I hate to disappoint anyone who cared about that feature I was thinking of coding, but a major development has happened since I wrote that: the Raspberry PI 400 came out.
Now anyone who actually cares about typing in the wifi password can just buy a Raspberry PI 400 and never have to worry about this problem ever again. Consequently, I no longer see it as worth my time to work on developing this feature. Sorry, but you have to pick your battles and I have to let go of this if I want to get other development goals done. I'm still full steam ahead on my Wolfenstein 3-D VR remake though
For Google Drive issues, would it be easier if I put everything on GitHub?
Let's wait for Matt first, perhaps he can improve his script.
But indeed github could be a better way in the long run.
There are some advantages like :
perhaps skipping files when cloning for an update
But there could also be some downsides :
how much data will we have in the future and what is the data-limit of github ?
I think cloning doesn't work when we add files manual locally because it wants to sync with the repository. So testing files on the harddrive becomes more difficult.
Perhaps we also face some ownership issues
We can do some tests with a few files and see how it works.
@DirtBagXon@johnodon Thank you for the information! I added back the full screen, it definity the $params and not the -fullscreen. This is the commands file that I used based on a tutorial on this webpage:
Alter arguments and get it to do what you want it to do. If you are including -bank switches then you need to start reading, and understanding, the arcade dip switch setting configurations. These are at the more complex end of config.
I answered my own question, it does indeed work in reverse. I have a game I'm sure I've saved since I switched to duckstation. Switched Duckstation core option to use Libretro .srm as memory card type, then named the _1.mcd file back to .srm and it loaded up fine.
Sin Gold the latest GOG version runs out of the box with highest settings (even in 1920x1080, although a little slow and with a tiny HUD. So I prefer 1280x720)
Jazz Jackrabbit 2 GOG comes with the plus patch, which also renders in 800x600. The (opening) videos are glitched, but gameplay seems to be fast and fluent.
Where I have some problems is Alien vs. Predator Classic 2000 from GOG. The game runs out of the box, Fullscreen and very fluent, but after some time there are some texture errors: They glow in bright colors and the lighting gets bright and glitchy. I'd think this should be fixable, but I don't know how...
It's been a while since the last update, so here's a recap of what happened the summer:
Added Android 11 support
While this has been made to be backward-compatible as possible on Pegasus' side, but due to Android restrictions, some apps may no longer support opening files directly, or support it differently on Android 11. You might wish to contact the app developers in this case.
Added Playnite support (thanks polson!)
Added Lithuanian translation (thanks mrqside!)
Updated Russian translation (thanks mrqside!)
Linux: Fixed shutdown/reboot/suspend support in Flatpak (thanks j8r!)
Mac: Added support for the portable.txt file on this platform too
Steam: Improved support for custom game library locations
Steam: Updated the list of ignored entries (ie. Proton and runtimes)
LaunchBox: Fixed rating values going over 100%
LaunchBox: Fixed imported Steam games not launching correctly in some cases (thanks polson!)
LaunchBox: Fixed the favorite support for Steam games (thanks polson!)
Metadata: Added experimental support for URI values as files, which can be used to customize games found by third-party sources (eg. steam:12345, lutris:some-slug, etc.)
Updated the gamepad database
Themes API: Fixed support for JSON objects with memory
No problem but I think we see things from a much different angle.
I don't know the exact answer, you should ask a "global moderator".
But, I think, it basically comes down to how much time the developers can or want to spend and what they think what should be added or not.
And when something isn't there, some people become developers themselves.
Perhaps you can contribute to the open source community too.
I think you can just add gameandwatch in line 50 of /home/pi/RetroPie-Setup/scriptmodules/libretrocores/lr-mess.sh
I haven't tested though !
Let me know if it works for you, perhaps we can learn from this.
Now that I am back to playing with Wayland/Sway, I found the best solution is what @etheling was doing...using imv as the image viewer. The difference is that I am using runcommand-onstart.sh to display the loading screens so I don't have to mess with editingruncommand.sh. The key is to NOT name you launch images *-launching.png (I use *-launch.png) as this will invoke feh via runcomand.sh.