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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Megaman X issues with default SNES emulator (snes9x-next)?

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    super nintendomega manretropie 4.0.2
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    • A
      ADS
      last edited by

      I'm attempting to play through Megaman X with my RetroPie (4.0.2) on a Raspberry Pi 3, and encountering difficulties clearing Chill Penguin. I hit a glitch where during the fight you get sent back to the tutorial level, which is evidently symptomatic of trigger the copy protection due to emulator inaccuracies.

      Is there a Megaman X compatible emulator available for RetroPie? Most of them look to be based on very old versions of snes9x, which don't seem to emulate accurately enough to run Megaman X successfully (at least in this stage).

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      • DarksaviorD
        Darksavior
        last edited by

        I tried the chill penguin stage now and finished it without problems. Here's my PI2 setup:
        Retropie 4.0.2
        Snes9x-Next (snes9x 2010 v1.52.4)
        Megaman X USA Rev 1 rom.
        My guess is either the version of the emulator you're using is older or maybe the protection doesn't exist on the rev1 rom.

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        • simonsterS
          simonster
          last edited by

          @ADS

          The copy protection is different between the 2 released versions of the cartridge, both have been dumped. Some roms are listed as Rev 1, Rev A or v1.1. I haven't seen this issue with those ROMS only with the original release (v1.0). I'm sure if you look around, you can find an updated ROM for it.

          Simon

          1 Reply Last reply Reply Quote 1
          • A
            ADS
            last edited by

            Thanks for the help, looks like snes9x-next isn't compatible with the 1.0 version of Megaman X, but the 1.1 version works perfectly.

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            • meleuM
              meleu
              last edited by

              I had some crazy glitches when playing Mega Man X in raspi1 with lr-pocketsnes. Solved when switched to lr-armsnes. But now I'm suspicious of the ROM.

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