Development of module-script generator for lr-mess, lr-mame and mame standalone
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@isidoro80
If I remember correctly Sega Model 2 needs many resources from the host computer.
I doubt it will work on the pi. -
@isidoro80
With MAME, maybe yes with a X86 build but not for Lr-MESS. Lr-Mess only covers non-arcade games -
@dteam can you test if it works with mame current version in raspberry?
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More information :
https://emulation.gametechwiki.com/index.php/Sega_Model_2Not sure which system name it is using, but this documentation states that using mame is a bad choice.
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@isidoro80
Already tested. It doesn't workFor SEGA arcade "3D":
Model3 see https://retropie.org.uk/forum/topic/26909/sega-model-3-segamodel3
SEGA System 32 : lr-fbneo
NAOMI and Atomiswave : lr-flycast -
@folly said in Development of module-script generator for lr-mess and mame standalone:
Not sure which system name it is using, but this documentation states that using mame is a bad choice.
According the table, only Motor Raid and Rail Chase 2 seems to work with MAME
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@dteam for model 3 problem i compile supermodel 3 in raspbian and work. I would play sega midel 1 e 2
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@jamrom2 said in Development of module-script generator for lr-mess and mame standalone:
@folly I've got everything loaded that's a cart.
I've got everything working now. Easy install as well. My controller works, but does not fire. I'll keep playing with this and see where it gets me.
You can use the game-specific lines to create per game settings for the keyboard or joystick. We could even share them if we want.
Like you said, it's a bit strange that Space Destroyers requires a seperate path that is nothing like the rest. I hope that can be changed to the same as everything else.
If you know how it works then it's not so strange.
Basically the default system we install doesn't have the added ram and it just loads the roms/media directly without using the hash-table database..
Extra cartridge information is in the hash-table database and not used in the above situation.
With the test line it will use the hash table because the loading process is based upon hash-table database loading the information against the software filename.
Hope you understand this explanation. -
@dteam in the description of the test mame 0.192 was used, perhaps with the latest version it works
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Where can i find image for game apfm1000, apple 2 and applegs? I scan roms of this emulators with arrm but it find few image
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@folly said in Development of module-script generator for lr-mess and mame standalone:
@jamrom2 said in Development of module-script generator for lr-mess and mame standalone:
@folly I've got everything loaded that's a cart.
I've got everything working now. Easy install as well. My controller works, but does not fire. I'll keep playing with this and see where it gets me.
You can use the game-specific lines to create per game settings for the keyboard or joystick. We could even share them if we want.
Like you said, it's a bit strange that Space Destroyers requires a seperate path that is nothing like the rest. I hope that can be changed to the same as everything else.
If you know how it works then it's not so strange.
Basically the default system we install doesn't have the added ram and it just loads the roms/media directly without using the hash-table database..
Extra cartridge information is in the hash-table database and not used in the above situation.
With the test line it will use the hash table because the loading process is based upon hash-table database loading the information against the software filename.
Hope you understand this explanation.I have no idea what you're talking about... lol.. but it really sounds good!
What is the hash table? I've got it running like you said and I'll work with it fine. If you wouldn't mind posting your per game config, that would be helpful I'm sure.
Thanks!
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Well.. no one can really tell you where to go for roms... you will/can banned for even asking, it's one of the rules... please adhere to it. This is the 2nd time you asked.... but... I can say this.
Archives hold a lot of things you might want. Using a mame version like .236 and searching for an archive will probably get you there. Keep in mind, a lot of the games are tied in to a massive list.
You can also search for each system by the name of the system and look for roms. Best I can do without getting myself into trouble. I really like this forum and I want to stay on it. LOL.
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@jamrom2 one moment i didn't ask roms. I have all roms for mame. what do you say? I asked where can I find the preview images for emulationstation. i never asked for roms.
I do not speak English. maybe I made mistakes in the translation.
All right? -
@isidoro80 totally understood. Not sure what you mean by "image" then.
Do you mean a picture of the system?
"Where can i find image for game apfm1000, apple 2 and applegs? I scan roms of this emulators with arrm but it find few image"
I don't know what you're looking for then. The BIOS files? They are treated like ROM files. No one an tell you exactly where they are.
Explain a little more and maybe I can help.
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OK, I moved on to the TRS-80.
I'm not having any luck getting it to display in ES using your script. I have the trs80m3 and all others bios files placed in \BIOS and \BIOS\mame.Roms are in \home\roms\trs-80
Am I missing something?
Dragon 32 works BTW... so not sure I named something wrong working with the TRS-80 setup. -
@jamrom2 said in Development of module-script generator for lr-mess and mame standalone:
OK, I moved on to the TRS-80.
I'm not having any luck getting it to display in ES using your script. I have the trs80m3 and all others bios files placed in \BIOS and \BIOS\mame.Roms are in \home\roms\trs-80
Am I missing something?
Dragon 32 works BTW... so not sure I named something wrong working with the TRS-80 setup.You only have to place the bios files in :
/home/pi/RetroPie/BIOS/mameYou have to place the game roms in :
/home/pi/RetroPie/roms/trs80m3You can check the help from the generated module-script, this should give you the exact paths.
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@folly that was it... the rom path was wrong.
Ok. I'll keep that in mind so I get all the file locations correct.
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@isidoro80 said in Development of module-script generator for lr-mess and mame standalone:
Where can i find image for game apfm1000, apple 2 and applegs? I scan roms of this emulators with arrm but it find few image
The images, mmmmmmmmmm.
I think you mean this :
Well there are pictures in the Emulationstation theme.
We use the theme from DTEAM cygnus-blue-flames.
You can install it in the normal tools/config section in the RetroPie-Setup.The game pictures and videos that are displayed in Emulationstation are part of gamelists that can be downloaded in my script.
Select the gamelists section in the dowloads and all is downloaded in the normal game rom directories.
(No pictures yet for Apple, I think) -
@jamrom2 said in Development of module-script generator for lr-mess and mame standalone:
@folly that was it... the rom path was wrong.
Ok. I'll keep that in mind so I get all the file locations correct.
The directory is created when you install the system.
Just look for it and then place you files in it.Btw.
Here you can finfd the .xml files (hash tables) :
/opt/retropie/emulators/mame/hash
Just peek into them, and you know what I meant in post 766 -
I just added a new version to my repository.
We can use this for testing and improving.
I will keep test8 in post 1 for now !Now that the front-end is quite stable I will stop giving it a test-nr.
And, because the generator-script being also part of the front-end It's better to use that version number now, which is 2v4.
That way the version numbers are equal of both front-end-script and generator-script.The update consist of :
- generating smaller "emulator.cfg runcommand-line names" for the autoboot lines (otherwise they were to large to display properly in the dialog box)
- improving the function names
- improving the menu names
- adding a section for autoboot install lines
- adding the first dragon32 autoboot lines
- a cload line (semi-automatic)
- a cloadm:exec line (full-automatic)
So now we are able to add some more autoboot lines after testing.
front-end (with generator-script included):
https://github.com/FollyMaddy/RetroPie-Share/tree/d1d3bb592cfa10be44c0c3e171d8a30b5ee2055a/00-workdir-00/add-mamedev-systems-2v4.shgenerator-script :
https://github.com/FollyMaddy/RetroPie-Share/tree/d1d3bb592cfa10be44c0c3e171d8a30b5ee2055a/00-scripts-00/generate-systems-lr-mess_mame-2v4.shExample of generating a module-script with an autoboot addon :
$1=system $2=RPsystemName $3=ExtraPredefinedDevice(s) $4=mediadescription $5=media $6=extension(s)
(above are the options that can be added, separated by a space)
(the ExtraPredefinedDevice(s) are seperated by a *)bash generate-systems-lr-mess_mame-2v4.sh dragon32 dragon32-autoboot-cloadm -ext*ram*-autoboot_delay*2*-autoboot_command*cloadm:exec\\\\\\n cassette cass .wav*.cas
Afterwards the generated module-script can be installed/de-installed in the RetroPie-Setup.
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