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    Add these gameboy shaders?

    Scheduled Pinned Locked Moved Ideas and Development
    shadershadersgameboygame boy
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    • Y
      Yardley @darknior
      last edited by Yardley

      @darknior Thanks! Can you post your gb core cfg as well? (for the aspect ratio x/y etc.) Reason I am asking is because if I use the settings provided by the core (I think that is what I am using), it cuts off a bit of the viewport all around and it doesn't seem to be pixel perfect.

      darkniorD 1 Reply Last reply Reply Quote 0
      • darkniorD
        darknior @Yardley
        last edited by

        @yardley said in Add these gameboy shaders?:

        @darknior Thanks! Can you post your gb core cfg as well? (for the aspect ratio x/y etc.) Reason I am asking is because if I use the settings provided by the core (I think that is what I am using), it cuts off a bit of the viewport all around and it doesn't seem to be pixel perfect.

        CORE is always bad. Go to VIDEO settings and use 1:1 PAR (square) that work always fine, and auto fit screen in 720 and 1080p.
        I don't remember for GameBoy, for some systems, a little, you must put scale integer to false.

        • video_scale_integer = "true"
        • aspect_ratio_index = "20"

        Life is game, just play it !

        Y 1 Reply Last reply Reply Quote 0
        • Y
          Yardley @darknior
          last edited by

          @darknior said in Add these gameboy shaders?:

          video_scale_integer = "true"

          video_scale_integer = "true" Fixed the cutting off issue, it now fits inside the viewport properly, it's just not lining up the pixels properly. I set the aspect ratio to 1:1 PAR (10:9 DAR), the other option I have is just 1:1, I don't see 1:1 PAR (square). I'm not sure where to set auto fit screen, but see pic of my settings below, maybe you can spot the problem. I'll also post a pic of what it looks like for me currently, just slightly off.

          1_1510537857489_Donkey Kong (World) (Rev A)-171112-193824.png 0_1510537857489_IMG_2529.JPG

          darkniorD 1 Reply Last reply Reply Quote 0
          • darkniorD
            darknior @Yardley
            last edited by

            @yardley Yes i see it last day sorry. I make it on a 1080p and it works fine.
            And on the 720p TV i have also this little 1 or 2 horizontal pixel issue. I have never vertical issue, only when there is vertical lines, i will make one for 720p too. And share it here ;)

            Life is game, just play it !

            Y 1 Reply Last reply Reply Quote 0
            • Y
              Yardley @darknior
              last edited by

              @darknior I'm using it on 1080p also. Something in my settings must be wrong.

              darkniorD 1 Reply Last reply Reply Quote 0
              • darkniorD
                darknior @Yardley
                last edited by

                @yardley said in Add these gameboy shaders?:

                @darknior I'm using it on 1080p also. Something in my settings must be wrong.

                No i don't think, i will change my border.

                Life is game, just play it !

                1 Reply Last reply Reply Quote 0
                • K
                  Kudrun @edmaul69
                  last edited by

                  @edmaul69 . Hi, I'm trying to get the overlay you created (my modifying it) working on my Gameboy Zero 320x240 screen, but don't seem to be able to do it. I've come to the conclusion that because Gameboy is 160x144 and my screen is 320x240, there isn't much I can do. What would you recommend for my screen size in producing the most authentic gameboy experience?

                  1 Reply Last reply Reply Quote 0
                  • DieKatzD
                    DieKatz
                    last edited by DieKatz

                    Hi there,

                    this it, what i did, to let it look like a Classic Game Boy (Model: DMG-01) on a 1920x1080 screen:
                    This works without any shaders! So it performs very well on my Raspberry Pi.

                    Here's my overlay graphic including a half-transparent grid:
                    gb-case-grid.png
                    filed under "/opt/retropie/configs/all/retroarch/overlay/gb-case-grid.png"
                    (The design was inspired by the Super Game Boy theme on SNES.)

                    I created a file called "/opt/retropie/configs/all/retroarch/overlay/gb-case.cfg":

                    overlays = 1
                    overlay0_overlay = "gb-case-grid.png"
                    overlay0_full_screen = true
                    overlay0_descs = 0
                    

                    ...and added these lines to "/opt/retropie/configs/gb/retroarch.cfg":

                    video_smooth = "false"
                    
                    aspect_ratio_index = "23"
                    custom_viewport_width = "960"
                    custom_viewport_height = "864"
                    custom_viewport_x = "480"
                    custom_viewport_y = "108"
                    
                    input_overlay_enable = "true"
                    input_overlay = "/opt/retropie/configs/all/retroarch/overlay/gb-case.cfg"
                    input_overlay_opacity = "1.000000"
                    input_overlay_scale = "1.000000"
                    

                    I also changed the default color palette in "/home/pi/RetroPie/BIOS/palettes/default.pal":

                    [General]
                    Background0=8094224
                    Background1=5929282
                    Background2=3758410
                    Background3=2703673
                    Sprite%2010=8094224
                    Sprite%2011=5929282
                    Sprite%2012=3758410
                    Sprite%2013=2703673
                    Sprite%2020=8094224
                    Sprite%2021=5929282
                    Sprite%2022=3758410
                    Sprite%2023=2703673
                    

                    ...cause it seems, that the lr-gambatte version in RetroPie 4.4 is a bit to old to use internal palettes like "GB - DMG", what was added to https://github.com/libretro/gambatte-libretro/blob/master/libgambatte/libretro/libretro.cpp on Oct 16, 2018.

                    So that's the result:
                    IMG_9995.JPG
                    IMG_9996.JPG

                    R 1 Reply Last reply Reply Quote 3
                    • ballboffB
                      ballboff
                      last edited by

                      this looks awesome. This has always been my bug bear with gameboy emulation, there was no authentic dot matrix display. Until now it has always just looks like 2 colours on a low res colour screen, but now it genuinely looks like an original dot matrix display.

                      1 Reply Last reply Reply Quote 2
                      • DieKatzD
                        DieKatz
                        last edited by DieKatz

                        Thank you very much!

                        So here is another version in a Game Boy Pocket style:
                        gbp-ycase-grid.png

                        For this you'll need a different pallette:

                        [General]
                        Background0=13028261
                        Background1=9212523
                        Background2=4870457
                        Background3=1579032
                        Sprite%2010=13028261
                        Sprite%2011=9212523
                        Sprite%2012=4870457
                        Sprite%2013=1579032
                        Sprite%2020=13028261
                        Sprite%2021=9212523
                        Sprite%2022=4870457
                        Sprite%2023=1579032
                        

                        ...and then it looks like this:
                        IMG_0018.JPG
                        IMG_0021.JPG

                        cyperghostC 1 Reply Last reply Reply Quote 2
                        • cyperghostC
                          cyperghost @DieKatz
                          last edited by

                          @DieKatz Awesome even I do like the DMG-01 shader lots more. Thanks for your work!

                          1 Reply Last reply Reply Quote 0
                          • R
                            rgatz41
                            last edited by rgatz41

                            i used this setup as well and its really awesome. im having a small issue with mine. im missing the edges that its cutting a small amount of the video screen (not the shader) on each side.

                            1 Reply Last reply Reply Quote 0
                            • YarmongrelY
                              Yarmongrel
                              last edited by

                              Wow, that Dot Matrix filter in the OP looks about as good as the one used by M2 on the Castlevania Anniversary Collection!

                              1 Reply Last reply Reply Quote 0
                              • matchamanM
                                matchaman
                                last edited by

                                I wonder if the OP shaders will work nowadays on the Pi 4 with a little tweaking. I suppose there's enough horsepower now.

                                1 Reply Last reply Reply Quote 0
                                • R
                                  r4izuk0 @DieKatz
                                  last edited by

                                  @diekatz anyway to make that bezel fully transparent? I followed your instructions exactly and the bezel just completely covers the game screen

                                  1 Reply Last reply Reply Quote 0
                                  • M
                                    momaw27
                                    last edited by

                                    All credit goes to @DieKatz for the bulk of the work.

                                    Here's my contribution: A GBC overlay, modded from @DieKatz awesome PGB overlay found above.gbc-gcase-grid.png

                                    C 1 Reply Last reply Reply Quote 0
                                    • C
                                      Crimson-King012 @momaw27
                                      last edited by

                                      @momaw27 i know this is quite old, but I decided to make a Gameboy color border of my own, because the green one is too small, credit goes to @DieKatz for the Gameboy Pocket border, along with @momaw27 for the Gameboy Color Logo. gbc-gcase-grid-resized.png

                                      1 Reply Last reply Reply Quote 2
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