Suggestions for ports #4
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@ecto i have come across this before also. i think i tried it once way back, but i just never well looked much more into it after that
hope you can figure something out with it. it would be a nice add to the collection -
Could it be useful to use this (for3ds - OpenGL?):
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@DTEAM it could, not sure if that would have a effect on anything else or how to have 3ds just it. thats a little above me
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I found this :
https://www.reddit.com/r/Citra/comments/1icvk37/new_citra_fork_borked3ds/2 days ago . brand new (maybe we will have support for Pi5)
https://github.com/mandarine3ds/mandarine/releases/tag/r1.2.1
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@DTEAM nice finds, love to see will come in the coming year
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New port added
- [5] [B] - perfect_dark - an advanced source port for Perfect Dark
Thanks to @retropieuser555
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@DTEAM said in Suggestions for ports #4:
I found this :
https://www.reddit.com/r/Citra/comments/1icvk37/new_citra_fork_borked3ds/2 days ago . brand new (maybe we will have support for Pi5)
https://github.com/mandarine3ds/mandarine/releases/tag/r1.2.1
here's the GitHub repository
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Hi ExarKunlv, I'm chating with the guy from borked3ds. He seems to be interested to run 3DS on a Pi5. it will be appreciated to have people with computer science skills on that chat. I don't feel I'm the good guy to answer to all his questions. I can do some tests but i'm limited.
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@DTEAM yes come Monday I can give it a crack and see what I can help with
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We have a working 3DS emulator for Pi5!!!! (it works but it's in develloppement at an early stage)
https://github.com/Borked3DS/Borked3DS/issues/330WIP Shellscript . You can't load a game direcly, you must go by the UI for now.
I updated MESA and Cmake to run it, see here (Post #4)
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@DTEAM nice. amazing work on getting this to work.
we just need to have a script that will update mesa and cmake and we are all set. lol
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D DTEAM referenced this topic
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@ExarKunIv Today I messed around with some ports, and like to share my findings:
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Perfect Dark: runs very well, but the install script needs a little more love: The checksum you need to calculate for the ROM file is a md5, not a sha1. Also, the rom file needs to be renamed. After some fiddling in the pd.ini (needs to be created first) the game plays very well. Thanks for that!
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rtcw: is as easy to compile as typing
make
. An aarch64 compatible binary is compiled and it runs very well. -
sstse: I can't get this one to run. It starts and I have a menu, but as soon as I start a new game it crashes to a black screen. Hmmm.
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@ecto said in Suggestions for ports #4:
Also, the rom file needs to be renamed. After some fiddling in the pd.ini (needs to be created first)
guess mine is the right name since it worked just fine for me out of box. not sure about the ini since again it worked fine for me
The checksum you need to calculate for the ROM file is a md5, not a sha1.
i didnt work on that part, that was someone else. so i will have to revisit that
rtcw
i just updated the script yesterday to account for the issue of it not liking the file name
sstse
sounds like more a issue on the backend and something that would have to be looked at by the dev.
i have not gotten to that just yet. still working on the R's lol
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