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    Possible to port GridWars 2

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    • T
      toto2000 @mitu
      last edited by

      @mitu Ok. I'll see what's happening then....

      1 Reply Last reply Reply Quote 1
      • T
        toto2000 @mitu
        last edited by

        @mitu The problem is that Gridwars uses the OpenGL driver that requires OpenGL 1.1 minimum. (See this line in gridwars.bmx :

        Framework BRL.GLMax2D
        

        If I change this to :

        Framework Pub.OpenGLES
        

        That is the framework supported by default by the Pi, then, many things will not compile (such as TImage not recognized etc.)

        So, we have to stick with the openGL driver. And if it's not hardware accelerated, then the Mesa OpenGL software implementation is certainly the one being used, that for sure will make the game unplayable.
        My goal is to 1) recompile blitzmax tools (not use the old precompiled binary) 2) compile GridWars 3) try with the experimental hardware accelerated driver.

        I'll keep you informed...

        fluffypillowF 1 Reply Last reply Reply Quote 1
        • fluffypillowF
          fluffypillow @toto2000
          last edited by

          @toto2000

          Which version of the compiler did you use? This one : https://github.com/bmx-ng/bmx-ng/releases/tag/v0.81.3.16.rpi or a more recent one that you recompiled for the pi?

          Yes, I've used that for the on-the-Pi builds. It used to be "just a few days old" back when I've compiled the game first; a newer version would certainly have more chance for success.

          Problems with the OpenGL version?
          Do you think it was slow because it did not use OpenGL hardware acceleration two years ago?

          Yes, there are several places where desktop OpenGL calls are used for effects. As a workaround I've disabled them, but that didn't help with the rest of the crashes unfortunately. If I remember correctly there wasn't proper Mesa support back then, so trying it out now would be an interesting experiment.

          1 Reply Last reply Reply Quote 1
          • cyperghostC
            cyperghost
            last edited by cyperghost

            @toto2000
            Maybe this can help
            https://github.com/ptitSeb/gl4es
            This made OpenBOR 6xxx branch run on Raspberry.

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            • T
              toto2000
              last edited by

              Thanks, I will give it a try... I'll certainly have time tomorrow....

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              • T
                toto2000
                last edited by

                Ok, here is where I am:

                • I compiled the last blitzmax-ng Linux distrib, bcc and bmx built fine, but it crashed during the compilation of makedocs.bmx with a -m32 error. However all useful commands for compiling were built ok.

                • I tried to compile the original sources of GridWars, but it failed due to some errors in images.bmx (type timage not found) and utils.bmx (plot not found)

                • I then compiled https://github.com/ptitSeb/gl4es, added <gl4es_dir>/lib/libGL.so.1 to my LD_LIBRARY_PATH, tried to recompile without success (this lib is for linking normally)

                • Then I went back to compiling the patched version from @fluffypillow that I think was modified to use SDL instead of OpenGL and I followed his instructions for compiling. It worked (I did not have to add -LEGL at the end, maybe I should have done this?)

                • I tried to run this version -> it displays "GL2 (with shaders) Active", then it does a Segmentation fault

                I will try again to compile the original version. If you have suggestions, you're welcome :-)

                cyperghostC fluffypillowF 2 Replies Last reply Reply Quote 1
                • cyperghostC
                  cyperghost @toto2000
                  last edited by

                  @toto2000 not sure but I think lGL switch can be used with gl4es

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                  • fluffypillowF
                    fluffypillow @toto2000
                    last edited by

                    @toto2000 yes, one of my commits disabled the OpenGL calls and made the game to use an SDL-based graphics implementation that used EGL instead of desktop OpenGL. That used to work, I wonder if there's anything newer since then.

                    You'd only need to add flags if the compiler misses some symbols, but I guess that won't come up if you link to gl4es instead of EGL.

                    1 Reply Last reply Reply Quote 0
                    • cyperghostC
                      cyperghost @spud11
                      last edited by cyperghost

                      @spud11 said in Possible to port GridWars 2:

                      @fluffypillow @herb_fargus Thanks for your replies, guys. Must admit I haven't even been able to get it to run at all. I've copied the gridwars-armhf-rel file into a folder together with all of the source files. The binary is executable. I've run the binary straight from commandline using sudo /bin/bash gridwars-armhf-rel with the result gridwars-armhf-rel: gridwars-armhf-rel: cannot execute binary file.

                      Just for info
                      I downloaded the archive from @fluffypillow and put the binary in.
                      It ran out of the box ....... very slowly. Stuttering sounds and ultra slow graphics.
                      Missmatch in screen resolution... but I was able to get it run.

                      I think you are missing a library. After I start the binary I got terminal output

                      GL2 (with shaders) Active
                      libpng warning: iCCP: known incorrect sRGB profile
                      libpng warning: iCCP: known incorrect sRGB profile
                      libpng warning: iCCP: known incorrect sRGB profile
                      libpng warning: iCCP: cHRM chunk does not match sRGB
                      libpng warning: iCCP: known incorrect sRGB profile
                      libpng warning: iCCP: known incorrect sRGB profile
                      libpng warning: iCCP: known incorrect sRGB profile
                      libpng warning: iCCP: known incorrect sRGB profile
                      libpng warning: iCCP: known incorrect sRGB profile
                      libpng warning: iCCP: known incorrect sRGB profile
                      

                      ldd command on gridwars binary reveals

                       linux-vdso.so.1 (0x7eb28000)
                              /usr/lib/arm-linux-gnueabihf/libarmmem.so (0x76f68000)
                              libGLESv2.so => /opt/vc/lib/libGLESv2.so (0x76f34000)
                              libvcos.so => /opt/vc/lib/libvcos.so (0x76f1a000)
                              libvchiq_arm.so => /opt/vc/lib/libvchiq_arm.so (0x76f04000)
                              libbcm_host.so => /opt/vc/lib/libbcm_host.so (0x76edd000)
                              libdl.so.2 => /lib/arm-linux-gnueabihf/libdl.so.2 (0x76eca000)
                              libstdc++.so.6 => /usr/lib/arm-linux-gnueabihf/libstdc++.so.6 (0x76ded000)
                              libm.so.6 => /lib/arm-linux-gnueabihf/libm.so.6 (0x76d72000)
                              libgcc_s.so.1 => /lib/arm-linux-gnueabihf/libgcc_s.so.1 (0x76d45000)
                              libpthread.so.0 => /lib/arm-linux-gnueabihf/libpthread.so.0 (0x76d1d000)
                              libc.so.6 => /lib/arm-linux-gnueabihf/libc.so.6 (0x76bdc000)
                              /lib/ld-linux-armhf.so.3 (0x54b3d000)
                              libEGL.so => /opt/vc/lib/libEGL.so (0x76ba2000)
                              librt.so.1 => /lib/arm-linux-gnueabihf/librt.so.1 (0x76b8b000)
                      
                      S 2 Replies Last reply Reply Quote 0
                      • S
                        spud11 @cyperghost
                        last edited by

                        @cyperghost Thanks. I'll try the binary again and have a look and see what warnings I get. I'm sure you'll be right.

                        RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                        cyperghostC 1 Reply Last reply Reply Quote 0
                        • cyperghostC
                          cyperghost @spud11
                          last edited by cyperghost

                          @spud11 I made a screenshot of the game. So you see how the intro looks like. The flares are spreading in all colors but are super slowmo. So that is lightyears away being playable like the video I've posted in 2016. We need hardware acceleration for this and I hope @fluffypillow and @toto2000 can make it run. It's a super cool game I've played long in 2007 during my student time.

                          Gridwars v 0.1 fluffypillow

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                          • T
                            toto2000
                            last edited by

                            My idea was to recompile the real sources, not the ones patched by @fluffypillow, and use a real hardware accelerated opengl driver... I'll try tomorrow to compile the original sources with gl4es. Adding this lib (that is a wrapper that mimics openGL and make calls to GLES instead) to LD_LIBRARY_PATH at link time was not enough apparently.

                            cyperghostC 1 Reply Last reply Reply Quote 0
                            • cyperghostC
                              cyperghost @toto2000
                              last edited by cyperghost

                              @toto2000 ;) Thx for digging deeper. I'm afraid I can't help furthermore.

                              My experiences with the GL4ES wrapper were that the introvideos, which for example run in some episodes of OpenBOR, ran without any problems with this library. Without linking, the refresh rate (felt) was below 10fps. The user @zanac used the switch lGL for this purpose. Therefore he patched makefile.txt ... I hope this is also possible with GridWars and that the game can benefit from some accelaration.

                              -LIBS += -Wl,-rpath,$(LIBRARIES) -lSDL2 -lSDL2_gfx      --> original
                              +LIBS += -Wl,-rpath,$(LIBRARIES) -lSDL2 -lSDL2_gfx -lGL --> modified
                              

                              You can provide the GL4ES wrapper with special options, e.g. that only GLES1.1 is used etc.
                              The github of ptetSeb with the usage link gives hints. I've patched OpenBOR to not take the library from the /lib directory, but the version in the same directory of the binary.

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                              • S
                                spud11 @cyperghost
                                last edited by

                                @cyperghost Very strangely, when I use ldd gridwars-armhf-rel I get the response not a dynamic executable. I'm really not sure what that means as I copied the binary into the same folder as the other files, and made the binary executable.

                                RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                                mituM 1 Reply Last reply Reply Quote 0
                                • mituM
                                  mitu Global Moderator @spud11
                                  last edited by

                                  @spud11 Can you run file gridwars-armhf-rel and see if it's an executable ?

                                  S 1 Reply Last reply Reply Quote 1
                                  • S
                                    spud11 @mitu
                                    last edited by

                                    @mitu Thanks, mitu.

                                    What I got was:

                                    gridwars-armhf-rel: ELF 32-bit LSB executable, ARM, EAB15 version 1 (SYSV), dynamically linked, interpreter /lib/id-linux-armhf.so.3,  for GNU/Linux 3.2.0, BuildID[sha1]=b7e8dd092b0a3e8b03642021eb0cee8bca9e80a24, stripped
                                    

                                    I've copied that from a photo I took on my home. Hopefully, I've transcribed it correctly.

                                    RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                                    cyperghostC mituM 2 Replies Last reply Reply Quote 0
                                    • cyperghostC
                                      cyperghost @spud11
                                      last edited by cyperghost

                                      @spud11 Wrong version of ld-linux-armhf.so.3? - I'm still on Jessie-build!

                                      1 Reply Last reply Reply Quote 0
                                      • mituM
                                        mitu Global Moderator @spud11
                                        last edited by

                                        @spud11 Looks fine - i.e. it seems an executable.

                                        cyperghostC 1 Reply Last reply Reply Quote 0
                                        • cyperghostC
                                          cyperghost @mitu
                                          last edited by

                                          @mitu Do you know why it fails in this case?

                                          1 Reply Last reply Reply Quote 0
                                          • mituM
                                            mitu Global Moderator
                                            last edited by

                                            Have no idea - @spud11 are you downloading the file and then transferring to the PI ? Can you try downloading it directly on the PI with wget:

                                            wget https://github.com/mmatyas/GridWars/releases/download/first-build/gridwars-armhf-rel
                                            
                                            S 1 Reply Last reply Reply Quote 0
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