Any reason Snes9x 1.53 is not included in retropie?
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@lostless I suspect the latest snes9x could be a little slow for the rpi3 for sfx games, just testing now. I will add it shortly, and you can try it out. You could also open a ticket here https://github.com/libretro/snes9x2010 to see if the older core could get fixed.
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Added - you will find it in the optional section if you update RetroPie-Setup.
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Thanks. I'll give it a try with my fingers crossed when I get home and report on my findings. :)
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Reporting back and using a pi3 with lr-snes9x. Oh so close to perfection. The pi 3 just needs just a tad bit more oomph. Star fox ran at 55-56 emulator fps with some mild cracking in the audio. So while the is properly emulated at the correct speed now, the game runs 8% too slow during game play, cause the pi can't keep up. If we can only find a way to filter out that cracking, I doubt most people would realize it's running too slow now besides the change in timing in the audio.
Thanks for letting me give it a try. -
Do you have any shaders or overlays turned on? If you do, turning them off might give you that slight extra bit.
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All is turned off
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UPDATE. Posted to the github issue forum for snes9x2010 for the star fox speed issue and it has been fixed. I updated snes9x2010 from source and star fox runs perfectly.
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Link for reference https://github.com/libretro/snes9x2010/issues/86
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I've had a question for some time and this seems like the time to ask it. If I update a package from source that has a particular feature and then run a full update at a later time, will I need to reinstall the package in question from source again if the binary has not been updated?
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Yes.
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If you install from source and find it has more bugs then the stable, you can reinstall from the binary. if you do a retro pie update and update all packages, it will install the latest stable version on retro pie. If you like the new features, you will have to reinstall from source.
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Thank you both.
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