Port to macos
Get the script with the following command:
curl https://raw.githubusercontent.com/meleu/share/master/noclones_fba-next.sh --output noclones_fba-next.sh
on script replace the line 47:
if ! wget -O "$gamelist" "$gamelist_url"; then
if ! curl "$gamelist_url" --output "$gamelist"; then
A wee while back a super rare game on alotta MAME veterans wish list after a few false dawns was finally secured and dumped, however it was a conversion kit on Pacman
hardware rather than the proper dedicated Epos version, this created a problem for me as to get it up and running they had to rework more or less all the pacman
machine emulation code.
Sifting through 1000's of lines of code changes looking to pin down the parts required to get the game up and running in this core wasn't something i was gonna
ever do but as luck would have it another version of this game turned up on the proper hardware and well it dropped into our ancient Epos driver with no trouble
Being a spooky haunted house deal i wanted to drop this on Halloween but the colour prom needed a redump and then i was busy with other stuff, so better late than never
here's a new game ya's can play or not :)
You can check my original commit for something that might interest ya's ;)
Following on from this, a couple of people have asked me if it's possible to separate out the Amiga, CD32 and CDTV games.
It is possible and you only need to make a simple one line change in create-fs-uae-uuids.
Look for the following line:
sqlite3 "$database" "select name,year,uuid from 'game' where have=4" | while read line ;
If you want only Amiga games change it to:
sqlite3 "$database" "select name,year,uuid from 'game' where have=4 and platform='Amiga'" | while read line ;
If you want only CD32 games change it to:
sqlite3 "$database" "select name,year,uuid from 'game' where have=4 and platform='CD32'" | while read line ;
And if you want only CDTV games change it to:
sqlite3 "$database" "select name,year,uuid from 'game' where have=4 and platform='CDTV'" | while read line ;
Save the file, re-run and enjoy.
If you're feeling particularly adventurous, then you could always update the SQL to include the platform, save that as a variable and then write out the UUIDs to a different location depending on the platform - but I'll leave that as an exercise for the reader :)
one thing, on Linux Xubuntu in Retropie they still have that old yellow font displaying the retroachievements. no fancy border around it or even a small window displaying your achievement.
I know everyone has a lot to do, and i am grateful for all work being done on retropie,but it looks really beta.
personally, if i was doing this i would make a fork in github with my changes, and then edit the retropie build script to point at it, then compile it through retropie - update via source.
if i made a change to the master branch of my fork of mupen64plus-core, i would this line to
note that when you edit retropie scripts the script updater will complain when you come to update it.
@jacobfk20 said in EmulationStation mod:
I've updated OSK to be flush with RetroPie's master branch. It'll compile now. You can grab it from my github
I'm very interested in OSK. That's really the only feature I wish ES had. How do I set this up?
While it's not exactly the same, Emulation Station's video screensaver will play the games' videos randomly, each one for as long as you like, and it will start the current video's game if you press the Start button. Select will switch to the next random video. Any other button or joystick direction will exit the screensaver and return to the game list.
A demo mode, however, would spare us the need of scraping videos (for that purpose at least), being not dependent on their length, and showing the game in the original quality. The drawback would be the time to switch between the games, because each one has to be fully started.
Also, some games would be very boring to watch, because not every game has a demo mode showing its gameplay, but will just display its title screen forever without input from the player.
That's strange, on a straight RPI3 install (4.5.1) I installed the from binary and ran Tunics, it worked fine.
If you can get the /dev/shm/runcommand.log and post its content to pastebin.com, maybe we can figure out why it's not working.
@recompile Awesome, thank you for this! I appreciate all your hard work. I was curious if you were still working on the emulator but I don't like to be pushy when people are providing free software/support. Thanks again!
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.