MKDD Tint Issue RPI5
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@TPR if you're unsure and have a copy of tales of Symphonia you can test it by setting the m3u to go disc 2 then disc 1, as the game behaviour on a real GameCube is it tells you to swap discs and waits for the user to swap, then carries on from disc 1
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@retropieuser555 said in MKDD Tint Issue RPI5:
@TPR if you're unsure and have a copy of tales of Symphonia you can test it by setting the m3u to go disc 2 then disc 1, as the game behaviour on a real GameCube is it tells you to swap discs and waits for the user to swap, then carries on from disc 1
Let me try that right now.
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@retropieuser555 said in MKDD Tint Issue RPI5:
@TPR if you're unsure and have a copy of tales of Symphonia you can test it by setting the m3u to go disc 2 then disc 1, as the game behaviour on a real GameCube is it tells you to swap discs and waits for the user to swap, then carries on from disc 1
So that totally worked! I got the message that it was auto changing discs in the normal version of dolphin-gui.
I still can't get the controller detection script to work with .m3u files though.
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@retropieuser555 said in MKDD Tint Issue RPI5:
@TPR if you're unsure and have a copy of tales of Symphonia you can test it by setting the m3u to go disc 2 then disc 1, as the game behaviour on a real GameCube is it tells you to swap discs and waits for the user to swap, then carries on from disc 1
Looking into this more...
If I have the .m3u file with the disc 2 being loaded first, it auto swaps the disc when loading the .m3u file from emulationstation.
If I load the disc 2 .rvz file on it's own from emulationstation I get this:
But the .m3u file doesn't update the controller setting in the game id file.
I see in your script there is a check for the .m3u file but is there a certain way I need the m3u file created or named so that it works with the script and updates the game id file with the current controller I have connected?
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