RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    Use lr-fbalpha for Colecovision games

    Scheduled Pinned Locked Moved Ideas and Development
    coolcv
    2 Posts 2 Posters 1.3k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • RionR
      Rion
      last edited by Rion

      With lr-fbalpha build in support for Colecovision would it be possible to have the option to choose between lr-fbalpha or CoolCV when launching a game or change to choose lr-fbalpha as the default emulator?

      Cause CoolCV is not an libretro core and you have to manually map the buttons and it's a hassle.

      ?

      FBNeo rom filtering
      Mame2003 Arcade Bezels
      Fba Arcade Bezels
      Fba NeoGeo Bezels

      B 1 Reply Last reply Reply Quote 1
      • B
        barbudreadmon @Rion
        last edited by

        @Rion I have yet to find a solution to properly handle colecovision inputs in fbalpha-libretro (colecovision's controller got 14 buttons, libretro's retropad only have 12 if i include start/select/R3/L3).
        I also heard 2,4,6,8 buttons were actually a second d-pad and 5,7,9,0 a third d-pad, is that true for all games ? If it is, i could probably map those to the analog sticks, and map the 6 remaining to actual buttons (# as start, * as select, the last 4 as A/B/X/Y).

        FBNeo developer - github - forum

        1 Reply Last reply Reply Quote 1
        • First post
          Last post

        Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

        Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.