Maybe one day the Retropie team can buy Steam and not only can we have a quick exit, but also Half Life 3:)
RetroPie team as videogame overlords. Can't say I would be too sad about that.
I believe, aside from saving over a previous map, you'd need to delete them manually from
I oddly have no files here. I've saved my autoconfigs. Should I only be using the
Options > Controls sections, and not the
Settings > Inputs section?
Edit to Add:
As I understand it
Settings > Inputs > Autoconfig will be the same among every core. I would like my standard
autoconfig layount to represent a PSX controller. So if I go into
lr-pcsx-rearmed and save my
autoconfig to match that controller layout I should be good. Then, I need to go into each core and map them out under the
Options > Controls section. This would make sense to me. Correct?
@mediamogul Sorry to piggyback off of this, but maybe it will help someone else. How do I delete/clear an input completely? N64 for example always defaults to having A and C Down being the same input.
@mediamogul Great thanks for the reply. Gives me something to work on on my day off! ... The latency feature is awesome.
im trying the new 1.7.3 on a pi. anyone figure out how to remap controls? seems the new way has no real logic behind it.
Same here. My N64 controls seem to be all out of wack..
@mediamogul Any advice as to what to do for now? Thanks. (Specifying further, do you anticipate a workaround for this to be released? Or should I go ahead and totally reconfigure my controls as this is how things will be for the foreseeable future?)
Any tips for removing a smoke smell?
I have always heard unscented dryer sheets and placing the items in a bag with them. Apparently it should absorb the smell. Can't say I've tried it myself, however. This way you aren't combating smell vs. smell.
A quick google search regarding this method says it's slow, typically effective, and doesn't risk leaving a residue or anything on the items which is a plus.
As far as I understand (note that I don't understand quite a bit) OpenGL isn't supported natively by the Pi. Is this correct? Can someone smarter than me tell me if this new Reicast core would be even possible to port to RetroPie? The difference is pretty staggering.
Compare about 0:37 to about 4:34.
Possible to catch all 151 on the Pi?