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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Someone please upload Updated crt-pi shaders

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    shadercrt-pi
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    • BuZzB
      BuZz administrators
      last edited by

      I believe our crt-pi shader is reasonably up to date, but it's not updated when updating retroarch. You update it from the retropie-setup via "Configuration / Tools -> RetroArch"

      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

      1 Reply Last reply Reply Quote 0
      • BuZzB
        BuZz administrators
        last edited by

        Actually, not quite true. It should be updated when updating retroarch, but the shaders can be updated separately. However it would depend what version of RetroPie-Setup you are running - https://retropie.org.uk/forum/topic/3/read-this-first

        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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        • D
          drckml @BuZz
          last edited by

          @BuZz
          Ah shoot, I'm supposed to be on retropie. I came here because I wanted to use these shaders for my lowend windows tablet retroarch setup. The only shader I could run in it is the crt-pi and I always loved the curvature feature(crt geom is 1fps for me). I was hoping I can grab the shaders from the retropie img file but I couldn't open it with winrar and 7zip.

          If you could please upload the updated crt pie shaders for me, I would really appreciate it. Thank you for replying

          BuZzB 1 Reply Last reply Reply Quote 0
          • BuZzB
            BuZz administrators @drckml
            last edited by

            @drckml it would have saved time had you mentioned all this in your original post!

            Go to the libretro link in the other topic for downloads - https://libretro.com/forums/showthread.php?t=4937 (newer versions posted later in the thread)

            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

            D 2 Replies Last reply Reply Quote 1
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              drckml @BuZz
              last edited by

              @BuZz thank you and sorry I am a retard lol. I just found out now that this is a retropie site not "retroarch"

              1 Reply Last reply Reply Quote 0
              • D
                drckml @BuZz
                last edited by

                @BuZz sorry but it only has crt-pi in it. I am specifically looking for crt-pi curvature.

                davejD 1 Reply Last reply Reply Quote 0
                • BuZzB
                  BuZz administrators
                  last edited by

                  you check the whole thread ?

                  Also available here btw https://github.com/RetroPie/common-shaders/tree/rpi

                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                  • davejD
                    davej @drckml
                    last edited by

                    @drckml said in Someone please upload Updated crt-pi shaders:

                    @BuZz sorry but it only has crt-pi in it. I am specifically looking for crt-pi curvature.

                    Edit the crt-pi.glsl file and change the line that says

                    //#define CURVATURE

                    to read

                    #define CURVATURE

                    The curvature versions are just copies of crt-pi with this change already made.

                    D 1 Reply Last reply Reply Quote 1
                    • D
                      drckml @davej
                      last edited by drckml

                      @davej I remove the // from //#define CURVATURE and still nothing :(

                      Am I supposed to put space before #?

                      markyh444M davejD 2 Replies Last reply Reply Quote 0
                      • markyh444M
                        markyh444 @drckml
                        last edited by

                        @drckml pretty sure you need to remove the # as well for the command to be used

                        Retropie in a NES - Pi 3 with Mausberry circuit shutdown switch wired to buttons and 8bitdo NesPro30 controller
                        Retropie in a Saturn Controller - Pi Zero, GPIO controls using DB9 driver
                        Retropie in a PSX - Pi3
                        https://markyh444.wordpress.com

                        D davejD 2 Replies Last reply Reply Quote 0
                        • D
                          drckml @markyh444
                          last edited by

                          @markyh444 i give up -____- it's not working

                          1 Reply Last reply Reply Quote 0
                          • davejD
                            davej @drckml
                            last edited by

                            @drckml said in Someone please upload Updated crt-pi shaders:

                            @davej I remove the // from //#define CURVATURE and still nothing :(

                            Am I supposed to put space before #?

                            No. It should just be remove the //.

                            Buzz posted a link to the github repository which contains the curved versions. You're best getting them from there to avoid any problems with editing the file.

                            You'll need the crt-pi-curvature.glslp file and, in the shaders directory, the crt-pi-curvature.glsl file.

                            1 Reply Last reply Reply Quote 0
                            • davejD
                              davej @markyh444
                              last edited by

                              @markyh444 said in Someone please upload Updated crt-pi shaders:

                              @drckml pretty sure you need to remove the # as well for the command to be used

                              You definitely need the # there.

                              // is GLSL for ignore everything until the end of the line.

                              #define defines something that can be used elsewhere in the shader.

                              D markyh444M 2 Replies Last reply Reply Quote 0
                              • D
                                drckml @davej
                                last edited by

                                @davej thanks it finally worked :D
                                thanks for the help everyone!

                                1 Reply Last reply Reply Quote 0
                                • markyh444M
                                  markyh444 @davej
                                  last edited by

                                  @davej Sorry, I've not edited these type of files myself and just assumed like other config files that a # meant to ignore the entry. Learnt something there.

                                  Retropie in a NES - Pi 3 with Mausberry circuit shutdown switch wired to buttons and 8bitdo NesPro30 controller
                                  Retropie in a Saturn Controller - Pi Zero, GPIO controls using DB9 driver
                                  Retropie in a PSX - Pi3
                                  https://markyh444.wordpress.com

                                  1 Reply Last reply Reply Quote 0
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