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    3DS emulator for Pi users based on "Borked 3DS"

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    nintendo 3dspi 4pi5borked 3dsx86-64
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    • G
      gvx64 @DTEAM
      last edited by gvx64

      @DTEAM @Folly So with the latest changes to the github master the retropie install script provided by @Folly finally built successfully on my Pi4. Note that I made a couple of edits to the build script:

              if isPlatform "aarch64"; then
                      gitPullOrClone "$md_build" https://github.com/gvx64/Borked3DS-rpi.git
      #               downloadAndExtract https://cmake.org/files/v4.0/cmake--linux-aarch64.tar.gz "$md_build"
                      downloadAndExtract https://cmake.org/files/v4.0/cmake-4.0.2-linux-aarch64.tar.gz "$md_build" #gvx64
                      mv cmake-4.0.2* cmake-4.0.2
              else
      
      function build_borked3ds() {
              mkdir build
              cd build
      #       $md_build/cmake-4.0.2/bin/cmake .. -DCMAKE_BUILD_TYPE=Release
              $md_build/cmake-4.0.2/bin/cmake .. -DCMAKE_BUILD_TYPE=Release -DDYNARMIC_USE_BUNDLED_EXTERNALS=OFF #gvx64 addition
              $md_build/cmake-4.0.2/bin/cmake --build . -- -j"$(nproc)"
              md_ret_require="$md_build/build/bin"
      }
      
      DTEAMD 1 Reply Last reply Reply Quote 1
      • DTEAMD
        DTEAM @gvx64
        last edited by DTEAM

        @gvx64

        Thanks , I’m gonna it with Folly script (borked3ds.sh)

        New edit: I confirm, @Folly's script works very well on Pi5 (64-bit)! Well done!

        @ExarKunIv The script from @Folly should be the one on Retropie-Extra and not mine

        roslofR ExarKunIvE 3 Replies Last reply Reply Quote 2
        • roslofR
          roslof @DTEAM
          last edited by roslof

          It's a reliable issue [RPi5] that if I run any stable/decrypted game with OpenGL and GLES extensions checked, I see a black screen with correct game audio, but if I stop emulation and change to Vulkan (in the same session) and start a game, it will render correctly with correct audio... ("VULKAN" displays in lower-left of UI).

          ...however launching any game with Vulkan initially set results in a crash.

          So the only way I can see & hear any game is to launch w/OpenGL, stop and switch to Vulkan in the same session. Trippy.

          Wondering if I need to upgrade/install something, like a newer version of MESA, as I'm only using mesa-drm from the RetroPie "depends" option in RetroPie Settings.

          DTEAMD 1 Reply Last reply Reply Quote 0
          • DTEAMD
            DTEAM @roslof
            last edited by DTEAM

            @roslof

            I have no games (many games) issue on my side for Pi5. It's probably un 3d parameter selected in the graphic options menu

            If you go in

            /home/pi/.config/borked3ds-emu

            here's my settings

            qt-config.ini

            sdl2-config.ini

            Game language is set to french. Youwill have to change it

            roslofR FollyF 3 Replies Last reply Reply Quote 1
            • roslofR
              roslof @DTEAM
              last edited by roslof

              @DTEAM said in 3DS emulator for Pi users based on "Borked 3DS":

              here's my settings

              Thank you for providing @DTEAM will check it out (Done).

              Got it, thanks to diff'ing qt-config.ini
              Needed to deselect "Hardware Shader Acceleration" (from default checked)
              Cheers @DTEAM

              G 1 Reply Last reply Reply Quote 0
              • roslofR
                roslof @DTEAM
                last edited by

                @DTEAM said in 3DS emulator for Pi users based on "Borked 3DS":

                @ExarKunIv The script from @Folly should be the one on Retropie-Extra and not mine

                Might want to fix the small "comma" typo on line 16 that appears as ,cxi instead of .cxi

                Current (incorrect):

                rp_module_help="ROM Extension: .3ds .3dsx .elf .axf .cci ,cxi .app\n\nCopy your 3DS roms to $romdir/3ds"
                
                1 Reply Last reply Reply Quote 1
                • G
                  gvx64 @roslof
                  last edited by gvx64

                  @roslof Yes, good call I should have mentioned this. Make sure that Hardware Shader Acceleration is ALWAYS disabled. I tried to get Hardware Shader Acceleration working on the Pi but I hit a dead-end. It likely won't make much of a difference anyways since the Pi's GPU is way too slow to take advantage of it.

                  Also, the Borked3DS-cli binary also currently doesn't work. I came close to getting it working but I stopped when it became apparent (again) that the Pi's GPU won't be able to handle rendering the window and the emulation at the same time without a major loss of performance compared to the QT5.

                  It's good keep in mind that Vulkan works at least somewhat. Most games have weird rendering artifacts under Vulkan but there may be some games (that I haven't come across yet) that work better under Vulkan than GLES currently.

                  roslofR DTEAMD 2 Replies Last reply Reply Quote 1
                  • roslofR
                    roslof @gvx64
                    last edited by

                    @gvx64 said in 3DS emulator for Pi users based on "Borked 3DS":

                    It's good keep in mind that Vulkan works at least somewhat. Most games have weird rendering artifacts under Vulkan but there may be some games (that I haven't come across yet) that work better under Vulkan than GLES currently.

                    All very good info. I also noticed that when Full Screen mode is much slower than when the UI is displayed. The opposite is true for Dolphin. Was going to report that some games were slower under OpenGL, but it was just the Full Screen mode. :)

                    Starting to get used to the nuance now.
                    Having a ball with this one.

                    1 Reply Last reply Reply Quote 0
                    • ExarKunIvE
                      ExarKunIv @DTEAM
                      last edited by

                      @DTEAM open a PR on my repo. I'm not by a computer to do big changes. It will be next week before I'm in front of a computer again

                      RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                      RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                      Maintainer of RetroPie-Extra .

                      1 Reply Last reply Reply Quote 1
                      • FollyF
                        Folly
                        last edited by

                        @gvx64 @roslof
                        I added both your changes to the script.

                        I will probably will change the script so -DDYNARMIC_USE_BUNDLED_EXTERNALS=OFF
                        will only be added when compiling for rpi.
                        Will have a look later.

                        roslofR 1 Reply Last reply Reply Quote 1
                        • DTEAMD
                          DTEAM @gvx64
                          last edited by DTEAM

                          @gvx64 said in 3DS emulator for Pi users based on "Borked 3DS":

                          It's good keep in mind that Vulkan works at least somewhat. Most games have weird rendering artifacts under Vulkan but there may be some games (that I haven't come across yet) that work better under Vulkan than GLES currently.

                          @roslof With Vulkan, the only playable one tested for now is MarioKArt. Vulkan works well on a computer with that emulator. The Vulkan version under MESA is to low on a Pi for now.

                          Another thing, I don't remember wich one , but one of the audio settings affect the performance (big impact).

                          1 Reply Last reply Reply Quote 2
                          • roslofR
                            roslof @Folly
                            last edited by

                            @Folly said in 3DS emulator for Pi users based on "Borked 3DS":

                            @gvx64 @roslof
                            I added both your changes to the script.

                            I will probably will change the script so -DDYNARMIC_USE_BUNDLED_EXTERNALS=OFF
                            will only be added when compiling for rpi.
                            Will have a look later.

                            @gvx64 does adding the prefix env MESA_EXTENSION_OVERRIDE="GL_OES_texture_buffer" to es_systems.cfg still provide benefit?

                            I noticed that it's still in the fork README.md, but does not appear in the latest RetroPie script. Specifically:

                            <command>env MESA_EXTENSION_OVERRIDE="GL_OES_texture_buffer" /opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ 3ds %ROM%</command>
                            

                            Cheers!

                            G 1 Reply Last reply Reply Quote 1
                            • G
                              gvx64 @roslof
                              last edited by gvx64

                              @roslof Yes, THANK YOU for reminding me, I totally forgot about this important point. GL_OES_texture_buffer is a GLES 3.2 extension that the Pi partially supports - well enough for Borked3DS-rpi to take advantage of it. @Folly , can we please replace the addEmulator line with the following on your install script:

                                  addEmulator 1 "$md_id-roms" "3ds" "env MESA_EXTENSION_OVERRIDE=GL_OES_texture_buffer $launch_prefix$md_inst/borked3ds %ROM%"
                              

                              This should hopefully get environment variable specified in /etc/emulationstation/es_systems.cfg at time of install and so it should get set whenever users launch Borked3DS-rpi from within emulationstation (please let me know if it does not work). Note that the easiest way to check to see if the environment variable is functioning as expected is to check the log after running Borked3DS-rpi and look for the following message:

                              GL_OES_texture_buffer is available, utilizing primary code path
                              present in the log means that it the env variable assignment is working properly while,

                              GL_EXT_texture_buffer not available, falling back to 2D texture LUTs
                              means that it is not working and that there is something wrong.

                              As you can see there is also a fallback path that myself and rtiangha introduced that functions in the event that GL_OES_texture_buffer env var is not specified that seems to work fine but it provides less GPU acceleration. Theoretically, enabling texture buffers should make Borked3ds faster. Practically speaking, I didn't see much a difference enabling texture buffers on the Pi4 but it might make more of a difference on a Pi5 with its faster gpu. In any case, I would just specify the environment variable in the install script, make sure that it is in /etc/emulationstation/es_systems.cfg and then leave it at that - texture buffers are the default functionality for the emulator and it stands to reason that it is possibly more stable than the fallback path which has had less testing.

                              1 Reply Last reply Reply Quote 1
                              • FollyF
                                Folly
                                last edited by

                                Committed improvements can be viewed here.
                                Script needs to be checked and tested again.

                                roslofR 1 Reply Last reply Reply Quote 1
                                • roslofR
                                  roslof @Folly
                                  last edited by

                                  @Folly said in 3DS emulator for Pi users based on "Borked 3DS":

                                  Committed improvements can be viewed here.
                                  Script needs to be checked and tested again.

                                  Thank you again Folly!

                                  For me, when the emulator.cfg line is prepended env MESA_EXTENSION_OVERRIDE=GL_OES_texture_buffer runcommand seems to have a hard time. Guessing something to do with number of parameters since we're adding one?

                                  Viewing /dev/shm/runcommand.log yields the following error before kicking back to ES:

                                  Parameters:
                                  Executing: env MESA_EXTENSION_OVERRIDE=GL_OES_texture_buffer XINIT-WMC:/opt/retropie/emulators/borked3ds/borked3ds "/home/pi/RetroPie/roms/3ds/Angry Birds Star Wars (USA) (En,Fr,Es,Pt).3ds"
                                  env: ‘XINIT-WMC:/opt/retropie/emulators/borked3ds/borked3ds’: No such file or directory
                                  

                                  So I removed the environment variable from emulators.cfg and added it to es_systems.cfg in this location (which I believe was @gvx64's or @DTEAM's original idea:

                                  <command>env MESA_EXTENSION_OVERRIDE=GL_OES_texture_buffer /opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ 3ds %ROM%</command>
                                  

                                  This yielded the correct log information in ~/.local/share/borked3ds-emu/log is specified by @gvx64: GL_OES_texture_buffer is available, utilizing primary code path

                                  G 1 Reply Last reply Reply Quote 0
                                  • G
                                    gvx64 @roslof
                                    last edited by

                                    @roslof OK, that wasn't supposed to happen. Thanks for letting me know. I will need to do some additional investigation to figure out how to get the install script to add the env var to /etc/emulationstation/es_systems.cfg. I haven't seen it done in any other examples scripts and so I will have to do some digging.

                                    DTEAMD 1 Reply Last reply Reply Quote 0
                                    • FollyF
                                      Folly
                                      last edited by Folly

                                      @gvx64 @roslof

                                      I think the runcommand didn't work because it was missing a semicolon.
                                      The env part is a command not an option, by adding the semicolon, I think, it should work now.
                                      The change can be viewed here.
                                      Script needs to be checked and tested again.

                                      @roslof
                                      If you want you can test only the configure part by doing the following commands.

                                      cd RetroPie-Setup
                                      sudo ./retropie_packages.sh borked3ds configure
                                      

                                      That should only install the new runcommands.

                                      roslofR 1 Reply Last reply Reply Quote 1
                                      • FollyF
                                        Folly @DTEAM
                                        last edited by Folly

                                        @DTEAM

                                        Found that it should be possible to add a configuration gui to the script.
                                        I tested the "function gui_retroarch" from retroarch.sh and renamed it and placed it in the script.
                                        It will then add an option for borked3ds in the configuration / tools menu.
                                        This means that if we I create a function called "function gui_borked3ds" we can work from there,
                                        and it should be possible to create something similar as the mamedev.sh script.

                                        DTEAMD 1 Reply Last reply Reply Quote 1
                                        • DTEAMD
                                          DTEAM @Folly
                                          last edited by DTEAM

                                          @Folly said in 3DS emulator for Pi users based on "Borked 3DS":

                                          Found that it should be possible to add a configuration gui to the script.
                                          I tested the "function gui_retroarch" from retroarch.sh and renamed it and placed it in the script.
                                          It will then add an option for borked3ds in the configuration / tools menu.
                                          This means that if we I create a function called "function gui_borked3ds" we can work from there,
                                          and it should be possible to create something similar as the mamedev.sh script.

                                          This is a good news.

                                          In the PS2 script from Retropie Extra, they have write config settings at the end of the script.This is another example to preset the GUI.

                                          FollyF 2 Replies Last reply Reply Quote 1
                                          • FollyF
                                            Folly @DTEAM
                                            last edited by Folly

                                            @DTEAM said in 3DS emulator for Pi users based on "Borked 3DS":

                                            @Folly said in 3DS emulator for Pi users based on "Borked 3DS":

                                            Found that it should be possible to add a configuration gui to the script.
                                            I tested the "function gui_retroarch" from retroarch.sh and renamed it and placed it in the script.
                                            It will then add an option for borked3ds in the configuration / tools menu.
                                            This means that if we I create a function called "function gui_borked3ds" we can work from there,
                                            and it should be possible to create something similar as the mamedev.sh script.

                                            This is a good news.

                                            In the PS2 script from Retropie Extra, they have write config settings at the end of the script.This is another example to preset the GUI.

                                            Depending of what we want to add that's indeed a way of adding config settings quite easily.
                                            However if we want to add other or more stuff a gui could come in handy.
                                            Examples could be :

                                            • predefined gamelists
                                            • cheats
                                            • joystick configs

                                            just naming a few ideas.

                                            1 Reply Last reply Reply Quote 1
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