@krystalis I had a problem with mapping my Tribute 64, but this sorted it out for me. It might be of help to you.
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Pi Model or other hardware: Pi 4 B
Power Supply used: ksa-15E-051300he
RetroPie Version Used: 4.7.3
Built From: Raspberry pi imager v1.5 - also updated / retropie version from inside the Pi (after booting up from the downloaded image)All 4 controllers are xbox one wireless.
A Steam link device can connect all 4 of them. I've tested and played with a Steam link device lots of times.
I am trying to simulate a steam link device, with moonlight instead of steam-streaming.I am unable to connect more than 2 bluetooth controllers to the pi using the retropie setup or via bluetoothctl.
As soon as I pair with 2 of them, the next controller just isn't found by the pi's bluetooth.
It doens't matter the order of the controllers, I can achieve any 2 of them being paired at the same time, but when trying to pair the 3rd, the bluetooth doesn't find any controller (it finds headphones or anything else).My xboxdrv config (also configured using the retropie setup script) is the following:
picture of the command.I assumed that the pi's bluetooth will rock because it has bluetooth 5.0 (Steam link has 4.0). I don't know if this matters.
Help?
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metal slug 6
king of fighters xi
king of fighters neo wave
samurai shodown 6
neo geo battle colosieum
when i first run those games in flycast on my pi4 they are ok but after some loads the games just freeze after start logo screen and i get a white screen.
the only solution i found was if i delete the files that those games created in my rom folder (eeporm,vram files)anyone else found a better solution
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Pi Model or other hardware: 4GB Pi 4 connected via HDMI 0 to a 65inch Sony TV
Power Supply used: Canakit USB-C 5.1V
RetroPie Version Used: 4.7.3
Built From: Pre made SD Image
USB Devices connected: and Logitech keyboard
Controller used: PS4 controller (Wired)
Error messages received: Volume control : failure to find mixer control
Verbose log (if relevant): N/A
Guide used: Loss metadata issue (solved, full SD Card), no PSX controls (Solved, disabled multap) and audio guide (https://retropie.org.uk/forum/topic/26628/audio-issues-after-latest-raspbian-updates-june-2020/18)
File: Not sure
Emulator: all emulator
Attachment of config files: N/A
How to replicate the problem:Current issue: unable to get sound in any emulators after updating to 4.7.3 (via update menu). Have sound in menus and startup video. Tried changing various Retroarch drivers and raspiconfig, and updating emulators via rpsetup, no success.
Past issues: Accidently uploaded to many files to my SD Card, causing a loss of metadata (among other issues). Fixed it by deleting items but in the panic frenzy, updated my system to 4.7.3. thinking it would help correct the issues but instead caused further headache.
Was able to correct the controller issue in the Playstation emulator as described above but currently have no sound.Other issues: minor detail but my all my resolutions are messed up now, games are over pixelated and seems to remove the boarder details. In the case of the PSX, no PlayStation boarder.
Also, my PSX games are not locating the .srm file for the memory cards (currently playing Azure Dreams). Checked the file location and the .srm files are in the memory card folder for PSX but they will not recognize. Again, minor detail it figured I add it just in case.
Backstory for scope of knowledge: Recently came into my retropie as a gift from a friend, wanted to add 2 games to the catalog without realizing who full the SD card was. Never backed up anything (regret not researching more into it before I uploaded the games). Been doing a lot of research and learning to see if I can correct this issue but I can never seem to find anything that explains steps in plain detail or missing some steps.
I appreciate your help and feedback.
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Hi.
Some games has cut screen in half. Very often in Colin McRae Rally 2.0, Tomb Raider 2, sometimes in Gran Turismo, very rary in Spyro the Dragon, Spyro 2. Most games works fine. How can I fix this up? Effect does shows in random time.Raspberry 3B+
lr-pcsx-rearmedIMG_20210102_113733_tigr.jpg IMG_20210102_113744_tigr.jpg
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Due to a recent change in the input handling of the lr-pcsx-rearmed emulator, used by default to play Playstation 1 games, controls might not be responsive in-game.
The problem appears if have used the emulator and then you have updated lr-pcsx-rearmed.To fix the problem
start a Playstation 1 game open the RGUI (RetroArch's menu) using Hotkey + X and open the Options menu. toggle the Show other input settings option to ON (see Pic 1 below), then close the RGUI (Hotkey + X) and re-open it again. in the Options menu, set the Multitap 1 and Multitap 2 options to OFF (see Pic 2 below).
After the change, exit the game and restart it again, this should solve the issue. Pic 1- input settings Pic 2 - Multitap options pad1.png pad2.pngNotes:
if you'd like to edit the core options file instead of using the RGUI, the options are named pcsx_rearmed_multitap1 and pcsx_rearmed_multitap1, which should be set to disabled. if you'd like to use Multitap for Playstation 1 games that support it, make sure you create a Game options file from the RGUI's Options menu with the Multitap options turned on, then turn them off so they're not applied to all games. -
I know there are a billion and one topics on this but I cant find any on my specific problem. Using retropie and Pi4 4Gb. The part that id different is that I am able to pair my XB1S controller. It is listed when you select 'show all bluetooth devices'. But during that setup process I get an error at the choose a security method. Have tried all 4 of them and all end with an error.
Since it is paired successfully I tried 'connect paired devices' but the screen flickers for a second and nothing happens.Most of the slightly different approaches in using 'disable etrm' all talk about pairing issues. This seem to be for when your Pi cant see the controller at all. Mine is paired but wont connect.
Any suggestions for connecting the xb1s controller?
Any suggestions for the failing at security options part of the set up?
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Raspberry Pi 4B (4GB)
Terminal (MacOS BigSur 11.1)Any one have any ideas what may be the problem?
I cloned an image of my raspberry pi. When I try to connect to to cloned card on a different raspberry pi via SSH I get this warning
The authenticity of host 'retropie (##.##.###.###)' can't be established. ECDSA key fingerprint is SHA256:****************/****************/**** Are you sure you want to continue connecting (yes/no/[fingerprint])? yes Warning: Permanently added 'retropie,##.###.###.###' (ECDSA) to the list of known hosts. pi@retropie: Permission denied (publickey).If I use the IP address of the raspberry pi on my local network instead of the hostname, it works as expected:
ssh pi@192.168.1.124 pi@192.168.1.124's password: Linux retropie 5.4.83-v7l+ #1379 SMP Mon Dec 14 13:11:54 GMT 2020 armv7l .***. Monday, 18 January 2021, 01:46:36 AM ***** Linux 5.4.83-v7l+ armv7l GNU/Linux `***' |*| Filesystem Size Used Avail Use% Mounted on |*| /dev/root 59G 22G 35G 38% / ..|*|.. Uptime.............: 0 days, 00h04m20s .*** * ***. Memory.............: 3544276kB (Free) / 3919796kB (Total) *******@@** Running Processes..: 134 `*****@@**' IP Address.........: 192.168.1.124 `*******' Temperature........: CPU: 40°C/104°F GPU: 41°C/105°F `"""' The RetroPie Project, https://retropie.org.uk pi@retropie:~ $ -
I am having issues finding where I can map my PS4 controller to work properly with the Mupen64Plus emulator. Controller works fine in ES and with other emulators but things are wonky when playing an N64 game. If you can point me in the right direction I would really appreciate it.
Using a pi4 with a brand new image. Let me know if you need/want any further info.
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Pi Model or other hardware: Raspberry Pi 3 B+
Power Supply used: 5V generic
RetroPie Version Used: 4.7.1
Built From: Pre Made SD Image from RetroPie website, Flashed with Etcher
USB Devices connected: Keyboard
Controller used: Tribute 64 USB
Error messages received:
Verbose log (if relevant):
Guide used:
File:
Emulator: Mupen64Plus
Attachment of config files:
How to replicate the problem: Load N64 content and play with the Tribute 64 controllerBasically I've properly bound the Tribute 64 controller and it works fine in menus, with A and B recognized as separate keys.
However, when I load N64 content into Mupen64Plus, the A and B key are treated as one and the same-- if I've correctly bound A to A and B to B, I will, say, both jump and examine signs in Super Mario 64 with B, but A will be completely unresponsive.
If I reverse the bindings during setup for the giggles, A and B will now be both bound to A.
This controller also works fine with RetroArch 1.9.0 PC, where I tested this before setting up my Pi 3 B+.
This exact problem was also happening when I was trying out different images with Batocera, so it seems to be largely an OS agnostic problem. They do both share EmulationStation and Libretro, but now it feels like I'm missing something obvious with LibRetro or ES and could use some pointers.
Thanks!
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I'm using @roslof very helpful MAME compatibility guide and I have a question about getting the overlay for Golly! Ghost! to work. I can get the artwork to appear just fine in 2003-plus by dropping the artwork into the folder:
/home/pi/RetroPie/BIOS/mame2003-plus/artwork/but it does not seem to work if I drop the artwork file into:
/home/pi/RetroPie/BIOS/mame2016/artwork/Do I have the artwork in the wrong place? I've tried several different versions of the overlay, all of which seem to work in 2003-plus but not in 2016. I'm assuming my artwork folder is wrong and after about an hour of Googling around, I can't find any reference that can help me.
Note that I can't get the game to play properly in 2003-plus but the artwork appears, however in 2016, the game plays properly but I cannot get the artwork to appear.
In @roslof's doc it says: "A MUST to get background artwork. Works REALLY well." so obviously someone has gotten it to work!
Please help! Thank you!
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EmualtionStation version
ES 2.9.6rp & 2.9.3rpBlack screen seems to be back, if Random Video Screensaver the OMX is set ON to be used
With omx on video scv i get black screen only An external subs error with the omx on shows when you exit to cli A,B,X,Y keys just exit screensaver, and SELECT goes to next random video
Another weird is that game stopped to start by pressing a keyHas something changed or this after DEC OS upgrade?
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Are there any RetroPie- and MAME-compatible, arcade sized, arcade style analog joysticks that don't require a computer science PhD to get running? (FWIW, this is for Food Fight specifically, and the few other games that need full range of directional motion.) At present, I'm using a Nintendo Switch Pro Controller to get the job done, but moving a game character using your thumb on a tiny little joystick is hardly the arcade experience I'm looking for.
My web searches are turning-up only options that are unproven, or that require extensive specialized configuration, drivers, code tweaking, etc. that I'm really not up for trying to tackle. I'm technical enough to handle a lot of stuff, but I don't want some daunting learning curve to get this job done.
Any thoughts are welcome.
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'Sup players, posting to see who had any experience/success w/ configuring any 8-way rotary joystick games?
For those who don't recall what that refers to, there was a limited series of games-- usually action/shooter ones-- that would require the player to twist the joystick itself in 8-directions, so that players could move and face/shoot in different directions at once (other games-- like Robotron and Smash TV-- would do the same thing, but using 2 joysticks, one for moving & another for aiming).
Examples of games that used this setup included the Ikari Warriors series (Ikari Warriors, Victory Road & Ikari III), the Ikari-like Heavy Barrel, Midnight Resistance, Time Soldiers, and Capcom's Forgotten Worlds (see list below):
http://forum.arcadecontrols.com/index.php?topic=28722.0Apparently some fans of these games went as far as to buy/make specialized rotary joysticks to play them (some of which are no longer available).
I however remember playing these games using MAME (can't tell you/recall which version) on a desktop computer w/ a mere keyboard to control the action, where the "spinning" function was handled by just 2 buttons, one to turn left, the other to turn right (I think they may have been the "Z" and "X" or "Z" and "A" buttons, but they were definitely/conveniently close to one another).
So what I'm asking is, for anyone familiar with these games, what if any non-hardware-based solutions have you found to play them?? With all the great brains here, has anyone found a way to replicate these commands??
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Hello together,
I recently installed Retropie 4.7.3 (Raspbian Buster) on my Raspberry 3B via PINN. The installation seemed to be successfull but when I want to start a N64 game (i.e. Mario Kart 64) I get massive problems with the sound output and my video. The sound stutters and the video resolution is too slow. As told in the starting screen of the emulator I looked in the /dev/shm/runcommand.log to see any issues.
Fortunately I made a backup of my old version Retropie version 4.7.2 (Raspbian Jessie) before I started the new installation to compare the results. In the old version everything was working.The log of old Retropie 4.7.2 (Raspbian Jessie) :
Parameters:
Executing: /opt/retropie/emulators/mupen64plus/bin/mupen64plus.sh AUTO "/home/pi/RetroPie/roms/n64/Mario Kart 64 (Europe).z64"| / |_ _ _ __ ___ _ __ / /_ | || | | _ | |_ _ ___
| |/| | | | | '_ \ / _ \ '_ | '_ | || || |) | | | | / |
| | | | || | |) | / | | | (_) | | __/| | || __ \
|| ||_,| ./ _|| ||_/ || || ||_,|_/
|| https://mupen64plus.org/
Mupen64Plus Console User-Interface Version 2.5.0UI-Console: attached to core library 'Mupen64Plus Core' version 2.5.1
UI-Console: Includes support for Dynamic Recompiler.
Core: Using full mem base
Core: Goodname: Mario Kart 64 (E) (V1.0) [!]
Core: Name: MARIOKART64
Core: MD5: 8FAD1E4FA7BAF1443B7F21AD1947B429
Core: CRC: C3B6DE9D 65D2DE76
Core: Imagetype: .z64 (native)
Core: Rom size: 12582912 bytes (or 12 Mb or 96 Megabits)
Core: Version: 1446
Core: Manufacturer: Nintendo
Core: Country: Europe (0x50)
UI-Console Status: Cheat codes disabled.
UI-Console: using Video plugin: 'gles2n64' v0.0.5
UI-Console: using Audio plugin: 'Mupen64Plus OMX Audio Plugin' v2.0.0
Input Warning: missing 'plugin' parameter from config section Input-SDL-Control1. Setting to 2 (mempak).
Input Warning: missing 'plugin' parameter from config section Input-SDL-Control2. Setting to 2 (mempak).
Input: Using auto-config file at: '/opt/retropie/configs/n64/InputAutoCfg.ini'
Input: Using auto-config file at: '/opt/retropie/configs/n64/InputAutoCfg.ini'
Input Warning: missing config key 'DPad R' for controller 2 button 0
Input Warning: missing config key 'DPad L' for controller 2 button 1
Input Warning: missing config key 'DPad D' for controller 2 button 2
Input Warning: missing config key 'DPad U' for controller 2 button 3
Input Warning: missing config key 'C Button R' for controller 2 button 8
Input Warning: missing config key 'C Button L' for controller 2 button 9
Input Warning: missing config key 'R Trig' for controller 2 button 12
Input Warning: missing config key 'L Trig' for controller 2 button 13
Input: Using auto-config file at: '/opt/retropie/configs/n64/InputAutoCfg.ini'
UI-Console: using Input plugin: 'Mupen64Plus SDL Input Plugin' v2.5.0
UI-Console: using RSP plugin: 'Hacktarux/Azimer High-Level Emulation RSP Plugin' v2.5.0
Core: Setting 32-bit video mode: 1920x1080
Video: Using OpenGL: Broadcom - VideoCore IV HW : OpenGL ES 2.0
Input: 3 SDL joysticks were found.
Input Warning: missing 'plugin' parameter from config section Input-SDL-Control1. Setting to 2 (mempak).
Input Warning: missing 'plugin' parameter from config section Input-SDL-Control2. Setting to 2 (mempak).
Input: Using auto-config file at: '/opt/retropie/configs/n64/InputAutoCfg.ini'
Input: N64 Controller #1: Using auto-config with SDL joystick 0 ('Generic X-Box pad')
Input: Using auto-config file at: '/opt/retropie/configs/n64/InputAutoCfg.ini'
Input Warning: missing config key 'DPad R' for controller 2 button 0
Input Warning: missing config key 'DPad L' for controller 2 button 1
Input Warning: missing config key 'DPad D' for controller 2 button 2
Input Warning: missing config key 'DPad U' for controller 2 button 3
Input Warning: missing config key 'C Button R' for controller 2 button 8
Input Warning: missing config key 'C Button L' for controller 2 button 9
Input Warning: missing config key 'R Trig' for controller 2 button 12
Input Warning: missing config key 'L Trig' for controller 2 button 13
Input: N64 Controller #2: Using auto-config with SDL joystick 1 ('Microsoft SideWinder Game Pad Pro USB version 1.0')
Input: Using auto-config file at: '/opt/retropie/configs/n64/InputAutoCfg.ini'
Input Error: No auto-config found for joystick named 'Xbox Gamepad (userspace driver)' in InputAutoConfig.ini
Input: 2 controller(s) found, 2 plugged in and usable in the emulator
Input: Rumble activated on N64 joystick #1
Input Warning: Couldn't open rumble support for joystick #2
Input Warning: Couldn't open rumble support for joystick #3
Input Warning: Couldn't open rumble support for joystick #4
Input: Mupen64Plus SDL Input Plugin version 2.5.0 initialized.
RSP: RSP Fallback disabled !
Co/opt/retropie/emulators/mupen64plus/bin/mupen64plus.sh: line 446: 1973 Segmentation fault SDL_VIDEO_RPI_SCALE_MODE=1 "$rootdir/emulators/mupen64plus/bin/mupen64plus" --noosd --windowed $RES --rsp ${RSP_PLUGIN}.so --gfx ${VIDEO_PLUGIN}.so --audio ${AUDIO_PLUGIN}.so --configdir "$configdir/n64" --datadir "$configdir/n64" "$ROM"The log of the new Retropie 4.7.3 (Raspbian Buster) :
Parameters:
Executing: /opt/retropie/emulators/mupen64plus/bin/mupen64plus.sh AUTO "/home/pi/RetroPie/roms/n64/Mario Kart 64 (Europe).z64"| / |_ _ _ __ ___ _ __ / /_ | || | | _ | |_ _ ___
| |/| | | | | '_ \ / _ \ '_ | '_ | || || |) | | | | / |
| | | | || | |) | / | | | (_) | | __/| | || __ \
|| ||_,| ./ _|| ||_/ || || ||_,|_/
|| https://mupen64plus.org/
Mupen64Plus Console User-Interface Version 2.5.9UI-Console: attached to core library 'Mupen64Plus Core' version 2.5.9
UI-Console: Includes support for Dynamic Recompiler.
Core: Using full mem base
Core: Goodname: Mario Kart 64 (E) (V1.0) [!]
Core: Name: MARIOKART64
Core: MD5: 8FAD1E4FA7BAF1443B7F21AD1947B429
Core: CRC: C3B6DE9D 65D2DE76
Core: Imagetype: .z64 (native)
Core: Rom size: 12582912 bytes (or 12 Mb or 96 Megabits)
Core: Version: 1446
Core: Manufacturer: Nintendo
Core: Country: Europe (0x50)
UI-Console Status: Cheat codes disabled.
UI-Console: using Video plugin: 'gles2n64' v0.0.5
UI-Console: using Audio plugin: 'Mupen64Plus SDL Audio Plugin' v2.5.9
Input: Using auto-config file at: '/opt/retropie/configs/n64/InputAutoCfg.ini'
Input: Using auto-config file at: '/opt/retropie/configs/n64/InputAutoCfg.ini'
Input Warning: missing config key 'DPad R' for controller 2 button 0
Input Warning: missing config key 'DPad L' for controller 2 button 1
Input Warning: missing config key 'DPad D' for controller 2 button 2
Input Warning: missing config key 'DPad U' for controller 2 button 3
Input Warning: missing config key 'C Button R' for controller 2 button 8
Input Warning: missing config key 'C Button L' for controller 2 button 9
Input Warning: missing config key 'R Trig' for controller 2 button 12
Input Warning: missing config key 'L Trig' for controller 2 button 13
Input: Using auto-config file at: '/opt/retropie/configs/n64/InputAutoCfg.ini'
Input: Using auto-config file at: '/opt/retropie/configs/n64/InputAutoCfg.ini'
UI-Console: using Input plugin: 'Mupen64Plus SDL Input Plugin' v2.5.9
UI-Console: using RSP plugin: 'Hacktarux/Azimer High-Level Emulation RSP Plugin' v2.5.9
Core: Setting 32-bit video mode: 400x240
Video: Using OpenGL: Broadcom - VideoCore IV HW : OpenGL ES 2.0
Core: input plugin did not specify a render callback; there will be no on screen display by the input plugin.
Input: 4 SDL joysticks were found.
Input: Using auto-config file at: '/opt/retropie/configs/n64/InputAutoCfg.ini'
Input: N64 Controller #1: Using auto-config with SDL joystick 0 ('Generic X-Box pad')
Input: Using auto-config file at: '/opt/retropie/configs/n64/InputAutoCfg.ini'
Input Warning: missing config key 'DPad R' for controller 2 button 0
Input Warning: missing config key 'DPad L' for controller 2 button 1
Input Warning: missing config key 'DPad D' for controller 2 button 2
Input Warning: missing config key 'DPad U' for controller 2 button 3
Input Warning: missing config key 'C Button R' for controller 2 button 8
Input Warning: missing config key 'C Button L' for controller 2 button 9
Input Warning: missing config key 'R Trig' for controller 2 button 12
Input Warning: missing config key 'L Trig' for controller 2 button 13
Input: N64 Controller #2: Using auto-config with SDL joystick 1 ('Microsoft SideWinder Game Pad Pro USB version 1.0')
Input: Using auto-config file at: '/opt/retropie/configs/n64/InputAutoCfg.ini'
Input Error: No auto-config found for joystick named 'Xbox Gamepad (userspace driver)' in InputAutoConfig.ini
Input: Using auto-config file at: '/opt/retropie/configs/n64/InputAutoCfg.ini'
Input Error: No auto-config found for joystick named 'Xbox Gamepad (userspace driver) #2' in InputAutoConfig.ini
Input: 2 controller(s) found, 2 plugged in and usable in the emulator
Input: Rumble activated on N64 joystick #1
Input Warning: Couldn't open rumble support for joystick #2
Input Warning: Couldn't open rumble support for joystick #3
Input Warning: Couldn't open rumble support for joystick #4
Input: Mupen64Plus SDL Input Plugin version 2.5.9 initialized.
RSP: RSP Fallback disabled !
Core: Using video capture backend: dummy
Core: Game controller 0 (Standard controller) has a Memory pak plugged in
Core: Game controller 1 (Standard controller) has a Memory pak plugged in
Core: Game controller 2 (Standard controller) has a Memory pak plugged in
Core: Game controller 3 (Standard controller) has a Memory pak plugged in
Core: Using CIC type X102
Audio: Using resampler src
Audio: Initializing SDL audio subsystem...
Input: Rumble activated on N64 joystick #1
Input Warning: Couldn't open rumble support for joystick #2
Input Warning: Couldn't open rumble support for joystick #3
Input Warning: Couldn't open rumble support for joystick #4
Core: Initializing 4 RDRAM modules for a total of 8 MB
Core: Starting R4300 emulator: Dynamic Recompiler
Core: Init new dynarec
Core: ARM CPU Features:, Half, Thumb, FastMult, VFP, ESDP, NEON, VFPv3, TLS, VFPv4, IDIVa, IDIVt
Audio: Initializing SDL audio subsystem...
Core Status: Stopping emulation.
Core: R4300 emulator finished.
Core Status: Rom closed.The new Retropie version uses audio plugin 'Mupen64Plus SDL Audio Plugin' v2.5.9 and the video plugin 'gles2n64' v0.0.5 with a resolution of 400x240.
These are the differences to my old version which uses 'Mupen64Plus OMX Audio Plugin' v2.0.0 and the video plugin 'gles2n64' v0.0.5 with a resolution of 1920x1080.So these settings seem to be the cause to my problems. The audio plugin does not seem to be compatible and video plugin thats the wrong resolution. But since this is the most recent Retropie version, I ask myself: Has anyone the same issues with the audio and video plugins? I have these with other N64 games as well.
As far as I know the development of SDL plugin is more recent than the OMX audio plugin, but why have it such problems?The only option I see so far is to use the 'Mupen64Plus SDL Audio Plugin' v2.5.9 plugin, but how do I do it? The script mupen64plus.sh should set it (am I wrong?), but if use the old one, it does not change anything and the 'Mupen64Plus SDL Audio Plugin' v2.5.9 plugin is still used.
For video settings, I change them directly after the starting screen in the menu where I set the video mode and the frame buffer, but it does not change anything as well. The resolution (400x240) stays the same.
Perhaps, I have a general problem, but I don't know.
Thanks for your help!
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Hi everyone. I'm new to all this so bare with me. Lol
I just bought a Atari Ultimate Arcade Fightstick with trackball and while trying to find where to setup controls (adjust trackball sensibility) I got into retropie setup script and now I can't get out. When I move the Joystick up and down it picks a command to do and when I move it left and right it picks ok, or exit or help. I put it on exit but now buttons work. Any suggestions 🤔 thanks in advance!
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