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DIY Spinner



  • @UDb23 this is an interesting method. Its crazy what people come up with. For me i have a 2600-daptor to us atari 2600 peripherals. They make a trackball, paddles and a spinner (atari driving controller) for the 2600 so a cheap way to get all these peripherals if you arent using an actual arcade machine



  • @edmaul69 I recntly got an Atari VCS from ebay. Could be interesting to try the 2600-daptor, thanks.
    BTW as a trackball I use an affordable PC USB kensigton one; still have to do extensive testing but works fine so far (missile command!)



  • @UDb23 for more than joystick and paddles you need a 2600-daptor ii. Cost $5 more.



  • @UDb23 Thanks man! Lookig forward to your results.
    Where did you buy the "mini flanged ball bearing" btw? :D



  • @gStAv Amazon: try searching "KFL08 8mm" on your local Amazon site.



  • @gStAv Tested both with Pole position I and II and I was surprised how well the spinner works (considering it's not a driving wheel). I confirm both games have an "auto return to center" as you show in your video but I have no problem at all during driving, keeps the correct input while curving.
    I use the spinner as steering wheel with left hand and xbox gamepad for pedal (analog 2 - default setting) and high/low remapped from "space" to a gamepad A button.

    @dankcushions: you did a great work with spinner support in lr-mame2003; thanks a lot !

    Concerning mame analog settings for this game, I'm just using defaults as image below:
    0_1486288953660_pole_P_spinner.jpg



  • Super Sprint works fine too with spinner.



  • @UDb23 thanks for thesting pal! :D
    Can you please test Out-Run too, as I find the autocenter kills the control of the car?

    Cheers! /Gustav



  • @gStAv Will do. Currently on top of a mountain (@2700 m). Snowboarding.



  • @gStAv said in DIY Spinner:

    Can you please test Out-Run too, as I find the autocenter kills the control of the car?

    Finally did test Outrun (set 2) and also in this case I have no issues driving with the spinner with default lr-mame2003 settings.

    Using Spinner to steer and gamepad to accelerate/break.
    0_1489317009597_controllesr.jpg



  • @udb23 said in DIY Spinner:

    3D printed knob

    VERY VERY VERY COOL
    WHAT IS THE PART THAT THE FLANGED IS INSIDE IT?
    CAN YOU UPLOAD PICTURE WITH THE MOUSE WHEN ITS OPEN?
    SO I CAN SEE HOW YOU CONNECT THE FLANGED TO THE MOUSE



  • @lior007 no need to open the mouse. The mini flanged ball bearing is a single piece containing the rotating part. You just need to glue black cardboard on the "inner" side (side to be placed on top of mouse sensor) and then glue the bearing on the mouse. Note: ouside part of the bearing is higher vs the rotating part; means when glued on the mouse it still can rotate. You just need to check that the cardboard is not too thick.



  • Pardon the naive question. Having a surface rotate over the optical sensor, aren't you capturing a signal on both the X and Y axis? How do you translate to a one axis signal to emulate a spinner?



  • @artik said in DIY Spinner:

    aren't you capturing a signal on both the X and Y axis? How do you translate to a one axis signal to emulate a spinner?

    As mentioned in the docs: "Once configured, the Player 1 DIAL control (spinner, steering, etc.) receives input from the X-axis of the mouse device,"



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