example below it loads one? Would I need to repeat the --evdev command and controller parameter lines below 8 times between the if/fi? Or would I need to get into something like section 3B - Expanding Launch Capabilities? I am not sure if that makes sense.

                                          You can use either. I just use if/fi. There, the basic logic is that if the criteria is met, then commands are performed. In this case, one instance of xboxdrv is a command. For four controllers, you would say that if the criteria is met, four xboxdrv commands are performed. Those commands begin with sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv and end with the final -- argument, at which point you would either list another xboxdrv command below it, or end the if/fi with fi &.

                                          Lastly is there a list someplace already to match all 4-way games in mame2003?

                                          The list I posted above is as close as you're likely to find. From what I remember when looking myself, the available lists tend to only note parent ROMs. Mine is based off those findings, but I've added the clones that I find important, like pacman.zip for example.

                                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                          1 Reply Last reply Reply Quote 0
                                          • RiverstormR
                                            Riverstorm
                                            last edited by

                                            @mediamogul - Let me do some more "studying" here. Ok I wasn't sure if that was a comprehensive list or most of the 4 way games in mame2003 only or all emulators supported in RetroPie or just what you've come across? I sorted them alphabetically below if you have any use for it.

                                            My goal is pretty simply and that's to improve 4-way games for a better play experience on the vanilla XBOX 360 controller. Sometimes I have 1 plugged in, maybe 2 and occasionally all 4. Rarely 3 for maybe say Xenophobe.

                                            How simple may I go?

                                            1. Load the driver
                                            2. Configure my controller through ES
                                            3. Create the runcommand-start checking ROMNAME but add only --four-way-restrictor

                                            Would this work in the Arcade folder with no emulator specified in the 'if' statement?

                                            I don't need to do any type of cleanup on game exit?

                                            It might be a bad habit but I spend all my time in planning before doing anything and usually (hopefully) very little in actual implementation.

                                            I see the value in having complete and granular autonomy on each mapping for precision configuration. Plus I love the ScummVM example but just getting something simple in place to start would be great and maybe someday it will be a standard. I almost feel 4-way restriction on the correct games is a must long term, especially if the implementation is easy and straight forward.

                                            I know the day I started this and I posted a question at you because I had this guide up for weeks in a TAB waiting to get around to it. I saw Robert created a new issue with Plus and I thought perfect timing! I wasn't sure if it was coincidence or he was watching the forums and the post prompted some idea or motivation.

                                            Anyway I think @grant2258 has nailed something good in Mame2003-Plus. With a few lines of code he added 2 new options in the RA settings (Quick Menu/Options/last option in the list) for 4-way games 'XOR' and 'Last Pressed' that seem to be working pretty well. I think they plan to make it standard for a good 4-way game experience out of the box but want to do more testing with it first. If you or anyone have it loaded you probably have a good feel for certain games you play often or any feedback for improvement can be posted here.

                                            40love.zip
                                            alibaba.zip
                                            alphaho.zip
                                            amidar.zip
                                            anteater.zip
                                            armorcar.zip
                                            armwrest.zip
                                            astinvad.zip
                                            astrob.zip
                                            astrof.zip
                                            atetris.zip
                                            bagman.zip
                                            ballbomb.zip
                                            barrier.zip
                                            blasto.zip
                                            blkhole.zip
                                            blockade.zip
                                            btime.zip
                                            carjmbre.zip
                                            carnival.zip
                                            cavelon.zip
                                            chameleo.zip
                                            checkman.zip
                                            chinhero.zip
                                            circusc.zip
                                            ckong.zip
                                            commando.zip
                                            comotion.zip
                                            copsnrob.zip
                                            cosmicg.zip
                                            cosmos.zip
                                            crash.zip
                                            crush.zip
                                            dazzler.zip
                                            devilfsh.zip
                                            diamond.zip
                                            digdug.zip
                                            digdug2.zip
                                            digger.zip
                                            disco.zip
                                            dkong.zip
                                            dkong3.zip
                                            dkongjr.zip
                                            docastle.zip
                                            dominos.zip
                                            dommy.zip
                                            dorodon.zip
                                            dorunrun.zip
                                            dowild.zip
                                            dremshpr.zip
                                            drgnbstr.zip
                                            drmicro.zip
                                            elecyoy2.zip
                                            elecyoyo.zip
                                            elvactr.zip
                                            eyes.zip
                                            firetrap.zip
                                            frogger.zip
                                            galaga.zip
                                            galaxian.zip
                                            galpanic.zip
                                            galxwars.zip
                                            gundealr.zip
                                            guzzler.zip
                                            hardhat.zip
                                            headon.zip
                                            headon2.zip
                                            heiankyo.zip
                                            hexa.zip
                                            higemaru.zip
                                            hustle.zip
                                            intrepid.zip
                                            invadpt2.zip
                                            invinco.zip
                                            invrvnge.zip
                                            ironhors.zip
                                            jjack.zip
                                            joust2.zip
                                            jrpacman.zip
                                            jumpcoas.zip
                                            jungler.zip
                                            karianx.zip
                                            kchamp.zip
                                            kchampvs.zip
                                            kicker.zip
                                            kikcubic.zip
                                            kingball.zip
                                            kungfum.zip
                                            ladybug.zip
                                            lasso.zip
                                            levers.zip
                                            lnc.zip
                                            locomotn.zip
                                            logger.zip
                                            logicpr2.zip
                                            logicpro.zip
                                            lrescue.zip
                                            lupin3.zip
                                            lvgirl94.zip
                                            mappy.zip
                                            marvins.zip
                                            mikie.zip
                                            mineswpr.zip
                                            mmonkey.zip
                                            monsterb.zip
                                            moonal2.zip
                                            moonqsr.zip
                                            mrdo.zip
                                            mrflea.zip
                                            mrgoemon.zip
                                            mrjong.zip
                                            mrtnt.zip
                                            msjiken.zip
                                            mspacman.zip
                                            mspacmnf.zip
                                            mtrap.zip
                                            mystston.zip
                                            natodef.zip
                                            naughtyb.zip
                                            ncv2.zip
                                            netwars.zip
                                            nrallyx.zip
                                            olibochu.zip
                                            ozmawars.zip
                                            pacman.zip
                                            pacnchmp.zip
                                            pacnpal.zip
                                            pacplus.zip
                                            pairs.zip
                                            panic.zip
                                            pengo.zip
                                            pepper2.zip
                                            perestro.zip
                                            pettanp.zip
                                            pickin.zip
                                            pignewt.zip
                                            pisces.zip
                                            pleiads.zip
                                            pooyan.zip
                                            popeye.zip
                                            popflame.zip
                                            puckman.zip
                                            pulsar.zip
                                            punchout.zip
                                            qix.zip
                                            radarscp.zip
                                            raiders5.zip
                                            rallyx.zip
                                            rampage.zip
                                            rbtapper.zip
                                            redufo.zip
                                            reikaids.zip
                                            retofinv.zip
                                            robby.zip
                                            rocnrope.zip
                                            route16.zip
                                            rthunder.zip
                                            samurai.zip
                                            sbagman.zip
                                            schaser.zip
                                            scregg.zip
                                            shollow.zip
                                            sia2650.zip
                                            sidetrac.zip
                                            sindbadm.zip
                                            solarfox.zip
                                            sonofphx.zip
                                            spaceinv.zip
                                            spacezap.zip
                                            spclaser.zip
                                            spectar.zip
                                            spnchout.zip
                                            springer.zip
                                            ssi.zip
                                            stratvox.zip
                                            streakng.zip
                                            superpac.zip
                                            superqix.zip
                                            swat.zip
                                            tactcian.zip
                                            tankbatt.zip
                                            tapper.zip
                                            targ.zip
                                            taxidrvr.zip
                                            telmahjn.zip
                                            theend.zip
                                            theglob.zip
                                            thief.zip
                                            timber.zip
                                            timelimt.zip
                                            todruaga.zip
                                            tomahawk.zip
                                            toypop.zip
                                            tranqgun.zip
                                            triplep.zip
                                            tsamurai.zip
                                            tutankhm.zip
                                            vanvan.zip
                                            volfied.zip
                                            vsgongf.zip
                                            warpwarp.zip
                                            wiping.zip
                                            wndrmomo.zip
                                            wwjgtin.zip
                                            yamyam.zip
                                            zerozone.zip
                                            zigzag.zip
                                            zookeep.zip
                                            zzyzzyxx.zip
                                            
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