Best Bang For My N64 Buck?
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@alphabetapie said in Best Bang For My N64 Buck?:
@dankcushions said in Best Bang For My N64 Buck?:
OK, so I just got in and pulled these. However, I'm not sure I'm giving you what you need. I went into Retroarch and turned on verbose logging. I had several options of what to log, which were info, warnings and errors. So I set it to debug, because I figured that would give you all three of those. I can change this if you need me to.
that's not really the right method. short memory? :) instructions to get a verbose log are in the sticked read this first link, and you've been linked to them several times
I don't have a short memory. Your link says that I need to use the runcommand to launch the game with verbose logging. When I select your gliden64 core you recommend, that option goes away. So I can't do that. It's only present on the other versions. So I went looking for verbose logging elsewhere.
hang on, we were diagnosing your slowdowns in lr-mupen64plus-next, when i asked for those retroarch files.
i would actually recommend mupen64plus-gliden64, which is essentially the same thing but should be faster, as it’s standalone. that said, there are a number of non-default options that can cause further slowdown with next, but as always we need info from your system to diagnose. including:
verbose log
/opt/retropie/configs/all/retroarch-core-options.cfg
/opt/retropie/configs/all/retroarch.cfg
/opt/retropie/configs/n64/retroarch.cfgin any case, the link says:
Launch with verbose logging
When launching Libretro cores (those prefixed by lr-) the Runcommand launch menu presents the option to Launch with verbose logging. This outputs more information to the log file found in /dev/shm/runcommand.log which is useful, and often necessary, when diagnosing problems. Once the game is exited, the log file can be downloaded via SFTP or viewed directly via the command line.Note: If launching a non-Libretro ("standalone") core, the option will not be available, but they typically will still write useful diagnostic information to /dev/shm/runcommand.log.
(emphasis mine)
so, since mupen64plus-gliden64 is not prefixed by lr-, you don't have to turn anything on to get a useful log.
Follow-up:
I'm planning to do a re-image soon, so much of these small snafus in the settings menus are going away (which is why I'm not worried about experimenting with menu settings at the moment, as I know this is not my final build). Is there a link to the standalone I could try to manually install? Maybe if I get the latest version (newer than from the last Retropie image), I might be successful.again, i believe standalone is installed in default retropie. you just said you already ran it? it's called mupen64plus-gliden64. if for some reason it is not installed, you install/update it like anything else: https://retropie.org.uk/docs/Updating-RetroPie/#updatinginstalling-individual-packages
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@dankcushions said ...
My goal is to top off my compatibly before I do my final build. When you said glide was the best performance wise, I wanted to switch to it and give it a try. But it crashing for seemingly no reason seems odd, since I didn't need to install it (as it was already here by default). But yeah, my focus is that at present, since you recommended it. Hope that clears things up.
Let me ask you this. I'm about to do a fresh system image and start again, to build up some other things I'm working on anyway. Can I assume that glide should load an n64 game on a pie 4 (on the default settings) if I just drop my roms in like normal and then set it as the default emulator? Pretty sure this will give me the best jumping off point I need to begin reverse engineering the issue.
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@alphabetapie said in Best Bang For My N64 Buck?:
@dankcushions said ...
My goal is to top off my compatibly before I do my final build. When you said glide was the best performance wise, I wanted to switch to it and give it a try. But it crashing for seemingly no reason seems odd, since I didn't need to install it (as it was already here by default). But yeah, my focus is that at present, since you recommended it. Hope that clears things up.
ok, but either way the guide tells you how to get a log, so can i see log? to be clear, none of the retroarch config files i saw have anything to do with the crashng of mupen64plus-gliden64, only the performance of -next, since the latter is lr- (retroarch) and the former is not.
Let me ask you this. I'm about to do a fresh system image and start again, to build up some other things I'm working on anyway. Can I assume that glide should load an n64 game on a pie 4 (on the default settings) if I just drop my roms in like normal and then set it as the default emulator? Pretty sure this will give me the best jumping off point I need to begin reverse engineering the issue.
not really without seeing a log/full diagnostic info requested in https://retropie.org.uk/forum/topic/3/read-this-first. for example, if you're trying to launch .zip roms mupen64plus standalone will fail, as i said earlier.
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@dankcushions said ... if you're trying to launch .zip roms mupen64plus standalone will fail, as i said earlier.
That was it. I unzipped them and it loads fine now.
I'm noticing the normal menus don't seem to load as with the other cores. Since it's a standalone, should I assume the normal hotkey > quick menu setup of Retroarch is not accessible? How would I pull up the new menu to find things like overlay and custom resolution options? I like to set all that per emulator/core.
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@alphabetapie said in Best Bang For My N64 Buck?:
@dankcushions said ... if you're trying to launch .zip roms mupen64plus standalone will fail, as i said earlier.
That was it. I unzipped them and it loads fine now.
I'm noticing the normal menus don't seem to load as with the other cores. Since it's a standalone, should I assume the normal hotkey > quick menu setup of Retroarch is not accessible? How would I pull up the new menu to find things like overlay and custom resolution options? I like to set all that per emulator/core.
that's right. standalone emulators don't have any of that, unless they have analogous features. to increase resolution, use the mupen64plus-gliden64-highres emulator in runcommand, however since this is n64, you'll probably want to leave everything at default to maximise performance.
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@dankcushions said in Best Bang For My N64 Buck?:
@alphabetapie said in Best Bang For My N64 Buck?:
@dankcushions said ... if you're trying to launch .zip roms mupen64plus standalone will fail, as i said earlier.
That was it. I unzipped them and it loads fine now.
I'm noticing the normal menus don't seem to load as with the other cores. Since it's a standalone, should I assume the normal hotkey > quick menu setup of Retroarch is not accessible? How would I pull up the new menu to find things like overlay and custom resolution options? I like to set all that per emulator/core.
that's right. standalone emulators don't have any of that, unless they have analogous features. to increase resolution, use the mupen64plus-gliden64-highres emulator in runcommand, however since this is n64, you'll probably want to leave everything at default to maximize performance.
Well, that is good information. I'm also simultaneously working on getting the standalone version of yabasanshiro up and running, but that seems to be a moot point now. All my consoles are Retroarch dependent regarding overlays and custom resolutions for my theme. I guess I'll just have to focus on optimizing the lr cores best I can.
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@alphabetapie i doubt anything is going to be playable with an overlay or non-native resolution, but if you want to make sure lr-mupen64plus-next is running correctly (at default settings it can be a bit slower but shouldn't be obviously slower than standalone) we return to getting the verbose log and the core options file: https://retropie.org.uk/forum/post/255555
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@dankcushions said in Best Bang For My N64 Buck?:
lr-mupen64plus-next
Is r-mupen64plus-next significantly better than the regular r-mupen64plus? Or just marginally?
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@alphabetapie discussed here: https://retropie.org.uk/docs/Nintendo-64/#emulators-mupen64plus-lr-mupen64plus-lr-mupen64plus-next
note also that i believe lr-mupen64plus has a bug that makes it crash after ~30 mins.
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@dankcushions said in Best Bang For My N64 Buck?:
@alphabetapie discussed here: https://retropie.org.uk/docs/Nintendo-64/#emulators-mupen64plus-lr-mupen64plus-lr-mupen64plus-next
note also that i believe lr-mupen64plus has a bug that makes it crash after ~30 mins.
Will research. Thanks for the info.
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