Game states are lost in Chrono trigger?
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Sorry, I will try to give my best to fill out the following, but I don’t understand all of it. If provided wrong information please let me know.
Pi Model or other hardware: Pi 3
Power Supply used: official power supply
RetroPie Version Used: sorry I am unsure about this. In emulation station I see v2.9.6RP
cat /etc/os-release gives me:
Raspbian GNU/Linux 10 (buster)
Built From: Pre made SD Image on RetroPie website
USB Devices connected: USB keyboard
Controller used: Innext SNES controller
Error messages received: none
Guide used: I did follow the official guide about two years ago and updated the system every once in a while
File: Not applicable?
Emulator: If this means emulation station version its v2.9.6RPMy issue:
I recently started playing Chrono trigger on SNES and as usually I am using the in game save mode. I’m not using any hot keys for saving. I use the save menu.
That worked well at the start, but this week I lost different states. Here is what happened:
I played till 6 hours and saved for the 13th time. Next time when I started my pi and went into emulation station, Chrono trigger showed me a state at 3 hours with 8 times saved. I was puzzled and thought that somehow I forgot to save or saving didn’t work. I replayed most of it and saved at 4 hours.
Now when I opened emulation station again, the only state showing is at 1:40h with 6 saves. That’s even more progress lost than last time. I’m confused how this may happen.So far I’ve not played many games, but with other games I never lost my save states so far. I cannot really imagine any reason why this should be related to Chrono trigger, however. I checked disk space. There is 80GB left. I recently figured out that select + L/R are used for saving/loading via emulation station. I use select + start + L + R to quit the game. Is it possible that I somehow replaced my state with that? But why would this only happen with Chrono trigger? And why first time result in a state of 2h and second time 1:40? I checked, right now select + L brings me to 1:40.
Any help for my confusion here is appreciated. Thanks in advance and cheers
Tommy -
@tomwaitforitmy said in Game states are lost in Chrono trigger?:
I recently figured out that select + L/R are used for saving/loading via emulation station. I use select + start + L + R to quit the game. Is it possible that I somehow replaced my state with that? But why would this only happen with Chrono trigger? And why first time result in a state of 2h and second time 1:40? I checked, right now select + L brings me to 1:40.
So it sounds like you have a game state saved at 1:40. This is like a snapshot in time of everything about the game cartridge at the moment of saving. Not just the current game but the whole memory, battery backup, everything. This includes your in-game saves, and whatever they looked like at that time.
At 1:40 of playtime, you had not played for 6h, did not have an in-game save at 6h, and so the game state saved at 1:40 does not contain the 6h save either.
The hotkey to quit is just select + start. So when you pressed all four select + start + L + R, it probably loaded a state (select + L), then immediately saved a state (select + R), then immediately quit (select + start).
So per all of the above, you loaded the earlier state (which did not include the later in-game save) and then quit, which wrote the current memory state to file, which includes the in-game saves as they existed at 1:40, not at 6h.
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Thank you! I think that’s it. Probably I remembered the hot key wrong and never used it like that in the past.
Is there a decent way to prevent a simple select + L from destroying all my save states?
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@tomwaitforitmy said in Game states are lost in Chrono trigger?:
Is there a decent way to prevent a simple select + L from destroying all my save states?
You could remap or remove the
input_load_state_btn
value in your controller's autoconfig file at/opt/retropie/configs/all/retroarch/autoconfig/[DEVICE_NAME].cfg
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