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    Updated EmulationStation for Windows

    Scheduled Pinned Locked Moved Projects and Themes
    emulationstatiowindows
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    • mituM
      mitu Global Moderator @nickdj
      last edited by

      @nickdj said in Updated EmulationStation for Windows:

      Any suggestions?

      Use slashes (/) instead of backslashes (\) for your path separator in the gamelist file path entries and see if it works.

      1 Reply Last reply Reply Quote 0
      • I
        isblagi
        last edited by

        Hi,
        First, thanks to jdrassa for the work. It's nice to know that someone is trying to keep windows EmulationStation up-to-date.

        I arrived here searching for an option to get categories and collections to order my rom collection, since the ES version I was using (2.0.1a, the one you can download from the official site) doesn't come with these options. But now I'm facing a problem.

        The old ES installation works perfect, but the 2.2.2.220 version crashes when calling Retroarch Mame 2016. Rest of cores/emulators seem to work fine. I've tried installing RA in different locations, but it crashes again. If I run RA direct from windows (not from ES) it works and runs the games.

        Here's my systems.cfg config for arcade games:
        alt text

        And this is what debug mode says:
        alt text
        alt text
        alt text
        alt text
        alt text

        Any suggestions? Thanks in advance

        I 1 Reply Last reply Reply Quote 0
        • I
          isblagi @isblagi
          last edited by

          Seems I made something wrong linking the images, so I paste the code here.

          For the systems.cfg ----------------------------------------------

          <system>
          <name>arcade</name>
          <fullname>Arcade</fullname>
          <path>E:\Emuladors\Roms\arcade</path>
          <extension>.zip .ZIP</extension>
          <command>E:\Emuladors\retroarch\retroarch_debug.exe -L "E:\Emuladors\retroarch\cores\mame2016_libretro.dll" "%ROM_RAW%"</command>
          <platform>arcade</platform>
          <theme>mame</theme>
          </system>

          For the results of the debug--------------------------------------------------------------

          RetroArch [INFO] :: GL_ARB_texture_storage_multisample
          RetroArch [INFO] :: GL_ARB_texture_swizzle
          RetroArch [INFO] :: GL_ARB_texture_view
          RetroArch [INFO] :: GL_ARB_timer_query
          RetroArch [INFO] :: GL_ARB_transpose_matrix
          RetroArch [INFO] :: GL_ARB_uniform_buffer_object
          RetroArch [INFO] :: GL_ARB_vertex_array_bgra
          RetroArch [INFO] :: GL_ARB_vertex_array_object
          RetroArch [INFO] :: GL_ARB_vertex_attrib_binding
          RetroArch [INFO] :: GL_ARB_vertex_buffer_object
          RetroArch [INFO] :: GL_ARB_vertex_program
          RetroArch [INFO] :: GL_ARB_vertex_shader
          RetroArch [INFO] :: GL_ARB_vertex_type_10f_11f_11f_rev
          RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev
          RetroArch [INFO] :: GL_ARB_viewport_array
          RetroArch [INFO] :: GL_ARB_window_pos
          RetroArch [INFO] :: GL_ATI_draw_buffers
          RetroArch [INFO] :: GL_ATI_texture_float
          RetroArch [INFO] :: GL_ATI_texture_mirror_once
          RetroArch [INFO] :: GL_S3_s3tc
          RetroArch [INFO] :: GL_EXT_texture_env_add
          RetroArch [INFO] :: GL_EXT_abgr
          RetroArch [INFO] :: GL_EXT_bgra
          RetroArch [INFO] :: GL_EXT_bindable_uniform
          RetroArch [INFO] :: GL_EXT_blend_color
          RetroArch [INFO] :: GL_EXT_blend_equation_separate
          RetroArch [INFO] :: GL_EXT_blend_func_separate
          RetroArch [INFO] :: GL_EXT_blend_minmax
          RetroArch [INFO] :: GL_EXT_blend_subtract
          RetroArch [INFO] :: GL_EXT_compiled_vertex_array
          RetroArch [INFO] :: GL_EXT_Cg_shader
          RetroArch [INFO] :: GL_EXT_depth_bounds_test
          RetroArch [INFO] :: GL_EXT_direct_state_access
          RetroArch [INFO] :: GL_EXT_draw_buffers2
          RetroArch [INFO] :: GL_EXT_draw_instanced
          RetroArch [INFO] :: GL_EXT_draw_range_elements
          RetroArch [INFO] :: GL_EXT_fog_coord
          RetroArch [INFO] :: GL_EXT_framebuffer_blit
          RetroArch [INFO] :: GL_EXT_framebuffer_multisample
          RetroArch [INFO] :: GL_EXTX_framebuffer_mixed_formats
          RetroArch [INFO] :: GL_EXT_framebuffer_multisample_blit_scaled
          RetroArch [INFO] :: GL_EXT_framebuffer_object
          RetroArch [INFO] :: GL_EXT_framebuffer_sRGB
          RetroArch [INFO] :: GL_EXT_geometry_shader4
          RetroArch [INFO] :: GL_EXT_gpu_program_parameters
          RetroArch [INFO] :: GL_EXT_gpu_shader4
          RetroArch [INFO] :: GL_EXT_multi_draw_arrays
          RetroArch [INFO] :: GL_EXT_packed_depth_stencil
          RetroArch [INFO] :: GL_EXT_packed_float
          RetroArch [INFO] :: GL_EXT_packed_pixels
          RetroArch [INFO] :: GL_EXT_pixel_buffer_object
          RetroArch [INFO] :: GL_EXT_point_parameters
          RetroArch [INFO] :: GL_EXT_provoking_vertex
          RetroArch [INFO] :: GL_EXT_rescale_normal
          RetroArch [INFO] :: GL_EXT_secondary_color
          RetroArch [INFO] :: GL_EXT_separate_shader_objects
          RetroArch [INFO] :: GL_EXT_separate_specular_color
          RetroArch [INFO] :: GL_EXT_shader_integer_mix
          RetroArch [INFO] :: GL_EXT_shadow_funcs
          RetroArch [INFO] :: GL_EXT_stencil_two_side
          RetroArch [INFO] :: GL_EXT_stencil_wrap
          RetroArch [INFO] :: GL_EXT_texture3D
          RetroArch [INFO] :: GL_EXT_texture_array
          RetroArch [INFO] :: GL_EXT_texture_buffer_object
          RetroArch [INFO] :: GL_EXT_texture_compression_dxt1
          RetroArch [INFO] :: GL_EXT_texture_compression_latc
          RetroArch [INFO] :: GL_EXT_texture_compression_rgtc
          RetroArch [INFO] :: GL_EXT_texture_compression_s3tc
          RetroArch [INFO] :: GL_EXT_texture_cube_map
          RetroArch [INFO] :: GL_EXT_texture_edge_clamp
          RetroArch [INFO] :: GL_EXT_texture_env_combine
          RetroArch [INFO] :: GL_EXT_texture_env_dot3
          RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic
          RetroArch [INFO] :: GL_EXT_texture_integer
          RetroArch [INFO] :: GL_EXT_texture_lod
          RetroArch [INFO] :: GL_EXT_texture_lod_bias
          RetroArch [INFO] :: GL_EXT_texture_mirror_clamp
          RetroArch [INFO] :: GL_EXT_texture_object
          RetroArch [INFO] :: GL_EXT_texture_shared_exponent
          RetroArch [INFO] :: GL_EXT_texture_sRGB
          RetroArch [INFO] :: GL_EXT_texture_sRGB_decode
          RetroArch [INFO] :: GL_EXT_texture_storage
          RetroArch [INFO] :: GL_EXT_texture_swizzle
          RetroArch [INFO] :: GL_EXT_timer_query
          RetroArch [INFO] :: GL_EXT_vertex_array
          RetroArch [INFO] :: GL_EXT_vertex_array_bgra
          RetroArch [INFO] :: GL_EXT_import_sync_object
          RetroArch [INFO] :: GL_IBM_rasterpos_clip
          RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat
          RetroArch [INFO] :: GL_KHR_debug
          RetroArch [INFO] :: GL_KTX_buffer_region
          RetroArch [INFO] :: GL_NV_blend_square
          RetroArch [INFO] :: GL_NV_conditional_render
          RetroArch [INFO] :: GL_NV_copy_depth_to_color
          RetroArch [INFO] :: GL_NV_copy_image
          RetroArch [INFO] :: GL_NV_depth_buffer_float
          RetroArch [INFO] :: GL_NV_depth_clamp
          RetroArch [INFO] :: GL_NV_ES1_1_compatibility
          RetroArch [INFO] :: GL_NV_explicit_multisample
          RetroArch [INFO] :: GL_NV_fence
          RetroArch [INFO] :: GL_NV_float_buffer
          RetroArch [INFO] :: GL_NV_fog_distance
          RetroArch [INFO] :: GL_NV_fragment_program
          RetroArch [INFO] :: GL_NV_fragment_program_option
          RetroArch [INFO] :: GL_NV_fragment_program2
          RetroArch [INFO] :: GL_NV_framebuffer_multisample_coverage
          RetroArch [INFO] :: GL_NV_geometry_shader4
          RetroArch [INFO] :: GL_NV_gpu_program4
          RetroArch [INFO] :: GL_NV_half_float
          RetroArch [INFO] :: GL_NV_light_max_exponent
          RetroArch [INFO] :: GL_NV_multisample_coverage
          RetroArch [INFO] :: GL_NV_multisample_filter_hint
          RetroArch [INFO] :: GL_NV_occlusion_query
          RetroArch [INFO] :: GL_NV_packed_depth_stencil
          RetroArch [INFO] :: GL_NV_parameter_buffer_object
          RetroArch [INFO] :: GL_NV_parameter_buffer_object2
          RetroArch [INFO] :: GL_NV_path_rendering
          RetroArch [INFO] :: GL_NV_pixel_data_range
          RetroArch [INFO] :: GL_NV_point_sprite
          RetroArch [INFO] :: GL_NV_primitive_restart
          RetroArch [INFO] :: GL_NV_register_combiners
          RetroArch [INFO] :: GL_NV_register_combiners2
          RetroArch [INFO] :: GL_NV_shader_buffer_load
          RetroArch [INFO] :: GL_NV_texgen_reflection
          RetroArch [INFO] :: GL_NV_texture_barrier
          RetroArch [INFO] :: GL_NV_texture_compression_vtc
          RetroArch [INFO] :: GL_NV_texture_env_combine4
          RetroArch [INFO] :: GL_NV_texture_expand_normal
          RetroArch [INFO] :: GL_NV_texture_multisample
          RetroArch [INFO] :: GL_NV_texture_rectangle
          RetroArch [INFO] :: GL_NV_texture_shader
          RetroArch [INFO] :: GL_NV_texture_shader2
          RetroArch [INFO] :: GL_NV_texture_shader3
          RetroArch [INFO] :: GL_NV_transform_feedback
          RetroArch [INFO] :: GL_NV_vertex_array_range
          RetroArch [INFO] :: GL_NV_vertex_array_range2
          RetroArch [INFO] :: GL_NV_vertex_buffer_unified_memory
          RetroArch [INFO] :: GL_NV_vertex_program
          RetroArch [INFO] :: GL_NV_vertex_program1_1
          RetroArch [INFO] :: GL_NV_vertex_program2
          RetroArch [INFO] :: GL_NV_vertex_program2_option
          RetroArch [INFO] :: GL_NV_vertex_program3
          RetroArch [INFO] :: GL_NVX_conditional_render
          RetroArch [INFO] :: GL_NVX_gpu_memory_info
          RetroArch [INFO] :: GL_SGIS_generate_mipmap
          RetroArch [INFO] :: GL_SGIS_texture_lod
          RetroArch [INFO] :: GL_SGIX_depth_texture
          RetroArch [INFO] :: GL_SGIX_shadow
          RetroArch [INFO] :: GL_SUN_slice_accum
          RetroArch [INFO] :: GL_WIN_swap_hint
          RetroArch [INFO] :: WGL_EXT_swap_control
          RetroArch [INFO] :: Querying GL extension: KHR_debug => exists
          RetroArch [INFO] :: GL: Using resolution 1440x900
          RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
          RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
          RetroArch [INFO] :: Checking GLSL shader support ...
          RetroArch [INFO] :: Found #pragma parameter CRT - Phosphor ON/OFF (PHOSPHOR) 1.0
          00000 0.000000 1.000000 1.000000
          RetroArch [INFO] :: Found #pragma parameter CRT - Input gamma (InputGamma) 2.400
          000 0.000000 5.000000 0.100000
          RetroArch [INFO] :: Found #pragma parameter CRT - Output Gamma (OutputGamma) 2.2
          00000 0.000000 5.000000 0.100000
          RetroArch [INFO] :: Found #pragma parameter CRT - Sharpness Hack (SHARPNESS) 1.0
          00000 1.000000 5.000000 1.000000
          RetroArch [INFO] :: Found #pragma parameter CRT - Color Boost (COLOR_BOOST) 1.50
          0000 1.000000 2.000000 0.050000
          RetroArch [INFO] :: Found #pragma parameter CRT - Red Boost (RED_BOOST) 1.000000
          1.000000 2.000000 0.010000
          RetroArch [INFO] :: Found #pragma parameter CRT - Green Boost (GREEN_BOOST) 1.00
          0000 1.000000 2.000000 0.010000
          RetroArch [INFO] :: Found #pragma parameter CRT - Blue Boost (BLUE_BOOST) 1.0000
          00 1.000000 2.000000 0.010000
          RetroArch [INFO] :: Found #pragma parameter CRT - Scanline Strength (SCANLINES_S
          TRENGTH) 0.720000 0.000000 1.000000 0.020000
          RetroArch [INFO] :: Found #pragma parameter CRT - Min Beam Width (BEAM_MIN_WIDTH
          ) 0.860000 0.000000 1.000000 0.020000
          RetroArch [INFO] :: Found #pragma parameter CRT - Max Beam Width (BEAM_MAX_WIDTH
          ) 1.000000 0.000000 1.000000 0.020000
          RetroArch [INFO] :: Found #pragma parameter CRT - Anti-Ringing (CRT_ANTI_RINGING
          ) 0.800000 0.000000 1.000000 0.100000
          RetroArch [INFO] :: Found GLSL vertex shader.
          RetroArch [INFO] :: Found GLSL fragment shader.
          RetroArch [INFO] :: Linking GLSL program.
          RetroArch [INFO] :: Found GLSL vertex shader.
          RetroArch [INFO] :: Found GLSL fragment shader.
          RetroArch [INFO] :: Shader log: 0(203) : warning C7532: global type mat4x3 requi
          res "#version 120" or later
          0(203) : warning C0000: ... or #extension GL_NV_non_square_matrices : enable

          RetroArch [INFO] :: Linking GLSL program.
          RetroArch [INFO] :: Linker log: Fragment info

          0(203) : warning C7532: global type mat4x3 requires "#version 120" or later
          0(203) : warning C0000: ... or #extension GL_NV_non_square_matrices : enable

          RetroArch [INFO] :: Found GLSL vertex shader.
          RetroArch [INFO] :: Found GLSL fragment shader.
          RetroArch [INFO] :: Linking GLSL program.
          RetroArch [INFO] :: Found GLSL vertex shader.
          RetroArch [INFO] :: Found GLSL fragment shader.
          RetroArch [INFO] :: Linking GLSL program.
          RetroArch [INFO] :: Found GLSL vertex shader.
          RetroArch [INFO] :: Found GLSL fragment shader.
          RetroArch [INFO] :: Linking GLSL program.
          RetroArch [INFO] :: [GL]: Using 4 textures.
          RetroArch [INFO] :: [GL]: Loaded 1 program(s).
          RetroArch [INFO] :: [GL]: Using GL_RGB565 for texture uploads.
          RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => exists
          RetroArch [INFO] :: [GL]: Creating FBO 0 @ 1024x1024
          RetroArch [INFO] :: Found XInput v1.3.
          RetroArch [INFO] :: Found XInput controller, user #0
          RetroArch [INFO] :: Enumerating DInput joypads ...
          RetroArch [INFO] :: Device #0 PID: {028E} VID:{045E}
          RetroArch [INFO] :: Done enumerating DInput joypads ...
          RetroArch [INFO] :: Autodetect: 25 profiles found
          RetroArch [INFO] :: Autodetect: selected configuration: E:\Emuladors\retroarch\a
          utoconfig\xinput\XInput_Controller_User_1.cfg
          RetroArch [INFO] :: Found joypad driver: "xinput".
          RetroArch [INFO] :: Using font rendering backend: freetype.
          RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.
          RetroArch [INFO] :: Found menu display driver: "menu_display_gl".
          RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => exists
          RetroArch [INFO] :: Using font rendering backend: freetype.
          RetroArch [INFO] :: Found #pragma parameter CRT - Phosphor ON/OFF (PHOSPHOR) 1.0
          00000 0.000000 1.000000 1.000000
          RetroArch [INFO] :: Found #pragma parameter CRT - Input gamma (InputGamma) 2.400
          000 0.000000 5.000000 0.100000
          RetroArch [INFO] :: Found #pragma parameter CRT - Output Gamma (OutputGamma) 2.2
          00000 0.000000 5.000000 0.100000
          RetroArch [INFO] :: Found #pragma parameter CRT - Sharpness Hack (SHARPNESS) 1.0
          00000 1.000000 5.000000 1.000000
          RetroArch [INFO] :: Found #pragma parameter CRT - Color Boost (COLOR_BOOST) 1.50
          0000 1.000000 2.000000 0.050000
          RetroArch [INFO] :: Found #pragma parameter CRT - Red Boost (RED_BOOST) 1.000000
          1.000000 2.000000 0.010000
          RetroArch [INFO] :: Found #pragma parameter CRT - Green Boost (GREEN_BOOST) 1.00
          0000 1.000000 2.000000 0.010000
          RetroArch [INFO] :: Found #pragma parameter CRT - Blue Boost (BLUE_BOOST) 1.0000
          00 1.000000 2.000000 0.010000
          RetroArch [INFO] :: Found #pragma parameter CRT - Scanline Strength (SCANLINES_S
          TRENGTH) 0.720000 0.000000 1.000000 0.020000
          RetroArch [INFO] :: Found #pragma parameter CRT - Min Beam Width (BEAM_MIN_WIDTH
          ) 0.860000 0.000000 1.000000 0.020000
          RetroArch [INFO] :: Found #pragma parameter CRT - Max Beam Width (BEAM_MAX_WIDTH
          ) 1.000000 0.000000 1.000000 0.020000
          RetroArch [INFO] :: Found #pragma parameter CRT - Anti-Ringing (CRT_ANTI_RINGING
          ) 0.800000 0.000000 1.000000 0.100000
          RetroArch [INFO] :: Using font rendering backend: freetype.
          RetroArch [INFO] :: Found #pragma parameter CRT - Phosphor ON/OFF (PHOSPHOR) 1.0
          00000 0.000000 1.000000 1.000000
          RetroArch [INFO] :: Found #pragma parameter CRT - Input gamma (InputGamma) 2.400
          000 0.000000 5.000000 0.100000
          RetroArch [INFO] :: Found #pragma parameter CRT - Output Gamma (OutputGamma) 2.2
          00000 0.000000 5.000000 0.100000
          RetroArch [INFO] :: Found #pragma parameter CRT - Sharpness Hack (SHARPNESS) 1.0
          00000 1.000000 5.000000 1.000000
          RetroArch [INFO] :: Found #pragma parameter CRT - Color Boost (COLOR_BOOST) 1.50
          0000 1.000000 2.000000 0.050000
          RetroArch [INFO] :: Found #pragma parameter CRT - Red Boost (RED_BOOST) 1.000000
          1.000000 2.000000 0.010000
          RetroArch [INFO] :: Found #pragma parameter CRT - Green Boost (GREEN_BOOST) 1.00
          0000 1.000000 2.000000 0.010000
          RetroArch [INFO] :: Found #pragma parameter CRT - Blue Boost (BLUE_BOOST) 1.0000
          00 1.000000 2.000000 0.010000
          RetroArch [INFO] :: Found #pragma parameter CRT - Scanline Strength (SCANLINES_S
          TRENGTH) 0.720000 0.000000 1.000000 0.020000
          RetroArch [INFO] :: Found #pragma parameter CRT - Min Beam Width (BEAM_MIN_WIDTH
          ) 0.860000 0.000000 1.000000 0.020000
          RetroArch [INFO] :: Found #pragma parameter CRT - Max Beam Width (BEAM_MAX_WIDTH
          ) 1.000000 0.000000 1.000000 0.020000
          RetroArch [INFO] :: Found #pragma parameter CRT - Anti-Ringing (CRT_ANTI_RINGING
          ) 0.800000 0.000000 1.000000 0.100000
          RetroArch [INFO] :: null: [E:\Emuladors\retroarch\content_history.lpl].
          RetroArch [INFO] :: [GL]: VSync => on
          RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
          RetroArch [libretro INFO] :: Starting game:E:/Emuladors/Roms/arcade/kod.zip
          RetroArch [libretro ERROR] :: Error parsing system name: E:/Emuladors/Roms/arcad
          e/kod.zip
          RetroArch [libretro ERROR] :: Error parsing parent path: E:/Emuladors/Roms/arcad
          e/kod.zip
          RetroArch [libretro DEBUG] :: Path extraction result: File name=E:/Emuladors/Rom
          s/arcade/kod.zip
          RetroArch [libretro DEBUG] :: Path extraction result: Game name=E:/Emuladors/Rom
          s/arcade/kod
          RetroArch [libretro DEBUG] :: Path extraction result: System name=E:/Emuladors/R
          oms/arcade/kod.zip
          RetroArch [libretro DEBUG] :: Path extraction result: Game path=.
          RetroArch [libretro DEBUG] :: Path extraction result: Parent path=E:/Emuladors/R
          oms/arcade/kod.zip
          RetroArch [libretro DEBUG] :: Searching for driver E:/Emuladors/Roms/arcade/kod
          RetroArch [libretro WARN] :: Driver E:/Emuladors/Roms/arcade/kod not found -1
          RetroArch [libretro ERROR] :: Driver not found E:/Emuladors/Roms/arcade/kod
          RetroArch [libretro DEBUG] :: Searching for driver E:/Emuladors/Roms/arcade/kod.
          zip
          RetroArch [libretro WARN] :: Driver E:/Emuladors/Roms/arcade/kod.zip not found -
          1
          RetroArch [libretro ERROR] :: System not found: E:/Emuladors/Roms/arcade/kod.zip

          MAIN FIRST


          Sorry for the doubleposting

          mituM 1 Reply Last reply Reply Quote 0
          • mituM
            mitu Global Moderator @isblagi
            last edited by

            @isblagi That's really a RetroArch error, not related to Emulationstation, it doesn't seem to like ROM paths containing forward slashes.

            I 1 Reply Last reply Reply Quote 0
            • I
              isblagi @mitu
              last edited by

              @mitu I just tryed another core and it runs fine. Definitely a core issue.
              Thanks for the reply.

              1 Reply Last reply Reply Quote 0
              • PittStoneP
                PittStone
                last edited by

                @jdrassa I have a Problem with Custom Collections if i Use Portable Emulationstation with the portable.bat The Custom Collection shows Only if i make a new collection from theme. After closing Emulationstation for windows and start it again, the collections gone. I need go in Menue, make a new custom collection with the same Name and the Collections with my Games i made earlyer are showing again.
                On Closing and Starting next Time its gone again.

                J 1 Reply Last reply Reply Quote 0
                • J
                  jdrassa @PittStone
                  last edited by

                  @pittstone I am able to reproduce the error. It may take a little time to track down the cause, but I am looking into it.

                  Get latest build of EmulationStation for Windows here

                  mituM 1 Reply Last reply Reply Quote 0
                  • mituM
                    mitu Global Moderator @jdrassa
                    last edited by

                    @jdrassa I did some experiments here, might be of help.

                    J 1 Reply Last reply Reply Quote 0
                    • J
                      jdrassa @mitu
                      last edited by

                      @mitu Thanks for the link. It was helpful.

                      Get latest build of EmulationStation for Windows here

                      J 1 Reply Last reply Reply Quote 0
                      • J
                        jdrassa @jdrassa
                        last edited by

                        @PittStone I have a test build available at the link below. Can you test and verify that it solves the issue for you? Thanks.

                        https://ci.appveyor.com/project/jrassa/emulationstation/build/2.8.0-201854120354/job/y5qv6vcxg9hklu5d/artifacts

                        Get latest build of EmulationStation for Windows here

                        PittStoneP 1 Reply Last reply Reply Quote 0
                        • PittStoneP
                          PittStone @jdrassa
                          last edited by PittStone

                          @jdrassa Awesome, that works. Thanks. The Problem is now, the collections .cfg are not portable. In the .cfg are the full name path's of each game. But if i Use it portable and change the emulationstation to a other Drive or usb stick, the collections not showing anymore. :(
                          Is there a other Method to change the path's in the .cfg like "%HOME%/.emulationstation/roms/..."?

                          J 1 Reply Last reply Reply Quote 0
                          • J
                            jdrassa @PittStone
                            last edited by

                            @pittstone Currently, you will need to edit the collection .cfg files manually if you are copying them to a different location.

                            Get latest build of EmulationStation for Windows here

                            PittStoneP 3 Replies Last reply Reply Quote 0
                            • PittStoneP
                              PittStone @jdrassa
                              last edited by

                              @jdrassa O.k. Thanks for the Update. Now i can make Collections. :D

                              1 Reply Last reply Reply Quote 0
                              • G
                                goamalo
                                last edited by

                                Hi I love your work! can you please add a background music support? I think that this is a must have thing on emulation station.

                                PittStoneP 1 Reply Last reply Reply Quote 0
                                • PittStoneP
                                  PittStone @jdrassa
                                  last edited by PittStone

                                  @jdrassa -I have a idea. It would be nice, to have a option in the Start Menue to hide all systems without collections. So i have only my collections in the Start Menue if i wish.

                                  1 Reply Last reply Reply Quote 0
                                  • PittStoneP
                                    PittStone @goamalo
                                    last edited by

                                    @goamalo I can not confirm. I like Background music, but only on my pi. On regular Windows 10 Desktop i have Game-Snaps and if i go back to Main Menue i will not have music.

                                    1 Reply Last reply Reply Quote 0
                                    • PittStoneP
                                      PittStone @jdrassa
                                      last edited by PittStone

                                      @jdrassa It would be almost perfect, but there is still the problem with two systems that no info, images and videosnaps are displayed. Despite proper gamelist. I have the problem with wiiu and Ps2. Some games are displayed with info some not. Strangely, when I copy each game into a folder, at least the folder displays info, pictures and snaps. But not from the game file.

                                      mituM 1 Reply Last reply Reply Quote 0
                                      • mituM
                                        mitu Global Moderator @PittStone
                                        last edited by

                                        @pittstone That might be a scraping problem, how does the gamelist.xml look like for one of such systems ?

                                        B 1 Reply Last reply Reply Quote 0
                                        • B
                                          bloodykean @mitu
                                          last edited by

                                          @mitu i don't think it's a scraping problem. The limitation of the image files is the real problem here. I have also th problem with images over 2gb. Is there a solution to this?

                                          D 1 Reply Last reply Reply Quote 0
                                          • D
                                            duiz @bloodykean
                                            last edited by

                                            @bloodykean

                                            I use the Parse Gamelist option to go around the 2gb game limit.

                                            PittStoneP 1 Reply Last reply Reply Quote 0
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