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    Vice C64 Emulator now supports SDL2

    Scheduled Pinned Locked Moved Ideas and Development
    vicec64sdl2
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    • A
      AmigaGamer @BuZz
      last edited by AmigaGamer

      @BuZz try setting in the home folder hidden config file /home/pi/.vice/sdl-vicerc or wherever yours writes to

      VICIIFullscreen=1
      AspectRatio="1.000000"

      Im trying raspbian build with sdl sound, im currently getting sound buffer overflows :(

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      • BuZzB
        BuZz administrators
        last edited by BuZz

        That doesn't help. It's the SDLGLAspectMode setting which isn't working unless switched from the gui.

        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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        • A
          AmigaGamer
          last edited by

          Thats strange.

          Changing the Fixed aspect ratio through the menu is writing the following to the config file for me.

          Off = SDLGLAspectMode=0
          Custom = SDLGLAspectMode=1
          True = Removes the SDLGL entry from the config file (default?)

          Perhaps forcing the aspect mode to
          SDLGLAspectMode=1
          will then take notice of the custom
          AspectRatio="1.000000"

          worth a try.

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          • BuZzB
            BuZz administrators
            last edited by BuZz

            I think it's fine actually (is on a fresh build on another machine). I suspect I had built it before removing an old change that we no longer want. Cheers.

            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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            • BuZzB
              BuZz administrators
              last edited by

              Correction, it's to do with whether fullscreen is set or not - seems though if the res is set in the config, and set to window mode, you get the correct aspect on both my widescreen and 4:3 monitor, so that should do. Looking at the sdl code, it does some checks against the fullscreen setting in the video init code as to whether to set an aspect. I may try patching the code also.

              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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              • BuZzB
                BuZz administrators
                last edited by

                vice is now updated.

                To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                • gizmo98G
                  gizmo98 Global Moderator
                  last edited by

                  You could also test our new SDL2 dispmanx upscaling and aspect ratio settings. Dispmanx upscaling should be a little bit faster than gles upscaling.

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                  • J
                    jimbo27
                    last edited by

                    Some days ago I installed the new version of Vice.

                    I now have trouble with my joystick map. The joystick map does not load on startup when launchin Vice. I have to load it manually (through the emulator menu) in order go get back my joystick bindings.
                    I did not changed my config files of Vice.

                    What did i do wrong?

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                    • J
                      jimbo27
                      last edited by

                      More detail about the joystick binding bug:
                      Loading of the joymapfile does work, but it doesn't work fully anymore.

                      This is my sdl-joymap-C64.vjm:

                      # VICE joystick mapping file
                      #
                      # A joystick map is read in as patch to the current map.
                      #
                      # File format:
                      # - comment lines start with '#'
                      # - keyword lines start with '!keyword'
                      # - normal line has 'joynum inputtype inputindex action'
                      #
                      # Keywords and their lines are:
                      # '!CLEAR'    clear all mappings
                      #
                      # inputtype:
                      # 0      axis
                      # 1      button
                      # 2      hat
                      # 3      ball
                      #
                      # Note that each axis has 2 inputindex entries and each hat has 4.
                      #
                      # action [action_parameters]:
                      # 0               none
                      # 1 port pin      joystick (pin: 1/2/4/8/16 = u/d/l/r/fire)
                      # 2 row col       keyboard
                      # 3               map
                      # 4               UI activate
                      # 5 path&to&item  UI function
                      #
                      
                      !CLEAR
                      
                      # Nintendo Wii Remote Pro Controller
                      0 0 0 1 1 8
                      0 0 1 1 1 4
                      0 0 2 1 1 2
                      0 0 3 1 1 1
                      0 0 4 1 0 8
                      0 0 5 1 0 4
                      0 0 6 1 0 2
                      0 0 7 1 0 1
                      
                      0 1 0 1 1 16
                      0 1 1 1 1 16
                      0 1 2 1 1 16
                      0 1 3 1 1 16
                      0 1 4 5 Virtual keyboard
                      0 1 5 5 Statusbar
                      0 1 6 0
                      0 1 7 5 Speed settings&Warp mode
                      0 1 8 4
                      0 1 9 5 Machine settings&Joystick settings&Swap joystick ports
                      0 1 10 5 Quit emulator
                      0 1 11 0
                      0 1 12 0
                      0 1 13 1 0 1
                      0 1 14 1 0 2
                      0 1 15 1 0 4
                      0 1 16 1 0 8
                      

                      Every buttonbinding does work except all those with action_parameter 5 (e.g. 0 1 10 5 Quit emulator).
                      After launching vice all buttons does work except the buttons with action_parameter = 5. If I load the joystickmap manually through the Vice menu the button bindings work again as intended.

                      I made a test. Launching Vice and saving the joystickmap by menu results in this sdl-joymap-C64.vjm:

                      # VICE joystick mapping file
                      #
                      # A joystick map is read in as patch to the current map.
                      #
                      # File format:
                      # - comment lines start with '#'
                      # - keyword lines start with '!keyword'
                      # - normal line has 'joynum inputtype inputindex action'
                      #
                      # Keywords and their lines are:
                      # '!CLEAR'    clear all mappings
                      #
                      # inputtype:
                      # 0      axis
                      # 1      button
                      # 2      hat
                      # 3      ball
                      #
                      # Note that each axis has 2 inputindex entries and each hat has 4.
                      #
                      # action [action_parameters]:
                      # 0               none
                      # 1 port pin      joystick (pin: 1/2/4/8/16 = u/d/l/r/fire)
                      # 2 row col       keyboard
                      # 3               map
                      # 4               UI activate
                      # 5 path&to&item  UI function
                      #
                      
                      !CLEAR
                      
                      # Nintendo Wii Remote Pro Controller
                      0 0 0 1 1 8
                      0 0 1 1 1 4
                      0 0 2 1 1 2
                      0 0 3 1 1 1
                      0 0 4 1 0 8
                      0 0 5 1 0 4
                      0 0 6 1 0 2
                      0 0 7 1 0 1
                      
                      0 1 0 1 1 16
                      0 1 1 1 1 16
                      0 1 2 1 1 16
                      0 1 3 1 1 16
                      0 1 4 5 (null)
                      0 1 5 5 (null)
                      0 1 6 0
                      0 1 7 5 (null)
                      0 1 8 4
                      0 1 9 5 (null)
                      0 1 10 5 (null)
                      0 1 11 0
                      0 1 12 0
                      0 1 13 1 0 1
                      0 1 14 1 0 2
                      0 1 15 1 0 4
                      0 1 16 1 0 8
                      

                      The keybindings which results in an UI function do get lost at the moment.
                      But I think this is not RetroPie related. This seems to be a upstream bug. I will report this to http://vice-emu.sourceforge.net/

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                      • J
                        jimbo27
                        last edited by

                        This seems to be a known bug on upstream side:
                        https://sourceforge.net/p/vice-emu/bugs/651/

                        This bug appears since version 2.4.7.28292 and seems not to be resolved yet.

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                        • J
                          jimbo27
                          last edited by jimbo27

                          Upstream bug is now fixed in version r31978. See: https://sourceforge.net/p/vice-emu/bugs/796/

                          Source head tree:
                          https://sourceforge.net/p/vice-emu/code/HEAD/tree/

                          Unfortunately I am not capable of doing a new version for Raspberry.
                          Any volunteers out there? ;)

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                          • A
                            AmigaGamer
                            last edited by

                            Hi Jimbo,

                            sorry for late response, i try to keep an eye on the vice threads since suggesting the updates- had long weekend away due to Play Expo (beer+real c64s!)
                            Looks like this fix came just after the 2.4.31 source release https://sourceforge.net/projects/vice-emu/files/development-releases/vice-2.4.31.tar.gz/download at r31973 unfortunately. (would have made updating/testing the script really simple).
                            Ill build the code from the svn when i get chance and see how it works/ report any new findings here

                            1 Reply Last reply Reply Quote 1
                            • J
                              jimbo27
                              last edited by

                              Or we can just wait until 2.4.32 arrives. Perhaps in one month?

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