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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Announcing Pegasus Frontend

    Ideas and Development
    c++ development frontend pegasus qml
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    • PlayingKarrde
      PlayingKarrde @fluffypillow last edited by

      @fluffypillow Ah I see. So it's just for bindings then? (ie not giving new functions through modifiers).

      I have a quick question that I can't seem to find the answer for: do you know of any way to properly format text from the metadata? I'm noticing that double line breaks (or paragraphs) aren't being accounted for at all.

      fluffypillow 1 Reply Last reply Reply Quote 0
      • fluffypillow
        fluffypillow @PlayingKarrde last edited by

        @PlayingKarrde yup, just for bindings.

        As for text, it's not well documented yet, but you may use \nor <br> for manual line breaks (but don't mix the two).

        PlayingKarrde 1 Reply Last reply Reply Quote 0
        • PlayingKarrde
          PlayingKarrde @fluffypillow last edited by

          @fluffypillow hmm but that would require me to hand edit the metadata which isn't something im likely to do for 1000 games.

          1 Reply Last reply Reply Quote 0
          • PlayingKarrde
            PlayingKarrde last edited by PlayingKarrde

            Just released v0.2 of gameOS

            alt text

            alt text

            alt text

            Lots of polish and cleanup as well as added the details page into the flow. Switching between favourites and all will be the next big feature with search rounding it out after that. By that time I expect the new changes to Pegasus will be out so I will then spend the time updating it for that and probably move it into beta status.

            I'll post a video as I think it looks better in motion, but as always it can be downloaded here:

            https://github.com/PlayingKarrde/gameOS

            hooperre Seya16 fluffypillow 3 Replies Last reply Reply Quote 6
            • hooperre
              hooperre @PlayingKarrde last edited by

              @PlayingKarrde Great stuff.

              1 Reply Last reply Reply Quote 0
              • Seya16
                Seya16 @PlayingKarrde last edited by

                @PlayingKarrde looks top notch, can't wait to see how it will be on it's final state.

                1 Reply Last reply Reply Quote 0
                • fluffypillow
                  fluffypillow @PlayingKarrde last edited by

                  @PlayingKarrde Nice! Will definitely try it out.

                  hmm but that would require me to hand edit the metadata

                  Ah so it'd be for a lots of games -- I should make the converter a bit smarter then (eventually). Though if I remember correctly, I did add support for empty lines when converting from ES files, but I'll review that part.

                  1 Reply Last reply Reply Quote 0
                  • PlayingKarrde
                    PlayingKarrde last edited by PlayingKarrde

                    Here's the video of the update:

                    -edit-
                    Just made some new additions (adding, favorites filter, video preview in details, some other things) so going to call this v0.3. Will probably hold off from any major new features now until the Pegasus changes come in.

                    alt text

                    1 Reply Last reply Reply Quote 1
                    • Purg.Derren
                      Purg.Derren last edited by Purg.Derren

                      nvm

                      1 Reply Last reply Reply Quote 0
                      • fluffypillow
                        fluffypillow last edited by

                        Weekly update! So as mentioned previously, in the next weeks there will be several updates with breaking changes, and here's the first one:

                        • Added key modifier (Ctrl, Alt, Shift) support. You can now register key combinations with them.
                          • Note: Due to these changes the currently set key bindings will reset after the update. If you see issues like incorrect keys, you can also reset them manually.
                        • Added Skraper asset support. In the directories set in the Settings menu, Pegasus will look for Skraper-style asset layouts in [gamedir]/media and [gamedir]/skraper (in case you don't want to mix it with Pegasus-style assets).
                        • Updated all related documentation

                        Breaking Theme API changes:

                        • Changed the parameter of api.keys.is<Keytype>() calls from a single key to a QML KeyEvent. For example, instead of api.keys.isAccept(event.key) you'd write api.keys.isAccept(event).
                        • Changed the returned type of api.keys.<Keytype>() calls. Previously they returned a list of single keys, now they return a list of objects, each having a key and a modifiers field, similarly to the QML KeyEvent.
                        PlayingKarrde 1 Reply Last reply Reply Quote 3
                        • PlayingKarrde
                          PlayingKarrde @fluffypillow last edited by PlayingKarrde

                          @fluffypillow said in Announcing Pegasus Frontend:

                          Added Skraper asset support.

                          So happy this is here! However, I just tried it out and it doesn't appear to be working. The media is organized into /media/box2dfront/<gamename>.png etc fwiw.

                          Have updated the theme with the new input changes.

                          fluffypillow 1 Reply Last reply Reply Quote 0
                          • PlayingKarrde
                            PlayingKarrde last edited by

                            I've been thinking a bit about how to manage adding roms a little easier for people and while this may not be the most elegant solution, if you were to write a Launchbox parser to go along with the single collection and metadata file, that would basically cover you for any future games you add. The process for adding roms would then be to just add the rom and scrape it with skraper. No extra steps necessary as far as I can tell. If you don't know, Launchbox has the entire database downloaded as an XML file locally and it's updated periodically.

                            I know you have Launchbox support on your list so I'm really just thinking out loud here. It would inevitably throw up thousands of errors when you launch the app though since it would look for a ton of games that aren't there so I'm curious how much of a performance/boot up time hit this would have. If it takes as long to load as Launchbox currently does it probably wouldn't be the best solution.

                            1 Reply Last reply Reply Quote 0
                            • fluffypillow
                              fluffypillow @PlayingKarrde last edited by

                              @PlayingKarrde

                              However, I just tried it out and it doesn't appear to be working.

                              Hm that's interesting, it certainly works for me with that layout, even tested subfolder support too. Do you see anything in the log? It should at least print the number of assets found (which in this case probably 0).

                              if you were to write a Launchbox parser to go along with the single collection and metadata file, that would basically cover you for any future games you add

                              With LaunchBox being Windows-only, that doesn't particularly make scraping easier for me :) Or you mean generate metadata files based on LaunchBox's data? That is certainly possible and not too difficult, would be a good feature in a metadata editor.

                              As for the technical side, after installing LaunchBox the only issue I see at the moment is that the metadata files have a slightly larger size, searching in ~200 MB of data might take some seconds. Shouldn't be slower than LaunchBox though.

                              1 Reply Last reply Reply Quote 0
                              • PlayingKarrde
                                PlayingKarrde last edited by

                                Yep I get

                                2018-11-19T10:03:00 [i] Skraper: Looking for assets...
                                2018-11-19T10:03:00 [i] Skraper: 0 assets found
                                

                                Or you mean generate metadata files based on LaunchBox's data?

                                Yeah I just mean to generate a metadata file based on their database xml that is local anyway. In terms of startup, mine already takes over 4000ms but I think the reason why it doesn't feel so bad is that you have a loading bar whereas Launchbox just doesn't do anything for this time so you're not even sure if it's been launched. Would be curious to see at least.

                                fluffypillow 1 Reply Last reply Reply Quote 0
                                • fluffypillow
                                  fluffypillow @PlayingKarrde last edited by

                                  @PlayingKarrde Hm just to make sure, you have a layout like this:

                                  - media/
                                    - box2dfront/
                                      - gamename.png
                                  - gamename.ext
                                  - collections.txt
                                  

                                  , and the directory of collections.txt is added under "Set game directories", right? I've just tried it on Windows so I suppose it's not platform related. I can also make a very verbose build if nothing ends up working.

                                  1 Reply Last reply Reply Quote 0
                                  • PlayingKarrde
                                    PlayingKarrde last edited by

                                    Correct (although I'm using collections.pegasus.txt).

                                    The test I did was on a directory that already worked (in this case Dreamcast). I deleted my media folder and scraped it again with Skraper and didn't change anything else.

                                    fluffypillow 1 Reply Last reply Reply Quote 0
                                    • fluffypillow
                                      fluffypillow @PlayingKarrde last edited by

                                      @PlayingKarrde Ok, here's a more chatty build. This should log in detail the Skraper asset searching.

                                      PlayingKarrde 1 Reply Last reply Reply Quote 0
                                      • PlayingKarrde
                                        PlayingKarrde @fluffypillow last edited by PlayingKarrde

                                        @fluffypillow said in Announcing Pegasus Frontend:

                                        @PlayingKarrde Ok, here's a more chatty build. This should log in detail the Skraper asset searching.

                                        Thanks. It looks like it's truncating a couple of words in my path:

                                        2018-11-21T11:25:35 [i] Skraper: asset file found: "D:/Dropbox/Emulation/PegasusLauncher/roms/dreamcast/media/box2dfront/ChuChu Rocket! (USA) (En,Ja,Fr,De,Es).png"
                                        2018-11-21T11:25:35 [i] Skraper: expected game (wo. ext): "D:/Dropbox/Emuncher/roms/dreamcast/media/box2dfront/ChuChu Rocket! (USA) (En,Ja,Fr,De,Es)"
                                        2018-11-21T11:25:35 [i] Skraper: game "D:/Dropbox/Emuncher/roms/dreamcast/media/box2dfront/ChuChu Rocket! (USA) (En,Ja,Fr,De,Es)" not registered
                                        

                                        But it should be:

                                        D:/Dropbox/Emulation/PegasusLauncher/roms/dreamcast/media/box2dfront/ChuChu Rocket! (USA) (En,Ja,Fr,De,Es)
                                        
                                        fluffypillow 1 Reply Last reply Reply Quote 0
                                        • fluffypillow
                                          fluffypillow @PlayingKarrde last edited by

                                          @PlayingKarrde Heh, didn't expect to see that. This build should fix it.

                                          PlayingKarrde 1 Reply Last reply Reply Quote 0
                                          • PlayingKarrde
                                            PlayingKarrde @fluffypillow last edited by

                                            @fluffypillow said in Announcing Pegasus Frontend:

                                            @PlayingKarrde Heh, didn't expect to see that. This build should fix it.

                                            That did it. Thanks!

                                            Purg.Derren 1 Reply Last reply Reply Quote 0
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