Announcing Pegasus Frontend
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@fluffypillow Is there a way to view more than 20 systems? There is a grey area on the top right for more systems to fit there.
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@Darksavior There was a plan originally to have a clock there, but it wasn't added yet. You can change the number of items and the width of the bar around here in the theme's code.
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Is there a way to customize the auto-added libraries (Steam, GOG, etc) - with custom images and custom collections via a metadata.pegasus file? Couldn't seem to find an answer anywhere I looked. Thank you!
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@C-Drive not yet, but I'd like to add support for that eventually!
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@fluffypillow Thanks for letting me know - I look forward to it! I love this frontend and the simplicity and customizing it provides. Thanks for developing it.
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@fluffypillow Question - is there any way a theme could modify the contents of a collection through the frontend?
I've been thinking it would be a nice feature to have a "Games in Progress" type collection that I could "tag" games to as I am using the system, sort of the same logic as "Favorites" use now but I would envision it to be more temporary, only having a handful of games I am currently in the middle of stored there and that would be updated regularly as I finish or start games.
I am pretty sure the API doesn't support writing back to collection data but wanted to confirm that is the case. I know I could repurpose "Favorites" for this but I do use favorites already so I wanted to see if there was any current support for similar functionality, or even if there was any other writable fields on the game or collection object I could use for this idea.
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@msheehan79 At the moment the only writable field is the
favorite
for games. However, if you don't mind it being theme-specific, you can useapi.memory
to store arbitrary data like this too. Creating "virtual" collections is also possible with some JavaScript magic; I haven't made yet a theme that'd use this, but if I remember correctly it came up with the gpiOS theme. -
@fluffypillow Ah right! For some reason in my head I was thinking api.memory would not persist between sessions, I forgot it stores the data in a file. That would definitely work for what I have in mind.
Indeed the virtual collections works well; I am using a customized version of the fantastic gameOS theme that includes Last Played and Favorites as virtual collections, I would intend to add this as a third virtual collection along the same lines.
Thanks!
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Was there a change to asset names? I can't for the life of me get my boxart to show.
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Nevermind.
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Sorry for the lack of replies and updates. Lately my schedule is a mess, but I'm still alive and will see if I can continue the development soon.
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@fluffypillow thank you for your work!
I have tons of nfo files. each rom has it's own matching nfo file in the same directory. the nfo files are laid out
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<game>
<title>My Game</title>
<description>My Game</description>
<year>2020</year>
<genre>Strategy</genre>
<nplayers>2 player</nplayers>
<esrb>esrb - t (teen)</esrb>
<rating>3.5</rating>
<developer />
<plot>...</plot>
</game>This is the output from Advanced Emulator Launcher
Is there a way to convert these or a way for Pegasus Fe to read these files? -
@bhakta You could import them into Skyscraper, and then use Skyscraper to generate the gamelist for Pegasus afterwards. That should work: https://github.com/muldjord/skyscraper/blob/master/docs/IMPORT.md
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@fluffypillow I've been testing out redream crashes, but one crash I was told is unrelated. After testing with a few non-dreamcast games as well, I can say that it might be related to pegasus. It's hard to reproduce. I'm testing by quickly exiting a game a few seconds after it loads. It happens more often with redream but I also tested with finalburn neo to verify it wasn't the redream emulator.
When exiting an emulator, sometimes it will exit to this:
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@Darksavior Based on the screenshot, someone called the
ps
command, likely from a script, with invalid parameters. Pegasus doesn't do this, and probably neither your emulators, so the error should come from somewhere between them. And indeed, I just searched into the RetroPie code and found this line inruncommand
. It says "if the parent process of the parent process ofruncommand
is EmuStation, reset the state of the terminal to its defaults". The error saysps
(a command that tells info about running processes) was called with-p
(short for process ID), which requires a parameter (ie. which process to examine), but this was missing. This happens if either$PPID
is empty or the result of the callps -o ppid= -p $PPID
is empty. Both are cases that should never happen in theory, but looks like they still do occasionally. -
@fluffypillow Fast reply! Thanks. So who do I ask now? @mitu ? @BuZz ?
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@Darksavior I don't think that has anything to do with your errors, it's a benign message.
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@mitu Well, my pi hangs with that message sometimes. This has happened today when I was testing games for hours by quickly loading/exiting. First time I see this. I suppose loading games "normally" and playing them will probably be fine.
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Weekly update! (it's been a while)
- Updated the Qt libraries 5.12.8: this may improve performance and stability, but please report if you run into any graphical issues. This also fixes the crashing on exit.
- Fixed the log file getting spammed with PNG profile warnings
- Fixed the OpenSSL issues on Ubuntu 19.04 and later
- Added support for QtQml.Models to be used in themes
- Updated the French translation
Also there have been some updates on the Linux distros in the last weeks (RetroPie 4.6, Ubuntu 20.04), so I've also updated the build configurations:
- The desktop Linux release is now built against Ubuntu 18.04, ie. it might not run on older releases
- The Raspberry releases are now built against Debian Buster (RetroPie 4.6), ie. it might not run on older releases
If you haven't updated your system yet, do not update Pegasus either. In case you did, you can still download the "stable" releases from pegasus-frontend.org. Let me know if this change ends up to be a problem.
KNOWN ISSUES
- Language autodetection fails for some reason (likely a Qt related bug). You can still change the language from the settings menu however.
Updates for package maintainers
- Pegasus now requires at least Qt 5.12.0 (the 5.9 LTS reaches end of life this month)
As always, let me know if you run into some issues or have some suggestions!
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@fluffypillow Any chance you could elaborate on how QtQml.Models could be leveraged in a theme for someone who isn't an QML expert?
I was able to customize a theme to support adding/removing from a dynamic collection using api.memory and a QtSortFilterProxyModel, but the performance isn't where it needs to be, as I had to use an ExpressionFilter in the virtual collection and that really kills the speed when the api.allGames collection is large.
Wasn't sure if supporting QtQml.Models might mean we could essentially build a new source model within the theme instead of filtering off api.allGames. I had originally tried something along that lines to basically create a new model with the theme games in it instead of the filter approach I ended up using, but I couldn't get it to work quite right - probably more due to my limited knowledge of QML than anything.
Could be totally off the mark here, but even if not curious where I could go to understand what other potential use cases there would be for this new support!
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