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  • This is the 9th MAME Random Of the Week

    UPDATE: "Puyo Puyo 2" won!

    The three random numbers for this week are: 1496, 1258 and 597
    (To be really honest the first random number I got was 1702, for the "Slick Shot". But it seems to require a specific hardware to play)

    200
    Game Name: Boxing Bugs
    Company: Cinematronics
    Year: 1981
    ROM file name: boxingb.zip
    BIOS: -

    1426
    Game Name: Puyo Puyo 2 (Japan)
    Company: Compile (Sega license)
    Year: 1994
    ROM file name: puyopuy2.zip
    BIOS: -

    906
    Game Name: Kung-Fu Master
    Company: Irem
    Year: 1984
    ROM file name: kungfum.zip
    BIOS: -

    Please vote: http://www.strawpoll.me/11696662

    We will check the most voted game on Wednesday. So we have Monday and Tuesday for experimentations.

    What is the MAME ROW?

    MAME ROW stands for MAME Random Of the Week. We randomly select an arcade game from the 0.78 MAME ROMset to play on the week. The idea is to play games we've never played before, interact with other forum members, post hi-scores, share game strategies, fun facts, and (the most important) HAVE FUN!

    There's no need to use RetroPie to join the MAME ROW! You can play it on any platform you want.

    Every Monday we create a topic at the "General Discussion and Gaming" forum section with the 3 random games to be voted. And on Wednesday we check the results.

    The current week's game thread is just where there are more people interacting/talking about the game(s). Feel free to post your hi-score (or any content about the game) anytime you want on the previous "rounds" topics (links below).

    These "rules" are constantly being improved!

    Explaining the randomness of the process

    I took the 0.78 compatibility list and applied the following filters (in this order):

    1. Parent: (empty)
    2. Rpi 3 Status: (empty), OK, Untested
    3. Rpi 2 Status: OK, Untested
    4. Rpi 1 Status: Untested
    5. Manufacturer: clear the "bootleg" checkbox

    Saved a new spreadsheet with only the results of those filters here: https://docs.google.com/spreadsheets/d/13Q7QEqV5lUo662nvAC3zS_AvQvsjspEcGHVhaHcyzbI/edit?usp=sharing

    And then went to www.random.org and generated a random number between 2 and 2185 (ignoring 1 because of the column headers).

    Links to the previous "rounds"

    1. Bosconian
    2. Blue's Journey / Raguy
    3. Lizard Wizard
    4. 4-D Warriors
    5. Raiga - Strato Fighter
    6. Pang!
    7. Air Duel
    8. Pac & Pal

  • @meleu Thanks for setting this up!

    As shameful as it may be, I never really played Kung-Fu Master on the arcade enough, so I'd be more than happy to play that!

    Puyo Puyo 2, if it's what I'm thinking without looking up that specific version, is a puzzle game. I played Dr Robotnik's Mean Bean machine on the Mega Drive, which was a Puyo Puyo game, so shouldn't be very different to that. Could play that, but I imagine it wouldn't grab my attention for long.

    I don't know enough about Boxing Bugs, though.

    Will look them up and then make up my mind, but Kung Fu master should be the one I'll end up voting for.


  • Boxing bugs

    Puyo Puyo 2

    King Fu Master


  • @GtBFilms Hah, thanks.

    So, Puyo Puyo 2 looks almost exactly like Dr. Robotnik's Mean Bean Machine - which, history has it, was just an attempt to "westernize" Puyo Puyo to make it more palatable to the international audiences by splashing some sort of Sonic license on it. This seems to be a sequel to the original game, according to Wikipedia.

    As for Boxing Bugs, it looks like something that'd play best with a rotary control?

    Kung Fu Master is my vote, though I'm happy to play any.


  • Initial Impressions:

    Boxing Bugs seems to run too fast, and it's really hard to control with a D-Pad.

    Puyo Puyo 2 is part of the classic series and is addicting in a Tetris-y kind of way.

    Kung Fu Master is harder than I thought it would be. Once you get grabbed, it's really hard to break loose (I assume by moving back and forth?) and your player walks slowly. C'mon Thomas, you're a kung fu MASTER. Pick up the pace!


  • @obsidianspider Yeah, the Puyo Puyo-type puzzle is actually a neat variation on Tetris, especially as you get into the combos. It also being a "competitive" puzzler (i.e. you playing vs the CPU) makes for an interesting challenge rather than just surviving as long as possible like in Tetris.

    If you haven't played it, I thoroughly recommend trying it out - can't vouch for this particular version as I haven't tried it, but it is a solid concept all in all.

  • Global Moderator

    Two fairly big names this week. 'Kung-Fu Master' is a particular childhood favorite, but I do love puzzle games, so I'll have to give 'Puyo Puyo 2' it's full time in court before I vote. You're right about 'Boxing Bugs' @pjft. It was a spinner-controlled game as seen below. Mame will likely have a working control option for it, but I imagine that a good bit of the fun will be lost in translation.

    Boxing Bugs


  • @mediamogul Figured as much - at least from the video it didn't seem practical to control using a joystick. Thanks for checking! There certainly is a part of recreating these systems that'll be hard to preserve unless we have dedicated hardware. For Midnight Resistance - a game I have fond memories of from playing on my ZX Spectrum back in the day - I learned that the arcade machine had a rotary control as well.

    Mame2003 can emulate those, where you may map it to L1/R1 to rotate left/right, though you can clearly tell that it's a rough adaptation rather than how it's meant to be played. In this case, it looks like it requires some dexterity, so unless you'd be able to map it to an analog joystick directly, as a compromise, it may be hard to play.

    Puyo Puyo as a whole is great - I'm happy with either game this week!


  • Curiously the first number I got from random.org brought the game Slick Shot. I wonder what kind of hardware is needed to play that snooker game...


  • Wow Kung-Fu Master ... One oft my favourite games in the CPC. In the other Hand a New Plattform puzzle game? Why not - expect my votes.
    @meleu Good luck for your audit. Can be very frustating but it is necessary for security and handling regulatory things 😯

  • Global Moderator

    Unexpectedly, I think 'Puyo Puyo' has edged out 'Super Puzzle Fighter II Turbo' as my third favorite puzzle game behind 'Dr. Mario' and 'Tetris'. What a fun game. I can't believe this is my first time playing it.

  • Global Moderator

    @meleu said in MAME ROW #9:

    I wonder what kind of hardware is needed to play that snooker game.

    The good ol' fashioned kind...


  • Had a play of these last night. Boxing bugs looks like it would be my favourite, as I love these vector based games, but as others have said, without a spinner it's not very playable. I've thought in the past of getting myself some less generic controllers, like a spinner and a trackball, steering wheel, yoke, but it always comes down to the fact there are only a small number of games that make use of them, and it's hard to justify the expense for something that will probably only be used a couple of times every year or so.

    Of the other two, I thought Kung Fu Master hasn't aged very well. I remember such games being groundbreaking, but often suffering from the 'soak up damage with more coins' problem. Altered Beast was bad for that too. Pretty much unavoidable health loss.

    I'm not a huge fan of puzzle games, but Puyo Puyo 2 does look like a good one. I never got past level 2, but suspect there's probably a lot more to it than meets the eye.

    So for a fun challenge, my vote this week is going for Puyo Puyo 2!


  • Kung-Fu Master was also ported to the Nintendo/NES. It was one of the original 17 launch titles, and a childhood favorite of mine (although today I don't know why...we could never get past like level 3).

  • Global Moderator

    @Dochartaigh said in MAME ROW #9:

    Kung-Fu Master was also ported to the Nintendo/NES.

    Such a great NES game. In my opinion, it stands alongside 'Contra' and 'Punch-Out!!' as being superior to their arcade counterparts in game play, despite their reduced visuals. Something I didn't know until a few months ago was that Japan actually got a sequel. Over there 'Kung-Fu' was released in 1985 as 'Spartan X' and six years later 'Spartan X 2' was released.

    The game is not nearly as iconic as the original, but it's still a good bit of fun and an interesting mix of 'Kung-Fu', 'Double Dragon' and 'Ninja Gaiden'. Anyone wanting to give it a go can benefit from a fan-based English translation patch found here. As you can see from the video below, even the title screen has been translated to 'Kung-Fu 2'.


  • This week is going to be a puzzle week.

    0_1479900263769_20161123_092155.jpg

    Good oportunity to keep playing and rest the finger/forearm after all those shooters. :-)


  • @meleu Yay! After reading the feedback on Kung Fu Master here in the thread, I'm happy others voted for Puyo Puyo.

    Will still try Kung Fu Master out, but excited about Puyo Puyo. I'm leaving on Saturday for a week, so I hope to have time before then to try the game out and report back on a score.

    Cheers!


  • @GtBFilms only now I watched the Puyo Puyo video :-)
    It seems to be a great puzzle to play on versus mode!


  • Puyo gets difficult in a hurry. The first stage is fairly slow to get you used to how things work, but once you get past 15,000 points and level up, get ready to move quickly.0_1479914492804_puyopuy2-161123-152055.png

  • Global Moderator

    @obsidianspider said in MAME ROW #9: Puyo Puyo 2:

    Puyo gets difficult in a hurry.

    No joke, right? I mentioned earlier that this might well edge out 'Super Puzzle Fighter II Turbo' as my third favorite puzzle game. After looking into the history of the game, it seems that the designer was of the opinion that the current puzzle games on the market at the time lacked the frantic fighting action that he personally enjoyed from popular fighting games like 'Street Fighter'. Not only would the 'Puyo Puyo' series be his solution to that problem, but the concept would eventually find itself going full circle, as it is noted for actually being the primary influence for SPF2T.

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