RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Apple2e: AppleWin Libretro

    Scheduled Pinned Locked Moved Help and Support
    apple 2
    37 Posts 4 Posters 5.4k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ExarKunIvE
      ExarKunIv @Folly
      last edited by

      @Folly no rush. We figured out he bigger problem with it not running the games.

      Now that's out of the way we can find tune it.

      Enjoy your vacation

      FollyF 1 Reply Last reply Reply Quote 0
      • FollyF
        Folly @ExarKunIv
        last edited by Folly

        @ExarKunIv

        Enjoy your vacation

        Thanks ;-)

        We figured out he bigger problem with it not running the games.

        So you have it working now too ?
        ( Oh yea, I forgot you can't test it right now )

        I tried some other games, but they didn't work.
        Not sure why but perhaps .2mg files are not supported, will have a second look.
        ( indeed .2mg is not supported, these are the supported extensions : .po .dsk .nib .PO .DSK .NIB .zip )

        ExarKunIvE 2 Replies Last reply Reply Quote 0
        • ExarKunIvE
          ExarKunIv @Folly
          last edited by

          This post is deleted!
          1 Reply Last reply Reply Quote 0
          • ExarKunIvE
            ExarKunIv @Folly
            last edited by

            @Folly said in Apple2e: AppleWin Libretro:

            So you have it working now too ?
            ( Oh yea, I forgot you can't test it right now )
            Lol

            I can't test the new script.
            But I did have it working with my test build yesterday. Which is when I confirmed that the issue is upstream.

            So for me it was close enough to say we got that figured out.

            FollyF 1 Reply Last reply Reply Quote 0
            • FollyF
              Folly @ExarKunIv
              last edited by

              @Lolonois @ExarKunIv

              For testing I now have this in the apple2 retroarch.cfg

              input_auto_game_focus = "0"
              input_game_focus_toggle = "scroll_lock"
              input_game_focus_toggle_axis = "nul"
              input_game_focus_toggle_btn = "nul"
              input_game_focus_toggle_mbtn = "nul"
              

              input_auto_game_focus = "0" (or nothing in retroarch.cfg) will NOT set the game focus on at startup.
              input_auto_game_focus = "2" will set the game focus on at startup.

              When game focus is on and using the keyboard as joystick it will disable the joystick.
              So for me it's better to disable game focus at startup and enable it when I have to.
              A good game example, not needing game-focus, is : test-drive.

              I added the toggle lines so I can change the toggle button as my mac doesn't have "scroll_lock" I can change it now into "shift", for example.
              If not added in the apple2 retroarch.cfg the game focus toggle button is always "scroll_lock".
              A good example, needing toggling game focus, is : bruce_lee.
              without game focus : setting the joystick keys
              with game focus : starting player 1
              without game focus : playing the game

              1 Reply Last reply Reply Quote 0
              • ExarKunIvE
                ExarKunIv @Lolonois
                last edited by

                @Lolonois Thank you for looking into this. i installed with the updated script and it starts perfectly.

                @Lolonois, @Folly
                i think we should change the input_auto_game_focus to 0

                just so people are not surprised when they get locked out from exiting the game if they dont have a controller programed with button 3

                like people that might be just using a keyboard.

                what you guys think? or pick a different key/button

                we can always add more detail in the help about the game focus

                FollyF 1 Reply Last reply Reply Quote 0
                • FollyF
                  Folly @ExarKunIv
                  last edited by Folly

                  @ExarKunIv said in Apple2e: AppleWin Libretro:

                  what you guys think?

                  I agree.
                  People can always use game-focus just like with other cores.
                  A good thing, with this core, is that it will remind you of the game-focus option at the startup.

                  I would like to have the toggle lines in there too so people don't have to search for the config toggle lines because you can't find them in the normal all/retroarch.cfg.

                  @Lolonois @ExarKunIv
                  What do you both think ?

                  The package libslirp stays in the folder /home/pi/RetroPie-Setup/tmp/build/libslirp after install.
                  Shouldn't it be moved to the opt directory when installing ?

                  ExarKunIvE 1 Reply Last reply Reply Quote 0
                  • ExarKunIvE
                    ExarKunIv @Folly
                    last edited by

                    @Folly said in Apple2e: AppleWin Libretro:

                    I would like to have the toggle lines in there too so people don't have to search for the config toggle lines because you can't find them in the normal all/retroarch.cfg.

                    good idea.

                    1 Reply Last reply Reply Quote 0
                    • LolonoisL
                      Lolonois
                      last edited by

                      Valid aspects, you two.

                      Some changes I did:

                      1. Game focus is off by default.
                      2. Added to the Readme/Help to closely review the game focus toggle button
                      3. Removed libslirp build artefacts. At the moment they are installed at /usr/local/lib/arm-linux-gnueabihf. Maybe I change it over time, but for now (experimental scriptmodul still) I will leave it like that.
                      ExarKunIvE FollyF 2 Replies Last reply Reply Quote 2
                      • ExarKunIvE
                        ExarKunIv @Lolonois
                        last edited by

                        @Lolonois looks good to me. Thanks again for all your work on this

                        R 1 Reply Last reply Reply Quote 0
                        • FollyF
                          Folly @Lolonois
                          last edited by

                          @Lolonois

                          There are a lot of .gz zipped dsk and po files in the apple-ii-disk-collection rom pack.
                          I think we should add the .gz extension too.

                          LolonoisL 1 Reply Last reply Reply Quote 0
                          • LolonoisL
                            Lolonois @Folly
                            last edited by

                            @Folly The information in the rp_help in this scriptmodule is only informational. Normative authority is es_systems.cfg: Enabling .gz can be done in the ~/.emulationstation/es_systems.cfg by the user. This core supports .gz but I can not tell for other emulators like Linapple.

                            FollyF 1 Reply Last reply Reply Quote 0
                            • FollyF
                              Folly @Lolonois
                              last edited by

                              @Lolonois

                              That's ok, I get it.

                              1 Reply Last reply Reply Quote 0
                              • R
                                Retrodade @ExarKunIv
                                last edited by

                                @ExarKunIv how do i get the "working version"? i installed from extras and it's booting back so i found this thread and figured I have something a miss?

                                thanks

                                ExarKunIvE 1 Reply Last reply Reply Quote 0
                                • ExarKunIvE
                                  ExarKunIv @Retrodade
                                  last edited by

                                  @Retrodade as far as i now its still working,
                                  when you start the game you need to press a and then launch it with Verbose log

                                  https://retropie.org.uk/docs/Runcommand/#launch-with-verbose-logging

                                  that way it will make a log file that you can post here and we can see what is going on

                                  also what are you running it on

                                  R 1 Reply Last reply Reply Quote 0
                                  • R
                                    Retrodade @ExarKunIv
                                    last edited by

                                    @ExarKunIv pi4

                                    Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-applewin/applewin_libretro.so --config /opt/retropie/configs/apple2/retroarch.cfg "/home/pi/RetroPie/roms/apple2/Pac-Man (Atari) (USA).dsk" --verbose --appendconfig /dev/shm/retroarch.cfg
                                    [INFO] RetroArch 1.8.5 (Git 8bcd74b)
                                    [INFO] Redirecting save file to "/home/pi/RetroPie/roms/apple2/Pac-Man (Atari) (USA).srm".
                                    [INFO] Redirecting savestate to "/home/pi/RetroPie/roms/apple2/Pac-Man (Atari) (USA).state".
                                    [INFO] === Build =======================================
                                    [INFO] Capabilities: NEON VFPv3 VFPv4
                                    [INFO] Built: Apr 20 2020
                                    [INFO] Version: 1.8.5
                                    [INFO] Git: 8bcd74b
                                    [INFO] =================================================
                                    [INFO] Loading dynamic libretro core from: "/opt/retropie/libretrocores/lr-applewin/applewin_libretro.so"
                                    [ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-applewin/applewin_libretro.so"
                                    Error(s): libslirp.so.0: cannot open shared object file: No such file or directory
                                    [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
                                    [INFO] Unloading game..
                                    [INFO] Unloading core..
                                    [INFO] Unloading core symbols..

                                    FollyF LolonoisL 2 Replies Last reply Reply Quote 0
                                    • FollyF
                                      Folly @Retrodade
                                      last edited by

                                      @Retrodade said in Apple2e: AppleWin Libretro:

                                      Error(s): libslirp.so.0: cannot open shared object file: No such file or directory

                                      You are missing a dependency.
                                      Try to install it manually from the cli and see if it works :

                                      sudo apt install libslirp-dev
                                      

                                      Or add it to the modulescript in lr-applewin.sh in the function depends and reinstall the core again.

                                      ExarKunIvE LolonoisL 2 Replies Last reply Reply Quote 0
                                      • ExarKunIvE
                                        ExarKunIv @Folly
                                        last edited by ExarKunIv

                                        @Folly its odd that its missing
                                        the script builds it from source

                                        gitPullOrClone $md_build/../libslirp https://gitlab.freedesktop.org/slirp/libslirp.git

                                        UPDATE

                                        yes something it broken, not sure where, yet
                                        the script does build libslirp from source and does install it
                                        i can do a file search and its there, libslirp.so.0

                                        i dont know why its not being found maybe @Lolonois can shed some light on this one
                                        im trying a older commit to see if the dev changed something

                                        R 1 Reply Last reply Reply Quote 0
                                        • R
                                          Retrodade @ExarKunIv
                                          last edited by

                                          @ExarKunIv ok great i did try the 2 methods above and it wouldn't add it

                                          first I tried this way.

                                          pi@retropie:~ $ sudo apt install libslirp-dev
                                          Reading package lists... Done

                                          Building dependency tree

                                          Reading state information... Done

                                          E: Unable to locate package libslirp-dev

                                          then I tried adding it in the sh

                                          Installing dependencies for 'Ir-applewin' : AppleZe emulator: AppleWin (current) port fox
                                          Did not find needed dependencies: libslirp-deu. Trying to install them now.
                                          Get:1 http://raspbian.raspberrypi.org/raspbian buster InRelease [15.0 kB]
                                          Get:2 http://archive.raspberrypi.org/debian buster InRelease [32.6 kB]
                                          Get:3 http://raspbian.raspberrypi.org/raspbian buster/main armhf Packages [13.0 MB]
                                          Get:4 http://archive.raspberrypi.org/debian buster/main armhf Packages [400 kB]
                                          Fetched 13.5 MB in 8s (1,677 kB/s)
                                          Reading package lists...
                                          Reading package lists...
                                          Building dependency tree...
                                          Reading state information...
                                          E: Unable to locate package libsl irp-deu
                                          Could not install package(s): libsl irp-deu.

                                          1 Reply Last reply Reply Quote 0
                                          • LolonoisL
                                            Lolonois @Retrodade
                                            last edited by

                                            @Retrodade said in Apple2e: AppleWin Libretro:

                                            [INFO] RetroArch 1.8.5 (Git 8bcd74b)

                                            As I mentioned already in another thread: With this outdated version you are on your own (v1.8.5 was added at 2020-04-17 to RetroPie).

                                            Currently RetroPie is on retroarch v1.16.0, I tested lr-applewin with retroarch v1.12 onwards.

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.