Announcing Pegasus Frontend
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I've ended up implementing it (for cross platform support and because why not), it's now available in the alpha. The relevant directories are
game-start
andgame-end
; you can add scripts just like for the other events.Note that unlike the runcommand method, the scripts Pegasus calls do not receive any additional information (at least, not at the moment).
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@fluffypillow Thanks for implementing this so quickly.
I have updated Pegasus and I am now running version
pegasus-frontend alpha3-36-ge792314
. I have removed; sudo killall >/dev/null xboxdrv
fromautostart.sh
and restarted my Pi.I created a script
kill-xboxdrv.sh
in thegame-start
folder with the following contents:#!/bin/bash sudo killall >/dev/null xboxdrv
Then I created a script
start-xboxdrv.sh
in thegame-end
folder with the following contents:#!/bin/bash sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv --detach-kernel-driver --mimic-xpad -s >/dev/null
I have made both scripts executable.
Now when I launch a rom in lr-mame2003, no text appears informing which controller is configured. Checking the processes running using
top
, xboxdrv is being killed and retroarch is running without it but it doesn't seem to be picking up the PS3 controller config. -
@dudleydes so the scripting part works correctly (kills xboxdrv before the game, restarts on end), but RetroArch does not recognize the PS controller? And everything works fine using ES2?
Hm, Pegasus should not "own" the devices or deny access to them... I wonder how RetroArch detects controllers... -
@fluffypillow I've had a further look at this and I believe the issue is with configuring xboxdrv rather the Pegasus frontend.
If I run
cat /proc/bus/input/devices
with the setup above, then the virtual Xbox 360 pad appears asjs0
with no sign of the PS3 controller.In my xboxdrv configurations for the Doom ports, I include the following flag
--evdev /dev/input/by-id/usb-Sony_PLAYSTATION_R_3_Controller-event-joystick
If I include this in
autostart.sh
, then the PS3 controller appears when I runcat /proc/bus/input/devices
asjs0
while the virtual Xbox 360 pad isjs1
. Of course, this means I can't use my PS3 controller in Pegasus though the controller is fine in lr-mame2003.I'll take a further look at the xboxdrv documentation to see if there is a way of making the virtual Xbox 360 pad
js0
while Pegasus is running and reverting tojs1
when a emulator is launched. -
@fluffypillow I have managed to get the PS3 controller working in Pegasus and in emulators using the Linux Joystick Mapper. I have used this utility previously to map the mouse to the left analogue stick and face buttons for use in DOSBox. It doesn't use jsX assignments but creates extra events for each mapping in
/dev/input/
.I will write up some documentation in the wiki on how I set this up but I would like to do some more testing before I do so.
I have mapped the arrow keys, Enter and Esc. Are there any other keystrokes in Pegasus I should be aware of?
While I am here, I am impressed with the flixnet theme. In the built-in theme, I get icons appearing in the RetroPie menu but when I switch to flixnet theme, they don't appear. Could you advise how I can get images to appear in this theme?
Also, if I add roms or add images/metadata, what is the best way for these to appear in Pegasus without rebooting? In ES2, I have the option to restart ES.
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@dudleydes here's the current input scheme:
Keyboard Gamepad Effect arrows dpad navigation enter Cross select/ok escape Circle cancel/back ctrl Square filter menu (used in the main theme) A or Q L1 or L2 previous platform (used in the main theme) E or D R1 or R2 next platform (used in the main theme) For some operations multiple keys/buttons are provided to support multiple layouts and play styles.
when I switch to flixnet theme, they don't appear
That sounds like a bug, will take a look on it.
restart
A hotkey for reloading the theme was planned, but yeah a whole restart might be useful too.
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Or maybe a "Rescan" option.
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@dudleydes the Flixnet theme didn't show the RetroPie icons because it was set to only show the "grid icon" picture. I've just added support for the box art image, which should now show up instead if there's no grid icon. The result isn't as nice, but I guess it's better than having no image at all.
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@fluffypillow What do you use to scrape the images for Pegasus? I'll have games with scraped art that show up as nothing.
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@lilbud I've used Universal XML Scraper to get the box art images, then added the
-boxFront
suffix to the files (with the linux toolrename
) and moved them all into<romdir>/media
. Similarly did the same for the logo, screenshot and video files. The "grid icons" (wide images used by eg. Steam/Ice) are from consolegrid.com, for which I've manually wrote a simple scraper. I'm also using the files from https://github.com/mattrixk/es-toolkit for testing as well.If you have troubles loading some images, make sure they have the right suffix. If ES can show the box art of a game, it should also work in Pegasus; if not, that's likely a bug.
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@fluffypillow One thing with ES though is it doesn't need a suffix to show an image. My gamelist has box art and videos in ES and they are the exact name as my rom. Just with a .png or .mp4 extension.
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@fluffypillow said in Announcing Pegasus Frontend:
The "grid icons" (wide images used by eg. Steam/Ice) are from consolegrid.com
consolegrid.com is somewhat dead, try using retrogaming.cloud
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@HurricaneFan yup, that's also supported; suffix-less
media/<romname>.png
/jpg
maps to the box front image, and video files to -- oh, looks like I've actually forgot that, thanks. ES loads whatever it sees in the image/video tag; Pegasus too can read the same XML files, which is why if an asset works in ES, it should work in Pegasus as well.@lilbud indeed it is, but its interface was easier to work with and I was lazy.
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@fluffypillow Thanks for the info. I have updated the mapper file so that I can switch between themes and navigate them with my controller.
I have also updated the flixnet theme and the RetroPie menu icons now appear. I used ImageMagick to resize the icons to a 16:9 aspect ratio. @HurricaneFan I can confirm that gamelists and boxart from ES2 work fine without any further work.
On exiting Pegasus, there is a segmentation fault and the error
evdevkeyboard: Failed to query led states
in the lastrun.log. I don't know if this is an issue.I would like to play around with themes as I would prefer to have box art in the flixnet theme rather than grid icons. Do you have any links that may be useful to get to grips with QML?
Finally what does Live Theme Reload refer to? And how do I get the clock in the corner?
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@dudleydes "On exiting Pegasus, there is a segmentation fault": yeah it's quite annoying, but luckily not critical. Some underlying component seems to crash at exit sometimes; I'd suspect one of the GStreamer plugins. I'll see if I can find out what fails exactly.
Personally I've found most QML guides somewhat lacking/incomplete (at least if you wish to build a full program from the ground up), but the language isn't hard and you can get the hang of it after a while. There's a short tutorial here and a longer one here (mainly chapters 4-6), and the QML documentation is useful as well when you have to look up a component. In practice you won't need to know that much to create a simple theme, but you can also make it very fancy if you wish.
Live Theme Reload
Well I've planned to add a function to reload the current theme on a key press (eg. F5), but I haven't implemented it yet.
And how do I get the clock in the corner?
Heh yeah that's still missing, I'll start experimenting with it the weekend.
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@fluffypillow Thanks for the links. Can I use Qt Creator on my Linux Mint desktop to create a theme?
No rush on the Theme Reload or the clock. I think learning QML will keep me occupied.
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@dudleydes sure, I'm using Qt Creator too, it works really well for Qt/QML projects.
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Weekly recap:
- added support for calling scripts before and after launching a game
- added support for suffix-less video file assets
- the Flixnet theme can now use box art images
Other than that, I was tidying up the source code; this should make it easier to read, extend and test it in the future.
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@fluffypillow After spending the past week looking at using the Linux Joystick Mapper program (
loadmap
) with the Pegasus Frontend, I don't believe it will work seamlessly as I would've hoped. After running a rom and exiting back to Pegasus, if I then try to exit Pegasus, then Pegasus reloads and I cannot use my PS3 controller. I can usually exit Pegasus with a keyboard and in the console, there will be the following messages relating to the earlier attempt to exit Pegasus:evdevmouse: Could not read from input device (No such device) Gamepad: Could not read from input device (No such device) evdevkeyboard: Could not read from input device (No such device) evdevkeyboard: Failed to query led states
This is an issue for users who share their PS3 controller between their Pi and their console or other device(s). With the Linux Joystick Mapper program, it's not possible to unplug the controller from the Pi and then replug it and expect it to work. The
loadmap
process must be killed and restarted for the controller to work in Pegasus. What I have been doing is to have a script to killloadmap
in thequit
scripts folder so that I can exit Pegasus and then am free to unplug my controller.I'm thinking using xboxdrv is a better solution and then maybe create a udev rule to force Pegasus to use js1 while xboxdrv is running. Having looked through some documentation, I really have no idea how to get started.
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