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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Using a gamepad with CoolCV (Colecovision emulator)

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    colecovisiongamepad config
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    • S
      SpudsMcToole Banned @SpudsMcToole
      last edited by

      @SpudsMcToole Never mind - by a long process of elimination, logic and a bit of blind luck I figured it wanted key#_2 :)

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      • retroBenR
        retroBen
        last edited by

        Hi folks, my first post here.

        Maybe I'm doing something wrong, but when I attempt to modify the coolcv_mapping.txt file to remap buttons for this emulator, after I make my changes and save the file, I launch a game and then exit out, the file reverts back to its original contents. I've even deleted the file and after launching a coleco game again, the original file comes back.

        So I'm clearly not editing the correct file or editing it on the correct manner.

        I'm accessing the coolcv_mapping.txt file over the network, path is \10.78.1.16\configs\coleco

        My goal is to get several 8bitdo BT controllers working in Colecovision, which seems to be working, however I can't exit out of the game with select+start, and the wireless RF keyboard I'm using does not have a right shift key.

        Sorry, I'm a little new to retropie, about 3-4 months now. If someone can point me in the right direction I would appreciate it.

        Thank you.

        Ben

        S 1 Reply Last reply Reply Quote 0
        • S
          SpudsMcToole Banned @retroBen
          last edited by

          @retroBen The CoolCV mapping file won't let you map double-button presses. Set your quit to a single button, as in the example above.

          mediamogulM 1 Reply Last reply Reply Quote 0
          • mediamogulM
            mediamogul Global Moderator @SpudsMcToole
            last edited by

            @SpudsMcToole said in Using a gamepad with CoolCV (Colecovision emulator):

            The CoolCV mapping file won't let you map double-button presses.

            Are you very sure about that? It was reported as being possible here.

            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

            S 1 Reply Last reply Reply Quote 0
            • S
              SpudsMcToole Banned @mediamogul
              last edited by

              @mediamogul Is that the version you downloaded, though, rather than the standard one?

              mediamogulM 2 Replies Last reply Reply Quote 0
              • mediamogulM
                mediamogul Global Moderator @SpudsMcToole
                last edited by mediamogul

                @SpudsMcToole

                That's a good point and I'm not sure. I was assuming that the binary in RetroPie had most likely been updated since then, but maybe it hasn't.

                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                • mediamogulM
                  mediamogul Global Moderator @SpudsMcToole
                  last edited by mediamogul

                  @SpudsMcToole

                  I just checked and the version in RetroPie is indeed up to date, so mapping two buttons to activate a function should work.

                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                  • FultosF
                    Fultos
                    last edited by

                    I'm trying to figure out the mapping for my 8bitdo, can't find the appropriate variables so I can create the cfg file

                    anyone knows where I could get that?

                    mediamogulM 1 Reply Last reply Reply Quote 0
                    • mediamogulM
                      mediamogul Global Moderator @Fultos
                      last edited by

                      @Fultos

                      Have you tried running jstest?

                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                      FultosF 2 Replies Last reply Reply Quote 0
                      • FultosF
                        Fultos @mediamogul
                        last edited by

                        @mediamogul said in Using a gamepad with CoolCV (Colecovision emulator):

                        jstest

                        no, I didn't know such thing existed I'll try to figure out how it works, thanks

                        thanks for the fast answer

                        edmaul69E 2 Replies Last reply Reply Quote 0
                        • FultosF
                          Fultos @mediamogul
                          last edited by

                          @mediamogul

                          Thanks a lot again,

                          I'm now able to identify and map X,Y,B,A,Start,Select but somehow the D-Pad give me two axis :

                          left :
                          Event: type 2, time 7816110, number 6, value -32767
                          Event: type 2, time 7816250, number 6, value 0
                          right:
                          Event: type 2, time 7817890, number 6, value 32767
                          Event: type 2, time 7818000, number 6, value 0
                          up:
                          Event: type 2, time 7820250, number 7, value -32767
                          Event: type 2, time 7820350, number 7, value 0
                          down:
                          Event: type 2, time 7820970, number 7, value 32767
                          Event: type 2, time 7821090, number 7, value 0

                          I'm wondering how I can fit this in as a value in the coolcv_mapping.txt since they are not fixed values.

                          I've tried to add joy0_6 and joy0_7 as values but didn't work since it seems to miss somthing.

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                          • edmaul69E
                            edmaul69 @herb_fargus
                            last edited by

                            @herb_fargus f7 works on the pi as well.

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                            • edmaul69E
                              edmaul69 @Fultos
                              last edited by edmaul69

                              @Fultos here is my up down left right settings. it auto uses an axis, so the analog on a ps3 analog or any dpad/analog that has an axis should work without having to set a joy setting. here is how mine looks

                              up_1	key1073741906
                              right_1	key1073741903
                              down_1	key1073741905
                              left_1	key1073741904
                              
                              FultosF 1 Reply Last reply Reply Quote 2
                              • FultosF
                                Fultos @edmaul69
                                last edited by

                                @edmaul69 well it sure does work with the analog stick, but I'm looking to make my D-Pad work as a replacement of the original big clunky joystick of the Coleco.

                                edmaul69E 1 Reply Last reply Reply Quote 0
                                • edmaul69E
                                  edmaul69 @Fultos
                                  last edited by edmaul69

                                  Deleted

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                                  • edmaul69E
                                    edmaul69 @Fultos
                                    last edited by edmaul69

                                    @Fultos so the d-pad is hats on the 8bitdo here is the config from the 8-bitdo. not sure if you can use h0 up down left right's on the coleco. here is the config from the 8-bitdo

                                    input_up_btn = "h0up"
                                    input_down_btn = "h0down"
                                    input_left_btn = "h0left" 
                                    input_right_btn = "h0right" 
                                    

                                    i will try to test tomorrow

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