It came with this weird distro called Endless OS
pedantic point of order - samples are typically for sounds that have yet been emulated. a typical use is for ancient arcade games (like donkey kong), that had what amounts to a full synthesizer inside. emulation/reverse engineering then gets tricky, as you're trying to figure out how some bespoke sound doohickey reacts to electrical signals etc, and recreating that via digital sound, etc. you can buy full music production software suites that can't get a TB-303 patch to sound right...
so often it's just the most practical thing to do is just record the generated sound from the cab, and release that as a sample.zip.
i think if the samples were actual binary sound wavs that the cabinet just triggered, or whatever, they would just be part of the main game.zip. i guess that's how most later period arcade games work.
so yeah, later version of mame often start properly emulating sounds that were previously relegated to samples. i don't know if 2014 still needed sounds for dkong, but it sounds like it does.
@iyonuk unzipping ~400MB files to an SD card every game launch sounds like an efficient way of destroying an SD card ;)
i guess you could unzip to a ram drive, but multi-disk psx games would consume more system ram than an rpi has.
i would definitely recommend the .pbp approach.
@juicebag85 please fill out the information requested in https://retropie.org.uk/forum/topic/3/read-this-first
i ask because this behaviour (one core doing one overscan behaviour, another doing another) should not happen in standard retropie.
@mha in the core options file, but not in the format you have listed. the file is
search for vector-resolution-multiplier.
however i think the settings you have are the default. there was a time when higher settings would cause crashes, but there was some work done on this some months ago. experiment!
@donguri in retropie we bind controllers via https://retropie.org.uk/docs/First-Installation/#configure-controllers
although sometimes you might want to override that for a particular game/emulator, via https://github.com/RetroPie/RetroPie-Setup/wiki/RetroArch-Configuration#core-input-remapping