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Announcing Pegasus Frontend



  • @cosmo0 Thanks :) Yeah, testing would be good, especially on multiple platforms (eg. Windows 8/10, Mac, Android) or trying different devices (gamepads often seem to have troubles). If you speak in a few languages, you could help with adding new translations. You could also try creating new themes - it's a bit complex and involves some programming, so having more examples and tutorials wouldn't hurt.



  • As for this week's progress,

    • Continuing from last week, better Windows builds (named win-mingw-static) and experimental Android builds are now available
      • the Android version doesn't support finger gestures yet, but in theory it may work using a connected USB mouse or gamepad
      • fixed the Android version having incorrect icon, name and permissions
    • Portable mode
      • there's a new--portable option; if you launch Pegasus with that, it will use [program dir]/config as a config directory and will not read or write any config files (general settings, themes, scripts) from/to the system (eg. from under ~/.config/)
      • this only affects config files, game detection is unchanged
      • note that cache files may still appear on the system
      • a known issue is that the gamepad mapping config may still be stored on the system; this will get fixed later
    • Fixed Steam metadata download failing due to some recent changes on Steam's side


  • @fluffypillow said in Announcing Pegasus Frontend:

    @cosmo0 Thanks :) Yeah, testing would be good, especially on multiple platforms (eg. Windows 8/10, Mac, Android) or trying different devices (gamepads often seem to have troubles). If you speak in a few languages, you could help with adding new translations. You could also try creating new themes - it's a bit complex and involves some programming, so having more examples and tutorials wouldn't hurt.

    Ok, I'll note these somewhere. I will try to build the frontend on my Mac. I'm French, so I can translate in that language. And I can try to port the ES themes I use.

    Not in the next days, maybe a bit later :)



  • Hey @fluffypillow !

    I tried to launch the app on my Mac tonight. I did the qmake make dance (not make install), and I got an app that tells me I have no game.
    So I opened the docs (great docs by the way, you must have put a LOT of work into it), and in "game collections and metadata files" it tells me to put collection files in the config directory... which is... ?
    The directory is no specified in the log, and I don't know enough C++ to find out where it searches.
    Can you help me ? :)

    I'm not sure whether you prefer that I open an issue on Github or ask my questions here, as long as it's not really a bug or something?



  • What are the video formats supported by Pegasus? Because the videos in mp4 do not work, there is only one black screen. I'm using the default theme and the latest build for windows.



  • @cosmo0 Yeah, that part is temporary until there's a way to set it in the GUI; on Mac, it's supposed to be ~/Library/Preferences/pegasus-frontend or ~/Library/Application Support/pegasus-frontend. I've just added a list for the other platforms too.

    Issues make it easier for me to keep track of individual topics, but generally both are fine. I usually create an issue too when someone mentions a problem/idea here.

    @honorio96 on Windows you have to install video codecs (yes, I know, it's horrible). If you can play the file with Windows Media Player, it should work in Pegasus too. To see what codec a file uses, you can use eg. VLC, like this. I guess you could also just use some codec packs to play everything.

    Also in case someone has troubles with Steam videos, installing this and this made it work for me (the first one for video playback, the second for audio).



  • Thanks, I'll try these folders.

    Just a question: why haven't you stuck with the gamelist.xml files generated by all the scrapers?
    Edit : ok so it uses the gamelist.xml, but not for the list of collections...



  • @honorio96 on Windows you have to install video codecs (yes, I know, it's horrible). If you can play the file with Windows Media Player, it should work in Pegasus too. To see what codec a file uses, you can use eg. VLC, like this. I guess you could also just use some codec packs to play everything.

    Also in case someone has troubles with Steam videos, installing this and this made it work for me (the first one for video playback, the second for audio).

    I installed some codec and it worked perfectly.

    Thank's!



  • @cosmo0 it's just that I personally don't like XML for user-editable files, so I added an alternative. But that's completely optional, and ES files are still supported. The two implementations are separate though, so game_dirs.txt defines only in which directories Pegasus should look for collections/metadata.txt, similarly to how es_systems.cfg contains the path to the ROM dirs and possibly gamelist.xmls.



  • This week's progress:

    • French translation by @cosmo0
    • Minor fixes and optimizations

    (not too much due to other issues). I've also started working on the favorites support.



  • @fluffypillow said in Announcing Pegasus Frontend:

    I've also started working on the favorites support.

    Neat!



  • No changes this week due to being sick :/



  • So after 5 hours I finally managed to build a windows version that runs. Looking forward to try it out tomorrow. BUt I also have some questions, is it possible to hide my steam games or to deactivate the search for it? And is it possible to change the config path to the path of the exe? So that I can have a portable version running? I like to have all files in it's own folder, that makes editing files so much easier.

    Edit: Welp, i guess i should've read the thread a little more. I just found the pre build binaries and how to make a portable version.



  • @fluffypillow Get well soon!



  • @ectoone Steam and ES2 can't be turned off right now, but it will be in the future.



  • @fluffypillow New bug. The names of games without art tend to disappear after playing a few games throughout the day today. Not all disappear. Not an issue with games with art. Loading a game after this happens doesn't bring the text back. A reboot fixes it. Not sure how to reproduce this other than loading games and exiting them throughout the day.

    0_1526396424889_IMG_0061.JPG



  • Reading through this whole thread I don't think the question I have was asked.

    I am running a vertical CRT build and as far as it looking nice there are no real options.

    I guess my question is would this frontend work with a vertical crt setup? Thanks



  • @darksavior hm that's interesting... might be some kind of memory usage issue? I wonder if it can be reproduced by continuously starting/stopping games, or reloading the theme with F5.

    @DeadStretch sure, it should look something like this: pic

    Might need to customize or create a theme if things are too small, but otherwise the program itself should work fine.



  • Awesome! Will mess with it tomorrow when I get some free time. Thanks.

    [Edit] Did a quick install (and boy do I mean quick) and mine kinda looks like that screen, except if it was zoomed wayyyyy out. lol Looks like the real fun will start after work tomorrow. :D

    Also wow at the load times! *refer back to posted jaw drops pics



  • While working on the favorites, I did some redesign on the game details page: https://webmshare.com/NRomm. What do you think?


 

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