lr-mame2003 driver improvement and backport
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Sounds like the XBOX versions have modified the actual ROMs to get the game to work rather than the code and that's why they are so obscure, they're custom. Surely ANY ROM will be available in the latest MAME and Rollback sets otherwise they are not official dumps ?
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Yeah i think some of these Roms came from Kawaks sources, plus as they are hacks you dont see them supported in current MAME
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@gamez-fan said in lr-mame2003 driver improvement and backport:
Yeah i think some of these Roms came from Kawaks sources, plus as they are hacks you dont see them supported in current MAME
Unfortunately the most recent versions of Kawaks no longer uses that dump of the ROM and I have been unable to locate a Kawaks ROM collection that includes it. Those kinds of sets are not nearly as well preserved as MAME ROMs :\
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@markwkidd said in lr-mame2003 driver improvement and backport:
@gamez-fan said in lr-mame2003 driver improvement and backport:
Yeah i think some of these Roms came from Kawaks sources, plus as they are hacks you dont see them supported in current MAME
Unfortunately the most recent versions of Kawaks no longer uses that dump of the ROM and I have been unable to locate a Kawaks ROM collection that includes it. Those kinds of sets are not nearly as well preserved as MAME ROMs :\
I have another NeoGeo driver that im looking over just now first impressions are it uses the proper MAME dumps and as such it might be the better one to use.
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Ok here's the commit.........
I had to keep kof2003d as to add the proper parent would have been difficult due to Neogeo protection and decryption code changes between MAME78
and MAME103.u5 when that game was first added so better we stick with the decrypted version as we have the code in the source to boot that one
plus a Rom handy that we can use, hopefully the other games which are now using different Roms are ok with the existing code in the driver
i guess you'll find out when ya try to play em.Regards!!
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@maxbeanz said in lr-mame2003 driver improvement and backport:
Surely ANY ROM will be available in the latest MAME and Rollback sets otherwise they are not official dumps ?
That's what I always thought too. :) That's interesting so the challenge was due to them not being official hence not available in the rollback?
I have a good start on the DAT. I combed through a 2nd time and added the description (full name), year and manufacturer and merge info. A 3rd time to add the <BIOS SET> and BIOS files information and a 4th time to sort the ROMs alphabetically. So they basically look like the example below.
I am currently verifying the list against the source code and then I need to add the samples last which should be creating a quick list in Notepad and pasting them into the DAT. The new samples are going to require the original ROMs be recreated but nothing will be changed. Basically overwriting the original files or removing them as samples aren't stored with the ROMs.
The list of new games is below do you think it would be worth adding the list to the first post so we have a list & location to reference these new games?
I am not sure if the Markdown code block is working as the preview pane isn't showing it properly.
I don't know if there's a way to format a table to make the new games list more legible. I tried a basic HTML table but it doesn't seem to work.
<game name="mslug4" romof="neogeo"> <description>Metal Slug 4</description> <year>2002</year> <manufacturer>Mega</manufacturer> <biosset name="euro" description="Europe MVS (Ver. 2)" default="yes"/> <biosset name="euro-s1" description="Europe MVS (Ver. 1)"/> <biosset name="us" description="US MVS (Ver. 2?)"/> <biosset name="us-e" description="US MVS (Ver. 1)"/> <biosset name="asia" description="Asia MVS (Ver. 3)"/> <biosset name="japan" description="Japan MVS (Ver. 3)"/> <biosset name="japan-s2" description="Japan MVS (Ver. 2)"/> <rom name="000-lo.lo" merge="000-lo.lo" size="65536" crc="e09e253c" sha1="2b1c719531dac9bb503f22644e6e4236b91e7cfc"/> <rom name="263-c1.bin" size="8388608" crc="84865f8a" sha1="34467ada896eb7c7ca58658bf2a932936d8b632c"/> <rom name="263-c2.bin" size="8388608" crc="81df97f2" sha1="2b74493b8ec8fd49216a627aeb3db493f76124e3"/> <rom name="263-c3.bin" size="8388608" crc="1a343323" sha1="bbbb5232bba538c277ce2ee02e2956ca2243b787"/> <rom name="263-c4.bin" size="8388608" crc="942cfb44" sha1="d9b46c71726383c4581fb042e63897e5a3c92d1b"/> <rom name="263-c5.bin" size="8388608" crc="a748854f" sha1="2611bbedf9b5d8e82c6b2c99b88f842c46434d41"/> <rom name="263-c6.bin" size="8388608" crc="5c8ba116" sha1="6034db09c8706d4ddbcefc053efbc47a0953eb92"/> <rom name="263-m1.bin" size="65536" crc="38ffad14" sha1="03d526a887aad28306400c21abd131b9c301c221"/> <rom name="263-m1d.bin" size="65536" crc="0c4c42f8" sha1="b7be47d909f5e4fcfe769ead0653d40e1e708d36"/> <rom name="263-p1.bin" size="1048576" crc="27e4def3" sha1="a08785e8145981bb6b5332a3b2df7eb321253cca"/> <rom name="263-p2.bin" size="4194304" crc="fdb7aed8" sha1="dbeaec38f44e58ffedba99e70fa1439c2bf0dfa3"/> <rom name="263-v1.bin" size="8388608" crc="01e9b9cd" sha1="0b045c2999449f7dab5ae8a42e957d5b6650431e"/> <rom name="263-v2.bin" size="8388608" crc="4ab2bf81" sha1="77ccfa48f7e3daddef5fe5229a0093eb2f803742"/> <rom name="asia-s3.rom" merge="asia-s3.rom" size="131072" crc="91b64be3" sha1="720a3e20d26818632aedf2c2fd16c54f213543e1"/> <rom name="sfix.sfx" merge="sfix.sfx" size="131072" crc="354029fc" sha1="4ae4bf23b4c2acff875775d4cbff5583893ce2a1"/> <rom name="sm1.sm1" merge="sm1.sm1" size="131072" crc="97cf998b" sha1="977387a7c76ef9b21d0b01fa69830e949a9a9626"/> <rom name="sp-e.sp1" merge="sp-e.sp1" size="131072" crc="2723a5b5" sha1="5dbff7531cf04886cde3ef022fb5ca687573dcb8"/> <rom name="sp-j2.rom" merge="sp-j2.rom" size="131072" crc="acede59c" sha1="b6f97acd282fd7e94d9426078a90f059b5e9dd91"/> <rom name="sp-s.sp1" merge="sp-s.sp1" size="131072" crc="c7f2fa45" sha1="09576ff20b4d6b365e78e6a5698ea450262697cd"/> <rom name="sp-s2.sp1" merge="sp-s2.sp1" size="131072" crc="9036d879" sha1="4f5ed7105b7128794654ce82b51723e16e389543"/> <rom name="usa_2slt.bin" merge="usa_2slt.bin" size="131072" crc="e72943de" sha1="5c6bba07d2ec8ac95776aa3511109f5e1e2e92eb"/> <rom name="vs-bios.rom" merge="vs-bios.rom" size="131072" crc="f0e8f27d" sha1="ecf01eda815909f1facec62abf3594eaa8d11075"/> </game>
- "Cabal (World, Joystick version)" cabal cabal.c
- "Power Instinct Legends (USA)" plegends cave.c
- "Puzz Loop 2" pzloop2j cps2.c
- "Denjin Makai" denjinmk denjnmk.c
- "DJ Boy" djboy djboy.c
- "Baryon - Future Assault" baryon dreamwld.c
- "Cute Fighter" cutefght dreamwld.c
- "Dream World" dreamwld dreamwld.c
- "Gaia - The Last Choice Of Earth" gaialast dreamwld.c
- "Rolling Crush" rolcrush dreamwld.c
- "Counter Run (bootleg set 1)" countrnb freekick.c
- "Asura Buster - Eternal Warriors" asurabus fuukifg3.c
- "Hyper Street Fighter II: The Anniversary Edition (Asia 040202)" hfs2a cps2.c
- "Title Fight (World)" titlef multi32.c
- "Hyper Crash (version D)" hcrash nemesis.c
- "Bang Bang Busters" bbbuster neogeo.c
- "Choutetsu Brikin'ger - iron clad (prototype)" ironclad neogeo.c
- "Crossed Swords 2" crswd2bl neogeo.c
- "Ghostlop (protoype)" ghostlop neogeo.c
- "The King of Fighters 2001" kof2001 neogeo.c
- "The King of Fighters 2002" kof2002 neogeo.c
- "The King Of Fighters 2003 (Decrypted C)" kof2003d neogeo.c
- "Last Hope" lasthope neogeo.c
- "Metal Slug 4" mslug4 neogeo.c
- "Metal Slug 5" mslug5 neogeo.c
- "Pochi & Nyaa" pnyaa neogeo.c
- "Power Instinct Matrimelee" matrim neogeo.c
- "Rage of the Dragons" rotd neogeo.c
- "Samurai Shodown V" samsho5 neogeo.c
- "Samurai Shodown V Special" samsho5sp neogeo.c
- "Sengoku 3" sengoku3 neogeo.c
- "Snk Vs Capcom : Svc Chaos" svcboot neogeo.c
- "Zintrick / Oshidashi Zentrix (hack / bootleg)" zintrckb neogeo.c
- "Zupapa!" zupapa neogeo.c
- "Zupapa! (Decrypted C)" zupapan neogeo.c
- "Gunbarich" gnbarich psikyosh.c
- "Dyna Gears" dynagear ssv.c
- "Vasara 2 (set 1)" vasara2 ssv.c
- "Sonic Boom" sonicbom system16.c
- "Air Rescue" arescue system32.c
- "Rock'n Tread 2 (Japan)" rockn2 tetrisp2.c
- "Rock'n 3 (Japan)" rockn3 tetrisp2.c
- "Rock'n 4 (Japan)" rockn4 tetrisp2.c
- "Fire Shark" fireshrk toaplan1.c
- "Vimana" vimana toaplan1.c
- "FixEight (bootleg)" fixeighb toaplan2.c
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@gamez-fan said in lr-mame2003 driver improvement and backport:
Ok here's the commit.........
Thanks @gamez-fan there seems something wrong with the link.
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@riverstorm said in lr-mame2003 driver improvement and backport:
@gamez-fan said in lr-mame2003 driver improvement and backport:
Ok here's the commit.........
Thanks @gamez-fan there seems something wrong with the link.
Yeah whatever link i paste the site doesn't seem to wanna play, anyway i've done what you were asking for hopefully the Neogeo Roms which have
changed will still work with the existing prot and crypt code you'll need to test em and let me know, and BTW your two games short above.........Knuckle Bash 2 "toaplan2"
In Your Face "megasys1"Regards.
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Ok im taking a different direction now i want you guys to test these changes before i commit them to master here is a source please compile it make
your dats and test the NeoGeo games in question which are just these ones as the decrypted sets barring one game are all gone now............"Bang Bang Busters" bbbuster neogeo.c
"Choutetsu Brikin'ger - iron clad (prototype)" ironclad neogeo.c
"Crossed Swords 2" crswd2bl neogeo.c
"Ghostlop (protoype)" ghostlop neogeo.c
"The King of Fighters 2001" kof2001 neogeo.c
"The King of Fighters 2002" kof2002 neogeo.c
"The King Of Fighters 2003 (Decrypted C)" kof2003d neogeo.c
"Last Hope" lasthope neogeo.c
"Metal Slug 4" mslug4 neogeo.c
"Metal Slug 5" mslug5 neogeo.c
"Pochi & Nyaa" pnyaa neogeo.c
"Power Instinct Matrimelee" matrim neogeo.c
"Rage of the Dragons" rotd neogeo.c
"Samurai Shodown V" samsho5 neogeo.c
"Samurai Shodown V Special" samsho5sp neogeo.c
"Sengoku 3" sengoku3 neogeo.c
"Snk Vs Capcom : Svc Chaos" svcboot neogeo.c
"Zintrick / Oshidashi Zentrix (hack / bootleg)" zintrckb neogeo.c
"Zupapa!" zupapa neogeo.cHere's the Src
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@gamez-fan said in lr-mame2003 driver improvement and backport:
I've changed will still work with the existing prot and crypt code you'll need to test em and let me know, and BTW your two games short above.........
Knuckle Bash 2 "toaplan2"
In Your Face "megasys1"Regards.
Ok thanks, yeah I think there's some changes causing some weird issues. I will go back and verify the changed Neogeo sets and add the 2 missing. I will shoot you a text once the DAT is complete but it will be after the holidays.
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New working game plus a a small graphical improvement for Biomechanical Toy and Maniac Square
Thunder Hoop (nice wee game)
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BTW i have some other code sitting on my PC just now which would get some extra Kaneko16 games playable in this core check the games in the driver below............
Currently this core will only play.....
Blaze On
Great 1000 Miles Rally 1 and 2
Magical Crystals
Sand Scorpian
The Berlin WallIm having some trouble getting B.Rap Boys and Shogun Warriors to work " i think the CPU decryption is incompatable with this core" but you can have all the other games
playable here if you want..?? i guess it depends on two things how well they play in other Arcade Emulators on this platform..??, and well since all the Roms in the driver
would need to change "to take advantage of some sound and graphical improvements" if your adverse to that or not..??.Anyway no hard feelings if you all would rather leave things be as i did this code for another project but i can easily add it in here should there be a want
Regards!!!
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@darksavior said in lr-mame2003 driver improvement and backport:
Any chances Night Slashers might be ported? It doesn't run well on mame2010, so maybe 2003 can.
Ok Night Slashers is done i get around 35fps in MAME72 i assume you'll get more on the Rpi3, still in the testing phase just now though i need to make
sure all the other Deco16 games which this core supports are still fine with the new code but i dont think there will be any issues but better i test
everything before doin the final commit.Regards
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New working game Night Slashers : https://github.com/libretro/mame2003-libretro/pull/254
code via iq_132 and reworked for the MAME-2003 core.
one of the most heavily protected Data East games gfx, sound and inputs are encrypted, start by adding
in all the needed code into the driver mem maps, inputs, video routines, sound handling, protection and speedup.
By request and fully tested!! this code will only affect 20 or so Data East games which either use the
Deco 16 or 32 based video hardware and they all pass with flying colours after this update.
BTW a few files will need to change so bear with me ;)Supporting Joe & Mac Return : https://github.com/libretro/mame2003-libretro/pull/262
@gamez-fan Due to the changes needed to get Night Slashers playable might as well make more use of them by adding
support for another new working game.
Actually this one supports quite a few more games but they need some changes backported to
the Arm CPU in order to work this would be dangerous as the CPU's are so different between
this core and the one i'd be backporting from.
So rather than maybe break the ARM CPU i just decided to leave it be and strip out the non
working games from the driver leaving just the one game playable that doesn't require further
updates to the aforementioned CPU.Thanks a lot for these two games, i'm a great great fan <3 <3<3
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@darknior @gamez-fan Excellent. Mame-2003 makes Night Slashers totally playable. I do get some slowdown to like 50-56fps on the second level with heavy transparencies, but I'm sure an overclock will help that. It's nowhere near as slow as mame2010. I maybe encountered a minor graphic bug..the carriage you chase down in level 2 is mostly transparent except for the wheels. I'll still play it this way.
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@darksavior said in lr-mame2003 driver improvement and backport:
@darknior @gamez-fan Excellent. Mame-2003 makes Night Slashers totally playable. I do get some slowdown to like 50-56fps on the second level with heavy transparencies, but I'm sure an overclock will help that. It's nowhere near as slow as mame2010. I maybe encountered a minor graphic bug..the carriage you chase down in level 2 is mostly transparent except for the wheels. I'll still play it this way.
You get better fps than i do on the ole Xbox :) with regards to the carriage on level two that bug with the alpha transparency layers happens in currant MAME i think..??
but a good friend of mine has fixed it for the next FBA build although im not sure if the speed will be good on this hardware for Night Slashers when using FBA. -
@gamez-fan Declare the new games https://github.com/libretro/mame2003-libretro/pull/263#issuecomment-353885212
New driver for Boogie Wings : Code via iq_132 and reworked for MAME-2003, due to the recent Deco changes i did to get Night Slashers to work meant that all the video and protection this game requires is already present in the source just to need to hook up the Deco102 CPU decryption.
Boogie Wings one of Data East's best games totally unique you wont find another game like it.New driver for Diet Go Go https://github.com/libretro/mame2003-libretro/pull/267
via iq_132 and reworked for MAME-2003, adding the Deco 102 CPU decryption for Boogie Wings
means we can have this game playable too might as well make the code go further.ARM CPU MAME-2003 https://github.com/libretro/mame2003-libretro/issues/270
Not an issue per say just wanna mention here that after consulting the MAME WIP i've found
that for the DECO games there were two stages to the updates for this CPU core firstly a two
line change which will fix all the simpl156.c games that i left outta the driver when i commited
it the other day.The second more hefty change was for the DECO-MLC games thats why my MAME84 ARM
CPU is so different from the one in use here as iq_132 updated it for both drivers, i feel confident
now to just go ahead and finish the simpl156.c driver and do the slight change in the ARMI'll start on this later today make the change below and add 8 new games to the driver
So switch around the 3 and the 1 and bingo 8 more game to play -
Finish off the simpl156 driver : https://github.com/libretro/mame2003-libretro/pull/271
@gamez-fan Added support for the rest of the games barring Party Time Gonta The Diver 2 as it's not working,
Osman, Charlie Ninja, Chain Reaction and clones will require a small change in the ARM CPU to fix
some graphical problems, original code via iq_132 and reworked for MAME-2003
Topical point : Osman in some ways can be considered a true sequel to Strider as the same
Dev team created both games plus it's far better than Strider 2Cool excellent i don't know Oswan before :)
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hello there
great stuff you got here ;)
unfortunetlly im not so good into compiling, dat-making etc :(
as far as i understand to get advantage of all those improvements i have to simply update my mame 2003 from source? so i did it and i cant get metal slug 4 to work with mame 2003 (plenty of neogeo games as well).
can someone please help me to understand how can i compile those sources to get it to work?
or maybe someone knows if those improvement will be added to retropie as an official thing some day ?
thank you in advance
regards -
@xflesk Just update from source. I've never used dats. For neogeo I recommend fbalpha, but suit yourself.
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