Development of module-script generator for lr-mess, lr-mame and mame standalone
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I have had never problems with switching.
But I will have a look. -
To all,
There was still an issue with the descriptions as there wasn't a correct sorting yet.
I have added sorting functions for sorting both systems and system descriptions.
The sorting is done before the information goes to the sub-menus.This is quite an improvement and the sorting doesn't slow down the script ;-)
https://github.com/FollyMaddy/RetroPie-Share/commit/a2ce212147d549fedd24ccf8e0239cf609d365e8
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I've slowly been working on getting some of the MESS systems up and running using the scripts from @valerino, @Folly, @DTEAM, and others as a guide.
I've created an online Google sheets document of my efforts along with usage notes, etc for them.
It's a WIP document still so things will change as time goes on. But hopefully it proves useful to some.
Also...don't forget about using the built-in Retroarch translation tool. It comes in very handy for a some of these games!
Here's the link to the spreadsheet I'm working on.
If you can think of any that would make it better - please let me know. If you think it would be better as a PDF instead of an online Google sheet, let me know that too.
There's still tons more systems to add and test ... so hopefully this will serve as a good reference to them.
https://docs.google.com/spreadsheets/d/1AQ28J9OUKg55R3d-TZkWO3GH50KjC2hHteCP1Bx59Ns/edit?usp=sharing
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@dmmarti said in Development of module-script generator for lr-mess and mame standalone:
I've slowly been working on getting some of the MESS systems up and running using the scripts from @valerino, @Folly, @DTEAM, and others as a guide.
I've created an online Google sheets document of my efforts along with usage notes, etc for them.
It's a WIP document still so things will change as time goes on. But hopefully it proves useful to some.
Also...don't forget about using the built-in Retroarch translation tool. It comes in very handy for a some of these games!
Here's the link to the spreadsheet I'm working on.
If you can think of any that would make it better - please let me know. If you think it would be better as a PDF instead of an online Google sheet, let me know that too.
There's still tons more systems to add and test ... so hopefully this will serve as a good reference to them.
https://docs.google.com/spreadsheets/d/1AQ28J9OUKg55R3d-TZkWO3GH50KjC2hHteCP1Bx59Ns/edit?usp=sharingWow. good work. I can't even imagine how long it took you to make this table. Can people contribute to this too (ex .: in notes colum for optimization)? Did you try sometime with MAME standalone or only Lr-MESS?
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@dteam Sure!
Although right now, I think I am the only one who can edit it.
I'm not a Google Sheets guru ... so I'm not exactly sure how to add folks to allow them to be editors.
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@dteam said in Development of module-script generator for lr-mess and mame standalone:
E standalone or o
For now, I only used lr-mess and Retroarch.
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My compliments and thanks for your contribution !
Very nice reference sheet to look in ;-)
I will put this link in the first post, so people can take a peek into it.I keep you posted if I have some suggestions.
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Perhaps you saw it already I added the sheet to the first post.
The "Notes" are really great for people to look in ;-)
I have only 1 concern though.
The emulator lines are mainly lines created by the Valerino module-scripts.
Not really a problem for most of us, but for many this will be confusing.I was thinking,
can you make a filter for the sheet so I can only present columns A1:E1 in the first post,
just to make it a bit simpler for now. -
@folly .... I made some updates/modifications to the spreadsheet that should now show the use of your script and also provide additional advanced tweaks users can do if they want to.
See if that is better designed.
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@dmmarti said in Development of module-script generator for lr-mess and mame standalone:
@folly .... I made some updates/modifications to the spreadsheet that should now show the use of your script and also provide additional advanced tweaks users can do if they want to.
See if that is better designed.
Much beter :-)
Perhaps we can use this information within the scripts.
Not sure yet how to do this though, but I will try to think of some solution, if possible.I will remove the note in the first post.
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@dmmarti said in Development of module-script generator for lr-mess and mame standalone:
I've slowly been working on getting some of the MESS systems up and running using the scripts from @valerino, @Folly, @DTEAM, and others as a guide.
I've created an online Google sheets document of my efforts along with usage notes, etc for them.
It's a WIP document still so things will change as time goes on. But hopefully it proves useful to some.
Also...don't forget about using the built-in Retroarch translation tool. It comes in very handy for a some of these games!
Here's the link to the spreadsheet I'm working on.
This is a fantastic resource, cheers. Hopefully I should be able to add some stuff to it from my own recent experiments.
One request: a column for which BIOS files are required, because sometimes it's an absolute nightmare to try to work it out. MOSTLY it can be deduced from the "MESS system used" column but not always.
It might also be cool to note which systems have save-state support, because for some of these games which take minutes to load from tape a savestate can skip you straight to the start, but on some systems it'll just crash.
And extra thanks for that extra line in EMULATORS.CFG for the Acorn Archimedes, because I could not figure out why I was getting disk errors and now I can play Manic Miner and Jet Set Willy :)
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Tape-based MESS systems which support savestates to skip loading:
Acorn Archimedes
Acorn Atom
Aquarius
BBC Micro
Camputers Lynx
CoCo 3
Colour Genie
Fujitsu FM-7*
Memotech MTX 512
Orao
Sharp MZ-700
Sharp MZ-80A**
Exidy Sorcerer
Spectravideo SV318/328
Tandy TRS-80
Phillips VG-5000(*) Has issues with some games, eg missing music in New Rally-X
(**) It's complicatedSystems which do NOT support savestates:
NEC PC-xx0x
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@dmmarti said in Development of module-script generator for lr-mess and mame standalone:
I've slowly been working on getting some of the MESS systems up and running using the scripts from @valerino, @Folly, @DTEAM, and others as a guide.
I've created an online Google sheets document of my efforts along with usage notes, etc for them.
It's a WIP document still so things will change as time goes on. But hopefully it proves useful to some.
Can you help me out with the TRS-80 entry? It says this:
"MultiDOS is loaded into floppy 0
type DIR 1 and hit <enter> to see list of games
type the gamename and hit <enter> to launch it"But when I try to use lr-mess-system-trs80m3-flop2 it just dumps me on the normal "Cass?" prompt, and doesn't recognise the disk commands - DIR 1 gives me an ?SN Error.
This is the line I have in EMULATORS.CFG
lr-mess-system-trs80m3-flop2 = "/home/pi/RetroPie-Setup/scriptmodules/run_mess.sh /opt/retropie/emulators/retroarch/bin/retroarch /opt/retropie/libretrocores/lr-mess/mess_libretro.so /opt/retropie/configs/trs80m3/retroarch.cfg \trs80m3 /home/pi/RetroPie/BIOS/mame -autoframeskip -ui_active -flop1 /home/pi/RetroPie/BIOS/multidos.dmk -flop2 %ROM%"
It's loading the Model III version of MULTIDOS.DMK that I got from trs80.com, which is in my BIOS folder. If I check in the MESS File Manager it shows up as being loaded as flop1 with my game disk in flop2. But I have no DOS. So what am I getting wrong?
(When I tried changing -flop1 to -flop0 in the commandline it crashed with an unknown-option error.)
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@jimmyfromthebay ...one thing to check....
Once Retroarch has loaded up, press SCROLL LOCK to enable partial keyboard support.
Next, press TAB > MACHINE CONFIGURATION. In there, check to see if floppy support is ON (it might default to OFF).
If it's OFF, change it to ON ... then press TAB to exit the MESS GUI. Press SCROLL LOCK again to go back to full keyboard emulation.
Then Hotkey+X to exit the game back to ES. Then relaunch the game again.
It should then load the multidos.DMK file you have. I use MULTIDOS.DSK (not *.DMK) and when I boot up, I'm asked to enter the date.
Once that's done, I can type "DIR 1 <enter>" to swap to flop2 and see the games list.
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@dmmarti Oh, excellent, thanks - it hadn't occurred to me that a floppy-specific instance of the emulator would have floppies disabled :D
Annoyingly, while that gets me into MULTIDOS, when I type DIR 1 I now get
"Granule allocation table read error.
Data record not found during read."I'll try some other disks, though.
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@jimmyfromthebay
if you type :DIR <enter>
(with no number specified) ... what do you see? You should see the contents of your DOS disk. If that works, that'll let you know you're ok and just need a good second games disk. Or if it shows your game disk, that's even better! I'm not sure, but the various DOS disks may behave differently when it comes to typing DIR and what drive it uses by default.
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@dmmarti Yeah, DIR just gets me what appears to be the MULTIDOS disk contents. Have tried a bunch of other disks, both DSK and DMK, but so far they all give me the granule-allocation error.
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PS you may want to add "-ramsize 32k" to the advised commandline for the Colour Genie, as some games require the extra memory.
EDIT: Oh, you did :D Got to learn to scroll horizontally :D
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@hhtien1408 said in Development of module-script generator for lr-mess and mame standalone:
@DTEAM @dmmarti @Folly @valerino
Great news for Super Acan Funtech
The lastest official MAME 0.233 can emulate sound already.
Check the youtube videoMAME 0.233 is now available
For Super A'Can:
-Super A'Can: DMA sample support and corrected sample length (#8160) [Ryan Holtz, Ian Karlsson]
-schick.cpp - fix sound hookup, note some protection checks, attempt to improve graphics (#8153) [David Haywood]
- schick.cpp - fix sound hookup
- force a different default palette so that we can see the details on the letter tiles (should make finding the banking easier)
- protection reads are probably here
- further protection notes
- other protection(?) observations
- remove no longer needed hack
- more nonsense checks
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Can we already compile it on the rpi ?
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