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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • hooperreH
      hooperre
      last edited by hooperre

      @fluffypillow said in Announcing Pegasus Frontend:

      I've managed to create a faster, single-exe release for Windows

      Is theme building pretty seamless between the linux versions and Windows version? If I built my theme on my Windows desktop, are the file pathways about the only thing that would need to be changed moving between the two?

      I've been looking for an opening to really sink my teeth in without changing my whole build/re-imaging my SD often if I goof something up.

      4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

      fluffypillowF 1 Reply Last reply Reply Quote 0
      • fluffypillowF
        fluffypillow @hooperre
        last edited by

        @hooperre Yes, themes should work and look the same on all platform. You can also store them under [directory of Pegasus]/themes/, which is checked on all platforms too.

        1 Reply Last reply Reply Quote 1
        • DarksaviorD
          Darksavior
          last edited by Darksavior

          @fluffypillow Builds have been unavailable since I tried to update yesterday via retropie-setup. Maybe @BuZz can add two builds to the pegasus section so we can fall back on: The latest alpha build and the bleeding edge "continuous build".

          Error msg:
          Available releases: https://github.com/mmatyas/pegasus-frontend/releases/download/continuous/pegasus-fe_alpha7-13-g082b64d-debug.apk https://github.com/mmatyas/pegasus-frontend/releases/download/continuous/pegasus-fe_alpha7-13-g082b64d_win-mingw-static.zip Package platform: rpi2 Looks like the latest Pegasus release is not yet available for this platform. This happens when the build is so fresh it's being uploaded right now, or when there's a technical problem on the download server. Either way, this is a temporary problem, so please try again in 1-2 minutes. If the problem persists, consider reporting it on the forum!

          fluffypillowF 1 Reply Last reply Reply Quote 0
          • fluffypillowF
            fluffypillow @Darksavior
            last edited by

            @darksavior Ah, looks like last night's build failed to upload. Should be fixed now, thanks.
            Yeah, I should really set up a fallback build (or stable/latest channels eventually). The alpha release might be a bit too far back, I'll see if I can make a "last successful build" kind of thing.

            1 Reply Last reply Reply Quote 0
            • Y
              Yabuato @fluffypillow
              last edited by

              @fluffypillow I just registered to tell you I'm so excited about the Android port,please keep this great work up!

              fluffypillowF 1 Reply Last reply Reply Quote 0
              • fluffypillowF
                fluffypillow @Yabuato
                last edited by

                @yabuato Thanks! :)

                1 Reply Last reply Reply Quote 0
                • cosmo0C
                  cosmo0
                  last edited by

                  Hi !

                  I took a look at this project a while ago, and it has grown so much since then, it doesn't even look like the same project. It's very promising, and I hope it will soon enter a state advanced enough to replace EmulationStation with all its problems.

                  How can I help ? Test, code, whatever ?

                  fluffypillowF 1 Reply Last reply Reply Quote 1
                  • fluffypillowF
                    fluffypillow @cosmo0
                    last edited by

                    @cosmo0 Thanks :) Yeah, testing would be good, especially on multiple platforms (eg. Windows 8/10, Mac, Android) or trying different devices (gamepads often seem to have troubles). If you speak in a few languages, you could help with adding new translations. You could also try creating new themes - it's a bit complex and involves some programming, so having more examples and tutorials wouldn't hurt.

                    cosmo0C 1 Reply Last reply Reply Quote 0
                    • fluffypillowF
                      fluffypillow
                      last edited by

                      As for this week's progress,

                      • Continuing from last week, better Windows builds (named win-mingw-static) and experimental Android builds are now available
                        • the Android version doesn't support finger gestures yet, but in theory it may work using a connected USB mouse or gamepad
                        • fixed the Android version having incorrect icon, name and permissions
                      • Portable mode
                        • there's a new--portable option; if you launch Pegasus with that, it will use [program dir]/config as a config directory and will not read or write any config files (general settings, themes, scripts) from/to the system (eg. from under ~/.config/)
                        • this only affects config files, game detection is unchanged
                        • note that cache files may still appear on the system
                        • a known issue is that the gamepad mapping config may still be stored on the system; this will get fixed later
                      • Fixed Steam metadata download failing due to some recent changes on Steam's side
                      1 Reply Last reply Reply Quote 0
                      • cosmo0C
                        cosmo0 @fluffypillow
                        last edited by

                        @fluffypillow said in Announcing Pegasus Frontend:

                        @cosmo0 Thanks :) Yeah, testing would be good, especially on multiple platforms (eg. Windows 8/10, Mac, Android) or trying different devices (gamepads often seem to have troubles). If you speak in a few languages, you could help with adding new translations. You could also try creating new themes - it's a bit complex and involves some programming, so having more examples and tutorials wouldn't hurt.

                        Ok, I'll note these somewhere. I will try to build the frontend on my Mac. I'm French, so I can translate in that language. And I can try to port the ES themes I use.

                        Not in the next days, maybe a bit later :)

                        1 Reply Last reply Reply Quote 0
                        • cosmo0C
                          cosmo0
                          last edited by

                          Hey @fluffypillow !

                          I tried to launch the app on my Mac tonight. I did the qmake make dance (not make install), and I got an app that tells me I have no game.
                          So I opened the docs (great docs by the way, you must have put a LOT of work into it), and in "game collections and metadata files" it tells me to put collection files in the config directory... which is... ?
                          The directory is no specified in the log, and I don't know enough C++ to find out where it searches.
                          Can you help me ? :)

                          I'm not sure whether you prefer that I open an issue on Github or ask my questions here, as long as it's not really a bug or something?

                          fluffypillowF 1 Reply Last reply Reply Quote 0
                          • H
                            honorio96
                            last edited by

                            What are the video formats supported by Pegasus? Because the videos in mp4 do not work, there is only one black screen. I'm using the default theme and the latest build for windows.

                            1 Reply Last reply Reply Quote 0
                            • fluffypillowF
                              fluffypillow @cosmo0
                              last edited by

                              @cosmo0 Yeah, that part is temporary until there's a way to set it in the GUI; on Mac, it's supposed to be ~/Library/Preferences/pegasus-frontend or ~/Library/Application Support/pegasus-frontend. I've just added a list for the other platforms too.

                              Issues make it easier for me to keep track of individual topics, but generally both are fine. I usually create an issue too when someone mentions a problem/idea here.

                              @honorio96 on Windows you have to install video codecs (yes, I know, it's horrible). If you can play the file with Windows Media Player, it should work in Pegasus too. To see what codec a file uses, you can use eg. VLC, like this. I guess you could also just use some codec packs to play everything.

                              Also in case someone has troubles with Steam videos, installing this and this made it work for me (the first one for video playback, the second for audio).

                              H 1 Reply Last reply Reply Quote 0
                              • cosmo0C
                                cosmo0
                                last edited by cosmo0

                                Thanks, I'll try these folders.

                                Just a question: why haven't you stuck with the gamelist.xml files generated by all the scrapers?
                                Edit : ok so it uses the gamelist.xml, but not for the list of collections...

                                fluffypillowF 1 Reply Last reply Reply Quote 0
                                • H
                                  honorio96 @fluffypillow
                                  last edited by

                                  @honorio96 on Windows you have to install video codecs (yes, I know, it's horrible). If you can play the file with Windows Media Player, it should work in Pegasus too. To see what codec a file uses, you can use eg. VLC, like this. I guess you could also just use some codec packs to play everything.

                                  Also in case someone has troubles with Steam videos, installing this and this made it work for me (the first one for video playback, the second for audio).

                                  I installed some codec and it worked perfectly.

                                  Thank's!

                                  1 Reply Last reply Reply Quote 1
                                  • fluffypillowF
                                    fluffypillow @cosmo0
                                    last edited by

                                    @cosmo0 it's just that I personally don't like XML for user-editable files, so I added an alternative. But that's completely optional, and ES files are still supported. The two implementations are separate though, so game_dirs.txt defines only in which directories Pegasus should look for collections/metadata.txt, similarly to how es_systems.cfg contains the path to the ROM dirs and possibly gamelist.xmls.

                                    1 Reply Last reply Reply Quote 0
                                    • fluffypillowF
                                      fluffypillow
                                      last edited by

                                      This week's progress:

                                      • French translation by @cosmo0
                                      • Minor fixes and optimizations

                                      (not too much due to other issues). I've also started working on the favorites support.

                                      AndersHPA 1 Reply Last reply Reply Quote 2
                                      • AndersHPA
                                        AndersHP @fluffypillow
                                        last edited by

                                        @fluffypillow said in Announcing Pegasus Frontend:

                                        I've also started working on the favorites support.

                                        Neat!

                                        My "Bubble Bobble" Themed Bartop Arcade
                                        My Gameboy

                                        1 Reply Last reply Reply Quote 0
                                        • fluffypillowF
                                          fluffypillow
                                          last edited by

                                          No changes this week due to being sick :/

                                          ClydeC 1 Reply Last reply Reply Quote 1
                                          • E
                                            EctoOne
                                            last edited by EctoOne

                                            So after 5 hours I finally managed to build a windows version that runs. Looking forward to try it out tomorrow. BUt I also have some questions, is it possible to hide my steam games or to deactivate the search for it? And is it possible to change the config path to the path of the exe? So that I can have a portable version running? I like to have all files in it's own folder, that makes editing files so much easier.

                                            Edit: Welp, i guess i should've read the thread a little more. I just found the pre build binaries and how to make a portable version.

                                            fluffypillowF 1 Reply Last reply Reply Quote 0
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