Would you like to play Nokia (J2ME) games on Retropie?
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@recompile said in Would you like to play Nokia (J2ME) games on Retropie?:
I don't know what this means.
nevermind. We are not going ahead with libretro
We still have to get audio working, key config page and m3g i believe.
Would you be fine with me hosting the project on GitHub after we are done with audio and key config?
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I think this would be accepted even not being libretro. There are several such emulators.
Of course, having a way to get the controllers easily set up, and ideally from the same config that ES uses would be a big help, though it can be done from the ES/RetroPie-Setup side where it writes a config file for your emulator. I think that's done for other emulators as well.
Thanks for pursuing this!
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@recompile for the command line parameters, can you pass all of the parameters passed after game file? C shall handle everything from there. If the parameters are insufficient/incorrect C shall just ingnore them. All j has to do is check if W and H params are proper ints or not. This way we save some of your time.
I have got rotation working nicely.
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I noticed it's pretty hard to find J2ME roms around the internet for some reason. I'm not sure this'll be possible as finding J2ME roms are pretty hard and risky, as the sites I tried to find looked too suspicious and malicious.
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@Allanbuzzy These sites are mostly defunct but have working links including downloads. These were optimized for mobile so might look funky on desktop. Probably thats what you are looking at rather than shady.
Most of these sites were known as "WAP sites". WAP was the internet protocol on Java phones >> https://en.wikipedia.org/wiki/Wireless_Application_Protocol
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@recompile
[v0.8.1]
A few changes to C :- Source is now anbu.cpp in dropbox folder
- Added rotation support
- Binary to be compiled as "anbu" (Call accordingly from J)
- Changed command line syntax
- Added help text and credits.
- Added Jhat mod (needs testing)
I didnt want the name to remain "sdl_" related. Hence the change.
Syntax :
anbu width height [-i interpolator] [-r]
[] optional params
-r to rotate frame. Save this in per game config
-i nearest defaultThe optional params will come from J if needed. Optional params are order insensitive.
java -jar freej2me.jar game.jar width height -i nearest -r `-----------Not for C---------' `J chks int' `--J passes all to C
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@recompile I tried to run it on pi3 for the first time. The games are not that playable. Do you tweak any JVM options for smoother playback? It takes a long time to see the game update on click.
EDIT : Oracle JDK has considerably better performance.
Also are you taping into sdterr from C ?
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@recompile Can you share the build files and sources. I wanted to see how the events are handled on J's end
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Here's a libretro build:
http://drichardson-shared.s3.amazonaws.com/freej2me_libretro_2017-08-25.zipFor the moment, you're stuck in 240x320 mode, but you'll find quite a few games work just fine or were specifically designed for that mode (from what I can tell, it's the most common). Once I add per-game configs, you'll be able to play more.
I have some instructions in the zip, but I'll put them here for convenience.
Step 1: Install Oracle's JDK:
sudo apt-get update
sudo apt-get install oracle-java8-jdk
sudo update-alternatives --config javac
sudo update-alternatives --config java
Step 2:
Add the files:emulators.cfg
andretroarch.cfg
to:/opt/retropie/configs/j2me
Be sure to set permissions to 666:
sudo chmod 666 /opt/retropie/configs/j2me/*
Step 3: Add the following to:
/etc/emulationstation/es_systems.cfg
<system> <name>J2ME</name> <fullname>Java 2 MicroEdition</fullname> <path>/home/pi/RetroPie/roms/j2me</path> <extension>.jar</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ j2me %ROM%</command> <platform>j2me</platform> <theme>j2me</theme> </system>
Step 4:
Copy the files:freej2me_libretro.so
andfreej2me-lr.jar
to:/opt/retropie/libretrocores/lr-freej2me
Be sure to set permissions to 755:
sudo chmod 755 /opt/retropie/libretrocores/lr-freej2me/*
Step 5: Have fun
Add a j2me directory to your roms directory and copy over your game jars. Restart EmulationStation and play some games.RetroPad mappings are as follows (hard-coded for the moment):
D-Pad (UDLR): 2, 8, 4, 6
A: 9
B: 7
X : 0
Y: 5
Start: Soft2
Select: Soft1
L1: 1
R1: 3
L2: *
R2: #On the keyboard, arrows work as expected, numbers are numbers, and the numpad has 123 and 789 inverted. Additional mappings: q: soft1, w: soft2, e: *, r: #
Sorry for the delay, but I had to not look at this project for a while or I'd have lost my interest.
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@recompile Wow. Congrats on the launch, well done! What's the performance like on this in terms of libretro vs non-libretro, and any particular games you - or others - would recommend for the platform?
I don't have my Pi for a few weeks, but this deserves a proper celebration!
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@recompile I was under the impression that we were not doing one for libretro
Does the libretro make sdl_interface obsolete?
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@pjft Non lobretro supports custom resolutions and rotation support but not custom keybindings. It is great to use on PC with numpad. Libretro version is mostly targeted towards Pi.
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@pjft Thanks, though I wouldn't call it a launch until the per-game configs are done. It's a solid preview, however, which I'm pretty satisfied with for the moment.
Performance is great on my pi3, though I haven't done a side-by-side with the older attempts so I can't say with any certainty if it's better or worse.
For games you can play on it now, I can recommend Doom RPG, Orcs and Elves, ShadoWalker, Soul of Darkness, and Asphalt 6, Assassins Creed, and Castle of Magic off the top of my head.
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@hex said in Would you like to play Nokia (J2ME) games on Retropie?:
I was under the impression that we were not doing one for libretro
So was I, which is why I didn't bother you with it. I didn't think you were interested.
@hex said in Would you like to play Nokia (J2ME) games on Retropie?:
Does the libretro make sdl_interface obsolete?
That's up to you. If you find value in that project, then I don't see any reason not to keep going.
Speaking of, I still owe you a build that passes all the parameters. I'll try to get that to you in the next couple of days.
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@recompile Great work.
@recompile said in Would you like to play Nokia (J2ME) games on Retropie?:
So was I, which is why I didn't bother you with it. I didn't think you were interested.
I was ok with not working on it as you were more interested in maintaining a single version. Looks like we both has some miscommunication.
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I liked the Icon.
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The main idea of having passed parameters is that the UI updates and features can be added later without disturbing the Jar file.
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Does this version have m3g support ?
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Libretro support is fantastic.
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Once you think it is ready upto a level or if you would like my help with java stuff then I would be glad to help. Possibly host it on github?
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@hex It happens.
No m3g support yet. That's a surprisingly big project that is very likely to take longer than everything else so far. That is, if I do a complete implementation.
I'll probably stub it out and add flesh it out as I find games that use various parts over time. Just a fun fact, that's what I did for javax.microedition.lcdui.game.TiledLayer, as I haven't found a game yet that uses it. Sprite, in the same package, is also anemic for that reason. I'll bet that'll get quite a few things working, even with a minimal implementation. I stubbed out javax.microedition.wireless because a game uses it, just to make it play, even though no actual communication ever happens. The game didn't seem to mind.
Sins of the lazy.
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@recompile does it print out the class is not implemented yet if a game uses it?
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can this be download/installed via the RetroPie Setup/Manage Packages menu?
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Will you put this in the Experimental section of the RetroPie Setup?
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