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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    How to exit my own Godot ports?

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    godotportshotkey
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    • E
      el_pablo
      last edited by

      Hey guys,

      I'm running RetroPie on a Linux-PC. It's an arcade box for students. I want the students to be able to run their own Godot creation on the arcade. They don't have access to the keyboard or mouse.

      I have manage to execute a Godot test game. Now I'm trying to find out how to quit the game without a keyboard and mouse. The Start + Select combination do not work for this emulator.

      The godot emulator is in the folder /opt/retropie/emulators/godot-engine/.
      The roms are in ~/RetroPie/roms/godot-engine/

      Where are the settings for our own ports or can you tell me where in the docs I should look?

      Thank you

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      • mituM
        mitu Global Moderator
        last edited by mitu

        Not sure what you're asking here - the game/application itself needs to implement their own exit input handling, there's no RetroPie global input handling application that's running in the background in order to handle 'Start + Select'.
        'Start + Select' is a convenience hotkey combo mainly used in RetroArch, but is not implemented in RetroPie, is just a configuration in RetroArch. Inspired by this I think the Mupen64plus (standalone) emulator implements this key combo, but otherwise every standalone port or emulator (i.e. not a Libretro core) is having its own exit input handling.

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        • E
          el_pablo @mitu
          last edited by

          @mitu ok, so if I understand correctly even SNES games had their START + SELECT to exit? Or it's implemented into the emulator?

          mituM S 2 Replies Last reply Reply Quote 0
          • mituM
            mitu Global Moderator @el_pablo
            last edited by

            @el_pablo said in How to exit my own Godot ports?:

            so if I understand correctly even SNES games had their START + SELECT to exit?

            No, there's no exit in SNES games...

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            • S
              sleve_mcdichael @el_pablo
              last edited by

              @el_pablo said in How to exit my own Godot ports?:

              @mitu ok, so if I understand correctly even SNES games had their START + SELECT to exit? Or it's implemented into the emulator?

              It's the emulator.

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