I hate to disappoint anyone who cared about that feature I was thinking of coding, but a major development has happened since I wrote that: the Raspberry PI 400 came out.
Now anyone who actually cares about typing in the wifi password can just buy a Raspberry PI 400 and never have to worry about this problem ever again. Consequently, I no longer see it as worth my time to work on developing this feature. Sorry, but you have to pick your battles and I have to let go of this if I want to get other development goals done. I'm still full steam ahead on my Wolfenstein 3-D VR remake though
to support different extensions for .chd (eg. .cd[1-4]) so that games won't be listed twice in frontends (note: Pegasus does support regex / I don't know about ES).
You might be able to put images (.chd or whatever) in a hidden subdir and have an .m3u file pointing to them for multidisc games so they only show up once in the gamelist. Depends on how duckstation handles disc switching. I haven't tested with duckstation yet.
See my post here about this. Post is about SegaCD but same principle applies.
@george hello again. Have you been able to install directx in wine ?
I am trying to install it today.
So far most MUGENS 1.1 run good, only a few I've tested have issues.
I am trying to install directx to use winmugen which using directx for video drivers .
Could see directx majorly affecting the compatibility game list .
-Any load time difference in running .sh vs .conf?
Seems .sh has "winedebug=....." which is great but .conf file does not.
I've read using winedebug stops wine debug reports and can increase speed.
I just tested with Mugen Super fighter and DC vs marvelous noticeable difference
Any luck launching two programs this way ?
So mugen uses esc key alot Lol. Its the back key and exit. I need to map escape key to controller of course can use joy2key. But can i start this before or in junction with mugen ?
Just check any video in the games does not exceed the 65535 video frame limit before you start or you will have issues. But I think Conan was a Singe 1 game so, unless more video was added, it should be good.
@dirtbagxon said in [(REQUEST) Add Daphne Singe emulator?]
It was a really fun creative project to do. I recommend it to everyone. It took me a lot of time to do it. I had to use wooden clamps for each piece. I preferred this project more to the one I did with a 3d printer for a Pi Zero. The wooden project is original and It's not a copy from another project (even the electronic part of it !!)
That is really cool idea, far better than anything I could come up with.
I Bielefeld issue was building on a pi 4 . Using drpi=3 script.
In twisteros you can launch just like Linux system from Lutris frontend is easiest.
I was trying to launch from retropie. Now successful using georges forum on here .
@ecto so it changed again, lol. yes getting it to use master would be better, but even when i ask them on github a few months back i was told to do it the same way you found.
just at the time it was a version 1.1.0.
To clarify on backends.cfg: If it shows jzintv="dispmanx" the emulator call gets these environment variables passed in: SDL1_VIDEODRIVER=dispmanx SDL_DISPMANX_WIDTH=1600 SDL_DISPMANX_HEIGHT=1200 /opt/retropie/emulators/jzintv/bin/jzintv ... (but has no effect on the emulator), if it is absent or configured to SDL2 KMS in _Configurations/Tools _ (results in jzintv="default" in backends.cfg) no env variables are prefixed to the emulator call. So long story short: No need to explicitly set something in backends.cfg.
On readline: You are right, if it is disabled in the build, a simplified implementation will be used. So I will leave libreadline-dev in the dependencies.
Will file the two PRs shortly, will use $__archive_url.