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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • fluffypillowF
      fluffypillow @Darksavior
      last edited by

      @Darksavior Interesting! ConsoleKit is the thing that grants permission to non-root users to reboot the device, so based on the error it seems as if it did not load completely when you tried to shut down. I wonder if it's just slow or some intentional security thing. I've tried to reproduce it, but the error didn't occur for me on Pi 3 and 0W (maybe I was too slow).

      @gastongaston Both kinds of directory structures are accepted on all platforms: make sure 'Skraper Assets' is enabled under Settings -> Enable/disable data sources, then Pegasus will look for Skraper directory structure under <game directory>/skraper/ and <game directory>/media/, eg D:\myroms\skraper\box2dfront\MyGame.png and D:\myroms\media\box2dfront\MyGame.png. If it still fails, upload your log file, maybe there's something in it that might help (should be at C:/Users/[username]/AppData/Local/pegasus-frontend/lastrun.log, note that some directories might be hidden on Windows by default).

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      • fluffypillowF
        fluffypillow
        last edited by

        Weekly update: nothing interesting this week :(, I was mostly busy with tracking down some hard to reach system-specific bugs, and also verifying issue reports.

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        • F
          fastpop72
          last edited by

          Just to share with you my new bartop project with this cool frontend and the gameOS theme!

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          • M
            Meldrak
            last edited by

            @fluffypillow
            Hi, I have a small issue with games with mutiple file entry
            None of the files are listed and so I can't launch the game

            fluffypillowF 1 Reply Last reply Reply Quote 0
            • fluffypillowF
              fluffypillow @Meldrak
              last edited by

              @Meldrak Hi, could you post the metadata file that doesn't work for you?

              M 1 Reply Last reply Reply Quote 0
              • fluffypillowF
                fluffypillow
                last edited by

                Also we have reached 200K thread views, wow!

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                • W
                  wallmachine
                  last edited by wallmachine

                  Is it possible to add just directories of your games and it creates the metadata?

                  fluffypillowF 1 Reply Last reply Reply Quote 0
                  • fluffypillowF
                    fluffypillow @wallmachine
                    last edited by

                    @wallmachine if you mean creating a metadata.txt file from Pegasus, no that's not possible yet, but I'd like add support for it eventually.

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                    • W
                      wallmachine @fluffypillow
                      last edited by

                      @fluffypillow I look forward to it as I'm on HyperSpin/BigBox and don't have metadata.

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                      • M
                        msheehan79
                        last edited by

                        @fluffypillow Really happy to see the latest release will now scroll continuously when you hold down the D-Pad on a controller!

                        I noticed that for at least the past 2 builds Pegasus no longer seems to "remember" the last game played when you launch a game then return to Pegasus - it always goes back to the first game in the collection.

                        The last build I have that works is g23056ea. Builds gc071e7a and gdcacdd0 exhibit the issue.

                        I am on Windows x64, and using a metadata file in the pegasus/config/metafiles directory in case it turns out to be relevant.

                        fluffypillowF 1 Reply Last reply Reply Quote 0
                        • M
                          Meldrak @fluffypillow
                          last edited by

                          @fluffypillow my metada

                          collection: Nintendo Gamecube
                          shortname: gc
                          directory: E:\games\gamecube
                          launch: E:\Dropbox\Emulateurs\dolphin\Dolphin.exe -b -e "{file.path}"
                          extensions: gcm, iso, wbfs, ciso, gcz, elf, dol, dff
                          
                          
                          collection: - Favoris -
                          files: Super Mario Sunshine.iso
                          files: Mario Kart Double Dash.iso
                          files: Mario Party 7.iso
                          
                          
                          game: Baten Kaitos
                          files:
                           ./Baten Kaitos - Eternal Wings (Disc 1).iso
                           ./Baten Kaitos - Eternal Wings (Disc 2).iso
                          developer: Monolith Software (JP)
                          publisher: Namco
                          description: Baten Kaitos est un jeu de rôle sur Gamecube où vous dirigez un
                            groupe de héros dont le destin est de sauver le monde. Nous sommes à une époque
                            où la Terre et l'Océan ne sont plus que des légendes. De vastes îles lévitant
                            très haut dans le Ciel ont pris la place des continents. Les créatures seront
                            nombreuses sur votre route mais vous pourrez les battre en vous frayant un
                            chemin grâce à un système de combat original et novateur basé sur des cartes.
                          release: 2005-04-01
                          players: 1
                          rating: 90%
                          x-id: 4758
                          x-source: ScreenScraper.fr
                          assets.boxfront: ./media/images/Baten Kaitos - Eternal Wings (Disc 1).png
                          assets.video: ./media/videos/Baten Kaitos - Eternal Wings (Disc 1).mp4
                          assets.logo: ./media/wheel/Baten Kaitos - Eternal Wings (Disc 1).png
                          
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                          • W
                            wallmachine
                            last edited by wallmachine

                            I'm guessing for like MAME games we will need the metadata file to identify its longer name etc not automatic yet?

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                            • lilbudL
                              lilbud
                              last edited by

                              What does the horizon theme look like? I saw it on github, but can't find any screenshots.

                              Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                              Backlog: http://backloggery.com/lilbud

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                              • fluffypillowF
                                fluffypillow @msheehan79
                                last edited by

                                @msheehan79 yeah that's an accidental bug in the main theme, will see if I can fix it before today's update!

                                @Meldrak that seems to be correct, which games and files are missing exactly? Note that the file entries under files are relative to the metadata file; if it's not next to the games, the paths should be also corrected. For example if the file is D:\somedir\metadata.txt, then files: Super Mario Sunshine.iso will mean D:\somedir\Super Mario Sunshine.iso. In case it's not there, you could write E:\games\gamecube\Super Mario Sunshine.iso instead.

                                @wallmachine Yes, there's no MAME-specific game support, so they also have to be described with metadata files (or through ES gamelists). Coincidently I was just in the middle of creating metadata files for various full sets of games, which might help you.

                                @lilbud actually it's the "working title" for this one. Still experimental, just had some ideas to try out as a theme. May get some more updates in the future.

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                                • lilbudL
                                  lilbud
                                  last edited by

                                  I've been experimenting with making a nintendo switch theme for Pegasus. Ran into this issue though
                                  257dc51e-3a95-4c08-8957-f99b3fc28db1-image.png

                                  I'm using the es2-simple theme as a base

                                  Is there a way to keep the background image in the same place, but move the icons over? When I try to move the icons over, the background gets all out of wack.

                                  alt text

                                  My plan is to move the selected icon up and over and make the carousel act like the switch. A selector moves 1 to the right and the icons move 1 over to the left and disappear. The selector can just keep moving down the line to the end.

                                  Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                                  Backlog: http://backloggery.com/lilbud

                                  fluffypillowF 1 Reply Last reply Reply Quote 0
                                  • fluffypillowF
                                    fluffypillow @lilbud
                                    last edited by fluffypillow

                                    @lilbud I'm afraid I'm not familiar with the Switch, but if I understand correctly you'd like the background image to change instantly, without any animations, right? You could then change the delay here to 0 to disable the scrolling effect. If you'd like to use only a single fixed image as background, you could even remove the whole background carousel.

                                    lilbudL 1 Reply Last reply Reply Quote 0
                                    • lilbudL
                                      lilbud @fluffypillow
                                      last edited by lilbud

                                      @fluffypillow I don't want the background to move at all. If I try to move the icons, the background moves as well, that's why the image isn't entirely on screen.

                                      I already set that to 0.

                                      How would I move the logos closer together?

                                      And move the carousel position?

                                      Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                                      Backlog: http://backloggery.com/lilbud

                                      fluffypillowF 1 Reply Last reply Reply Quote 0
                                      • fluffypillowF
                                        fluffypillow @lilbud
                                        last edited by

                                        @lilbud Then you could also replace the Carousel with a single Image element, then change its source to what you'd like to show -- that'd have no movement animation at all.

                                        The logo images are set to fit into a wide rectangle, you can reduce their width here to make them closer.

                                        lilbudL 1 Reply Last reply Reply Quote 0
                                        • lilbudL
                                          lilbud @fluffypillow
                                          last edited by

                                          @fluffypillow Already changed both of those to vpx(300) which makes the icons square. I am trying to increase the logo spacing (I guess) so the logos stay a certain size but they are closer together.

                                          Changing this line pathItemCount: Math.ceil(width / itemWidth) + 2 doesn't do anything.

                                          5252356b-d227-44c8-8b1b-9f7441b1803b-image.png

                                          I want the background to stay in place and able to be moved independent of the carousel. Because changing any of the settings in the picture above move the carousel and the background or color and draw black underneath.

                                          cddd7a33-1334-4056-9926-2a4b5c30e651-image.png

                                          Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                                          Backlog: http://backloggery.com/lilbud

                                          fluffypillowF 1 Reply Last reply Reply Quote 0
                                          • fluffypillowF
                                            fluffypillow @lilbud
                                            last edited by

                                            @lilbud ah right, the item width is set here actually (and not by the rectangle width). The number of visible items is then calculated automatically based on that.

                                            lilbudL 1 Reply Last reply Reply Quote 0
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