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Would you like to play Nokia (J2ME) games on Retropie?

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sdlemulatorawesome
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  • M
    morrisav10
    last edited by 23 Sept 2017, 07:37

    This would be amazing when complete, I used to love Zombie Infection on my old Sony Ericsson!

    In fact, the library for this would be massive.

    1 Reply Last reply Reply Quote 0
    • R
      recompile @guicrith
      last edited by 23 Sept 2017, 10:58

      @guicrith You can use whatever JRE you prefer. Like any Java application, it uses whatever is available on the system.

      If you're looking to port it to iOS and Android, you could try wrapping it in an Oracle MAF app.

      @morrisav10 said in Would you like to play Nokia (J2ME) games on Retropie?:

      I used to love Zombie Infection on my old Sony Ericsson!

      As luck would have it, Zombie Infection works just fine. The version I have runs in 320x240. You can change the display size per-game from the configuration menu (ESC from the keyboard, L+R+Start from the controller)

      1 Reply Last reply Reply Quote 0
      • H
        Hex
        last edited by 23 Sept 2017, 16:27

        @recompile Will you be making an updated version for Linux too (non-libretro)?

        Sent from 20,000 leagues under the sea.

        Powersaver Emulation station : https://github.com/hex007/EmulationStation
        ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

        R 1 Reply Last reply 23 Sept 2017, 17:36 Reply Quote 0
        • R
          recompile @Hex
          last edited by 23 Sept 2017, 17:36

          Here it is:

          https://sourceforge.net/projects/freej2me/
          Alt:
          http://drichardson-shared.s3.amazonaws.com/freej2me/freej2me_2017-09-23.zip

          The AWT build will run on Windows and most desktop Linux distributions. It should run on MacOS, though I haven't tried it. With any luck, a Mac user will let us know.

          To build, you'll want to install Apache Ant Just run ant from the directory that contains the build.xml file. Builds are provided in the builds directory, if you don't want to build it yourself.

          For the libretro core, you'll need libretro.h and freej2me_libretro.c Run build.sh to produce freej2me_libretro.so A pre-compiled binary for the pi3 is supplied.

          With that, I leave it in the capable hands of the community.

          1 Reply Last reply Reply Quote 3
          • H
            Hex
            last edited by 23 Sept 2017, 19:28

            @recompile Which one of the compiled jar files is the one we have been testing with SDL?

            Sent from 20,000 leagues under the sea.

            Powersaver Emulation station : https://github.com/hex007/EmulationStation
            ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

            R 1 Reply Last reply 23 Sept 2017, 19:32 Reply Quote 0
            • R
              recompile @Hex
              last edited by 23 Sept 2017, 19:32

              @hex You'll need to compile that one yourself. Just add an entry to build.xml and run ant.

              1 Reply Last reply Reply Quote 0
              • H
                Hex
                last edited by 23 Sept 2017, 19:45

                @recompile Thanks

                Sent from 20,000 leagues under the sea.

                Powersaver Emulation station : https://github.com/hex007/EmulationStation
                ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                1 Reply Last reply Reply Quote 0
                • G
                  guicrith
                  last edited by 23 Sept 2017, 20:50

                  This is very cool, the terminal I/O part will be very useful to run linux games on android if I ever try to set that up again.

                  I will try to get this on android soon using openjre8 and linux, it wont help most users but should work on any rooted android phones.

                  1 Reply Last reply Reply Quote 1
                  • H
                    Hex
                    last edited by Hex 23 Sept 2017, 21:51

                    @recompile I noticed you got the languages to work. Can you guide me how I can fix this? (From ShadowWalker)

                    Linux OpenJDK8

                    Using MicroEmu

                    0_1506203425077_Screenshot from 2017-09-23 14-49-05.png

                    Using FreeJ2ME

                    0_1506203470024_Screenshot from 2017-09-23 14-49-38.png

                    Sent from 20,000 leagues under the sea.

                    Powersaver Emulation station : https://github.com/hex007/EmulationStation
                    ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                    1 Reply Last reply Reply Quote 0
                    • R
                      recompile
                      last edited by 23 Sept 2017, 22:23

                      You'll need to properly implement javax.microedition.lcdui.Font.stringWidth, javax.microedition.lcdui.Font.subStringWidth and possibly fix anchors for text in org.recompile.mobile.PlatformGraphics.drawString, which implements javax.microedition.lcdui.Graphics.drawString

                      1 Reply Last reply Reply Quote 0
                      • G
                        guicrith
                        last edited by 23 Sept 2017, 23:37

                        Do you care if I start a github page for the android project, bugreports and so others can contribute.

                        You would retain full credit for the project and could transfer things to your own github page at any time.

                        R 1 Reply Last reply 24 Sept 2017, 00:07 Reply Quote 0
                        • H
                          Hex
                          last edited by Hex 23 Sept 2017, 23:54

                          @guicrith I am making one with credits to @recompile

                          https://github.com/hex007/freej2me

                          Sent from 20,000 leagues under the sea.

                          Powersaver Emulation station : https://github.com/hex007/EmulationStation
                          ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                          1 Reply Last reply Reply Quote 0
                          • R
                            recompile @guicrith
                            last edited by recompile 24 Sept 2017, 00:07

                            @guicrith It's okay with me. Remember, you have rights and responsibilities under the GPL. While I appreciate the gesture, you don't need to ask me. It's free software, after all.

                            Make sure you check license.txt before you distribute the ObjectWeb ASM component.

                            Besides, the more variety the better, right? A lot of code should be portable between branches, so it's likely that your branch will be able to benefit others as others benefit from your own. The GPL keeps things free as in freedom for everyone.

                            1 Reply Last reply Reply Quote 0
                            • H
                              Hex
                              last edited by Hex 24 Sept 2017, 00:14

                              @recompile It is a really nice project we accomplished. Most of the work was done by you. I am really glad we reached so much from the time we almost abandoned it due to awt not working on Rasperry pi and JavaFX problems with externally manipulating frame data. Kudos mate.

                              EDIT: Let me know if you are on github and I shall provide you write access right away. If you want the repo under your account even that can be done.

                              Sent from 20,000 leagues under the sea.

                              Powersaver Emulation station : https://github.com/hex007/EmulationStation
                              ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                              R 1 Reply Last reply 24 Sept 2017, 00:43 Reply Quote 0
                              • R
                                recompile @Hex
                                last edited by 24 Sept 2017, 00:43

                                @hex I'm not on github, which is why I put it on sourceforge. I've found that github can be difficult for casual users to use. (unintentional alliteration)

                                I looked at your repo though. It looks like I left some junk on there. You can safely remove the config and package directory.

                                1 Reply Last reply Reply Quote 0
                                • H
                                  Hex
                                  last edited by Hex 24 Sept 2017, 08:52

                                  @recompile I was able to find out and fix the vertical misalignment. You had size medium in Font.java as zero.

                                  0_1506243221363_Screenshot from 2017-09-24 01-53-20.png


                                  Now I am stuck with the horizontal part. This method in particular:

                                  public int stringWidth(String str)
                                  	{
                                  		return str.length() * getPointSize() / 2;
                                  	}
                                  
                                  

                                  I know that the /2 is a hack (removed for the above image). The problem is that the font is not monospaced so plain multiplication is not going to work. So I need a way to get rendered text size. Some searches suggested FontMetrics.stringWidth. I tried to get that from Graphics2D but I am getting NULLPointers.

                                  Any ideas?

                                  Sent from 20,000 leagues under the sea.

                                  Powersaver Emulation station : https://github.com/hex007/EmulationStation
                                  ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                                  R 2 Replies Last reply 24 Sept 2017, 15:57 Reply Quote 0
                                  • R
                                    recompile @Hex
                                    last edited by 24 Sept 2017, 15:57

                                    @hex You're on the right track. You can see a working example of FontMetrics.stringWidth in PlatformGraphics.

                                    My solution was going to be to add a PlatformFont class, similar to what I did with Image and Graphics. (The idea being that those can be swapped out, leaving everything in the javax hierarchy the same.) That that's not strictly necessary as you should be able to just just use a PlatformImage and its graphics context and reap the same benefits.

                                    1 Reply Last reply Reply Quote 0
                                    • R
                                      recompile @Hex
                                      last edited by 24 Sept 2017, 20:54

                                      @hex said in Would you like to play Nokia (J2ME) games on Retropie?:

                                      You had size medium in Font.java as zero.

                                      That's correct, according to the spec:
                                      http://docs.oracle.com/javame/config/cldc/ref-impl/midp2.0/jsr118/javax/microedition/lcdui/Font.html

                                      Be care with that sort of thing. I've found that just because something appears to work in one game doesn't mean it's correct -- and it can sometimes break other games.

                                      1 Reply Last reply Reply Quote 0
                                      • H
                                        Hex
                                        last edited by 24 Sept 2017, 22:49

                                        @recompile Thanks for pointing that out. I shall revert the change. I was able to hack up a working solution for the stringWidth problem. I am trying now to implement the PlatformFont as you suggested.

                                        Sent from 20,000 leagues under the sea.

                                        Powersaver Emulation station : https://github.com/hex007/EmulationStation
                                        ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                                        1 Reply Last reply Reply Quote 0
                                        • B
                                          BloodDragoon
                                          last edited by 25 Sept 2017, 01:08

                                          Hi all, been having problems with loading games on the emulator, i have Java Runtime Environment 8 update 144,both 64-bit and 32-bit installed (Java 9 didn't work for me for some reason), every time i boot the emulator it prompts me to select a game, i select a game, and... Nothing happens, just nothing happens, i saw a "config" file after i load my game i check it and there's a folder named "null", i check the folder, and there's the "game.conf" file, i attempt to edit it with Notepad++ and see a "nokia" string, its on, put it on "off", i save, try again, still nothing happens, every game i've tried it just goes to a "boot phase", closes the window, but then nothing happens, my OS is Windows 8, build 9200, hope you can fix it. Thanks!

                                          1 Reply Last reply Reply Quote 1
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