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    DIY Spinner

    Scheduled Pinned Locked Moved Projects and Themes
    spinnerdyitempestarkanoid3d print
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    • UDb23U
      UDb23
      last edited by

      I was looking for a spinner; unfortunately Tornado and SpinTrak are quite expensive, and you still need some sort of "housing" for them. I was looking for something more simple to hold in your hands like the good old paddles on Commodore and Atari

      So I decided to try making one, based on an optical mouse.
      Here's the result:0_1477754304687_Schermata 2016-10-29 alle 17.17.14.png

      Just tested with Tempest and Arkanoid (lr-mame2003) and it works nicely (without any specific settings).

      Concept is simple: a thin black cardboard disc rotates in front of the optical sensor of the mouse.

      Used a microtraveller genius mouse (5 euro) + mini flanged ball bearing of the right size (10 euro) + cardboard + 3D printed knob ... and neoprene glue.

      0_1477754856587_Schermata 2016-10-29 alle 17.17.46.png

      mediamogulM C 2 Replies Last reply Reply Quote 7
      • mediamogulM
        mediamogul Global Moderator @UDb23
        last edited by

        @UDb23

        I've never been able to justify the price of a commercial spinner for my own cabinet. This is a fantastic solution! Well done.

        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

        1 Reply Last reply Reply Quote 1
        • cellyC
          celly
          last edited by

          That's awesome!

          Currently Playing: Tetris (Gameboy)

          1 Reply Last reply Reply Quote 0
          • caver01C
            caver01
            last edited by

            Clever idea. I've seen ones made using the optical wheel innards of a mechanical mouse, but never one that works like this by creating a continuous moving surface in front of the optical sensor. I like it!

            How's the performance? Does it continue to track if you really give it a fast spin?

            My 4-player cocktail style cabinet built as a custom "roadcase"

            UDb23U 1 Reply Last reply Reply Quote 0
            • UDb23U
              UDb23 @caver01
              last edited by

              @caver01 I have no experience with commercial spinners so I cannot compare.
              The ball bearing provides smooth movement: not to hard and not too soft to turn the knob.
              Initial tests with Tempest: If you turn it fast it will continue to track (but it will not continue to spin on it's own if your remove fingers).
              With a different ball bearing or more sophisticated rotation support you may get "free spinning".

              caver01C 1 Reply Last reply Reply Quote 0
              • caver01C
                caver01 @UDb23
                last edited by

                @UDb23 Ok. I appreciate what you've done here. It's a simple and elegant solution. These little optical mice are cheap and ubiquitous. I could see someone taking this idea to the extreme with free spinning, weighted, and arcade panel mountable. My question is more about the "imaging" capabilities and how well the mouse can keep up.

                Another idea on this theme would be to construct an analog joystick--take an inexpensive Happ Super for example and mount a black card on the bottom, then position the optical mouse underneath.

                My 4-player cocktail style cabinet built as a custom "roadcase"

                UDb23U 1 Reply Last reply Reply Quote 1
                • UDb23U
                  UDb23 @caver01
                  last edited by

                  @caver01 This specific mouse is (supposed to be) 1200 dpi. I will do some more detailed testing next week to see how it behaves in different games and let you know.
                  Analog joystick... sounds interesting.

                  mediamogulM 1 Reply Last reply Reply Quote 2
                  • mediamogulM
                    mediamogul Global Moderator @UDb23
                    last edited by

                    @UDb23 said in DIY Spinner:

                    Analog joystick... sounds interesting.

                    Very interesting.

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                    1 Reply Last reply Reply Quote 0
                    • UDb23U
                      UDb23
                      last edited by

                      Made v2 of the spinner: changed the dial to get better connection with the flanged ball bearing and added a "cover" for the bearing (also 3D printed).
                      0_1483203868222_IMG_20161231_161142335_HDR.jpg
                      0_1483203892613_IMG_20161231_161955406~2.jpg

                      Tested both with lr-mame2003 and advmame: was recognized automatically and works fine.
                      I did some adjustment on sensitivity and found good values are around 40% for Tempest and 30% for Arkanoid.

                      FYI: found some useful info on Mameworld's Forum about Analog input options:
                      "Sensitivity is the scale factor to apply to the analog value. 100% means every OS analog change is sent to MAME. When using a trackball with a mouse encoder, you generally set it to 25% because a mouse counts 4x then the original arcade hardware. Another example is using a 1200 (300 teeth * 4) count spinner to replace the 72 count spinner used in Tempest. 72/1200*100 = 6%

                      Digital speed is used when you are using digital buttons to simulate the original analog control. This is how many analog values to change every frame. The sensitivity is also applied to this. So you generally set the sensitivity to 100% unless you want fractional increments each frame. eg Speed = 5; Sensitivity = 25% gives 50.25 = 1.25 analog change every frame. A special case of Speed = 0 gives 1Sensitivity analog change per button press.

                      Centering is used to simulate the auto-centering of a analog device when using digital buttons. This is the speed the analog value returns to center/rest when there is no button pressed during that frame. The analog change being calculated the same way as Digital speed. When set to 0, then no centering is applied."

                      gStAvG S 2 Replies Last reply Reply Quote 1
                      • gStAvG
                        gStAv @UDb23
                        last edited by

                        @UDb23 Hi! Thanks for the interesting thread!

                        Also up for a spinner build with optical mouse.
                        Tried lr-MAME2003, but I can't seem to find the 'auto-center' option so I can not turn it off.
                        (Is this to edit in a .cfg file somewhere?)

                        This breaks my driving games as the positions centers after a static hold. :'( check vid here:

                        Wold be grateful if you could share..

                        • which core of mame being used
                        • MAME settings for the controls
                        • Any extra settings made in RetroArch?

                        Going insane here :'(

                        Cheers! (And thanks for letting me use this thread)

                        /Gustav

                        "One credit to rule them all"

                        UDb23U 1 Reply Last reply Reply Quote 0
                        • UDb23U
                          UDb23 @gStAv
                          last edited by

                          @gStAv As said in previous post I tested in lr-mame2003 and Advancemame.
                          I applied settings thru Mame In-game interface (access with TAB on keyboard if I remember well). Haven't tested with driving games so far. Will check over the weekend and let you know.

                          edmaul69E gStAvG 2 Replies Last reply Reply Quote 0
                          • edmaul69E
                            edmaul69 @UDb23
                            last edited by edmaul69

                            @UDb23 this is an interesting method. Its crazy what people come up with. For me i have a 2600-daptor to us atari 2600 peripherals. They make a trackball, paddles and a spinner (atari driving controller) for the 2600 so a cheap way to get all these peripherals if you arent using an actual arcade machine

                            UDb23U 1 Reply Last reply Reply Quote 1
                            • UDb23U
                              UDb23 @edmaul69
                              last edited by

                              @edmaul69 I recntly got an Atari VCS from ebay. Could be interesting to try the 2600-daptor, thanks.
                              BTW as a trackball I use an affordable PC USB kensigton one; still have to do extensive testing but works fine so far (missile command!)

                              edmaul69E 1 Reply Last reply Reply Quote 0
                              • edmaul69E
                                edmaul69 @UDb23
                                last edited by

                                @UDb23 for more than joystick and paddles you need a 2600-daptor ii. Cost $5 more.

                                1 Reply Last reply Reply Quote 0
                                • gStAvG
                                  gStAv @UDb23
                                  last edited by

                                  @UDb23 Thanks man! Lookig forward to your results.
                                  Where did you buy the "mini flanged ball bearing" btw? :D

                                  "One credit to rule them all"

                                  UDb23U 2 Replies Last reply Reply Quote 0
                                  • UDb23U
                                    UDb23 @gStAv
                                    last edited by

                                    @gStAv Amazon: try searching "KFL08 8mm" on your local Amazon site.

                                    1 Reply Last reply Reply Quote 1
                                    • UDb23U
                                      UDb23 @gStAv
                                      last edited by

                                      @gStAv Tested both with Pole position I and II and I was surprised how well the spinner works (considering it's not a driving wheel). I confirm both games have an "auto return to center" as you show in your video but I have no problem at all during driving, keeps the correct input while curving.
                                      I use the spinner as steering wheel with left hand and xbox gamepad for pedal (analog 2 - default setting) and high/low remapped from "space" to a gamepad A button.

                                      @dankcushions: you did a great work with spinner support in lr-mame2003; thanks a lot !

                                      Concerning mame analog settings for this game, I'm just using defaults as image below:
                                      0_1486288953660_pole_P_spinner.jpg

                                      gStAvG 1 Reply Last reply Reply Quote 1
                                      • UDb23U
                                        UDb23
                                        last edited by

                                        Super Sprint works fine too with spinner.

                                        1 Reply Last reply Reply Quote 1
                                        • gStAvG
                                          gStAv @UDb23
                                          last edited by

                                          @UDb23 thanks for thesting pal! :D
                                          Can you please test Out-Run too, as I find the autocenter kills the control of the car?

                                          Cheers! /Gustav

                                          "One credit to rule them all"

                                          UDb23U 2 Replies Last reply Reply Quote 0
                                          • UDb23U
                                            UDb23 @gStAv
                                            last edited by

                                            @gStAv Will do. Currently on top of a mountain (@2700 m). Snowboarding.

                                            1 Reply Last reply Reply Quote 1
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