lr-mame/lr-mess source code changes and/or will not compile
-
@Ashpool said in lr-mess will not compile / 17 may 2023:
@Folly Seem to be fixed now ;) I just tried again in Ubu 22.04 (VM) and the compile went fine.
Didn't have time to test it yet.
Nice to hear that the issue has been solved ;-) -
I renamed the topic name a bit to :
lr-mame/lr-mess source code changes and/or will not compile
Seems to be more suitable to what is happening to lr-mess/lr-mame these days.I am doing some tests on the 0255 test branch now.
Latest news about that is that :- for now compiling with SUBTARGET=arcade, SUBTARGET=mess is a thing of the past unless you request it again upstream or to select multiple source files or multiple directories for custom builds
(I have asked adding SUBTARGET=arcade, SUBTARGET=mess again but I doubt it will be honoured) - some fixes aren't yet in the 0255 test branch, like these ones, but should be merged when the test branch merges into the master-branch.
(I have tried to add the Better max geometry fix to the 0255 test branch but for now it will not compile.
I think all in all something to be aware of and slowly discuss.
- for now compiling with SUBTARGET=arcade, SUBTARGET=mess is a thing of the past unless you request it again upstream or to select multiple source files or multiple directories for custom builds
-
Thanks for the updates. When they'll show up in the main branch, we'll tackle them.
As a personal observation, I find it annoying and rude when users comment on a WIP PR/branch - especially to report 'issues' when things are still being tested and worked on.
-
@mitu said in lr-mame/lr-mess source code changes and/or will not compile:
Thanks for the updates. When they'll show up in the main branch, we'll tackle them.
Ok very reassuring.
As a personal observation, I find it annoying and rude when users comment on a WIP PR/branch - especially to report 'issues' when things are still being tested and worked on.
I get it.
-
Keep in mind lr-mame's last official 0.251 is the last one that plays cave's akai katana and dodonpachi saidojou.
These were supposed to be taking out a while back at 0.240 but lr-mame's update progress left them in.
Their officially removed in lr-mame 0.255 coming up.
So you might want to back up 0.251 and have it run
as a secondary option renamed mamearcade_cave_libretro.soI took a look at the diff's and tried editing them back into 0.255's cv1k.cpp and mame.lst but no dice.
Might be a rendering thing with the newer blitter delay, but the above files are all I see changed. -
Thanks for the info.
The hope the future of lr-mame/lr-mess will be bright but project seems to be under pressure.
All we can do is wait and see what happens.Btw .
Do you know why plays cave's akai katana and dodonpachi saidojou ?
Seems very strange removing something that works.
Though I have seen it before with a handheld driver. -
Seems that today 0.255 test branch got many fixes where we were waiting for.
It's probably time to test it again. -
This post is deleted! -
@Folly said in lr-mame/lr-mess source code changes and/or will not compile:
Thanks for the info.
The hope the future of lr-mame/lr-mess will be bright but project seems to be under pressure.
All we can do is wait and see what happens.Btw .
Do you know why plays cave's akai katana and dodonpachi saidojou ?
Seems very strange removing something that works.
Though I have seen it before with a handheld driver.It was a c&d from exarcadia who has a license from cave for these two games for they're arcade machine..
-
Libretro mame master branch has been updated to 0255.
Compiling for arcade and mess sub-targets has been implemented again.Hopefully everything will work like it did before.
-
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.