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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Horizontal lines not matching CRT scanlines

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    crtscanlinespi3 b+240p composite
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    • U
      ultraover
      last edited by

      Quite a bit of a task to properly explain what is going on, but it is pretty much this.

      I am using pi3 with 240p settings over composite, indeed outputting progressive as I can check in 240p suite (mega drive version, using pico drive).

      However, I noticed in game that something was off with the image, so I went back to the test suite and checked horizontal lines... well, this is what i am getting:

      horizontal1.jpg

      i am using custom aspect ratio with horizontal resolution of 448 (2x). I tried 480 and every other close to it to try to match the lines with crt's, but no good.

      Vertical lines at 640 (2x) look okayish imo:

      vertical1.jpg

      I am aware of this topic, but cant get the shader the author mentioned.

      Hope to get some help, thanks in advance.

      S dankcushionsD 2 Replies Last reply Reply Quote 0
      • S
        sleve_mcdichael @ultraover
        last edited by

        @ultraover you're on a CRT...and you're using a scan line shader?

        U 1 Reply Last reply Reply Quote 0
        • U
          ultraover @sleve_mcdichael
          last edited by

          @sleve_mcdichael nope, I am using no shader

          S 1 Reply Last reply Reply Quote 0
          • S
            sleve_mcdichael @ultraover
            last edited by

            @ultraover oh sorry, I misunderstood.

            1 Reply Last reply Reply Quote 0
            • dankcushionsD
              dankcushions Global Moderator @ultraover
              last edited by

              i should be clear and say there are no physical lines on a CRT that it is matching up with. the scanlines on 240p on a consumer CRT are signal artefacts because it is only sending content on every other line. this looks like a shader is running or the output resolution is incorrect/misaligned (eg, sending/not sending overscan). a copy of your config.txt and verbose log of the test suite would be useful.

              running a vertical game on a CRT at 240p doesn't really makes sense unless you physically rotate the unit.

              U 1 Reply Last reply Reply Quote 0
              • U
                ultraover @dankcushions
                last edited by

                @dankcushions hello, I am aware of how the crt image is generated, I just failed the properly explain the issue. But thanks to you, I revisited the config file once more and realized it was an overscan setting that was preventing the correct size of the image being displayed. Now everything works beautifully. Thanks a bunch.

                1 Reply Last reply Reply Quote 2
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