Super Gameboy emulation?
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That would certainly be fantastic. What kills me is the feature is lying under the hood of VBA-M and even existed at one point in lr-vbam. However, it was intentionally removed by the libretro guys along the way, so it must have had some gremlins. As I remember, it could even do the borders.
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Is there a way we could get access to the old lr-vbam core? Maybe an old RetroPie release and extract the binary? I get that it might have caused trouble with GBA emulation but I'd stick to mGBA for that.
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In case anyone finds this thread as I did (12th June 2018).
I switched the emulator used by retropie (installed on a linux desktop machine) to lr-mgba and Donkey Kong worked perfectly as it does on the super gameboy. Background fame and colour palette :)
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@altdottravelling Question. How do you select lr-mba for Gameboy games? I only see that emulator as an option for Gameboy Advance games. I am assuming you are loading your GB roms into the GBA roms folder to accomplish this?
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If you had lr-mgba installed prior to the update, you may need to remove it and add it again using the RetroPie-Setup for the launch option to appear in the GameBoy Runcommand menu.
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So is it actually like using the Super Gameboy on SNES? Because I would love to play Pokémon Gold and Silver (Spaceworld) like it was presented back then with the borders and everything.
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@Cederick said in Super Gameboy emulation?:
So is it actually like using the Super Gameboy on SNES?
Pretty much, yes. The only function that isn't emulated via lr-mgba are SNES-specific games from a Gameboy ROM. However, I believe the only example of this is the SNES 'Space Invaders' arcade port found on the Gameboy version.
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So I tried to put the sgba roms in gbc and it dosn't show up..
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There aren't any unique Super Gameboy ROMs to speak of. They should all be standard
.gb
files. They'll work zipped as well. -
Pokémon Gold - Spaceworld 1997 Demo (NonDebug) (Header Fixed).sgb
Pokémon Silver - Spaceworld 1997 Demo (NonDebug) (Header Fixed).sgb -
Interesting. To my knowledge those should really have the
.gbc
extension. -
The Spaceworld demos where developed to run on super gameboy hardware since the gbc wasn't out around this time and they still wnated to show off what they be able to do with colors.
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@Cederick if the emulator is capable of playing the .sgb files changing it to .gbc or .gb will work. And doing so will make it show up in the gamelist. All my gbc games have a .gb extention and work just fine.
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@Cederick said in Super Gameboy emulation?:
The Spaceworld demos where developed to run on super gameboy hardware since the gbc wasn't out around this time
In that case, the
.gb
file extension would be more appropriate, although as @edmaul69 mentioned, either should work. Keep in mind that.gb
and.gbc
both denote a certain type of ROM. Seeing as how the Super Gameboy never had a unique ROM type, I imagine that the.sgb
extension is there to tell compatible emulators to load the Super Gameboy BIOS automatically. With lr-mgba, loading a.gb
file with the Super Gameboy BIOS manually enabled should produce the same results.
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