@mitu ah perfect that worked too, thank you very much!
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Pi Model or other hardware: Pi 4
Power Supply used: Canakit 3.5A
RetroPie Version Used: 4.7.18
Built From: Pre made SD Image on RetroPie website using the Pi imagerHello, I am trying to build kind of a custom loader that the user can choose three games from instead of having the whole emulationstation menu to contend with, this is something that I am building in the godot game engine to port over to linix with the godot emulator and run on the pi. I am running into a little road block with changing games on the fly, as the emulator for godot will be running a "game" and when the user selects a game it will switch over to that one. I have my single-game boot working fine via run command, and I tried using this script https://pastebin.com/jmNJxMcJ to kill the game, but it seems it just looks for a running emulator, which it does not find.
Any simple commands on how to switch over from one game too another on the fly like this?
Much appreciated. -
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I have build a retropie inside of an NES cart using a 16gb image from 2017 onto a pi zero. I would like to add some C64 games and DOS games to it. When I tried, it told me that I need to upgrade from Raspian stretch to buster. So I set to learn the steps to do that. However, I get as far as updating the apt packages in the /ect/apt/sources and my pi tells me that the ect/apt and even the /ect file is missing.
I'm still very new to using linux in general, and my research into this problem isn't helping me. I would like to know how I can create an /ect/ file and i suppose also an/apt file where I can place the deb packages addresses for debian Buster. or do the thing where I replace the Stretch in those files to Buster. But first, I need to put my /ect/ file back in there. How?
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Under roms I have a scripts folder.
In the script folder I have
AttractMode.sh#!/bin/bash
pkill emulationstatio
attractIt works. But just wondering if there is a better way to exit ES and launch attract mode from within it?
Basically I want a script command to jump back and forth. -
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Retroarch v 1.9.7 (latest binary as of 2021-10-25)
lr-fbneo v 1.0.0.03 (latest binary)
Rom: psychos.zip (full non-merged)
Rom CRC: b62f6563[libretro ERROR] Default value for '[Dipswitch] Bonus Life' not found, it's a bug, please report it
Verbose log: https://pastebin.com/bcZk816S
When I look at the options, there is a value for Bonus Life: 50k 100k 100k+. I can't get 50k points to see if it works.
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Re: Vertical Overlays
Games
1943 Kai - Midway Kaisen
2020 Super Baseball (set 1)
5
88 Games
Aero Fighters 2 / Sonic Wings 2
Aero Fighters 3 / Sonic Wings 3
After Burner (Japan)
Airwolf
Amazing Maze
Art of Fighting 2 / Ryuuko no Ken 2
Art of Fighting 3 - The Path of the Warrior / Art of Fighting - Ryuuko no Ken Gaiden
Atomic Robo-kid
Bad Lands
Battle Flip Shot
Big Karnak
Blasteroids (rev 4)
Blood Bros.
Bomber Man World (World)
Bonanza Bros
Bubble Memories - The Story Of Bubble Bobble 3 (World)
Chuka Taisen (World)
Cobra-Command (World revision 5)
Cosmic Cop (World)
Crazy Climber (US)
Crime Fighters (US 4 players)
Darius II (Japan)
Do! Run Run (set 1)
Don Doko Don (World)
Double Dragon 3 - The Rosetta Stone (US)
E.D.F. : Earth Defense Force
Eight Ball Action (DK conversion)
Fantastic Journey
Fantasy Zone (Japan New Ver.)
Far East of Eden - Kabuki Klash / Tengai Makyou - Shin Den
Fatal Fury - King of Fighters / Garou Densetsu - shukumei no tatakai
Fatal Fury 2 / Garou Densetsu 2 - arata-naru tatakai
Fatal Fury 3 - Road to the Final Victory / Garou Densetsu 3 - haruka-naru tatakai
Fight Fever (set 1)
Final Blow (World)
FixEight
Food Fight (rev 2)
Football Champ (World)
Football Frenzy
Frenzy
Frisky Tom (set 1)
Gain Ground
Galaxy Fight - Universal Warriors
Gang Wars (US)
Gate of Doom (US revision 4)
Gauntlet (rev 14)
Gauntlet II
Ghost Pilots
Goal! Goal! Goal!
Golden Axe - The Duel
Gratia - Second Earth (92047-01 version)
Gravitar (version 3)
Growl (World)
Gun Fight
Gunforce - Battle Fire Engulfed Terror Island (World)
Gunforce 2 (US)
Gururin
Hang-On
Hard Drivin' (cockpit, rev 7)
Hard Hat
Heated Barrel (World)
Hit the Ice (US)
Hook (World)
Hot Chase
Hot Rod (turbo 3 player)
Hyper Sports
I, Robot
Inferno
Insector X (World)
Ironman Stewart's Super Off-Road
J. J. Squawkers
Judge Dredd (rev LA1, prototype)
Jungle Hunt (US)
Karate Blazers (World?)
Karnov (US)
Karnov's Revenge / Fighter's History Dynamite
Kid Niki - Radical Ninja (US)
King of the Monsters (set 1)
King of the Monsters 2 - The Next Thing
Kizuna Encounter - Super Tag Battle / Fu'un Super Tag Battle
Kozmik Kroozr
Last Resort
League Bowling
Legend of Success Joe / Ashitano Joe Densetsu
Lemmings (US Prototype)
Lethal Enforcers II: Gun Fighters (ver EAA)
Liberator (set 1)
Light Bringer (Japan)
Lightning Fighters (US)
Liquid Kids (World)
Lode Runner (set 1)
Lode Runner II - The Bungeling Strikes Back
Lost Tomb (easy)
Lucky & Wild
Mad Planets
Magical Drop II
Magical Drop III
Magician Lord (set 1)
Major Havoc (rev 3)
Make Trax (set 2)
Marchen Maze (Japan)
Marvel Super Heroes Vs. Street Fighter (Asia 970625)
Marvel Super Heroes Vs. Street Fighter (US 970827)
Mechanized Attack (World)
Mega Man 2: The Power Fighters (US 960708)
Metal Slug 2 - Super Vehicle-001/II
Metamorphic Force (US ver UAA)
Metro-Cross (set 1)
Money Puzzle Exchanger / Money Idol Exchanger
Mortal Kombat 3 (rev 2.1)
Mortal Kombat II Challenger (hack)
MotoRace USA
Mouse Trap (version 5)
Mr Driller (DRI1/VER.A)
Munch Mobile (US)
Musashi Ganryuuki
Muscle Bomber Duo - Ultimate Team Battle (World 931206)
Mutant Fighter (World Rev 4, EM-5)
Mutation Nation
Mystic Riders (World)
NAM-1975
Nastar (World)
NBA Hangtime (rev L1.1 04/16/96)
Nemesis
Nemo (World 901130)
Neo Drift Out - New Technology
Neo Mr. Do!
Neo-Geo Cup '98 - The Road to the Victory
Nibbler (set 1)
Nightmare in the Dark
Ninja Baseball Batman (US)
Ninja Clowns (08/27/91)
Ninja Combat
Ninja Commando
Ninja Master's - haoh-ninpo-cho
Ninja-Kid II (set 1)
Nitro Ball (US)
Omega Race
Ordyne (Japan)
Over Top
P-47 - The Phantom Fighter (World)
Pang (World)
Pang! 3 (Euro 950511)
Panic Bomber
Pigout
Pigskin 621AD
Pit Fighter (rev 4)
Pleasure Goal / Futsal - 5 on 5 Mini Soccer
Plotting (World)
Point Blank
Pole Position
Police Trainer (Rev 1.3B)
Ponpoko
Pop 'n Bounce / Gapporin
Power Spikes II
Prehistoric Isle in 1930 (World)
Pretty Soldier Sailor Moon (95/03/22B)
Psycho-Nics Oscar (US)
Punk Shot (US 4 Players)
Puzzle Bobble (Japan, B-System)
Puzzle Bobble / Bust-A-Move (Neo-Geo) (set 1)
Puzzle Bobble 2 / Bust-A-Move Again (Neo-Geo)
Puzzle De Pon!
Puzzle De Pon! R!
Puzzled / Joy Joy Kid
Rad Mobile
Radiant Silvergun
Radical Radial
Ragnagard / Shin-Oh-Ken
Raiden 2
Raiga - Strato Fighter (US)
Rambo III (Europe set 1)
Rave Racer (Rev. RV2, World)
Ray Storm (JAPAN)
Reactor
Real Bout Fatal Fury / Real Bout Garou Densetsu
Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers (set 1)
Red Baron
Return of the Jedi
Rezon
Riding Hero (set 1)
Ring King (US set 1)
Rip Off
Rival Schools (ASIA 971117)
Robby Roto
Robo Army
Robocop 2 (World)
Rod-Land (World)
Rohga Armour Force (Asia/Europe v3.0)
Rolling Thunder 2
Run and Gun (World ver. EAA)
S.P.Y. - Special Project Y (World ver. N)
Samurai Shodown / Samurai Spirits
Samurai Shodown III / Samurai Spirits - Zankurou Musouken
Savage Reign / Fu'un Mokushiroku - kakutou sousei
SDI - Strategic Defense Initiative
Section Z (set 1)
Segasonic the Hedgehog (Japan rev. C)
Sengoku / Sengoku Denshou (set 1)
Sengoku 2 / Sengoku Denshou 2
Shadow Land
Shienryu
Shock Troopers (set 1)
Shuffleshot (v1.39)
Shuuz (version 8.0)
Silent Dragon (World)
Sky Kid Deluxe (set 1)
Snacks'n Jaxson
Soccer Brawl
Sol Divide - The Sword Of Darkness
Solar Quest
Soukyugurentai / Terra Diver
Soul Calibur (SOC1/VER.A)
Soul Edge Ver. II (SO4/VER.C)
Space Duel
Space Wars
Spin Master / Miracle Adventure
Splat!
Sprint 1
Sprint 2 (set 1)
Stakes Winner / Stakes Winner - GI kinzen seihae no michi
Stakes Winner 2
Star Castle (version 3)
Star Hawk
Star Trek
Street Fighter Alpha 2 (US 960306)
Street Fighter Alpha 3 (US 980904)
Street Fighter Alpha: Warriors' Dreams (Euro 950727)
Street Fighter EX (ASIA 961219)
Street Fighter EX 2 (JAPAN 980312)
Street Fighter II - The World Warrior (World 910522)
Street Fighter II! - Champion Edition (V004)
Street Fighter II' - Champion Edition (World 920313)
Street Fighter: The Movie (v1.12)
Street Football
Street Hoop / Street Slam / Dunk Dream
Strider 2 (USA 991213)
Strike Force (rev 1 02/25/91)
Sunset Riders (World 4 Players ver. EAC)
Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu
Super Hang-On
Super High Impact (rev LA1 09/30/91)
Super Moon Cresta
Super Puzzle Fighter 2 Turbo (US 960620)
Super Sidekicks / Tokuten Ou
Super Sidekicks 2 - The World Championship / Tokuten Ou 2 - real fight football
Super Sidekicks 3 - The Next Glory / Tokuten Ou 3 - eikoue no michi
Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II
Super Street Fighter 2 Turbo (World 940223)
Super Street Fighter 2 X: Grand Master Challenge (Japan 940223)
Super Street Fighter 2: The New Challengers (World 930911)
Superman
Taito Power Goal (World)
Teenage Mutant Ninja Turtles (World 4 Players)
Tehkan World Cup
The Final Round (version M)
The King of Fighters '94
The King of Fighters '95 (set 1)
The King of Fighters '96 (set 1)
The King of Fighters '97 (set 1)
The King of Fighters '99 - Millennium Battle (set 1)
The King of Fighters 2000
The Main Event (4 Players ver. Y)
The Ninja Kids (World)
The Ninja Warriors (World)
The Real Ghostbusters (US 2 Players)
The Real Ghostbusters (US 3 Players)
The Simpsons (4 Players)
The Super Spy
Twin Eagle II - The Rescue Mission
U.S. Championship V'ball (set 1)
Ultimate 11 - The SNK Football Championship / Tokuten Ou - Honoo no Libero, The
Voltage Fighter - Gowcaizer / Choujin Gakuen Gowcaizer
Vs. Atari R.B.I. Baseball (set 1)
Vs. Hogan's Alley
Vs. The Goonies
X-Men (US 4 Players)
Zombie Raid (US)
Zwackery -
I am using a Picade and for some reason, videos only play audio when using OMX acceleration, however, the volume on these videos is incredibly low. If I turn the ES volume up to 100% it's still a fairly low volume, but the games are incredibly loud. I spent four hours searching around and couldn't find a complete answer on how to adjust the OMX volume for if it's even possible.
Pi Model or other hardware: Pi 4
Power Supply used: Canakit 3.5A
RetroPie Version Used: 4.7.19
Built From: Pre made SD Image on RetroPie website using the Pi imager -
Hi, i am setting retroarch in the video-options just to try the pixel-perfect setting.
Then the screen changes, i want it normal again, so i set the setting to the same it was before,
you know what happens, the screen does not change back to as it was before changing any setting.
Have to exit the game and try again.Why do i find everywhere these kind of amateur bugs in this software ?, dont you guys test anything ?
Why do i find all those bugs ?, because i am a programmer myself, or no one else notices them ?thanks for reading
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Hi, i installed the retro-pie image on a micro-SD card with a program called 'rufus'.
There was no option, it could only be formatted in blocksize of 8192.That is weird since 4096 is the default blocksize, many times not even checked by a device.
What do you think about this ?
Can it cause problems ?
Do i need another program then rufus ?
Is 4096 not default ?Strange.
How did you install retro-pie on what blocksize ?
bye -
Pi Model or other hardware: Pi 4 B+ 8GB
Power Supply used: Official Pi Supply
RetroPie Version Used: 4.7.19
Built From: Raspberry Pi Imager
USB Devices connected: None
Controller used: 8bitdo SN30 Pro+
Error messages received: None
Emulator: All
Attachment of config files: retroarch.cfg https://pastebin.com/uDMVcZUtHow to replicate the problem: Start recording or streaming from any emulator/quick menu.
I've input my twitch streaming key into the retroarch settings from the retropie menu, and set the quality to low for both recording and video. All emulators are unplayable (sloooooowwwww), but when viewing recorded videos, or twitch stream (it's a bit stop-and-start) it is completely normal.
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Hi,
I couldn't find any information about mapping two inputs onto one controller button.
I am playing a Mame Rom Spiderman game on the Mame 2003-plus emulator.
The game uses two buttons (a and b) to jump and punch. If you press both, you can do a special move.
Can I map button "a" and button "b" onto a third button on my controller somehow (just for this Rom) so I can just press one button to do the special move?
I tried going into the retroarch menu when the game was running but that only allowed me to map one input to each button.
The controllers are 8bitdo sn30 +
Any help would be appreciated.
Thanks!
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I noticed that the EmulationStation license does allow sublicensing. I was wondering if this option has been considered by the RetroPie maintainers and what was the outcome?
From my point of view it would be more consistent (and would also close a loophole e.g. for charging for RetroPie's ES) to put the RetroPie's fork of EmulationStation under GPLv3 same as the RetroPie-Setup scripts are.
Is GPL'ing ES on the roadmap of RetroPie? If yes: By when can it be considered? If no: What are the impediments of doing so?
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Hi,
I use pi imager to format to fat32 and install retropie (latest from the imager) into 480 ssd (this spec https://www.ebay.com/itm/265245183201?hash=item3dc1d84ce1:g:RqsAAOSwQCxhAUV7)when putting it on pi4 usb (blue connection) it works, but I'm not sure the filesystem expanded in first boot. (i install twice and the result is the same).
when I run
df -uI don't get the full 480GB.
I also tried to expand filesystem using raspi-config. and acts as if it did the expantion and says that in next reboot it will show the full FS, but when rebooting, i still get a low disk size.
any idea why?
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As the title says: I read a million of times that the Pi Zero can run Mega Drive and even many SNES games, but in my experience not even NES games run at full speed: I made some tests and I get 41/42fps in Alien Syndrome (and around 53 in sidescrollers like Castlevania).
By disabling shaders I get a boost of 3fps (44/45 instead of 41/42).
Initially I set the rendering resolution to 320x240 and the output res 1280x720, I didn't know that shaders look awful in 240p though, so I raised the internal res to 640x480 and the output one to 1080p.
However, I didn't notice any significative difference in performances, the games always run at 40/50fps (and with crackling music) at any resolution that I tried (which are the 4 that I mentioned above).
P.S. when I'm inside retroarch's menu the game runs at full 60 and sometimes it keeps the 60 when I exit from the menu, but after 20/30 seconds the framerate starts to drop and ultimately stabilizes at 41/42
P.P.S. I also get phantom inputs on the Emulation Station menu, but not in games, so I didn't try too much to solve the problem (also because from what I read it seems very hard, if not impossible, to get rid of it).
Pi model: Pi Zero
Power Supply used: Aukru branded RPi PSU rated 3A
RetroPie Version: 4.7.1 Last Commit: in the future (c7080175)
Built from: retropie-buster-4.7.1-rpi1_zero.img
USB devices: none (aside from the controller)
Controller: generic NES USB replica connected through OTG cable
Emulator: NES (lr-fceumm) -
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Categories
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