Development of module-script generator for lr-mess, lr-mame and mame standalone
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@dteam said in Development of module-script generator for lr-mess and mame standalone:
@folly said in Development of module-script generator for lr-mess and mame standalone:
That's why they are not perfectly on alphabetical order.
No solution right now, I have to think about it.I understand what you mean. The numerical order go in front of alphabetical order.
Well, it's not exactly that.
But you are in the right direction.You are not far to the end of the project !!
Indeed it progressing nicely !
Have you think about a way to separate MESS systems from global MAME list?
Yes I have been thinking about that.
I was looking at the mame source, arcade drivers are in a different place than the machine drivers.
But, for now, I have no idea on how to accomplish that.
Within minutes the structure can be quite difficult to understand.
And I have to take speed into account too.
That make this quite hard.I was also thinking of making entry's by platform.
I think that can easier be done, just like the A,B,C story.If I have some spirit I will look at those issues.
Bye the way, It's awsome!
Thanks for the compliment !
It is ! Really unbelievable ;-) -
@folly I'd love to.
Here's a question, probably for a new thread. I installed a PixelCade LED marquee in my bartop arcade build which requires a customized EmulationStation that calls web services on the local machine which has a listener to interact with the marquee. I didn't like having to specifically modify ES for this purpose so I implemented three new events: game-select, system-select, screensaver-game-select, and moved the logic to bash scripts. I've seen other threads that discuss wanting this capability. Is that something users would like?
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@russellb said in Development of module-script generator for lr-mess and mame standalone:
@folly I'd love to.
Great !
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@russellb said in Development of module-script generator for lr-mess and mame standalone:
Here's a question, probably for a new thread. I installed a PixelCade LED marquee in my bartop arcade build which requires a customized EmulationStation that calls web services on the local machine which has a listener to interact with the marquee. I didn't like having to specifically modify ES for this purpose so I implemented three new events: game-select, system-select, screensaver-game-select, and moved the logic to bash scripts. I've seen other threads that discuss wanting this capability. Is that something users would like?
Looking something like this ?
I have never used a PixelCade LED marquee, but I would definitly want one, if I had a bartop arcade build.
Perhaps something for the future.Just reading your story, I think you have something good.
Just use the regular ES and add your bash script are really good arguments to make it simple.
So this sounds good to me, you should make a thread for that !Perhaps we can even add it to our front-end, you never know.
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@folly I'll start a new thread. I really like the functionality that was in there so I just leveraged it. I like general solutions that can be reused.
So:
game-select receives system name, rom name, game name
screensaver-game-select receives system name, rom name, game name
system-select receives system name, type-of-change ("start","input")While I'm in there are there any other events that could be useful to intercept?
RussellB
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Well, at the moment I don't have any idea about that, because I know too little about this subject.
You should explain the process in your thread thoroughly, perhaps then I can get a better idea on what should be in there and what should be added.Name me in your thread and I will follow it.
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@folly Will do!
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I found multiple issues with the front-end module-script.
I installed it all from scratch on a x86-64 computer.I made these commits :
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I added the choice to download the images and videos for the gamelists.
So after the download the images and videos are displayed in Emulationstation.It worked quite good again.
But sometimes, with the downloading, the download script said [Exists].
It could be an issue with the gdrivedl.py script.
Or perhaps there are double files on your google drive.
Can you check that ?Also found something that could improve the gamelists.
In the gamelists I found this directory :
/home/pi/.emulationstation/downloaded_images/
This is a link to :
/opt/retropie/configs/all/emulationstation/downloaded_images
So we can better use the opt directory, I think.
That way other users of RetroPie, that aren't called "pi", can also use the gamelists.This is the commit :
https://github.com/FollyMaddy/RetroPie-Share/commit/0671df1a855a67a3b42fcf969c8df8aabf92f5f5 -
@folly said in Development of module-script generator for lr-mess and mame standalone:
Also found something that could improve the gamelists.
In the gamelists I found this directory :
/home/pi/.emulationstation/downloaded_images/
This is a link to :
/opt/retropie/configs/all/emulationstation/downloaded_images
So we can better use the opt directory, I think.
That way other users of RetroPie, that aren't called "pi", can also use the gamelists.Another option could be to put the gamelist.xml and the medias in the rom/system folders.
All my new "scrapes" are in my roms folders
Or perhaps there are double files on your google drive.
Can you check that ?Yes, I'll do
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I have done some extra research on the gamelists regarding a user independent approach.
I did try some things but it seems not working using~/
for all the entry's.
Don't know why.
I get back to you, when i found something better. -
@folly
I'll do It next week, but It will look like this<?xml version="1.0"?> <gameList> <game id="41424" source="ScreenScraper"> <path>/home/pi/RetroPie/roms/all_in1/bittboy.7z</path> <name>BittBoy Mini FC 300 in 1</name> <desc>nes_vt369_vtunknown.cpp </desc> <image>./media/bittboy.png</image> <marquee /> <video /> <thumbnail /> <rating>0.8</rating> <releasedate>20170101T000000</releasedate> <developer>BittBoy</developer> <publisher>BittBoy</publisher> <genre>All in one Handheld console</genre> <players>1</players> </game>
The gamelist.xml must be in the system room folder like this e.g./home/pi/RetroPie/roms/all_in1/gamelist.xml and all medias (videos, marquees and images) will be in a media folder inside the rom system folder like this : /home/pi/RetroPie/roms/all_in1/media
I'll not separate videos, marquees and images in individual folders. It's to much work for nothing.
the path is for a .7z file. Did you do something to include .zip. I don't remember.
Some themes use <thumbnail> instead of <marquee>. The user will need to make an adjustment if this is the case.
Are you agree with that?
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I have found that changing this :
<path>/home/pi/RetroPie/roms/all_in1/bittboy.7z</path>
into this :
<path>./bittboy.7z</path>
Will also work and then it's user independent.
We should change that tooAbout the media part :
Why do you want it in./media
?
I have some doubts about placing the media into the rom directory's.
That way users will always see the directorymedia
in EmulationStation.
As an alternative we can also link to some directory's for those who want that.
Linking them to./media
if they want or not.Edit : I tested your approach, seems better than I expected.
Indeed, themedia
directory isn't seen in emulationstation.
Downloading can be a possible problem with the structure still on google drive.
What do you think are the benefits from your perspective ?
The ones I can think of are (do you have the same reasons ?):- backup all in on go (roms,media and gamelist)
- quick and easy to find in the rom directory for easy access and changing
- not mixing with gamelists in /opt/retropie/configs/all/emulationstation/gamelists
Btw.
It should be quite easy using sed in a cmd line to change them in minutes. -
@folly
Ok, I'm backThe reason why I put those files in the rom directory is for the backup . It's faster to manage but at the end it doesn't matter. I got that from Skraper . They manage "scraping" in the rom folder. What's the easiest way for managing files with your script? I'll do It like you prefer.
<?xml version="1.0"?> <gameList> <game id="41424" source="ScreenScraper"> <path>./bittboy.7z</path> <name>BittBoy Mini FC 300 in 1</name> <desc>nes_vt369_vtunknown.cpp </desc> <image>./media/bittboy.png</image> <marquee /> <video /> <thumbnail /> <rating>0.8</rating> <releasedate>20170101T000000</releasedate> <developer>BittBoy</developer> <publisher>BittBoy</publisher> <genre>All in one Handheld console</genre> <players>1</players> </game>
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I have been thinking about it.
I had some doubts but I think it's a good idea.Do you keep this also in ? :
<game id="41424" source="ScreenScraper">
There are more of these lines, we could make these just :
<game>I think you know, but for easy downloading the ES-media, I think you have to add a media directory in every system directory where the media goes.
We should do a test first.
But I think it has to like this (as example for all systems) :
konamih/media/kgradius.png
So it's downloads directly in the correct place when I put the path in. -
@folly said in Development of module-script generator for lr-mess and mame standalone:
Do you keep this also in ? :
<game id="41424" source="ScreenScraper">It's from an old "scrape" it should be <game > I agree
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On Retropie we go with the rom folder, but on Google Drive, can I keep the same structure/folder or I change also that?
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@dteam said in Development of module-script generator for lr-mess and mame standalone:
On Retropie we go with the rom folder, but on Google Drive, can I keep the same structure/folder or I change also that?
The structure of the gamelists on google-drive can stay the same.
Only changing the destination path in our script will do the trick.
If I do the same with the media then this will not work.
I will have a second look, if I can do it with the original structure.
I'll be back with the results. -
I had a second look.
For the game-lists, I have no issues with changing the path to the rom directory.
If I do this with the downloaded_images, it puts all .png files inside all the systems directory's.
I don't want to move those files after downloading, so we should change the google-drive folder structure.
Moving the files would also conflict with the lr-mess atwork_overlay .png's that can already be in the same directory.I think we have to bind both folders on google-drive,
just like we want in our rom directory adding the gamelist.xml and media folder in all system directory's.
Then we can simply use 1 download line in the front-end script.
And if all goes well everything goes to the rom directory in one go.
So we can do a test here.
Can you add the media of konamih into the gamelist folder ?
So you will have amedia
directory containing the .png's inside this link :
https://drive.google.com/drive/folders/1-HxU0y61KE3d30RUXBki0vwP2tVQh6uoIf you put it there, I will run the script and see if all goes well.
Good idea ?Edit :
I realized that we can also make the directory structure like this (taking konamih as example) :
-roms
__-konamih (containing the gamelist)
____-media
_______-emulationstation (containing the theme png's)
_______-overlays_lr-mess (containing the overlay png's)That way we are far more flexible for the future.
Adding things later on and just have 1 media folder inside the rom directory.
Good idea ? -
@folly said in Development of module-script generator for lr-mess and mame standalone:
Can you add the media of konamih into the gamelist folder ?
Yes
Good idea ?
Yes, good idea. I'll do that
<?xml version="1.0"?> <gameList> <game> <path>./bittboy.7z</path> <name>BittBoy Mini FC 300 in 1</name> <desc>nes_vt369_vtunknown.cpp</desc> <image>./media/emulationstation/bittboy.png</image> <marquee /> <video /> <thumbnail /> <rating>0.8</rating> <releasedate>20170101T000000</releasedate> <developer>BittBoy</developer> <publisher>BittBoy</publisher> <genre>All in one Handheld console</genre> <players>1</players> </game>
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