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    Super Gameboy emulation?

    Scheduled Pinned Locked Moved Ideas and Development
    gameboysnes
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    • fellegF
      felleg
      last edited by

      Super GameBoy is the new Sega Saturn......... noooooooooo! :P

      mediamogulM FultosF 2 Replies Last reply Reply Quote 1
      • mediamogulM
        mediamogul Global Moderator @felleg
        last edited by mediamogul

        @felleg

        Ha! That may be more correct than you know. Even if it had run, there's no guarantee that lr-bsnes-accuracy would have operated at more than a few frames per second on the Pi.

        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

        FultosF 1 Reply Last reply Reply Quote 0
        • FultosF
          Fultos @felleg
          last edited by

          @felleg lol

          1 Reply Last reply Reply Quote 0
          • FultosF
            Fultos @mediamogul
            last edited by

            @mediamogul at least you tried something :D

            I'm glad someone took a fresh look at it, it seems so complicated to create an inception of emulation :P

            I mean there's a couple of gameboy games which are not emulated at their full potential since it's a really-hard-tu-pull-off project.

            mediamogulM 1 Reply Last reply Reply Quote 0
            • mediamogulM
              mediamogul Global Moderator @Fultos
              last edited by

              @Fultos

              My hacked Wii runs an older version of VBA-M and emulates the Super GameBoy features very well. Support could even be found in lr-vba-next sometime before 2012. It seems to be an ability that's just falling between the cracks for the Pi at the moment. However, I'm sure the pieces will all come together again sometime in the future.

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

              1 Reply Last reply Reply Quote 1
              • M
                MisterXen
                last edited by MisterXen

                Any update on this? As @mediamogul mentioned, I tried several games on the latest VBA-M Windows build from Github (2e8bee1) and found most of them run well with SGB and SGB2 (unable to play arcade version of Space Invader though). Wonder if lr-vba-next will add back this feature.

                OmnijaO 1 Reply Last reply Reply Quote 0
                • OmnijaO
                  Omnija @MisterXen
                  last edited by Omnija

                  @MisterXen Not sure, but i gave bsnes a try as well and ended up with the same black screen issue. still unclear to why since i don't receive the segment fault. Id assume it's probably a windows only feature or something rather.

                  Systems: Raspberry Pi 2
                  Overclocked: 1050 | 525 | 350 | 425 | 256
                  My Themes: Metro Theme | Simpler Turtlepi | Future Mini

                  mediamogulM 1 Reply Last reply Reply Quote 0
                  • mediamogulM
                    mediamogul Global Moderator @Omnija
                    last edited by

                    @Omnija

                    still unclear to why since i don't receive the segment fault.

                    The black screen and the segmentation fault aren't mutually exclusive. I was originally using an improper binary which lead to the fault. The libretro devs are also stumped as to the black screen, but with everything else on their plate, I don't think a lot of investigation has gone into it either.

                    @MisterXen

                    Wonder if lr-vba-next will add back this feature.

                    Based on the linked conversation, their decision seemed pretty resolute. A little full color 'Donkey Kong '94' would be really nice.

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                    1 Reply Last reply Reply Quote 0
                    • XVOX
                      XVO
                      last edited by XVO

                      I don't know if this is possible to add to retropie to try it out but I found a sgb emulator that possible could run on a rpi.
                      realboy emulator

                      1 Reply Last reply Reply Quote 0
                      • HyruleslinkH
                        Hyruleslink
                        last edited by

                        I did some searching around and found this Youtube user that found a workaround to get Super Game Boy working in Retroarch on Launchbox. Perhaps we could adapt some of what he did to make it work in Retropie.

                        1 Reply Last reply Reply Quote 1
                        • darkniorD
                          darknior
                          last edited by

                          Hi. Some news about this feature on PI ? Because the last video was on PC always with BSNES.

                          Today Launchbox release some video preview : https://forums.launchbox-app.com/topic/42189-emumovies-nintendo-super-game-boy-videos-released-v10/

                          I think we must use the border trick ... with this pack of 100 games : https://www.dropbox.com/s/s16grwhmcov0w2b/105 SGB Borders Retroarch Wii.rar
                          Or full here : https://retropie.org.uk/forum/topic/8664/super-gameboy-border-overlays-complete-set

                          The game list with borders is here : https://www.wikiwand.com/en/List_of_Super_Game_Boy_games

                          Life is game, just play it !

                          mediamogulM 1 Reply Last reply Reply Quote 1
                          • mediamogulM
                            mediamogul Global Moderator @darknior
                            last edited by mediamogul

                            @darknior

                            The borders are a great addition, but man would I love to emulate the game's color palettes, especially 'Donkey Kong '94'. We're in good company though. Nintendo themselves didn't include the ability to access those palettes from the Gameboy Color when it was released. If they had, the various emulators could likely make use of the color by using the GBC BIOS rather than having to emulate a SNES to get the job done. There's also the outlying feature of 'Space Invaders' having an arcade port that is only accessible from the Super GameBoy, but aside from the novelty, there's a million different ways to play that game more authentically these days.

                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                            darkniorD 1 Reply Last reply Reply Quote 1
                            • darkniorD
                              darknior @mediamogul
                              last edited by

                              @mediamogul Yes you are right, but i think it can be easier to use a GB emu with a trick to access this palette.
                              It is not officially possible, but if SNES can, GBC emu can too.
                              And if with border it make the trick it is almost perfect. Or maybe the GBC emu can show the border from rom too. And replace the Super Gameboy official menu.

                              Life is game, just play it !

                              mediamogulM 1 Reply Last reply Reply Quote 0
                              • mediamogulM
                                mediamogul Global Moderator @darknior
                                last edited by

                                @darknior

                                That would certainly be fantastic. What kills me is the feature is lying under the hood of VBA-M and even existed at one point in lr-vbam. However, it was intentionally removed by the libretro guys along the way, so it must have had some gremlins. As I remember, it could even do the borders.

                                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                1 Reply Last reply Reply Quote 1
                                • matchamanM
                                  matchaman
                                  last edited by matchaman

                                  Is there a way we could get access to the old lr-vbam core? Maybe an old RetroPie release and extract the binary? I get that it might have caused trouble with GBA emulation but I'd stick to mGBA for that.

                                  1 Reply Last reply Reply Quote 0
                                  • A
                                    altdottravelling
                                    last edited by

                                    In case anyone finds this thread as I did (12th June 2018).

                                    I switched the emulator used by retropie (installed on a linux desktop machine) to lr-mgba and Donkey Kong worked perfectly as it does on the super gameboy. Background fame and colour palette :)

                                    HyruleslinkH 1 Reply Last reply Reply Quote 1
                                    • HyruleslinkH
                                      Hyruleslink @altdottravelling
                                      last edited by

                                      @altdottravelling Question. How do you select lr-mba for Gameboy games? I only see that emulator as an option for Gameboy Advance games. I am assuming you are loading your GB roms into the GBA roms folder to accomplish this?

                                      mediamogulM 1 Reply Last reply Reply Quote 0
                                      • mediamogulM
                                        mediamogul Global Moderator @Hyruleslink
                                        last edited by

                                        @hyruleslink

                                        If you had lr-mgba installed prior to the update, you may need to remove it and add it again using the RetroPie-Setup for the launch option to appear in the GameBoy Runcommand menu.

                                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                        1 Reply Last reply Reply Quote 1
                                        • CederickC
                                          Cederick
                                          last edited by

                                          So is it actually like using the Super Gameboy on SNES? Because I would love to play Pokémon Gold and Silver (Spaceworld) like it was presented back then with the borders and everything.

                                          mediamogulM 1 Reply Last reply Reply Quote 0
                                          • mediamogulM
                                            mediamogul Global Moderator @Cederick
                                            last edited by

                                            @Cederick said in Super Gameboy emulation?:

                                            So is it actually like using the Super Gameboy on SNES?

                                            Pretty much, yes. The only function that isn't emulated via lr-mgba are SNES-specific games from a Gameboy ROM. However, I believe the only example of this is the SNES 'Space Invaders' arcade port found on the Gameboy version.

                                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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