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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • DarksaviorD
      Darksavior @fluffypillow
      last edited by

      @fluffypillow No worries, thanks.

      1 Reply Last reply Reply Quote 0
      • danielmewhouseD
        danielmewhouse
        last edited by danielmewhouse

        Hi guys, what's up? I've installed Pegasus-FE recently on my Pi, but I don't know how to launch it. Someone could help me? I've installed from experimental packages on RetroPie Setup menu.

        It's no use!!! Take this!!!

        AndersHPA 1 Reply Last reply Reply Quote 0
        • AndersHPA
          AndersHP @danielmewhouse
          last edited by

          @danielmewhouse said in Announcing Pegasus Frontend:

          Hi guys, what's up? I've installed Pegasus-FE recently on my Pi, but I don't know how to launch it. Someone could help me?

          Yes, I asked this question too.. Right here :)

          My "Bubble Bobble" Themed Bartop Arcade
          My Gameboy

          1 Reply Last reply Reply Quote 1
          • AndersHPA
            AndersHP
            last edited by

            I'm about to start scraping all over, but in case I need to do this another time, it would be nice to have both art and games on USB instead of microSD.

            @fluffypillow You say that generally USB and MicroSD should be equally fast, maybe USB could be faster.
            @Darksavior you say that USB is slower.

            Do you guys think, if I get a USB 3.1 drive (they should be way faster even though I know the Pi only supports USB2.0), this could be a good solution with both art and roms on USB?

            What about Emulationstation, will this still work and show art if it's placed in romsfolder/media?

            My "Bubble Bobble" Themed Bartop Arcade
            My Gameboy

            fluffypillowF 1 Reply Last reply Reply Quote 0
            • fluffypillowF
              fluffypillow @AndersHP
              last edited by

              @andershp (sorry for the late reply)
              Really depends on the drives you use. Many 2.0 drives don't reach the maximum possible speed the Pi supports, while with a 3.x drive it's more likely. A good SD card may also reach the full speed, but to me they seem to be slower.

              Some benchmarks:

              • https://usbspeed.nirsoft.net/usb_drive_speed_summary.html
              • https://www.pidramble.com/wiki/benchmarks/microsd-cards

              What about Emulationstation, will this still work and show art if it's placed in romsfolder/media?

              Should work fine, as long as the paths to the rom directories are valid. Actually if you're just moving your games/assets to USB, you could just correct the paths in the ES2 systems config file, no need for a full scraping.

              1 Reply Last reply Reply Quote 1
              • fluffypillowF
                fluffypillow
                last edited by

                It got a bit delayed with the holidays, but the theme guide is in progress now.

                halfmanhalfcakeH 1 Reply Last reply Reply Quote 1
                • halfmanhalfcakeH
                  halfmanhalfcake @fluffypillow
                  last edited by

                  @fluffypillow Great stuff, look forward to it :)

                  1 Reply Last reply Reply Quote 0
                  • fluffypillowF
                    fluffypillow
                    last edited by

                    Happy New Year! And also an update:

                    • implemented the new config file format, but currently only for the theme config file so I could start writing the documentation
                    • changed the config format a bit
                      • : is also accepted as the separator between an option's name and value (previously only = was accepted)
                      • [] is no longer needed at the end of an option's name to indicate it to be a list: it's handled automatically when an option occurs more than once
                    • the loading screen will likely be themeable in the future -- I've added some light animations to show activity, which seems to work fine on Pi 3 but might be demanding on other platforms (due to the loading in the background); this needs some more testing
                    • fixed a bug that caused Pegasus to miss assets in symlinked directories in some cases
                    • fixed a bug when reading the <rating> field from ES2 files
                    • changed some variables around in the theme system while I was writing the documentation -- updated the Flixnet theme for this
                    • better support for games with multiple developers, publishers or genres

                    Documentation is in progress; I think I can finish/polish them by this week (or the next), and I'll upload them all then. Current status:

                    • set up a pretty website for the documentation and moved the wiki articles there
                    • fixed some typos
                    • updated the Qt installation guide with images and notes (for C++ devs)
                    • added theme creation overview (QML, theme structure, stuff Pegasus provides)
                    • added a page with links to QML tutorials
                    • added detailed API documentation
                    • added a step-by-step guide for making the Flixnet theme (60% done)
                    • will add at least one more simpler tutorial too (eg. something like a stripped-down PS3 menu, or a remake of ES2 or HyperSpin's default)
                    AndersHPA 1 Reply Last reply Reply Quote 5
                    • AndersHPA
                      AndersHP @fluffypillow
                      last edited by

                      @fluffypillow Your work is awesome. Do you have an ETA on these features:

                      • Favorite add/remove by buttonclick
                      • Page up/down function

                      Not at all to stress you, just a friendly query. These two functions would get Pegasus up on the side of EmulationStation, when it comes to functionality (in my humble point of view).

                      My "Bubble Bobble" Themed Bartop Arcade
                      My Gameboy

                      fluffypillowF 1 Reply Last reply Reply Quote 0
                      • halfmanhalfcakeH
                        halfmanhalfcake
                        last edited by

                        Great news, look forward to the theme guide :)

                        Quesiton on the below:

                        • the loading screen will likely be themeable in the future

                        Can we also theme/modify the settings menu/panel?

                        1 Reply Last reply Reply Quote 0
                        • fluffypillowF
                          fluffypillow @AndersHP
                          last edited by

                          @andershp no problem; my top priority now to bring the documentation to a usable state so people could start learning theming, after that I'll add the support for the new metadata files (which shouldn't take more than a few days). With these two major updates down, I can start working on all these usability tweaks and issues I keep collecting. As for an ETA, I think I can complete these two still in this month.

                          @halfmanhalfcake my only problem with theming the main menu is that since a theme can completely customize the UI, if there's a bug in it or someone forgets to eg. add the Settings button, then you might not be able to change the theme back without editing the config files. Technically there's no difference between the parts of the user interface, the whole graphical part is written in QML and so can be customized; it's not impossible that there will be support for menu themes too.

                          1 Reply Last reply Reply Quote 2
                          • AndersHPA
                            AndersHP
                            last edited by AndersHP

                            I'm trying to make some dummyroms with system images and descriptions.
                            Cannot delete my post now, but if someone wants to do the same, or suddenly realizes nothing's working for them, check if there's an "&" sign in the description. This messes up everything..

                            My "Bubble Bobble" Themed Bartop Arcade
                            My Gameboy

                            mituM 1 Reply Last reply Reply Quote 0
                            • mituM
                              mitu Global Moderator @AndersHP
                              last edited by

                              @andershp said in Announcing Pegasus Frontend:

                              check if there's an "&" sign in the description

                              & is a reserved character in an XML document, you should escape it with &amp;.

                              1 Reply Last reply Reply Quote 1
                              • danielmewhouseD
                                danielmewhouse
                                last edited by

                                Hi guys, happy New year!!!

                                I give a shoot on Pegasus, and it's beautiful!!! It's exactly what I was looking for on emulationstation!!! But there's a way to do some input config? I've a custom made arcade Bartop with just a dpad, start, select and six action buttons, but this doesn't work on Pegasus, that requires an analog input to browse through the games.

                                It's no use!!! Take this!!!

                                AndersHPA 1 Reply Last reply Reply Quote 0
                                • AndersHPA
                                  AndersHP @danielmewhouse
                                  last edited by

                                  @danielmewhouse you have to be more specific, hardwarewise. What controller do you have to translate your inputs and to what? Is it a xinmo, iPac or something else?

                                  You can get Pegasus working perfectly without analog sticks. I have almost the same buttons as you do.

                                  If It translates into keyboard inputs, I don't know if @fluffypillow integrated custom inputs mapping yet?
                                  What I did with my iPac, is that I changed all inputs to match the standard of Pegasus (see here) and afterwards I mapped the controls again in Emulationstation (just to get both systems working, for a transitional period).

                                  As you can see on the above link, it's fairly easy. I made my joystick work as directional buttons (up, down, etc.), my first two buttons work as Enter and Esc (which also is very handy in random GUI's), and my upper left is lctrl. The last two needed buttons I just assigned A and E, to switch between systems.

                                  My "Bubble Bobble" Themed Bartop Arcade
                                  My Gameboy

                                  1 Reply Last reply Reply Quote 0
                                  • fluffypillowF
                                    fluffypillow
                                    last edited by

                                    Yes, Pegasus supports navigating by the keyboard arrow keys and the gamepad left analog stick and dpad (it uses evdev input events on Linux, if that helps). Custom keyboard mapping is not implemented yet, but might come later. It's also not in sync yet with the emulators and other frontends, so you might want to set the mapping in ES too for now.

                                    1 Reply Last reply Reply Quote 0
                                    • fluffypillowF
                                      fluffypillow
                                      last edited by fluffypillow

                                      Documentation is still ongoing, though with the Flixnet tutorial slowly going over 30 printed pages long, I'm starting to think I'm making it a bit too detailed :)
                                      (mind you, I've included a bunch of screenshots, code snippets, animations and figures)

                                      T 1 Reply Last reply Reply Quote 3
                                      • T
                                        tronkyfran @fluffypillow
                                        last edited by

                                        @fluffypillow Thats AWESOME. Ive been taking a look to QML from time to time and I hope to start my theme with this tutorial youre doing. By the way, do hoy think its posible to use qt3d with Pegasus? I tried some things but couldnt make It work inside Pegasus..., although video and many other things work pretty well!!!

                                        fluffypillowF 1 Reply Last reply Reply Quote 0
                                        • fluffypillowF
                                          fluffypillow @tronkyfran
                                          last edited by

                                          @tronkyfran Yeah it's entirely possible, you can use pretty much every QML types (except Quick Controls and the web browser). I think I might've disabled some parts of the 3D module previously to reduce the program size, but I'll double check the next time I do a full build.
                                          Also feel free to open an issue if you find any bugs, and/or share the error here :)

                                          T 1 Reply Last reply Reply Quote 1
                                          • T
                                            tronkyfran @fluffypillow
                                            last edited by

                                            @fluffypillow I would open an issue if I was enterely sure that its a bug and not my fault because of lacking programming skills. Ill wait until next build and theme tutorial ;). Again, thanks!!!!

                                            1 Reply Last reply Reply Quote 0
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