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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Announcing Pegasus Frontend

    Ideas and Development
    c++ development frontend pegasus qml
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    • fluffypillow
      fluffypillow last edited by

      @EctoOne this sound more like something you would set in a gamelist file; I could add support for something like a <systemGroup> tag, where you'd put <system>s you want to handle together. Or a special system attribute, if we want to maintain strict ES2 compatibility.

      1 Reply Last reply Reply Quote 1
      • InsecureSpike
        InsecureSpike @meleu last edited by

        @meleu said in Announcing Pegasus Frontend:

        QML/QtQuick2

        thank you, whats it like to learn?
        sorry it's a little off topic,
        i have very limited coding knoledge, can pick things up pretty easily tho, can anyone recommend any reading material?
        thanks

        1 Reply Last reply Reply Quote 0
        • BuZz
          BuZz administrators @fluffypillow last edited by

          @fluffypillow nice one :-) Look forward to trying it.

          1 Reply Last reply Reply Quote 0
          • nitrogen_widget
            nitrogen_widget @ABrugsch last edited by

            @ABrugsch Thanks.
            I got attractmode compiled on my chip but it was dog slow and i couldn't get sfml with accelleration to compile.

            emulationstation was a little laggy on chip.
            was considering advmenu but if this works....

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            • fluffypillow
              fluffypillow last edited by

              @InsecureSpike well QML itself can be used for a lot of things, so it can look very complex at first. It can even be used for writing mobile games or web browsers, but fortunately for theming you won't have get familiar with all the components. In my opinion, the somewhat harder part is setting up the scrollable/moving elements (like a grid or a cover list) the way you want. After that, styling the elements is easy.

              I'm going to write some tutorials when it gets released, in the meantime you might find this guide useful.

              InsecureSpike 1 Reply Last reply Reply Quote 0
              • InsecureSpike
                InsecureSpike @fluffypillow last edited by

                @fluffypillow awesome, thank you

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                • itskryode
                  itskryode last edited by

                  I'm really impressed. I've tried Attract Mode on my Pi, and it's kinda hard to use, at least for me, so I'm ready to see a new frontend.
                  I'm also excited to make some themes for this as well. :D
                  One thing though: Will it be an easy setup for the Pi? I don't want to go through the hassle of changing so much code and stuff.

                  1 Reply Last reply Reply Quote 0
                  • fluffypillow
                    fluffypillow last edited by

                    @itsnitro in practice, a Pi release should "just work". The only problem is that Debian/Raspbian currently uses an outdated, 3 years old version of Qt, from which a bunch of features and optimizations are missing. As such, I'll include the required Qt libs with the releases, and also host the build tools and libraries too if you want to build on the board or cross compile.

                    1 Reply Last reply Reply Quote 0
                    • fluffypillow
                      fluffypillow last edited by

                      This week's main features:

                      • added bezel, marquee and flyer image asset support
                      • added support for all ES2 game metadata tags
                      • gamelist reading and asset finding speed optimizations: currently loading ~1000 games, all with videos, box front, screenshot and logo takes less than 2 seconds on a Pi 3, and less than 10 seconds on a first gen Pi 1; these numbers may improve later
                      • improved asset loading speed, added loading screen and loading indicators
                      • implemented basic custom theme loading support
                      • confirmed video support working on Pi 3 and 1
                      lilbud itskryode meleu PokeEngineer 4 Replies Last reply Reply Quote 6
                      • lilbud
                        lilbud @fluffypillow last edited by

                        @fluffypillow said

                        less than 2 seconds on a pi 3

                        alt text

                        1 Reply Last reply Reply Quote 7
                        • itskryode
                          itskryode @fluffypillow last edited by

                          @fluffypillow said

                          these numbers may improve later

                          0_1492985638575_upload-30c8f343-6db0-4f68-a261-153036b002db

                          lilbud 2 Replies Last reply Reply Quote 8
                          • meleu
                            meleu @fluffypillow last edited by

                            @fluffypillow how can we test it?

                            1 Reply Last reply Reply Quote 0
                            • lilbud
                              lilbud @itskryode last edited by

                              @itsnitro I just spent the last few minutes laughing my ass off. Take an upvote

                              1 Reply Last reply Reply Quote 1
                              • lilbud
                                lilbud @itskryode last edited by lilbud

                                @fluffypillow said

                                currently loading ~1000 games

                                0_1492989341715_upload-c4f15882-31bd-41cb-9617-503cabbade0a

                                1 Reply Last reply Reply Quote 0
                                • itskryode
                                  itskryode last edited by

                                  Not this again.

                                  1 Reply Last reply Reply Quote 0
                                  • fluffypillow
                                    fluffypillow last edited by

                                    @meleu as soon as it's generally in a usable state, I'll open source it. There are some basic features I'd still like to work on before, like gamepad navigation, but I can make an alpha release this week or the next probably.

                                    1 Reply Last reply Reply Quote 7
                                    • fluffypillow
                                      fluffypillow last edited by fluffypillow

                                      I've made a new video:

                                      (I did cheat a bit, I've turned off displaying the videos, but that doesn't affect the loading speed anyway. Also it's "just" 750 games this time.)

                                      For some reason starting right after boot, like ES2, takes 1 second longer... interesting. Anyway, according to the logs, game data loading took 1991ms even with this delay.

                                      cafarellidigital itskryode 2 Replies Last reply Reply Quote 10
                                      • cafarellidigital
                                        cafarellidigital @fluffypillow last edited by

                                        @fluffypillow goddamn that's some smooth scrolling and loading.

                                        1 Reply Last reply Reply Quote 0
                                        • itskryode
                                          itskryode @fluffypillow last edited by

                                          @fluffypillow said in Announcing Pegasus Frontend:

                                          "just" 750 games this time

                                          JUST?
                                          ARE YOU CRAZY?
                                          THIS WILL (and I mean will) EXCEED THE PERFORMANCE OF RETROPIE

                                          1 Reply Last reply Reply Quote 0
                                          • TMNTturtlguy
                                            TMNTturtlguy last edited by

                                            @fluffypillow will we be able to use current themes from ES on this front end or will we need to rebuild them in a different format? Looks like some cool modifications could be done to my themes! Have you thought about a screensaver like @fieldofcows and @pjft have built for their ES fork? The screensaver is the coolest feature and would be a great addition to what you are working on. Looking forward to testing this one out soon......this might mean I need a 4th SD card so I can keep running all the different builds I am working on!

                                            1 Reply Last reply Reply Quote 2
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