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    Skyscraper is back! (v3.17)

    Scheduled Pinned Locked Moved Ideas and Development
    skyscraper
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    • LolonoisL
      Lolonois
      last edited by Lolonois

      Ok, it was never gone, thanks to open source, but I got the impression it could need a new maintainer after PRs accumulated at @muldjord and especially at detain @ GitHub repo.

      IMHO it is still pretty feature complete, I just picked up some dangling PRs, set up version 3.8.0.2309 and did some house-keeping. See the gory details here.

      Cheers!

      PS: Jump to the thread's end to catch the latest version news.

      1 Reply Last reply Reply Quote 7
      • windgW
        windg
        last edited by

        Many thanks, this are great news!

        My English isn't at a good level.

        1 Reply Last reply Reply Quote 0
        • windgW
          windg
          last edited by

          When i try Vaccum or Purge, an error appear in the bottom of the screen : Unknown option 'unattend' . Everything else is working fine.

          My English isn't at a good level.

          S LolonoisL 2 Replies Last reply Reply Quote 0
          • S
            sleve_mcdichael @windg
            last edited by sleve_mcdichael

            @windg said in Skyscraper is back!:

            When i try Vaccum or Purge, an error appear in the bottom of the screen : Unknown option 'unattend' . Everything else is working fine.

            https://github.com/Gemba/skyscraper/blob/dev_reloaded/retropie-setup/skyscraper-enhanced.sh#L75-L77

            These two lines are using the deprecated --unattend instead of the current --flags unattend syntax.

            https://github.com/Gemba/skyscraper/blob/dev_reloaded/retropie-setup/skyscraper-enhanced.sh#L191

            I think this test should be -z and not ! -z; we want to use the default files list, only if the one read from the build file is empty (-z: string is zero length), not if it's not empty (! -z: string is NOT zero length), right?


            I had been using detain's repo with this scriptmodule version which adapts the current RetroPie scriptmodule with some of the changes from detain#24. The current RP module has some changes (dependencies, download helper function, _latest_ver_skyscraper function, others, as well as the above) that had not been incorporated into detain's version.

            https://github.com/s1eve-mcdichae1/RetroPie-Setup/blob/skyscraper-fork/scriptmodules/supplementary/skyscraper.sh

            LolonoisL 1 Reply Last reply Reply Quote 0
            • LolonoisL
              Lolonois @windg
              last edited by

              @windg yes, right, --unattended is an older leftover my branch inherited. I fixed it locally, will put it upstream soon. I also found the remove function of the scriptmodule far too aggressive (purging your cache without notice), I changed that too.

              1 Reply Last reply Reply Quote 1
              • LolonoisL
                Lolonois @sleve_mcdichael
                last edited by

                @sleve_mcdichael said in Skyscraper is back!:

                I think this test should be -z and not ! -z; we want to use the default files list, only if the one read from the build file is empty (-z: string is zero length), not if it's not empty (! -z: string is NOT zero length), right?

                The inversion is too much, thanks for spotting @sleve_mcdichael . Will have it put upstream soon.

                LolonoisL 1 Reply Last reply Reply Quote 0
                • LolonoisL
                  Lolonois @Lolonois
                  last edited by

                  Skyscraper v3.8.1 is out.

                  • Contains a couple of updates and fixes (thank you @windg and @sleve_mcdichael). If you use Mobygames for scraping some games, you may want to run a script to update your db.xml files. [1].
                  • Added two features: One for import of rating values and one for OpenRetro scraping the ratings.
                  • Details below:

                  [1] https://github.com/Gemba/skyscraper/blob/dev_reloaded/README_Skyscraper_reloaded.md#2023-09-23-version-3812309

                  windgW 1 Reply Last reply Reply Quote 2
                  • windgW
                    windg @Lolonois
                    last edited by

                    @Lolonois
                    Thanks for the new version, the error message gone away.
                    The purge for chosen platform is working fine, the purge all platform have a small issue i think.
                    When i choose it, the following message appear with preselect the No option.

                    Do you wish to continue (y/N)? User chose not to continue, cancelling purge...
                    

                    By the way, i am using the RetroPie Bullseye weekly image, Thanks again!

                    (I hope the Devs to replace the older version of skyscraper with this! )

                    My English isn't at a good level.

                    1 Reply Last reply Reply Quote 0
                    • LolonoisL
                      Lolonois
                      last edited by

                      Skyscraper v3.9.0 is out.

                      For all features and fixes ot this release see release notes.

                      If you used/changed either platforms.json or screenscraper.json consider reviewing the information in the documentation. If the last version you used was v3.7.7 from muldjord you don't need to take any action.

                      This Skyscraper fork is now part of RetroPie, see accompanied scriptmodule there, Please wait until the PR is merged in RetroPie-Setup before updating: https://github.com/RetroPie/RetroPie-Setup/pull/3767

                      1 Reply Last reply Reply Quote 4
                      • B
                        beudbeud
                        last edited by

                        Hi @Lolonois, in the github repo i can't open issue, so i asking you here. I wanna know if you can add possibility to use relatif path for roms and media like that

                        <game id="40045" source="ScreenScraper.fr">
                        <path>./arabfgt.zip</path>
                        <name>Arabian Fight (World)</name>
                        <desc>Arabian Fight est un beat-em-up à défilement latéral. Combattez des vagues d'ennemis avant d'affronter un boss qui doit être vaincu pour passer au niveau suivant. Pendant que vous jouez, vous pouvez ouvrir des coffres et d'autres objets pour obtenir de la nourriture en guise d'énergie ou une lampe magique qui vous permet d'utiliser un sort magique pour tuer tous les ennemis à l'écran. Un effet que le jeu utilise pour ses effets visuels est l'utilisation de la perspective. Tous les personnages à l'écran entrent et sortent de l'écran en devenant plus petits ou plus grands.</desc>
                        <rating>0.4</rating>
                        <releasedate>19910101T000000</releasedate>
                        <developer>SEGA</developer>
                        <publisher>SEGA</publisher>
                        <genre>Combat-Combat / 2.5D-Beat'em All</genre>
                        <players>1-4</players>
                        <hash/>
                        <image>./media/images/arabfgt.png</image>
                        <video>./media/videos/arabfgt.mp4</video>
                        <genreid>262</genreid>
                        </game>
                        

                        Thanks

                        1 Reply Last reply Reply Quote 0
                        • LolonoisL
                          Lolonois
                          last edited by

                          Without more context I can only advise to use the relativePaths option. It works for all supported frontends, except for attractmode (although the documentation states otherwise, atm.).

                          https://github.com/Gemba/skyscraper/blob/dev_reloaded/docs/CONFIGINI.md#relativepathsfalse

                          1 Reply Last reply Reply Quote 0
                          • S
                            sleve_mcdichael
                            last edited by

                            In the latest updates, I've been seeing some WARN: messages in the console that didn't use to be there:

                             WARN: libpng warning: iCCP: known incorrect sRGB profile WARN: libpng warning: iCCP: known incorrect sRGB profile#1/1 (T1) Pass 1 ---- Game 'Super Mario World (USA)' found! :) ----
                            
                            Request timed out, server might be busy / overloaded...
                             WARN: QIODevice::read (QNetworkReplyHttpImpl): device not openRequest timed out, server might be busy / overloaded...
                             WARN: QIODevice::read (QNetworkReplyHttpImpl): device not open#1/1 (T1) Pass 1 ---- Game 'Super Mario World 2 - Yoshi's Island (USA) (Rev 1)' found! :) ----
                            

                            They are displayed like that, without trailing newlines. The libpng warning is only on certain roms so I suppose it may have gone past me unnoticed before, but I certainly never used to see that additional device not open text on the Request timed out message before.

                            LolonoisL 1 Reply Last reply Reply Quote 1
                            • LolonoisL
                              Lolonois @sleve_mcdichael
                              last edited by

                              @sleve_mcdichael said in Skyscraper is back! (v3.9.0):

                              iCCP: known incorrect sRGB profile

                              Root cause is the scraping source provides a non-compliant PNG, it is a warning which has no knock-on effect as far as i can tell. It has been there all the times but in previous Skyscraper releases all Warnings have been muted. I reverted this as "muted warnings" may result in head-scratching debugging. But this one is harmless. I might resolve the warning properly in some of the next releases. For now it is muted (see pre-release below).

                              @sleve_mcdichael said in Skyscraper is back! (v3.9.0):

                              device not open

                              Is also a warning reaching the surface now. If you apply --verbosity 1 or higher Skyscraper should provide some more information why the timeout was reached.

                              I have provided a pre 3.9.2 version (which also contains many "under-the-hood"-changes [1]. You may give it a try if you change the line in the scriptmodules/supplementary/skyscraper.sh from

                              rp_module_repo="git https://github.com/Gemba/skyscraper :_get_branch_skyscraper"
                              

                              to

                              rp_module_repo="git https://github.com/Gemba/skyscraper dev_reloaded"
                              

                              As always, thanks for your feedback.

                              [1] https://gemba.github.io/skyscraper/CHANGELOG/

                              1 Reply Last reply Reply Quote 1
                              • B
                                beudbeud
                                last edited by

                                Do you think it's possible to add a way too keep favorites listing.

                                Something like keep json list with all favorite, and generate gamelist.xml you add <favorite>true</favorite>

                                S 1 Reply Last reply Reply Quote 0
                                • S
                                  sleve_mcdichael @beudbeud
                                  last edited by

                                  @beudbeud doesn't it already?

                                  https://github.com/Gemba/skyscraper/blob/dev_reloaded/docs/FRONTENDS.md#metadata-preservation

                                  Skyscraper will preserve the following metadata when re-generating a game list for EmulationStation: favorite, hidden, kidgame, lastplayed, playcount, sortname.

                                  B 1 Reply Last reply Reply Quote 0
                                  • B
                                    beudbeud @sleve_mcdichael
                                    last edited by

                                    @sleve_mcdichael thanks nice, I always build from another computer and after copy it. So I will see for change my way to generate gamelist

                                    1 Reply Last reply Reply Quote 0
                                    • LolonoisL
                                      Lolonois
                                      last edited by

                                      Version 3.9.2 is out.

                                      Two enhancements:

                                      1. A configuration option to tidy some of the most common description quirks.
                                      2. If you use a definition.dat in XML style for custom import data you don't have to fit the definitions.dat whitespacing outside the XML elements as your import file is parsed as DOM/XML.

                                      Full release notes here.

                                      1 Reply Last reply Reply Quote 3
                                      • S
                                        sleve_mcdichael
                                        last edited by

                                        On my build, I keep a separate genesis system, not symlinked with megadrive. In earlier versions of Skyscraper (certainly prior to 3.8.1.2309, and I think prior to 3.9.0), using platform -p genesis worked, out the box with no modification.

                                        Today (in 3.9.2) I tried Skyscraper -p genesis -s screenscraper and got:

                                        Please set a valid platform with '-p <PLATFORM>'
                                        Check '--help' for a list of supported platforms. Qutting.
                                        

                                        I added a genesis section to peas.json like:

                                        "genesis": {
                                            "aliases": [
                                                "megadrive",
                                                "mega drive",
                                                "sega mega drive",
                                                "sega mega drive/genesis"
                                            ],
                                            "formats": [
                                                "*.bin",
                                                "*.gen",
                                                "*.md",
                                                "*.sg",
                                                "*.smd"
                                            ],
                                            "scrapers": [
                                                "openretro",
                                                "screenscraper"
                                            ]
                                        },
                                        

                                        Now Skyscraper -p genesis works, but when I include -s screenscraper I am met with:

                                        Platform not supported by ScreenScraper or it hasn't yet been included in Skyscraper for this module...
                                        

                                        I understand screenscraper_platforms.json is a reference file not meant to be edited, plus already has this section anyway:

                                        "1": {
                                            "nom_eu": "Megadrive",
                                            "nom_us": "Genesis",
                                            "nom_recalbox": "megadrive",
                                            "nom_retropie": "genesis,megadrive",
                                            "nom_launchbox": "Sega Genesis",
                                            "nom_hyperspin": "Sega Genesis",
                                            "noms_commun": "Sega Megadrive,Sega Genesis,Megadrive,Genesis,Super Aladdin Boy"
                                        },
                                        

                                        Not sure what else is needed to make -p genesis -s screenscraper work like before?

                                        LolonoisL 1 Reply Last reply Reply Quote 0
                                        • LolonoisL
                                          Lolonois @sleve_mcdichael
                                          last edited by

                                          @sleve_mcdichael this can be solved configuration-wise. You are almost there: Last step should be to copy the line megadrive,1,16,36 from platforms_idmap.csv and add it to that file but change the platform to Genesis, thus it reads genesis,1,16,36.

                                          S 1 Reply Last reply Reply Quote 0
                                          • S
                                            sleve_mcdichael @Lolonois
                                            last edited by

                                            @Lolonois said in Skyscraper is back! (v3.9.2):

                                            platforms_idmap.csv

                                            Thanks. Apparently I had already known this at one point since I've already got a tg16 line added, but I guess I've forgotten it in the meantime.

                                            Cheers, thanks!

                                            1 Reply Last reply Reply Quote 0
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